diff options
author | marha <marha@users.sourceforge.net> | 2011-09-12 11:27:51 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-09-12 11:27:51 +0200 |
commit | dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0 (patch) | |
tree | bdf833cc6a4fc9035411779e10dd9e8478201885 /mesalib/src/mesa/drivers | |
parent | 0b40f5f4b54453a77f4b09c431f8efc6875da61f (diff) | |
download | vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.tar.gz vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.tar.bz2 vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.zip |
Synchronised line endinge with release branch
Diffstat (limited to 'mesalib/src/mesa/drivers')
-rw-r--r-- | mesalib/src/mesa/drivers/common/driverfuncs.c | 658 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/dri_util.c | 2080 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/dri_util.h | 1126 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/spantmp2.h | 1872 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/texmem.c | 2682 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/swrast/swrast.c | 1640 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gdi/mesa.def | 1712 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gdi/wgl.c | 1368 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gdi/wmesa.c | 3316 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gdi/wmesadef.h | 86 |
10 files changed, 8270 insertions, 8270 deletions
diff --git a/mesalib/src/mesa/drivers/common/driverfuncs.c b/mesalib/src/mesa/drivers/common/driverfuncs.c index 63df03f5d..36ed4f892 100644 --- a/mesalib/src/mesa/drivers/common/driverfuncs.c +++ b/mesalib/src/mesa/drivers/common/driverfuncs.c @@ -1,329 +1,329 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/arrayobj.h"
-#include "main/context.h"
-#include "main/framebuffer.h"
-#include "main/mipmap.h"
-#include "main/queryobj.h"
-#include "main/renderbuffer.h"
-#include "main/shaderobj.h"
-#include "main/texcompress.h"
-#include "main/texformat.h"
-#include "main/texgetimage.h"
-#include "main/teximage.h"
-#include "main/texobj.h"
-#include "main/texstore.h"
-#include "main/bufferobj.h"
-#include "main/fbobject.h"
-#include "main/samplerobj.h"
-#include "main/syncobj.h"
-#include "main/texturebarrier.h"
-#include "main/transformfeedback.h"
-
-#include "program/program.h"
-#include "tnl/tnl.h"
-#include "swrast/swrast.h"
-
-#include "driverfuncs.h"
-#include "meta.h"
-
-
-
-/**
- * Plug in default functions for all pointers in the dd_function_table
- * structure.
- * Device drivers should call this function and then plug in any
- * functions which it wants to override.
- * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
- *
- * \param table the dd_function_table to initialize
- */
-void
-_mesa_init_driver_functions(struct dd_function_table *driver)
-{
- memset(driver, 0, sizeof(*driver));
-
- driver->GetString = NULL; /* REQUIRED! */
- driver->UpdateState = NULL; /* REQUIRED! */
- driver->GetBufferSize = NULL; /* REQUIRED! */
- driver->ResizeBuffers = _mesa_resize_framebuffer;
- driver->Error = NULL;
-
- driver->Finish = NULL;
- driver->Flush = NULL;
-
- /* framebuffer/image functions */
- driver->Clear = _swrast_Clear;
- driver->Accum = _swrast_Accum;
- driver->RasterPos = _tnl_RasterPos;
- driver->DrawPixels = _swrast_DrawPixels;
- driver->ReadPixels = _swrast_ReadPixels;
- driver->CopyPixels = _swrast_CopyPixels;
- driver->Bitmap = _swrast_Bitmap;
-
- /* Texture functions */
- driver->ChooseTextureFormat = _mesa_choose_tex_format;
- driver->TexImage1D = _mesa_store_teximage1d;
- driver->TexImage2D = _mesa_store_teximage2d;
- driver->TexImage3D = _mesa_store_teximage3d;
- driver->TexSubImage1D = _mesa_store_texsubimage1d;
- driver->TexSubImage2D = _mesa_store_texsubimage2d;
- driver->TexSubImage3D = _mesa_store_texsubimage3d;
- driver->GetTexImage = _mesa_meta_GetTexImage;
- driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
- driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
- driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D;
- driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
- driver->TestProxyTexImage = _mesa_test_proxy_teximage;
- driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
- driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
- driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
- driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
- driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
- driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
- driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
- driver->BindTexture = NULL;
- driver->NewTextureObject = _mesa_new_texture_object;
- driver->DeleteTexture = _mesa_delete_texture_object;
- driver->NewTextureImage = _mesa_new_texture_image;
- driver->FreeTextureImageBuffer = _mesa_free_texture_image_data;
- driver->MapTextureImage = _swrast_map_teximage;
- driver->UnmapTextureImage = _swrast_unmap_teximage;
- driver->MapTexture = NULL;
- driver->UnmapTexture = NULL;
- driver->TextureMemCpy = memcpy;
- driver->IsTextureResident = NULL;
-
- /* Vertex/fragment programs */
- driver->BindProgram = NULL;
- driver->NewProgram = _mesa_new_program;
- driver->DeleteProgram = _mesa_delete_program;
-
- /* simple state commands */
- driver->AlphaFunc = NULL;
- driver->BlendColor = NULL;
- driver->BlendEquationSeparate = NULL;
- driver->BlendFuncSeparate = NULL;
- driver->ClearColor = NULL;
- driver->ClearDepth = NULL;
- driver->ClearStencil = NULL;
- driver->ClipPlane = NULL;
- driver->ColorMask = NULL;
- driver->ColorMaterial = NULL;
- driver->CullFace = NULL;
- driver->DrawBuffer = NULL;
- driver->DrawBuffers = NULL;
- driver->FrontFace = NULL;
- driver->DepthFunc = NULL;
- driver->DepthMask = NULL;
- driver->DepthRange = NULL;
- driver->Enable = NULL;
- driver->Fogfv = NULL;
- driver->Hint = NULL;
- driver->Lightfv = NULL;
- driver->LightModelfv = NULL;
- driver->LineStipple = NULL;
- driver->LineWidth = NULL;
- driver->LogicOpcode = NULL;
- driver->PointParameterfv = NULL;
- driver->PointSize = NULL;
- driver->PolygonMode = NULL;
- driver->PolygonOffset = NULL;
- driver->PolygonStipple = NULL;
- driver->ReadBuffer = NULL;
- driver->RenderMode = NULL;
- driver->Scissor = NULL;
- driver->ShadeModel = NULL;
- driver->StencilFuncSeparate = NULL;
- driver->StencilOpSeparate = NULL;
- driver->StencilMaskSeparate = NULL;
- driver->TexGen = NULL;
- driver->TexEnv = NULL;
- driver->TexParameter = NULL;
- driver->Viewport = NULL;
-
- /* buffer objects */
- _mesa_init_buffer_object_functions(driver);
-
- /* query objects */
- _mesa_init_query_object_functions(driver);
-
- _mesa_init_sync_object_functions(driver);
-
- driver->NewFramebuffer = _mesa_new_framebuffer;
- driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
- driver->RenderTexture = _swrast_render_texture;
- driver->FinishRenderTexture = _swrast_finish_render_texture;
- driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
- driver->ValidateFramebuffer = _mesa_validate_framebuffer;
-
- driver->BlitFramebuffer = _swrast_BlitFramebuffer;
-
- _mesa_init_texture_barrier_functions(driver);
-
- /* APPLE_vertex_array_object */
- driver->NewArrayObject = _mesa_new_array_object;
- driver->DeleteArrayObject = _mesa_delete_array_object;
- driver->BindArrayObject = NULL;
-
- _mesa_init_shader_object_functions(driver);
-
- _mesa_init_transform_feedback_functions(driver);
-
- _mesa_init_sampler_object_functions(driver);
-
- /* T&L stuff */
- driver->NeedValidate = GL_FALSE;
- driver->ValidateTnlModule = NULL;
- driver->CurrentExecPrimitive = 0;
- driver->CurrentSavePrimitive = 0;
- driver->NeedFlush = 0;
- driver->SaveNeedFlush = 0;
-
- driver->ProgramStringNotify = _tnl_program_string;
- driver->FlushVertices = NULL;
- driver->SaveFlushVertices = NULL;
- driver->NotifySaveBegin = NULL;
- driver->LightingSpaceChange = NULL;
-
- /* display list */
- driver->NewList = NULL;
- driver->EndList = NULL;
- driver->BeginCallList = NULL;
- driver->EndCallList = NULL;
-}
-
-
-/**
- * Call the ctx->Driver.* state functions with current values to initialize
- * driver state.
- * Only the Intel drivers use this so far.
