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author | marha <marha@users.sourceforge.net> | 2012-08-03 08:16:19 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-08-03 09:35:02 +0200 |
commit | 18e75aa6ae27a6e44d93babd96afbbe0cd6077c8 (patch) | |
tree | a6124cc965bba51de50907418ce63ab4540f582d /mesalib/src/mesa/drivers | |
parent | 49838240b7d4cff1ffed1bd91e495f6919061f90 (diff) | |
download | vcxsrv-18e75aa6ae27a6e44d93babd96afbbe0cd6077c8.tar.gz vcxsrv-18e75aa6ae27a6e44d93babd96afbbe0cd6077c8.tar.bz2 vcxsrv-18e75aa6ae27a6e44d93babd96afbbe0cd6077c8.zip |
pixman mesa git update 3 Aug 2012
Diffstat (limited to 'mesalib/src/mesa/drivers')
-rw-r--r-- | mesalib/src/mesa/drivers/common/meta.c | 75 |
1 files changed, 38 insertions, 37 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 6846bbc60..af89d8180 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -287,7 +287,7 @@ struct gen_mipmap_state struct decompress_state { GLuint ArrayObj; - GLuint VBO, FBO, RBO; + GLuint VBO, FBO, RBO, Sampler; GLint Width, Height; }; @@ -1350,15 +1350,13 @@ blitframebuffer_texture(struct gl_context *ctx, if (readAtt && readAtt->Texture) { const struct gl_texture_object *texObj = readAtt->Texture; const GLuint srcLevel = readAtt->TextureLevel; - const GLenum minFilterSave = texObj->Sampler.MinFilter; - const GLenum magFilterSave = texObj->Sampler.MagFilter; const GLint baseLevelSave = texObj->BaseLevel; const GLint maxLevelSave = texObj->MaxLevel; - const GLenum wrapSSave = texObj->Sampler.WrapS; - const GLenum wrapTSave = texObj->Sampler.WrapT; - const GLenum srgbSave = texObj->Sampler.sRGBDecode; const GLenum fbo_srgb_save = ctx->Color.sRGBEnabled; const GLenum target = texObj->Target; + GLuint sampler, samplerSave = + ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ? + ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0; if (drawAtt->Texture == readAtt->Texture) { /* Can't use same texture as both the source and dest. We need @@ -1373,6 +1371,9 @@ blitframebuffer_texture(struct gl_context *ctx, return mask; } + _mesa_GenSamplers(1, &sampler); + _mesa_BindSampler(ctx->Texture.CurrentUnit, sampler); + /* printf("Blit from texture!\n"); printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt); @@ -1381,18 +1382,18 @@ blitframebuffer_texture(struct gl_context *ctx, /* Prepare src texture state */ _mesa_BindTexture(target, texObj->Name); - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); + _mesa_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, filter); + _mesa_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, filter); if (target != GL_TEXTURE_RECTANGLE_ARB) { _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel); _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); } - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); /* Always do our blits with no sRGB decode or encode.*/ if (ctx->Extensions.EXT_texture_sRGB_decode) { - _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, + _mesa_SamplerParameteri(sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT); } if (ctx->Extensions.EXT_framebuffer_sRGB) { @@ -1452,21 +1453,17 @@ blitframebuffer_texture(struct gl_context *ctx, /* Restore texture object state, the texture binding will * be restored by _mesa_meta_end(). */ - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); if (target != GL_TEXTURE_RECTANGLE_ARB) { _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave); _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); } - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave); - if (ctx->Extensions.EXT_texture_sRGB_decode) { - _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, srgbSave); - } if (ctx->Extensions.EXT_framebuffer_sRGB && fbo_srgb_save) { _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_TRUE); } + _mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave); + _mesa_DeleteSamplers(1, &sampler); + /* Done with color buffer */ mask &= ~GL_COLOR_BUFFER_BIT; } @@ -3295,6 +3292,7 @@ decompress_texture_image(struct gl_context *ctx, struct vertex verts[4]; GLuint fboDrawSave, fboReadSave; GLuint rbSave; + GLuint samplerSave; if (slice > 0) { assert(target == GL_TEXTURE_3D || @@ -3315,6 +3313,9 @@ decompress_texture_image(struct gl_context *ctx, _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_PIXEL_STORE); + samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ? + ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0; + /* Create/bind FBO/renderbuffer */ if (decompress->FBO == 0) { _mesa_GenFramebuffersEXT(1, &decompress->FBO); @@ -3362,6 +3363,22 @@ decompress_texture_image(struct gl_context *ctx, _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, decompress->VBO); } + if (!decompress->Sampler) { + _mesa_GenSamplers(1, &decompress->Sampler); + _mesa_BindSampler(ctx->Texture.CurrentUnit, decompress->Sampler); + /* nearest filtering */ + _mesa_SamplerParameteri(decompress->Sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + _mesa_SamplerParameteri(decompress->Sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + /* No sRGB decode or encode.*/ + if (ctx->Extensions.EXT_texture_sRGB_decode) { + _mesa_SamplerParameteri(decompress->Sampler, GL_TEXTURE_SRGB_DECODE_EXT, + GL_SKIP_DECODE_EXT); + } + + } else { + _mesa_BindSampler(ctx->Texture.CurrentUnit, decompress->Sampler); + } + setup_texture_coords(faceTarget, slice, width, height, verts[0].tex, verts[1].tex, @@ -3387,26 +3404,14 @@ decompress_texture_image(struct gl_context *ctx, { /* save texture object state */ - const GLenum minFilterSave = texObj->Sampler.MinFilter; - const GLenum magFilterSave = texObj->Sampler.MagFilter; const GLint baseLevelSave = texObj->BaseLevel; const GLint maxLevelSave = texObj->MaxLevel; - const GLenum wrapSSave = texObj->Sampler.WrapS; - const GLenum wrapTSave = texObj->Sampler.WrapT; - const GLenum srgbSave = texObj->Sampler.sRGBDecode; /* restrict sampling to the texture level of interest */ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, texImage->Level); _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, texImage->Level); - /* nearest filtering */ - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /* No sRGB decode or encode.*/ - if (ctx->Extensions.EXT_texture_sRGB_decode) { - _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, - GL_SKIP_DECODE_EXT); - } if (ctx->Extensions.EXT_framebuffer_sRGB) { _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_FALSE); } @@ -3417,17 +3422,11 @@ decompress_texture_image(struct gl_context *ctx, /* Restore texture object state, the texture binding will * be restored by _mesa_meta_end(). */ - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); if (target != GL_TEXTURE_RECTANGLE_ARB) { _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave); _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); } - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave); - if (ctx->Extensions.EXT_texture_sRGB_decode) { - _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, srgbSave); - } + } /* read pixels from renderbuffer */ @@ -3455,6 +3454,8 @@ decompress_texture_image(struct gl_context *ctx, /* disable texture unit */ _mesa_set_enable(ctx, target, GL_FALSE); + _mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave); + _mesa_meta_end(ctx); /* restore fbo bindings */ |