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author | marha <marha@users.sourceforge.net> | 2012-03-13 08:31:21 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2012-03-13 08:31:21 +0100 |
commit | fc72edebf875378459368c5383d9023730cbca54 (patch) | |
tree | b34159309efdc9a43ebe4a32108e5c3ac051a05e /mesalib/src/mesa/drivers/windows | |
parent | 41bd254198b8b879a562a85f7dc868c3c0f7fbc1 (diff) | |
download | vcxsrv-fc72edebf875378459368c5383d9023730cbca54.tar.gz vcxsrv-fc72edebf875378459368c5383d9023730cbca54.tar.bz2 vcxsrv-fc72edebf875378459368c5383d9023730cbca54.zip |
fontconfig mesa git update 13 Mar 2012
Diffstat (limited to 'mesalib/src/mesa/drivers/windows')
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gdi/wmesa.c | 47 |
1 files changed, 15 insertions, 32 deletions
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c index ba11998eb..93da05fe7 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c +++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c @@ -243,39 +243,9 @@ static void wmesa_flush(struct gl_context *ctx) /***** CLEAR Functions *****/ /**********************************************************************/ -/* If we do not implement these, Mesa clears the buffers via the pixel - * span writing interface, which is very slow for a clear operation. - */ - -/* - * Set the color used to clear the color buffer. - */ -static void clear_color(struct gl_context *ctx, - const union gl_color_union color) -{ - WMesaContext pwc = wmesa_context(ctx); - GLubyte col[3]; - - UNCLAMPED_FLOAT_TO_UBYTE(col[0], color.f[0]); - UNCLAMPED_FLOAT_TO_UBYTE(col[1], color.f[1]); - UNCLAMPED_FLOAT_TO_UBYTE(col[2], color.f[2]); - pwc->clearColorRef = RGB(col[0], col[1], col[2]); - DeleteObject(pwc->clearPen); - DeleteObject(pwc->clearBrush); - pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef); - pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef); -} - - /* - * Clear the specified region of the color buffer using the clear color - * or index as specified by one of the two functions above. - * - * This procedure clears either the front and/or the back COLOR buffers. - * Only the "left" buffer is cleared since we are not stereo. - * Clearing of the other non-color buffers is left to the swrast. + * Clear the color/depth/stencil buffers. */ - static void clear(struct gl_context *ctx, GLbitfield mask) { #define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1) @@ -298,6 +268,20 @@ static void clear(struct gl_context *ctx, GLbitfield mask) return; } + if (mask & BUFFER_BITS_COLOR) { + /* setup the clearing color */ + const union gl_color_union color = ctx->Color.ClearColor; + GLubyte col[3]; + UNCLAMPED_FLOAT_TO_UBYTE(col[0], color.f[0]); + UNCLAMPED_FLOAT_TO_UBYTE(col[1], color.f[1]); + UNCLAMPED_FLOAT_TO_UBYTE(col[2], color.f[2]); + pwc->clearColorRef = RGB(col[0], col[1], col[2]); + DeleteObject(pwc->clearPen); + DeleteObject(pwc->clearBrush); + pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef); + pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef); + } + /* Back buffer */ if (mask & BUFFER_BIT_BACK_LEFT) { @@ -1095,7 +1079,6 @@ WMesaContext WMesaCreateContext(HDC hDC, functions.GetBufferSize = wmesa_get_buffer_size; functions.Flush = wmesa_flush; functions.Clear = clear; - functions.ClearColor = clear_color; functions.ResizeBuffers = wmesa_resize_buffers; functions.Viewport = wmesa_viewport; |