- */
-void
-_mesa_init_driver_state(struct gl_context *ctx)
-{
- ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
-
- ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
-
- ctx->Driver.BlendEquationSeparate(ctx,
- ctx->Color.Blend[0].EquationRGB,
- ctx->Color.Blend[0].EquationA);
-
- ctx->Driver.BlendFuncSeparate(ctx,
- ctx->Color.Blend[0].SrcRGB,
- ctx->Color.Blend[0].DstRGB,
- ctx->Color.Blend[0].SrcA,
- ctx->Color.Blend[0].DstA);
-
- if (ctx->Driver.ColorMaskIndexed) {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- ctx->Driver.ColorMaskIndexed(ctx, i,
- ctx->Color.ColorMask[i][RCOMP],
- ctx->Color.ColorMask[i][GCOMP],
- ctx->Color.ColorMask[i][BCOMP],
- ctx->Color.ColorMask[i][ACOMP]);
- }
- }
- else {
- ctx->Driver.ColorMask(ctx,
- ctx->Color.ColorMask[0][RCOMP],
- ctx->Color.ColorMask[0][GCOMP],
- ctx->Color.ColorMask[0][BCOMP],
- ctx->Color.ColorMask[0][ACOMP]);
- }
-
- ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
- ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
- ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
-
- ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
- ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
- ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
- ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
- ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
- ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
- ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
- ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
- ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
- ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
- ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
- ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
-
- ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
- {
- GLfloat mode = (GLfloat) ctx->Fog.Mode;
- ctx->Driver.Fogfv(ctx, GL_FOG_MODE, &mode);
- }
- ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
- ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
- ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
-
- ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
-
- {
- GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
- ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
- }
-
- ctx->Driver.LineWidth(ctx, ctx->Line.Width);
- ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
- ctx->Driver.PointSize(ctx, ctx->Point.Size);
- ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
- ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
- ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
- ctx->Stencil.Function[0],
- ctx->Stencil.Ref[0],
- ctx->Stencil.ValueMask[0]);
- ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
- ctx->Stencil.Function[1],
- ctx->Stencil.Ref[1],
- ctx->Stencil.ValueMask[1]);
- ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
- ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
- ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
- ctx->Stencil.FailFunc[0],
- ctx->Stencil.ZFailFunc[0],
- ctx->Stencil.ZPassFunc[0]);
- ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
- ctx->Stencil.FailFunc[1],
- ctx->Stencil.ZFailFunc[1],
- ctx->Stencil.ZPassFunc[1]);
-
-
- ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
-}
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/arrayobj.h" +#include "main/context.h" +#include "main/framebuffer.h" +#include "main/mipmap.h" +#include "main/queryobj.h" +#include "main/renderbuffer.h" +#include "main/shaderobj.h" +#include "main/texcompress.h" +#include "main/texformat.h" +#include "main/texgetimage.h" +#include "main/teximage.h" +#include "main/texobj.h" +#include "main/texstore.h" +#include "main/bufferobj.h" +#include "main/fbobject.h" +#include "main/samplerobj.h" +#include "main/syncobj.h" +#include "main/texturebarrier.h" +#include "main/transformfeedback.h" + +#include "program/program.h" +#include "tnl/tnl.h" +#include "swrast/swrast.h" + +#include "driverfuncs.h" +#include "meta.h" + + + +/** + * Plug in default functions for all pointers in the dd_function_table + * structure. + * Device drivers should call this function and then plug in any + * functions which it wants to override. + * Some functions (pointers) MUST be implemented by all drivers (REQUIRED). + * + * \param table the dd_function_table to initialize + */ +void +_mesa_init_driver_functions(struct dd_function_table *driver) +{ + memset(driver, 0, sizeof(*driver)); + + driver->GetString = NULL; /* REQUIRED! */ + driver->UpdateState = NULL; /* REQUIRED! */ + driver->GetBufferSize = NULL; /* REQUIRED! */ + driver->ResizeBuffers = _mesa_resize_framebuffer; + driver->Error = NULL; + + driver->Finish = NULL; + driver->Flush = NULL; + + /* framebuffer/image functions */ + driver->Clear = _swrast_Clear; + driver->Accum = _swrast_Accum; + driver->RasterPos = _tnl_RasterPos; + driver->DrawPixels = _swrast_DrawPixels; + driver->ReadPixels = _swrast_ReadPixels; + driver->CopyPixels = _swrast_CopyPixels; + driver->Bitmap = _swrast_Bitmap; + + /* Texture functions */ + driver->ChooseTextureFormat = _mesa_choose_tex_format; + driver->TexImage1D = _mesa_store_teximage1d; + driver->TexImage2D = _mesa_store_teximage2d; + driver->TexImage3D = _mesa_store_teximage3d; + driver->TexSubImage1D = _mesa_store_texsubimage1d; + driver->TexSubImage2D = _mesa_store_texsubimage2d; + driver->TexSubImage3D = _mesa_store_texsubimage3d; + driver->GetTexImage = _mesa_meta_GetTexImage; + driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D; + driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D; + driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D; + driver->GenerateMipmap = _mesa_meta_GenerateMipmap; + driver->TestProxyTexImage = _mesa_test_proxy_teximage; + driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d; + driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d; + driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d; + driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; + driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; + driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; + driver->GetCompressedTexImage = _mesa_get_compressed_teximage; + driver->BindTexture = NULL; + driver->NewTextureObject = _mesa_new_texture_object; + driver->DeleteTexture = _mesa_delete_texture_object; + driver->NewTextureImage = _mesa_new_texture_image; + driver->FreeTextureImageBuffer = _mesa_free_texture_image_data; + driver->MapTextureImage = _swrast_map_teximage; + driver->UnmapTextureImage = _swrast_unmap_teximage; + driver->MapTexture = NULL; + driver->UnmapTexture = NULL; + driver->TextureMemCpy = memcpy; + driver->IsTextureResident = NULL; + + /* Vertex/fragment programs */ + driver->BindProgram = NULL; + driver->NewProgram = _mesa_new_program; + driver->DeleteProgram = _mesa_delete_program; + + /* simple state commands */ + driver->AlphaFunc = NULL; + driver->BlendColor = NULL; + driver->BlendEquationSeparate = NULL; + driver->BlendFuncSeparate = NULL; + driver->ClearColor = NULL; + driver->ClearDepth = NULL; + driver->ClearStencil = NULL; + driver->ClipPlane = NULL; + driver->ColorMask = NULL; + driver->ColorMaterial = NULL; + driver->CullFace = NULL; + driver->DrawBuffer = NULL; + driver->DrawBuffers = NULL; + driver->FrontFace = NULL; + driver->DepthFunc = NULL; + driver->DepthMask = NULL; + driver->DepthRange = NULL; + driver->Enable = NULL; + driver->Fogfv = NULL; + driver->Hint = NULL; + driver->Lightfv = NULL; + driver->LightModelfv = NULL; + driver->LineStipple = NULL; + driver->LineWidth = NULL; + driver->LogicOpcode = NULL; + driver->PointParameterfv = NULL; + driver->PointSize = NULL; + driver->PolygonMode = NULL; + driver->PolygonOffset = NULL; + driver->PolygonStipple = NULL; + driver->ReadBuffer = NULL; + driver->RenderMode = NULL; + driver->Scissor = NULL; + driver->ShadeModel = NULL; + driver->StencilFuncSeparate = NULL; + driver->StencilOpSeparate = NULL; + driver->StencilMaskSeparate = NULL; + driver->TexGen = NULL; + driver->TexEnv = NULL; + driver->TexParameter = NULL; + driver->Viewport = NULL; + + /* buffer objects */ + _mesa_init_buffer_object_functions(driver); + + /* query objects */ + _mesa_init_query_object_functions(driver); + + _mesa_init_sync_object_functions(driver); + + driver->NewFramebuffer = _mesa_new_framebuffer; + driver->NewRenderbuffer = _mesa_new_soft_renderbuffer; + driver->RenderTexture = _swrast_render_texture; + driver->FinishRenderTexture = _swrast_finish_render_texture; + driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer; + driver->ValidateFramebuffer = _mesa_validate_framebuffer; + + driver->BlitFramebuffer = _swrast_BlitFramebuffer; + + _mesa_init_texture_barrier_functions(driver); + + /* APPLE_vertex_array_object */ + driver->NewArrayObject = _mesa_new_array_object; + driver->DeleteArrayObject = _mesa_delete_array_object; + driver->BindArrayObject = NULL; + + _mesa_init_shader_object_functions(driver); + + _mesa_init_transform_feedback_functions(driver); + + _mesa_init_sampler_object_functions(driver); + + /* T&L stuff */ + driver->NeedValidate = GL_FALSE; + driver->ValidateTnlModule = NULL; + driver->CurrentExecPrimitive = 0; + driver->CurrentSavePrimitive = 0; + driver->NeedFlush = 0; + driver->SaveNeedFlush = 0; + + driver->ProgramStringNotify = _tnl_program_string; + driver->FlushVertices = NULL; + driver->SaveFlushVertices = NULL; + driver->NotifySaveBegin = NULL; + driver->LightingSpaceChange = NULL; + + /* display list */ + driver->NewList = NULL; + driver->EndList = NULL; + driver->BeginCallList = NULL; + driver->EndCallList = NULL; +} + + +/** + * Call the ctx->Driver.* state functions with current values to initialize + * driver state. + * Only the Intel drivers use this so far. + */ +void +_mesa_init_driver_state(struct gl_context *ctx) +{ + ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); + + ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor); + + ctx->Driver.BlendEquationSeparate(ctx, + ctx->Color.Blend[0].EquationRGB, + ctx->Color.Blend[0].EquationA); + + ctx->Driver.BlendFuncSeparate(ctx, + ctx->Color.Blend[0].SrcRGB, + ctx->Color.Blend[0].DstRGB, + ctx->Color.Blend[0].SrcA, + ctx->Color.Blend[0].DstA); + + if (ctx->Driver.ColorMaskIndexed) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + ctx->Driver.ColorMaskIndexed(ctx, i, + ctx->Color.ColorMask[i][RCOMP], + ctx->Color.ColorMask[i][GCOMP], + ctx->Color.ColorMask[i][BCOMP], + ctx->Color.ColorMask[i][ACOMP]); + } + } + else { + ctx->Driver.ColorMask(ctx, + ctx->Color.ColorMask[0][RCOMP], + ctx->Color.ColorMask[0][GCOMP], + ctx->Color.ColorMask[0][BCOMP], + ctx->Color.ColorMask[0][ACOMP]); + } + + ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode); + ctx->Driver.DepthFunc(ctx, ctx->Depth.Func); + ctx->Driver.DepthMask(ctx, ctx->Depth.Mask); + + ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); + ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled); + ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled); + ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled); + ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag); + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); + ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag); + ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled); + ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled); + ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag); + ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag); + ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled); + ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled); + ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); + + ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); + { + GLfloat mode = (GLfloat) ctx->Fog.Mode; + ctx->Driver.Fogfv(ctx, GL_FOG_MODE, &mode); + } + ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); + ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); + ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); + + ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); + + { + GLfloat f = (GLfloat) ctx->Light.Model.ColorControl; + ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f); + } + + ctx->Driver.LineWidth(ctx, ctx->Line.Width); + ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp); + ctx->Driver.PointSize(ctx, ctx->Point.Size); + ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple); + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); + ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel); + ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, + ctx->Stencil.Function[0], + ctx->Stencil.Ref[0], + ctx->Stencil.ValueMask[0]); + ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, + ctx->Stencil.Function[1], + ctx->Stencil.Ref[1], + ctx->Stencil.ValueMask[1]); + ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]); + ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]); + ctx->Driver.StencilOpSeparate(ctx, GL_FRONT, + ctx->Stencil.FailFunc[0], + ctx->Stencil.ZFailFunc[0], + ctx->Stencil.ZPassFunc[0]); + ctx->Driver.StencilOpSeparate(ctx, GL_BACK, + ctx->Stencil.FailFunc[1], + ctx->Stencil.ZFailFunc[1], + ctx->Stencil.ZPassFunc[1]); + + + ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]); +} diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.c b/mesalib/src/mesa/drivers/dri/common/dri_util.c index adc6716c6..6d6401934 100644 --- a/mesalib/src/mesa/drivers/dri/common/dri_util.c +++ b/mesalib/src/mesa/drivers/dri/common/dri_util.c @@ -1,1040 +1,1040 @@ -/**
- * \file dri_util.c
- * DRI utility functions.
- *
- * This module acts as glue between GLX and the actual hardware driver. A DRI
- * driver doesn't really \e have to use any of this - it's optional. But, some
- * useful stuff is done here that otherwise would have to be duplicated in most
- * drivers.
- *
- * Basically, these utility functions take care of some of the dirty details of
- * screen initialization, context creation, context binding, DRM setup, etc.
- *
- * These functions are compiled into each DRI driver so libGL.so knows nothing
- * about them.
- */
-
-
-#include <assert.h>
-#include <stdarg.h>
-#include <unistd.h>
-#include <sys/mman.h>
-#include <stdio.h>
-
-#ifndef MAP_FAILED
-#define MAP_FAILED ((void *)-1)
-#endif
-
-#include "main/imports.h"
-#define None 0
-
-#include "dri_util.h"
-#include "drm_sarea.h"
-#include "utils.h"
-#include "xmlpool.h"
-#include "../glsl/glsl_parser_extras.h"
-
-PUBLIC const char __dri2ConfigOptions[] =
- DRI_CONF_BEGIN
- DRI_CONF_SECTION_PERFORMANCE
- DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_1)
- DRI_CONF_SECTION_END
- DRI_CONF_END;
-
-static const uint __dri2NConfigOptions = 1;
-
-#ifndef GLX_OML_sync_control
-typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator);
-#endif
-
-static void dri_get_drawable(__DRIdrawable *pdp);
-static void dri_put_drawable(__DRIdrawable *pdp);
-
-/**
- * This is just a token extension used to signal that the driver
- * supports setting a read drawable.
- */
-const __DRIextension driReadDrawableExtension = {
- __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION
-};
-
-GLint
-driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 )
-{
- if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1;
- if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2;
- if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1;
- if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2;
-
- if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0;
-
- return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1);
-}
-
-/*****************************************************************/
-/** \name Context (un)binding functions */
-/*****************************************************************/
-/*@{*/
-
-/**
- * Unbind context.
- *
- * \param scrn the screen.
- * \param gc context.
- *
- * \return \c GL_TRUE on success, or \c GL_FALSE on failure.
- *
- * \internal
- * This function calls __DriverAPIRec::UnbindContext, and then decrements
- * __DRIdrawableRec::refcount which must be non-zero for a successful
- * return.
- *
- * While casting the opaque private pointers associated with the parameters
- * into their respective real types it also assures they are not \c NULL.
- */
-static int driUnbindContext(__DRIcontext *pcp)
-{
- __DRIscreen *psp;
- __DRIdrawable *pdp;
- __DRIdrawable *prp;
-
- /*
- ** Assume error checking is done properly in glXMakeCurrent before
- ** calling driUnbindContext.
- */
-
- if (pcp == NULL)
- return GL_FALSE;
-
- psp = pcp->driScreenPriv;
- pdp = pcp->driDrawablePriv;
- prp = pcp->driReadablePriv;
-
- /* already unbound */
- if (!pdp && !prp)
- return GL_TRUE;
- /* Let driver unbind drawable from context */
- (*psp->DriverAPI.UnbindContext)(pcp);
-
- assert(pdp);
- if (pdp->refcount == 0) {
- /* ERROR!!! */
- return GL_FALSE;
- }
-
- dri_put_drawable(pdp);
-
- if (prp != pdp) {
- if (prp->refcount == 0) {
- /* ERROR!!! */
- return GL_FALSE;
- }
-
- dri_put_drawable(prp);
- }
-
-
- /* XXX this is disabled so that if we call SwapBuffers on an unbound
- * window we can determine the last context bound to the window and
- * use that context's lock. (BrianP, 2-Dec-2000)
- */
- pcp->driDrawablePriv = pcp->driReadablePriv = NULL;
-
- return GL_TRUE;
-}
-
-/**
- * This function takes both a read buffer and a draw buffer. This is needed
- * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent
- * function.
- */
-static int driBindContext(__DRIcontext *pcp,
- __DRIdrawable *pdp,
- __DRIdrawable *prp)
-{
- __DRIscreen *psp = NULL;
-
- /*
- ** Assume error checking is done properly in glXMakeCurrent before
- ** calling driUnbindContext.
- */
-
- if (!pcp)
- return GL_FALSE;
-
- /* Bind the drawable to the context */
- psp = pcp->driScreenPriv;
- pcp->driDrawablePriv = pdp;
- pcp->driReadablePriv = prp;
- if (pdp) {
- pdp->driContextPriv = pcp;
- dri_get_drawable(pdp);
- }
- if (prp && pdp != prp) {
- dri_get_drawable(prp);
- }
-
- /*
- ** Now that we have a context associated with this drawable, we can
- ** initialize the drawable information if has not been done before.
- */
-
- if (!psp->dri2.enabled) {
- if (pdp && !pdp->pStamp) {
- DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
- __driUtilUpdateDrawableInfo(pdp);
- DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
- }
- if (prp && pdp != prp && !prp->pStamp) {
- DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
- __driUtilUpdateDrawableInfo(prp);
- DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
- }
- }
-
- /* Call device-specific MakeCurrent */
- return (*psp->DriverAPI.MakeCurrent)(pcp, pdp, prp);
-}
-
-/*@}*/
-
-
-/*****************************************************************/
-/** \name Drawable handling functions */
-/*****************************************************************/
-/*@{*/
-
-/**
- * Update private drawable information.
- *
- * \param pdp pointer to the private drawable information to update.
- *
- * This function basically updates the __DRIdrawable struct's
- * cliprect information by calling \c __DRIinterfaceMethods::getDrawableInfo.
- * This is usually called by the DRI_VALIDATE_DRAWABLE_INFO macro which
- * compares the __DRIdrwablePrivate pStamp and lastStamp values. If
- * the values are different that means we have to update the clipping
- * info.
- */
-void
-__driUtilUpdateDrawableInfo(__DRIdrawable *pdp)
-{
- __DRIscreen *psp = pdp->driScreenPriv;
- __DRIcontext *pcp = pdp->driContextPriv;
-
- if (!pcp
- || ((pdp != pcp->driDrawablePriv) && (pdp != pcp->driReadablePriv))) {
- /* ERROR!!!
- * ...but we must ignore it. There can be many contexts bound to a
- * drawable.
- */
- }
-
- if (pdp->pClipRects) {
- free(pdp->pClipRects);
- pdp->pClipRects = NULL;
- }
-
- if (pdp->pBackClipRects) {
- free(pdp->pBackClipRects);
- pdp->pBackClipRects = NULL;
- }
-
- DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
-
- if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp,
- &pdp->index, &pdp->lastStamp,
- &pdp->x, &pdp->y, &pdp->w, &pdp->h,
- &pdp->numClipRects, &pdp->pClipRects,
- &pdp->backX,
- &pdp->backY,
- &pdp->numBackClipRects,
- &pdp->pBackClipRects,
- pdp->loaderPrivate)) {
- /* Error -- eg the window may have been destroyed. Keep going
- * with no cliprects.
- */
- pdp->pStamp = &pdp->lastStamp; /* prevent endless loop */
- pdp->numClipRects = 0;
- pdp->pClipRects = NULL;
- pdp->numBackClipRects = 0;
- pdp->pBackClipRects = NULL;
- }
- else
- pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp);
-
- DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
-}
-
-/*@}*/
-
-/*****************************************************************/
-/** \name GLX callbacks */
-/*****************************************************************/
-/*@{*/
-
-static void driReportDamage(__DRIdrawable *pdp,
- struct drm_clip_rect *pClipRects, int numClipRects)
-{
- __DRIscreen *psp = pdp->driScreenPriv;
-
- /* Check that we actually have the new damage report method */
- if (psp->damage) {
- /* Report the damage. Currently, all our drivers draw
- * directly to the front buffer, so we report the damage there
- * rather than to the backing storein (if any).
- */
- (*psp->damage->reportDamage)(pdp,
- pdp->x, pdp->y,
- pClipRects, numClipRects,
- GL_TRUE, pdp->loaderPrivate);
- }
-}
-
-
-/**
- * Swap buffers.
- *
- * \param drawablePrivate opaque pointer to the per-drawable private info.
- *
- * \internal
- * This function calls __DRIdrawable::swapBuffers.
- *
- * Is called directly from glXSwapBuffers().
- */
-static void driSwapBuffers(__DRIdrawable *dPriv)
-{
- __DRIscreen *psp = dPriv->driScreenPriv;
- drm_clip_rect_t *rects;
- int i;
-
- psp->DriverAPI.SwapBuffers(dPriv);
-
- if (!dPriv->numClipRects)
- return;
-
- rects = malloc(sizeof(*rects) * dPriv->numClipRects);
-
- if (!rects)
- return;
-
- for (i = 0; i < dPriv->numClipRects; i++) {
- rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x;
- rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y;
- rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x;
- rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y;
- }
-
- driReportDamage(dPriv, rects, dPriv->numClipRects);
- free(rects);
-}
-
-static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv,
- int64_t *msc )
-{
- return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc);
-}
-
-
-static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc,
- int64_t divisor, int64_t remainder,
- int64_t * msc, int64_t * sbc)
-{
- __DRIswapInfo sInfo;
- int status;
-
- status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc,
- divisor, remainder,
- msc );
-
- /* GetSwapInfo() may not be provided by the driver if GLX_SGI_video_sync
- * is supported but GLX_OML_sync_control is not. Therefore, don't return
- * an error value if GetSwapInfo() is not implemented.
- */
- if ( status == 0
- && dPriv->driScreenPriv->DriverAPI.GetSwapInfo ) {
- status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo );
- *sbc = sInfo.swap_count;
- }
-
- return status;
-}
-
-
-const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = {
- { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION },
- driWaitForMSC,
- driDrawableGetMSC,
-};
-
-
-static void driCopySubBuffer(__DRIdrawable *dPriv,
- int x, int y, int w, int h)
-{
- drm_clip_rect_t rect;
-
- rect.x1 = x;
- rect.y1 = dPriv->h - y - h;
- rect.x2 = x + w;
- rect.y2 = rect.y1 + h;
- driReportDamage(dPriv, &rect, 1);
-
- dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h);
-}
-
-const __DRIcopySubBufferExtension driCopySubBufferExtension = {
- { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION },
- driCopySubBuffer
-};
-
-static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval)
-{
- dPriv->swap_interval = interval;
-}
-
-static unsigned int driGetSwapInterval(__DRIdrawable *dPriv)
-{
- return dPriv->swap_interval;
-}
-
-const __DRIswapControlExtension driSwapControlExtension = {
- { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION },
- driSetSwapInterval,
- driGetSwapInterval
-};
-
-
-/**
- * This is called via __DRIscreenRec's createNewDrawable pointer.
- */
-static __DRIdrawable *
-driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config,
- drm_drawable_t hwDrawable, int renderType,
- const int *attrs, void *data)
-{
- __DRIdrawable *pdp;
-
- /* Since pbuffers are not yet supported, no drawable attributes are
- * supported either.
- */
- (void) attrs;
- (void) renderType;
-
- pdp = malloc(sizeof *pdp);
- if (!pdp) {
- return NULL;
- }
-
- pdp->driContextPriv = NULL;
- pdp->loaderPrivate = data;
- pdp->hHWDrawable = hwDrawable;
- pdp->refcount = 1;
- pdp->pStamp = NULL;
- pdp->lastStamp = 0;
- pdp->index = 0;
- pdp->x = 0;
- pdp->y = 0;
- pdp->w = 0;
- pdp->h = 0;
- pdp->numClipRects = 0;
- pdp->numBackClipRects = 0;
- pdp->pClipRects = NULL;
- pdp->pBackClipRects = NULL;
- pdp->vblSeq = 0;
- pdp->vblFlags = 0;
-
- pdp->driScreenPriv = psp;
-
- if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, 0)) {
- free(pdp);
- return NULL;
- }
-
- pdp->msc_base = 0;
-
- /* This special default value is replaced with the configured
- * default value when the drawable is first bound to a direct
- * rendering context.
- */
- pdp->swap_interval = (unsigned)-1;
-
- return pdp;
-}
-
-
-static __DRIdrawable *
-dri2CreateNewDrawable(__DRIscreen *screen,
- const __DRIconfig *config,
- void *loaderPrivate)
-{
- __DRIdrawable *pdraw;
-
- pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate);
- if (!pdraw)
- return NULL;
-
- pdraw->pClipRects = &pdraw->dri2.clipRect;
- pdraw->pBackClipRects = &pdraw->dri2.clipRect;
-
- pdraw->pStamp = &pdraw->dri2.stamp;
- *pdraw->pStamp = pdraw->lastStamp + 1;
-
- return pdraw;
-}
-
-static __DRIbuffer *
-dri2AllocateBuffer(__DRIscreen *screen,
- unsigned int attachment, unsigned int format,
- int width, int height)
-{
- return (*screen->DriverAPI.AllocateBuffer)(screen, attachment, format,
- width, height);
-}
-
-static void
-dri2ReleaseBuffer(__DRIscreen *screen, __DRIbuffer *buffer)
-{
- (*screen->DriverAPI.ReleaseBuffer)(screen, buffer);
-}
-
-
-static int
-dri2ConfigQueryb(__DRIscreen *screen, const char *var, GLboolean *val)
-{
- if (!driCheckOption(&screen->optionCache, var, DRI_BOOL))
- return -1;
-
- *val = driQueryOptionb(&screen->optionCache, var);
-
- return 0;
-}
-
-static int
-dri2ConfigQueryi(__DRIscreen *screen, const char *var, GLint *val)
-{
- if (!driCheckOption(&screen->optionCache, var, DRI_INT) &&
- !driCheckOption(&screen->optionCache, var, DRI_ENUM))
- return -1;
-
- *val = driQueryOptioni(&screen->optionCache, var);
-
- return 0;
-}
-
-static int
-dri2ConfigQueryf(__DRIscreen *screen, const char *var, GLfloat *val)
-{
- if (!driCheckOption(&screen->optionCache, var, DRI_FLOAT))
- return -1;
-
- *val = driQueryOptionf(&screen->optionCache, var);
-
- return 0;
-}
-
-
-static void dri_get_drawable(__DRIdrawable *pdp)
-{
- pdp->refcount++;
-}
-
-static void dri_put_drawable(__DRIdrawable *pdp)
-{
- __DRIscreen *psp;
-
- if (pdp) {
- pdp->refcount--;
- if (pdp->refcount)
- return;
-
- psp = pdp->driScreenPriv;
- (*psp->DriverAPI.DestroyBuffer)(pdp);
- if (pdp->pClipRects && pdp->pClipRects != &pdp->dri2.clipRect) {
- free(pdp->pClipRects);
- pdp->pClipRects = NULL;
- }
- if (pdp->pBackClipRects && pdp->pClipRects != &pdp->dri2.clipRect) {
- free(pdp->pBackClipRects);
- pdp->pBackClipRects = NULL;
- }
- free(pdp);
- }
-}
-
-static void
-driDestroyDrawable(__DRIdrawable *pdp)
-{
- dri_put_drawable(pdp);
-}
-
-/*@}*/
-
-
-/*****************************************************************/
-/** \name Context handling functions */
-/*****************************************************************/
-/*@{*/
-
-/**
- * Destroy the per-context private information.
- *
- * \internal
- * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls
- * drmDestroyContext(), and finally frees \p contextPrivate.
- */
-static void
-driDestroyContext(__DRIcontext *pcp)
-{
- if (pcp) {
- (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp);
- free(pcp);
- }
-}
-
-
-/**
- * Create the per-drawable private driver information.
- *
- * \param render_type Type of rendering target. \c GLX_RGBA_TYPE is the only
- * type likely to ever be supported for direct-rendering.
- * However, \c GLX_RGBA_FLOAT_TYPE_ARB may eventually be
- * supported by some drivers.
- * \param shared Context with which to share textures, etc. or NULL
- *
- * \returns An opaque pointer to the per-context private information on
- * success, or \c NULL on failure.
- *
- * \internal
- * This function allocates and fills a __DRIcontextRec structure. It
- * performs some device independent initialization and passes all the
- * relevent information to __DriverAPIRec::CreateContext to create the
- * context.
- *
- */
-static __DRIcontext *
-driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config,
- int render_type, __DRIcontext *shared,
- drm_context_t hwContext, void *data)
-{
- __DRIcontext *pcp;
- void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
-
- (void) render_type;
-
- pcp = malloc(sizeof *pcp);
- if (!pcp)
- return NULL;
-
- pcp->driScreenPriv = psp;
- pcp->driDrawablePriv = NULL;
- pcp->loaderPrivate = data;
-
- pcp->dri2.draw_stamp = 0;
- pcp->dri2.read_stamp = 0;
-
- pcp->hHWContext = hwContext;
-
- if ( !(*psp->DriverAPI.CreateContext)(API_OPENGL,
- &config->modes, pcp, shareCtx) ) {
- free(pcp);
- return NULL;
- }
-
- return pcp;
-}
-
-static unsigned int
-dri2GetAPIMask(__DRIscreen *screen)
-{
- return screen->api_mask;
-}
-
-static __DRIcontext *
-dri2CreateNewContextForAPI(__DRIscreen *screen, int api,
- const __DRIconfig *config,
- __DRIcontext *shared, void *data)
-{
- __DRIcontext *context;
- const struct gl_config *modes = (config != NULL) ? &config->modes : NULL;
- void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
- gl_api mesa_api;
-
- if (!(screen->api_mask & (1 << api)))
- return NULL;
-
- switch (api) {
- case __DRI_API_OPENGL:
- mesa_api = API_OPENGL;
- break;
- case __DRI_API_GLES:
- mesa_api = API_OPENGLES;
- break;
- case __DRI_API_GLES2:
- mesa_api = API_OPENGLES2;
- break;
- default:
- return NULL;
- }
-
- context = malloc(sizeof *context);
- if (!context)
- return NULL;
-
- context->driScreenPriv = screen;
- context->driDrawablePriv = NULL;
- context->loaderPrivate = data;
-
- if (!(*screen->DriverAPI.CreateContext)(mesa_api, modes,
- context, shareCtx) ) {
- free(context);
- return NULL;
- }
-
- return context;
-}
-
-
-static __DRIcontext *
-dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config,
- __DRIcontext *shared, void *data)
-{
- return dri2CreateNewContextForAPI(screen, __DRI_API_OPENGL,
- config, shared, data);
-}
-
-static int
-driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask)
-{
- (void) dest;
- (void) src;
- (void) mask;
- return GL_FALSE;
-}
-
-/*@}*/
-
-
-/*****************************************************************/
-/** \name Screen handling functions */
-/*****************************************************************/
-/*@{*/
-
-/**
- * Destroy the per-screen private information.
- *
- * \internal
- * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls
- * drmClose(), and finally frees \p screenPrivate.
- */
-static void driDestroyScreen(__DRIscreen *psp)
-{
- if (psp) {
- /* No interaction with the X-server is possible at this point. This
- * routine is called after XCloseDisplay, so there is no protocol
- * stream open to the X-server anymore.
- */
-
- _mesa_destroy_shader_compiler();
-
- if (psp->DriverAPI.DestroyScreen)
- (*psp->DriverAPI.DestroyScreen)(psp);
-
- if (!psp->dri2.enabled) {
- (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX);
- (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize);
- (void)drmCloseOnce(psp->fd);
- } else {
- driDestroyOptionCache(&psp->optionCache);
- driDestroyOptionInfo(&psp->optionInfo);
- }
-
- free(psp);
- }
-}
-
-static void
-setupLoaderExtensions(__DRIscreen *psp,
- const __DRIextension **extensions)
-{
- int i;
-
- for (i = 0; extensions[i]; i++) {
- if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0)
- psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0)
- psp->damage = (__DRIdamageExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0)
- psp->systemTime = (__DRIsystemTimeExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0)
- psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_IMAGE_LOOKUP) == 0)
- psp->dri2.image = (__DRIimageLookupExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_USE_INVALIDATE) == 0)
- psp->dri2.useInvalidate = (__DRIuseInvalidateExtension *) extensions[i];
- }
-}
-
-/**
- * This is the bootstrap function for the driver. libGL supplies all of the
- * requisite information about the system, and the driver initializes itself.
- * This routine also fills in the linked list pointed to by \c driver_modes
- * with the \c struct gl_config that the driver can support for windows or
- * pbuffers.
- *
- * For legacy DRI.
- *
- * \param scrn Index of the screen
- * \param ddx_version Version of the 2D DDX. This may not be meaningful for
- * all drivers.
- * \param dri_version Version of the "server-side" DRI.
- * \param drm_version Version of the kernel DRM.
- * \param frame_buffer Data describing the location and layout of the
- * framebuffer.
- * \param pSAREA Pointer to the SAREA.
- * \param fd Device handle for the DRM.
- * \param extensions ??
- * \param driver_modes Returns modes suppoted by the driver
- * \param loaderPrivate ??
- *
- * \note There is no need to check the minimum API version in this
- * function. Since the name of this function is versioned, it is
- * impossible for a loader that is too old to even load this driver.
- */
-static __DRIscreen *
-driCreateNewScreen(int scrn,
- const __DRIversion *ddx_version,
- const __DRIversion *dri_version,
- const __DRIversion *drm_version,
- const __DRIframebuffer *frame_buffer,
- drmAddress pSAREA, int fd,
- const __DRIextension **extensions,
- const __DRIconfig ***driver_modes,
- void *loaderPrivate)
-{
- static const __DRIextension *emptyExtensionList[] = { NULL };
- __DRIscreen *psp;
-
- (void) loaderPrivate;
-
- if (driDriverAPI.InitScreen == NULL)
- return NULL;
-
- psp = calloc(1, sizeof *psp);
- if (!psp)
- return NULL;
-
- setupLoaderExtensions(psp, extensions);
-
- /*
- ** NOT_DONE: This is used by the X server to detect when the client
- ** has died while holding the drawable lock. The client sets the
- ** drawable lock to this value.
- */
- psp->drawLockID = 1;
-
- psp->drm_version = *drm_version;
- psp->ddx_version = *ddx_version;
- psp->dri_version = *dri_version;
-
- psp->pSAREA = pSAREA;
- psp->lock = (drmLock *) &psp->pSAREA->lock;
-
- psp->pFB = frame_buffer->base;
- psp->fbSize = frame_buffer->size;
- psp->fbStride = frame_buffer->stride;
- psp->fbWidth = frame_buffer->width;
- psp->fbHeight = frame_buffer->height;
- psp->devPrivSize = frame_buffer->dev_priv_size;
- psp->pDevPriv = frame_buffer->dev_priv;
- psp->fbBPP = psp->fbStride * 8 / frame_buffer->width;
-
- psp->extensions = emptyExtensionList;
- psp->fd = fd;
- psp->myNum = scrn;
- psp->dri2.enabled = GL_FALSE;
-
- psp->DriverAPI = driDriverAPI;
- psp->api_mask = (1 << __DRI_API_OPENGL);
-
- *driver_modes = driDriverAPI.InitScreen(psp);
- if (*driver_modes == NULL) {
- free(psp);
- return NULL;
- }
-
- return psp;
-}
-
-/**
- * DRI2
- */
-static __DRIscreen *
-dri2CreateNewScreen(int scrn, int fd,
- const __DRIextension **extensions,
- const __DRIconfig ***driver_configs, void *data)
-{
- static const __DRIextension *emptyExtensionList[] = { NULL };
- __DRIscreen *psp;
- drmVersionPtr version;
-
- if (driDriverAPI.InitScreen2 == NULL)
- return NULL;
-
- psp = calloc(1, sizeof(*psp));
- if (!psp)
- return NULL;
-
- setupLoaderExtensions(psp, extensions);
-
- version = drmGetVersion(fd);
- if (version) {
- psp->drm_version.major = version->version_major;
- psp->drm_version.minor = version->version_minor;
- psp->drm_version.patch = version->version_patchlevel;
- drmFreeVersion(version);
- }
-
- psp->extensions = emptyExtensionList;
- psp->fd = fd;
- psp->myNum = scrn;
- psp->dri2.enabled = GL_TRUE;
-
- psp->DriverAPI = driDriverAPI;
- psp->api_mask = (1 << __DRI_API_OPENGL);
- *driver_configs = driDriverAPI.InitScreen2(psp);
- if (*driver_configs == NULL) {
- free(psp);
- return NULL;
- }
-
- psp->DriverAPI = driDriverAPI;
- psp->loaderPrivate = data;
-
- driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions,
- __dri2NConfigOptions);
- driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum,
- "dri2");
-
- return psp;
-}
-
-static const __DRIextension **driGetExtensions(__DRIscreen *psp)
-{
- return psp->extensions;
-}
-
-/** Core interface */
-const __DRIcoreExtension driCoreExtension = {
- { __DRI_CORE, __DRI_CORE_VERSION },
- NULL,
- driDestroyScreen,
- driGetExtensions,
- driGetConfigAttrib,
- driIndexConfigAttrib,
- NULL,
- driDestroyDrawable,
- driSwapBuffers,
- NULL,
- driCopyContext,
- driDestroyContext,
- driBindContext,
- driUnbindContext
-};
-
-/** Legacy DRI interface */
-const __DRIlegacyExtension driLegacyExtension = {
- { __DRI_LEGACY, __DRI_LEGACY_VERSION },
- driCreateNewScreen,
- driCreateNewDrawable,
- driCreateNewContext,
-};
-
-/** DRI2 interface */
-const __DRIdri2Extension driDRI2Extension = {
- { __DRI_DRI2, __DRI_DRI2_VERSION },
- dri2CreateNewScreen,
- dri2CreateNewDrawable,
- dri2CreateNewContext,
- dri2GetAPIMask,
- dri2CreateNewContextForAPI,
- dri2AllocateBuffer,
- dri2ReleaseBuffer
-};
-
-const __DRI2configQueryExtension dri2ConfigQueryExtension = {
- { __DRI2_CONFIG_QUERY, __DRI2_CONFIG_QUERY_VERSION },
- dri2ConfigQueryb,
- dri2ConfigQueryi,
- dri2ConfigQueryf,
-};
-
-/**
- * Calculate amount of swap interval used between GLX buffer swaps.
- *
- * The usage value, on the range [0,max], is the fraction of total swap
- * interval time used between GLX buffer swaps is calculated.
- *
- * \f$p = t_d / (i * t_r)\f$
- *
- * Where \f$t_d\f$ is the time since the last GLX buffer swap, \f$i\f$ is the
- * swap interval (as set by \c glXSwapIntervalSGI), and \f$t_r\f$ time
- * required for a single vertical refresh period (as returned by \c
- * glXGetMscRateOML).
- *
- * See the documentation for the GLX_MESA_swap_frame_usage extension for more
- * details.
- *
- * \param dPriv Pointer to the private drawable structure.
- * \return If less than a single swap interval time period was required
- * between GLX buffer swaps, a number greater than 0 and less than
- * 1.0 is returned. If exactly one swap interval time period is
- * required, 1.0 is returned, and if more than one is required then
- * a number greater than 1.0 will be returned.
- *
- * \sa glXSwapIntervalSGI glXGetMscRateOML
- *
- * \todo Instead of caching the \c glXGetMscRateOML function pointer, would it
- * be possible to cache the sync rate?
- */
-float
-driCalculateSwapUsage( __DRIdrawable *dPriv, int64_t last_swap_ust,
- int64_t current_ust )
-{
- int32_t n;
- int32_t d;
- int interval;
- float usage = 1.0;
- __DRIscreen *psp = dPriv->driScreenPriv;
-
- if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) {
- interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1;
-
-
- /* We want to calculate
- * (current_UST - last_swap_UST) / (interval * us_per_refresh). We get
- * current_UST by calling __glXGetUST. last_swap_UST is stored in
- * dPriv->swap_ust. interval has already been calculated.
- *
- * The only tricky part is us_per_refresh. us_per_refresh is
- * 1000000 / MSC_rate. We know the MSC_rate is n / d. We can flip it
- * around and say us_per_refresh = 1000000 * d / n. Since this goes in
- * the denominator of the final calculation, we calculate
- * (interval * 1000000 * d) and move n into the numerator.
- */
-
- usage = (current_ust - last_swap_ust);
- usage *= n;
- usage /= (interval * d);
- usage /= 1000000.0;
- }
-
- return usage;
-}
-
-void
-dri2InvalidateDrawable(__DRIdrawable *drawable)
-{
- drawable->dri2.stamp++;
-}
-
-/*@}*/
+/** + * \file dri_util.c + * DRI utility functions. + * + * This module acts as glue between GLX and the actual hardware driver. A DRI + * driver doesn't really \e have to use any of this - it's optional. But, some + * useful stuff is done here that otherwise would have to be duplicated in most + * drivers. + * + * Basically, these utility functions take care of some of the dirty details of + * screen initialization, context creation, context binding, DRM setup, etc. + * + * These functions are compiled into each DRI driver so libGL.so knows nothing + * about them. + */ + + +#include <assert.h> +#include <stdarg.h> +#include <unistd.h> +#include <sys/mman.h> +#include <stdio.h> + +#ifndef MAP_FAILED +#define MAP_FAILED ((void *)-1) +#endif + +#include "main/imports.h" +#define None 0 + +#include "dri_util.h" +#include "drm_sarea.h" +#include "utils.h" +#include "xmlpool.h" +#include "../glsl/glsl_parser_extras.h" + +PUBLIC const char __dri2ConfigOptions[] = + DRI_CONF_BEGIN + DRI_CONF_SECTION_PERFORMANCE + DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_1) + DRI_CONF_SECTION_END + DRI_CONF_END; + +static const uint __dri2NConfigOptions = 1; + +#ifndef GLX_OML_sync_control +typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator); +#endif + +static void dri_get_drawable(__DRIdrawable *pdp); +static void dri_put_drawable(__DRIdrawable *pdp); + +/** + * This is just a token extension used to signal that the driver + * supports setting a read drawable. + */ +const __DRIextension driReadDrawableExtension = { + __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION +}; + +GLint +driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ) +{ + if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1; + if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2; + if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1; + if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2; + + if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0; + + return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1); +} + +/*****************************************************************/ +/** \name Context (un)binding functions */ +/*****************************************************************/ +/*@{*/ + +/** + * Unbind context. + * + * \param scrn the screen. + * \param gc context. + * + * \return \c GL_TRUE on success, or \c GL_FALSE on failure. + * + * \internal + * This function calls __DriverAPIRec::UnbindContext, and then decrements + * __DRIdrawableRec::refcount which must be non-zero for a successful + * return. + * + * While casting the opaque private pointers associated with the parameters + * into their respective real types it also assures they are not \c NULL. + */ +static int driUnbindContext(__DRIcontext *pcp) +{ + __DRIscreen *psp; + __DRIdrawable *pdp; + __DRIdrawable *prp; + + /* + ** Assume error checking is done properly in glXMakeCurrent before + ** calling driUnbindContext. + */ + + if (pcp == NULL) + return GL_FALSE; + + psp = pcp->driScreenPriv; + pdp = pcp->driDrawablePriv; + prp = pcp->driReadablePriv; + + /* already unbound */ + if (!pdp && !prp) + return GL_TRUE; + /* Let driver unbind drawable from context */ + (*psp->DriverAPI.UnbindContext)(pcp); + + assert(pdp); + if (pdp->refcount == 0) { + /* ERROR!!! */ + return GL_FALSE; + } + + dri_put_drawable(pdp); + + if (prp != pdp) { + if (prp->refcount == 0) { + /* ERROR!!! */ + return GL_FALSE; + } + + dri_put_drawable(prp); + } + + + /* XXX this is disabled so that if we call SwapBuffers on an unbound + * window we can determine the last context bound to the window and + * use that context's lock. (BrianP, 2-Dec-2000) + */ + pcp->driDrawablePriv = pcp->driReadablePriv = NULL; + + return GL_TRUE; +} + +/** + * This function takes both a read buffer and a draw buffer. This is needed + * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent + * function. + */ +static int driBindContext(__DRIcontext *pcp, + __DRIdrawable *pdp, + __DRIdrawable *prp) +{ + __DRIscreen *psp = NULL; + + /* + ** Assume error checking is done properly in glXMakeCurrent before + ** calling driUnbindContext. + */ + + if (!pcp) + return GL_FALSE; + + /* Bind the drawable to the context */ + psp = pcp->driScreenPriv; + pcp->driDrawablePriv = pdp; + pcp->driReadablePriv = prp; + if (pdp) { + pdp->driContextPriv = pcp; + dri_get_drawable(pdp); + } + if (prp && pdp != prp) { + dri_get_drawable(prp); + } + + /* + ** Now that we have a context associated with this drawable, we can + ** initialize the drawable information if has not been done before. + */ + + if (!psp->dri2.enabled) { + if (pdp && !pdp->pStamp) { + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + __driUtilUpdateDrawableInfo(pdp); + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + } + if (prp && pdp != prp && !prp->pStamp) { + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + __driUtilUpdateDrawableInfo(prp); + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + } + } + + /* Call device-specific MakeCurrent */ + return (*psp->DriverAPI.MakeCurrent)(pcp, pdp, prp); +} + +/*@}*/ + + +/*****************************************************************/ +/** \name Drawable handling functions */ +/*****************************************************************/ +/*@{*/ + +/** + * Update private drawable information. + * + * \param pdp pointer to the private drawable information to update. + * + * This function basically updates the __DRIdrawable struct's + * cliprect information by calling \c __DRIinterfaceMethods::getDrawableInfo. + * This is usually called by the DRI_VALIDATE_DRAWABLE_INFO macro which + * compares the __DRIdrwablePrivate pStamp and lastStamp values. If + * the values are different that means we have to update the clipping + * info. + */ +void +__driUtilUpdateDrawableInfo(__DRIdrawable *pdp) +{ + __DRIscreen *psp = pdp->driScreenPriv; + __DRIcontext *pcp = pdp->driContextPriv; + + if (!pcp + || ((pdp != pcp->driDrawablePriv) && (pdp != pcp->driReadablePriv))) { + /* ERROR!!! + * ...but we must ignore it. There can be many contexts bound to a + * drawable. + */ + } + + if (pdp->pClipRects) { + free(pdp->pClipRects); + pdp->pClipRects = NULL; + } + + if (pdp->pBackClipRects) { + free(pdp->pBackClipRects); + pdp->pBackClipRects = NULL; + } + + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + + if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp, + &pdp->index, &pdp->lastStamp, + &pdp->x, &pdp->y, &pdp->w, &pdp->h, + &pdp->numClipRects, &pdp->pClipRects, + &pdp->backX, + &pdp->backY, + &pdp->numBackClipRects, + &pdp->pBackClipRects, + pdp->loaderPrivate)) { + /* Error -- eg the window may have been destroyed. Keep going + * with no cliprects. + */ + pdp->pStamp = &pdp->lastStamp; /* prevent endless loop */ + pdp->numClipRects = 0; + pdp->pClipRects = NULL; + pdp->numBackClipRects = 0; + pdp->pBackClipRects = NULL; + } + else + pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp); + + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); +} + +/*@}*/ + +/*****************************************************************/ +/** \name GLX callbacks */ +/*****************************************************************/ +/*@{*/ + +static void driReportDamage(__DRIdrawable *pdp, + struct drm_clip_rect *pClipRects, int numClipRects) +{ + __DRIscreen *psp = pdp->driScreenPriv; + + /* Check that we actually have the new damage report method */ + if (psp->damage) { + /* Report the damage. Currently, all our drivers draw + * directly to the front buffer, so we report the damage there + * rather than to the backing storein (if any). + */ + (*psp->damage->reportDamage)(pdp, + pdp->x, pdp->y, + pClipRects, numClipRects, + GL_TRUE, pdp->loaderPrivate); + } +} + + +/** + * Swap buffers. + * + * \param drawablePrivate opaque pointer to the per-drawable private info. + * + * \internal + * This function calls __DRIdrawable::swapBuffers. + * + * Is called directly from glXSwapBuffers(). + */ +static void driSwapBuffers(__DRIdrawable *dPriv) +{ + __DRIscreen *psp = dPriv->driScreenPriv; + drm_clip_rect_t *rects; + int i; + + psp->DriverAPI.SwapBuffers(dPriv); + + if (!dPriv->numClipRects) + return; + + rects = malloc(sizeof(*rects) * dPriv->numClipRects); + + if (!rects) + return; + + for (i = 0; i < dPriv->numClipRects; i++) { + rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x; + rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y; + rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x; + rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y; + } + + driReportDamage(dPriv, rects, dPriv->numClipRects); + free(rects); +} + +static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv, + int64_t *msc ) +{ + return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc); +} + + +static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc, + int64_t divisor, int64_t remainder, + int64_t * msc, int64_t * sbc) +{ + __DRIswapInfo sInfo; + int status; + + status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc, + divisor, remainder, + msc ); + + /* GetSwapInfo() may not be provided by the driver if GLX_SGI_video_sync + * is supported but GLX_OML_sync_control is not. Therefore, don't return + * an error value if GetSwapInfo() is not implemented. + */ + if ( status == 0 + && dPriv->driScreenPriv->DriverAPI.GetSwapInfo ) { + status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo ); + *sbc = sInfo.swap_count; + } + + return status; +} + + +const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = { + { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION }, + driWaitForMSC, + driDrawableGetMSC, +}; + + +static void driCopySubBuffer(__DRIdrawable *dPriv, + int x, int y, int w, int h) +{ + drm_clip_rect_t rect; + + rect.x1 = x; + rect.y1 = dPriv->h - y - h; + rect.x2 = x + w; + rect.y2 = rect.y1 + h; + driReportDamage(dPriv, &rect, 1); + + dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h); +} + +const __DRIcopySubBufferExtension driCopySubBufferExtension = { + { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION }, + driCopySubBuffer +}; + +static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval) +{ + dPriv->swap_interval = interval; +} + +static unsigned int driGetSwapInterval(__DRIdrawable *dPriv) +{ + return dPriv->swap_interval; +} + +const __DRIswapControlExtension driSwapControlExtension = { + { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION }, + driSetSwapInterval, + driGetSwapInterval +}; + + +/** + * This is called via __DRIscreenRec's createNewDrawable pointer. + */ +static __DRIdrawable * +driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config, + drm_drawable_t hwDrawable, int renderType, + const int *attrs, void *data) +{ + __DRIdrawable *pdp; + + /* Since pbuffers are not yet supported, no drawable attributes are + * supported either. + */ + (void) attrs; + (void) renderType; + + pdp = malloc(sizeof *pdp); + if (!pdp) { + return NULL; + } + + pdp->driContextPriv = NULL; + pdp->loaderPrivate = data; + pdp->hHWDrawable = hwDrawable; + pdp->refcount = 1; + pdp->pStamp = NULL; + pdp->lastStamp = 0; + pdp->index = 0; + pdp->x = 0; + pdp->y = 0; + pdp->w = 0; + pdp->h = 0; + pdp->numClipRects = 0; + pdp->numBackClipRects = 0; + pdp->pClipRects = NULL; + pdp->pBackClipRects = NULL; + pdp->vblSeq = 0; + pdp->vblFlags = 0; + + pdp->driScreenPriv = psp; + + if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, 0)) { + free(pdp); + return NULL; + } + + pdp->msc_base = 0; + + /* This special default value is replaced with the configured + * default value when the drawable is first bound to a direct + * rendering context. + */ + pdp->swap_interval = (unsigned)-1; + + return pdp; +} + + +static __DRIdrawable * +dri2CreateNewDrawable(__DRIscreen *screen, + const __DRIconfig *config, + void *loaderPrivate) +{ + __DRIdrawable *pdraw; + + pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate); + if (!pdraw) + return NULL; + + pdraw->pClipRects = &pdraw->dri2.clipRect; + pdraw->pBackClipRects = &pdraw->dri2.clipRect; + + pdraw->pStamp = &pdraw->dri2.stamp; + *pdraw->pStamp = pdraw->lastStamp + 1; + + return pdraw; +} + +static __DRIbuffer * +dri2AllocateBuffer(__DRIscreen *screen, + unsigned int attachment, unsigned int format, + int width, int height) +{ + return (*screen->DriverAPI.AllocateBuffer)(screen, attachment, format, + width, height); +} + +static void +dri2ReleaseBuffer(__DRIscreen *screen, __DRIbuffer *buffer) +{ + (*screen->DriverAPI.ReleaseBuffer)(screen, buffer); +} + + +static int +dri2ConfigQueryb(__DRIscreen *screen, const char *var, GLboolean *val) +{ + if (!driCheckOption(&screen->optionCache, var, DRI_BOOL)) + return -1; + + *val = driQueryOptionb(&screen->optionCache, var); + + return 0; +} + +static int +dri2ConfigQueryi(__DRIscreen *screen, const char *var, GLint *val) +{ + if (!driCheckOption(&screen->optionCache, var, DRI_INT) && + !driCheckOption(&screen->optionCache, var, DRI_ENUM)) + return -1; + + *val = driQueryOptioni(&screen->optionCache, var); + + return 0; +} + +static int +dri2ConfigQueryf(__DRIscreen *screen, const char *var, GLfloat *val) +{ + if (!driCheckOption(&screen->optionCache, var, DRI_FLOAT)) + return -1; + + *val = driQueryOptionf(&screen->optionCache, var); + + return 0; +} + + +static void dri_get_drawable(__DRIdrawable *pdp) +{ + pdp->refcount++; +} + +static void dri_put_drawable(__DRIdrawable *pdp) +{ + __DRIscreen *psp; + + if (pdp) { + pdp->refcount--; + if (pdp->refcount) + return; + + psp = pdp->driScreenPriv; + (*psp->DriverAPI.DestroyBuffer)(pdp); + if (pdp->pClipRects && pdp->pClipRects != &pdp->dri2.clipRect) { + free(pdp->pClipRects); + pdp->pClipRects = NULL; + } + if (pdp->pBackClipRects && pdp->pClipRects != &pdp->dri2.clipRect) { + free(pdp->pBackClipRects); + pdp->pBackClipRects = NULL; + } + free(pdp); + } +} + +static void +driDestroyDrawable(__DRIdrawable *pdp) +{ + dri_put_drawable(pdp); +} + +/*@}*/ + + +/*****************************************************************/ +/** \name Context handling functions */ +/*****************************************************************/ +/*@{*/ + +/** + * Destroy the per-context private information. + * + * \internal + * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls + * drmDestroyContext(), and finally frees \p contextPrivate. + */ +static void +driDestroyContext(__DRIcontext *pcp) +{ + if (pcp) { + (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp); + free(pcp); + } +} + + +/** + * Create the per-drawable private driver information. + * + * \param render_type Type of rendering target. \c GLX_RGBA_TYPE is the only + * type likely to ever be supported for direct-rendering. + * However, \c GLX_RGBA_FLOAT_TYPE_ARB may eventually be + * supported by some drivers. + * \param shared Context with which to share textures, etc. or NULL + * + * \returns An opaque pointer to the per-context private information on + * success, or \c NULL on failure. + * + * \internal + * This function allocates and fills a __DRIcontextRec structure. It + * performs some device independent initialization and passes all the + * relevent information to __DriverAPIRec::CreateContext to create the + * context. + * + */ +static __DRIcontext * +driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config, + int render_type, __DRIcontext *shared, + drm_context_t hwContext, void *data) +{ + __DRIcontext *pcp; + void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL; + + (void) render_type; + + pcp = malloc(sizeof *pcp); + if (!pcp) + return NULL; + + pcp->driScreenPriv = psp; + pcp->driDrawablePriv = NULL; + pcp->loaderPrivate = data; + + pcp->dri2.draw_stamp = 0; + pcp->dri2.read_stamp = 0; + + pcp->hHWContext = hwContext; + + if ( !(*psp->DriverAPI.CreateContext)(API_OPENGL, + &config->modes, pcp, shareCtx) ) { + free(pcp); + return NULL; + } + + return pcp; +} + +static unsigned int +dri2GetAPIMask(__DRIscreen *screen) +{ + return screen->api_mask; +} + +static __DRIcontext * +dri2CreateNewContextForAPI(__DRIscreen *screen, int api, + const __DRIconfig *config, + __DRIcontext *shared, void *data) +{ + __DRIcontext *context; + const struct gl_config *modes = (config != NULL) ? &config->modes : NULL; + void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL; + gl_api mesa_api; + + if (!(screen->api_mask & (1 << api))) + return NULL; + + switch (api) { + case __DRI_API_OPENGL: + mesa_api = API_OPENGL; + break; + case __DRI_API_GLES: + mesa_api = API_OPENGLES; + break; + case __DRI_API_GLES2: + mesa_api = API_OPENGLES2; + break; + default: + return NULL; + } + + context = malloc(sizeof *context); + if (!context) + return NULL; + + context->driScreenPriv = screen; + context->driDrawablePriv = NULL; + context->loaderPrivate = data; + + if (!(*screen->DriverAPI.CreateContext)(mesa_api, modes, + context, shareCtx) ) { + free(context); + return NULL; + } + + return context; +} + + +static __DRIcontext * +dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config, + __DRIcontext *shared, void *data) +{ + return dri2CreateNewContextForAPI(screen, __DRI_API_OPENGL, + config, shared, data); +} + +static int +driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask) +{ + (void) dest; + (void) src; + (void) mask; + return GL_FALSE; +} + +/*@}*/ + + +/*****************************************************************/ +/** \name Screen handling functions */ +/*****************************************************************/ +/*@{*/ + +/** + * Destroy the per-screen private information. + * + * \internal + * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls + * drmClose(), and finally frees \p screenPrivate. + */ +static void driDestroyScreen(__DRIscreen *psp) +{ + if (psp) { + /* No interaction with the X-server is possible at this point. This + * routine is called after XCloseDisplay, so there is no protocol + * stream open to the X-server anymore. + */ + + _mesa_destroy_shader_compiler(); + + if (psp->DriverAPI.DestroyScreen) + (*psp->DriverAPI.DestroyScreen)(psp); + + if (!psp->dri2.enabled) { + (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX); + (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize); + (void)drmCloseOnce(psp->fd); + } else { + driDestroyOptionCache(&psp->optionCache); + driDestroyOptionInfo(&psp->optionInfo); + } + + free(psp); + } +} + +static void +setupLoaderExtensions(__DRIscreen *psp, + const __DRIextension **extensions) +{ + int i; + + for (i = 0; extensions[i]; i++) { + if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0) + psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0) + psp->damage = (__DRIdamageExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0) + psp->systemTime = (__DRIsystemTimeExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0) + psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_IMAGE_LOOKUP) == 0) + psp->dri2.image = (__DRIimageLookupExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_USE_INVALIDATE) == 0) + psp->dri2.useInvalidate = (__DRIuseInvalidateExtension *) extensions[i]; + } +} + +/** + * This is the bootstrap function for the driver. libGL supplies all of the + * requisite information about the system, and the driver initializes itself. + * This routine also fills in the linked list pointed to by \c driver_modes + * with the \c struct gl_config that the driver can support for windows or + * pbuffers. + * + * For legacy DRI. + * + * \param scrn Index of the screen + * \param ddx_version Version of the 2D DDX. This may not be meaningful for + * all drivers. + * \param dri_version Version of the "server-side" DRI. + * \param drm_version Version of the kernel DRM. + * \param frame_buffer Data describing the location and layout of the + * framebuffer. + * \param pSAREA Pointer to the SAREA. + * \param fd Device handle for the DRM. + * \param extensions ?? + * \param driver_modes Returns modes suppoted by the driver + * \param loaderPrivate ?? + * + * \note There is no need to check the minimum API version in this + * function. Since the name of this function is versioned, it is + * impossible for a loader that is too old to even load this driver. + */ +static __DRIscreen * +driCreateNewScreen(int scrn, + const __DRIversion *ddx_version, + const __DRIversion *dri_version, + const __DRIversion *drm_version, + const __DRIframebuffer *frame_buffer, + drmAddress pSAREA, int fd, + const __DRIextension **extensions, + const __DRIconfig ***driver_modes, + void *loaderPrivate) +{ + static const __DRIextension *emptyExtensionList[] = { NULL }; + __DRIscreen *psp; + + (void) loaderPrivate; + + if (driDriverAPI.InitScreen == NULL) + return NULL; + + psp = calloc(1, sizeof *psp); + if (!psp) + return NULL; + + setupLoaderExtensions(psp, extensions); + + /* + ** NOT_DONE: This is used by the X server to detect when the client + ** has died while holding the drawable lock. The client sets the + ** drawable lock to this value. + */ + psp->drawLockID = 1; + + psp->drm_version = *drm_version; + psp->ddx_version = *ddx_version; + psp->dri_version = *dri_version; + + psp->pSAREA = pSAREA; + psp->lock = (drmLock *) &psp->pSAREA->lock; + + psp->pFB = frame_buffer->base; + psp->fbSize = frame_buffer->size; + psp->fbStride = frame_buffer->stride; + psp->fbWidth = frame_buffer->width; + psp->fbHeight = frame_buffer->height; + psp->devPrivSize = frame_buffer->dev_priv_size; + psp->pDevPriv = frame_buffer->dev_priv; + psp->fbBPP = psp->fbStride * 8 / frame_buffer->width; + + psp->extensions = emptyExtensionList; + psp->fd = fd; + psp->myNum = scrn; + psp->dri2.enabled = GL_FALSE; + + psp->DriverAPI = driDriverAPI; + psp->api_mask = (1 << __DRI_API_OPENGL); + + *driver_modes = driDriverAPI.InitScreen(psp); + if (*driver_modes == NULL) { + free(psp); + return NULL; + } + + return psp; +} + +/** + * DRI2 + */ +static __DRIscreen * +dri2CreateNewScreen(int scrn, int fd, + const __DRIextension **extensions, + const __DRIconfig ***driver_configs, void *data) +{ + static const __DRIextension *emptyExtensionList[] = { NULL }; + __DRIscreen *psp; + drmVersionPtr version; + + if (driDriverAPI.InitScreen2 == NULL) + return NULL; + + psp = calloc(1, sizeof(*psp)); + if (!psp) + return NULL; + + setupLoaderExtensions(psp, extensions); + + version = drmGetVersion(fd); + if (version) { + psp->drm_version.major = version->version_major; + psp->drm_version.minor = version->version_minor; + psp->drm_version.patch = version->version_patchlevel; + drmFreeVersion(version); + } + + psp->extensions = emptyExtensionList; + psp->fd = fd; + psp->myNum = scrn; + psp->dri2.enabled = GL_TRUE; + + psp->DriverAPI = driDriverAPI; + psp->api_mask = (1 << __DRI_API_OPENGL); + *driver_configs = driDriverAPI.InitScreen2(psp); + if (*driver_configs == NULL) { + free(psp); + return NULL; + } + + psp->DriverAPI = driDriverAPI; + psp->loaderPrivate = data; + + driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions, + __dri2NConfigOptions); + driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum, + "dri2"); + + return psp; +} + +static const __DRIextension **driGetExtensions(__DRIscreen *psp) +{ + return psp->extensions; +} + +/** Core interface */ +const __DRIcoreExtension driCoreExtension = { + { __DRI_CORE, __DRI_CORE_VERSION }, + NULL, + driDestroyScreen, + driGetExtensions, + driGetConfigAttrib, + driIndexConfigAttrib, + NULL, + driDestroyDrawable, + driSwapBuffers, + NULL, + driCopyContext, + driDestroyContext, + driBindContext, + driUnbindContext +}; + +/** Legacy DRI interface */ +const __DRIlegacyExtension driLegacyExtension = { + { __DRI_LEGACY, __DRI_LEGACY_VERSION }, + driCreateNewScreen, + driCreateNewDrawable, + driCreateNewContext, +}; + +/** DRI2 interface */ +const __DRIdri2Extension driDRI2Extension = { + { __DRI_DRI2, __DRI_DRI2_VERSION }, + dri2CreateNewScreen, + dri2CreateNewDrawable, + dri2CreateNewContext, + dri2GetAPIMask, + dri2CreateNewContextForAPI, + dri2AllocateBuffer, + dri2ReleaseBuffer +}; + +const __DRI2configQueryExtension dri2ConfigQueryExtension = { + { __DRI2_CONFIG_QUERY, __DRI2_CONFIG_QUERY_VERSION }, + dri2ConfigQueryb, + dri2ConfigQueryi, + dri2ConfigQueryf, +}; + +/** + * Calculate amount of swap interval used between GLX buffer swaps. + * + * The usage value, on the range [0,max], is the fraction of total swap + * interval time used between GLX buffer swaps is calculated. + * + * \f$p = t_d / (i * t_r)\f$ + * + * Where \f$t_d\f$ is the time since the last GLX buffer swap, \f$i\f$ is the + * swap interval (as set by \c glXSwapIntervalSGI), and \f$t_r\f$ time + * required for a single vertical refresh period (as returned by \c + * glXGetMscRateOML). + * + * See the documentation for the GLX_MESA_swap_frame_usage extension for more + * details. + * + * \param dPriv Pointer to the private drawable structure. + * \return If less than a single swap interval time period was required + * between GLX buffer swaps, a number greater than 0 and less than + * 1.0 is returned. If exactly one swap interval time period is + * required, 1.0 is returned, and if more than one is required then + * a number greater than 1.0 will be returned. + * + * \sa glXSwapIntervalSGI glXGetMscRateOML + * + * \todo Instead of caching the \c glXGetMscRateOML function pointer, would it + * be possible to cache the sync rate? + */ +float +driCalculateSwapUsage( __DRIdrawable *dPriv, int64_t last_swap_ust, + int64_t current_ust ) +{ + int32_t n; + int32_t d; + int interval; + float usage = 1.0; + __DRIscreen *psp = dPriv->driScreenPriv; + + if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) { + interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1; + + + /* We want to calculate + * (current_UST - last_swap_UST) / (interval * us_per_refresh). We get + * current_UST by calling __glXGetUST. last_swap_UST is stored in + * dPriv->swap_ust. interval has already been calculated. + * + * The only tricky part is us_per_refresh. us_per_refresh is + * 1000000 / MSC_rate. We know the MSC_rate is n / d. We can flip it + * around and say us_per_refresh = 1000000 * d / n. Since this goes in + * the denominator of the final calculation, we calculate + * (interval * 1000000 * d) and move n into the numerator. + */ + + usage = (current_ust - last_swap_ust); + usage *= n; + usage /= (interval * d); + usage /= 1000000.0; + } + + return usage; +} + +void +dri2InvalidateDrawable(__DRIdrawable *drawable) +{ + drawable->dri2.stamp++; +} + +/*@}*/ diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.h b/mesalib/src/mesa/drivers/dri/common/dri_util.h index 8d2a38524..3d3d5c9cd 100644 --- a/mesalib/src/mesa/drivers/dri/common/dri_util.h +++ b/mesalib/src/mesa/drivers/dri/common/dri_util.h @@ -1,563 +1,563 @@ -/*
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file dri_util.h
- * DRI utility functions definitions.
- *
- * This module acts as glue between GLX and the actual hardware driver. A DRI
- * driver doesn't really \e have to use any of this - it's optional. But, some
- * useful stuff is done here that otherwise would have to be duplicated in most
- * drivers.
- *
- * Basically, these utility functions take care of some of the dirty details of
- * screen initialization, context creation, context binding, DRM setup, etc.
- *
- * These functions are compiled into each DRI driver so libGL.so knows nothing
- * about them.
- *
- * \sa dri_util.c.
- *
- * \author Kevin E. Martin <kevin@precisioninsight.com>
- * \author Brian Paul <brian@precisioninsight.com>
- */
-
-#ifndef _DRI_UTIL_H_
-#define _DRI_UTIL_H_
-
-#include <GL/gl.h>
-#include <drm.h>
-#include <drm_sarea.h>
-#include <xf86drm.h>
-#include "xmlconfig.h"
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "GL/internal/dri_interface.h"
-
-#define GLX_BAD_CONTEXT 5
-
-typedef struct __DRIswapInfoRec __DRIswapInfo;
-
-/**
- * Extensions.
- */
-extern const __DRIlegacyExtension driLegacyExtension;
-extern const __DRIcoreExtension driCoreExtension;
-extern const __DRIdri2Extension driDRI2Extension;
-extern const __DRIextension driReadDrawableExtension;
-extern const __DRIcopySubBufferExtension driCopySubBufferExtension;
-extern const __DRIswapControlExtension driSwapControlExtension;
-extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension;
-extern const __DRI2configQueryExtension dri2ConfigQueryExtension;
-
-/**
- * Used by DRI_VALIDATE_DRAWABLE_INFO
- */
-#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(pDrawPriv) \
- do { \
- if (*(pDrawPriv->pStamp) != pDrawPriv->lastStamp) { \
- __driUtilUpdateDrawableInfo(pDrawPriv); \
- } \
- } while (0)
-
-
-/**
- * Utility macro to validate the drawable information.
- *
- * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp.
- */
-#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \
-do { \
- while (*(pdp->pStamp) != pdp->lastStamp) { \
- register unsigned int hwContext = psp->pSAREA->lock.lock & \
- ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
- DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
- \
- DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
- DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
- DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
- \
- DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
- } \
-} while (0)
-
-/**
- * Same as above, but for two drawables simultaneously.
- *
- */
-
-#define DRI_VALIDATE_TWO_DRAWABLES_INFO(psp, pdp, prp) \
-do { \
- while (*((pdp)->pStamp) != (pdp)->lastStamp || \
- *((prp)->pStamp) != (prp)->lastStamp) { \
- register unsigned int hwContext = (psp)->pSAREA->lock.lock & \
- ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
- DRM_UNLOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
- \
- DRM_SPINLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
- DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
- DRI_VALIDATE_DRAWABLE_INFO_ONCE(prp); \
- DRM_SPINUNLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
- \
- DRM_LIGHT_LOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
- } \
-} while (0)
-
-
-/**
- * Driver callback functions.
- *
- * Each DRI driver must have one of these structures with all the pointers set
- * to appropriate functions within the driver.
- *
- * When glXCreateContext() is called, for example, it'll call a helper function
- * dri_util.c which in turn will jump through the \a CreateContext pointer in
- * this structure.
- */
-struct __DriverAPIRec {
- const __DRIconfig **(*InitScreen) (__DRIscreen * priv);
-
- /**
- * Screen destruction callback
- */
- void (*DestroyScreen)(__DRIscreen *driScrnPriv);
-
- /**
- * Context creation callback
- */
- GLboolean (*CreateContext)(gl_api api,
- const struct gl_config *glVis,
- __DRIcontext *driContextPriv,
- void *sharedContextPrivate);
-
- /**
- * Context destruction callback
- */
- void (*DestroyContext)(__DRIcontext *driContextPriv);
-
- /**
- * Buffer (drawable) creation callback
- */
- GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
- __DRIdrawable *driDrawPriv,
- const struct gl_config *glVis,
- GLboolean pixmapBuffer);
-
- /**
- * Buffer (drawable) destruction callback
- */
- void (*DestroyBuffer)(__DRIdrawable *driDrawPriv);
-
- /**
- * Buffer swapping callback
- */
- void (*SwapBuffers)(__DRIdrawable *driDrawPriv);
-
- /**
- * Context activation callback
- */
- GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv,
- __DRIdrawable *driDrawPriv,
- __DRIdrawable *driReadPriv);
-
- /**
- * Context unbinding callback
- */
- GLboolean (*UnbindContext)(__DRIcontext *driContextPriv);
-
- /**
- * Retrieves statistics about buffer swap operations. Required if
- * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported.
- */
- int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo );
-
-
- /**
- * These are required if GLX_OML_sync_control is supported.
- */
- /*@{*/
- int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc,
- int64_t divisor, int64_t remainder,
- int64_t * msc );
- int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc,
- int64_t * msc, int64_t * sbc );
-
- int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc,
- int64_t divisor, int64_t remainder );
- /*@}*/
- void (*CopySubBuffer)(__DRIdrawable *driDrawPriv,
- int x, int y, int w, int h);
-
- /**
- * New version of GetMSC so we can pass drawable data to the low
- * level DRM driver (e.g. pipe info). Required if
- * GLX_SGI_video_sync or GLX_OML_sync_control is supported.
- */
- int (*GetDrawableMSC) ( __DRIscreen * priv,
- __DRIdrawable *drawablePrivate,
- int64_t *count);
-
-
-
- /* DRI2 Entry point */
- const __DRIconfig **(*InitScreen2) (__DRIscreen * priv);
-
- __DRIbuffer *(*AllocateBuffer) (__DRIscreen *screenPrivate,
- unsigned int attachment,
- unsigned int format,
- int width, int height);
- void (*ReleaseBuffer) (__DRIscreen *screenPrivate, __DRIbuffer *buffer);
-};
-
-extern const struct __DriverAPIRec driDriverAPI;
-
-
-struct __DRIswapInfoRec {
- /**
- * Number of swapBuffers operations that have been *completed*.
- */
- uint64_t swap_count;
-
- /**
- * Unadjusted system time of the last buffer swap. This is the time
- * when the swap completed, not the time when swapBuffers was called.
- */
- int64_t swap_ust;
-
- /**
- * Number of swap operations that occurred after the swap deadline. That
- * is if a swap happens more than swap_interval frames after the previous
- * swap, it has missed its deadline. If swap_interval is 0, then the
- * swap deadline is 1 frame after the previous swap.
- */
- uint64_t swap_missed_count;
-
- /**
- * Amount of time used by the last swap that missed its deadline. This
- * is calculated as (__glXGetUST() - swap_ust) / (swap_interval *
- * time_for_single_vrefresh)). If the actual value of swap_interval is
- * 0, then 1 is used instead. If swap_missed_count is non-zero, this
- * should be greater-than 1.0.
- */
- float swap_missed_usage;
-};
-
-
-/**
- * Per-drawable private DRI driver information.
- */
-struct __DRIdrawableRec {
- /**
- * Kernel drawable handle
- */
- drm_drawable_t hHWDrawable;
-
- /**
- * Driver's private drawable information.
- *
- * This structure is opaque.
- */
- void *driverPrivate;
-
- /**
- * Private data from the loader. We just hold on to it and pass
- * it back when calling into loader provided functions.
- */
- void *loaderPrivate;
-
- /**
- * Reference count for number of context's currently bound to this
- * drawable.
- *
- * Once it reaches zero, the drawable can be destroyed.
- *
- * \note This behavior will change with GLX 1.3.
- */
- int refcount;
-
- /**
- * Index of this drawable information in the SAREA.
- */
- unsigned int index;
-
- /**
- * Pointer to the "drawable has changed ID" stamp in the SAREA (or
- * to dri2.stamp if DRI2 is being used).
- */
- unsigned int *pStamp;
-
- /**
- * Last value of the stamp.
- *
- * If this differs from the value stored at __DRIdrawable::pStamp,
- * then the drawable information has been modified by the X server, and the
- * drawable information (below) should be retrieved from the X server.
- */
- unsigned int lastStamp;
-
- /**
- * \name Drawable
- *
- * Drawable information used in software fallbacks.
- */
- /*@{*/
- int x;
- int y;
- int w;
- int h;
- int numClipRects;
- drm_clip_rect_t *pClipRects;
- /*@}*/
-
- /**
- * \name Back and depthbuffer
- *
- * Information about the back and depthbuffer where different from above.
- */
- /*@{*/
- int backX;
- int backY;
- int backClipRectType;
- int numBackClipRects;
- drm_clip_rect_t *pBackClipRects;
- /*@}*/
-
- /**
- * \name Vertical blank tracking information
- * Used for waiting on vertical blank events.
- */
- /*@{*/
- unsigned int vblSeq;
- unsigned int vblFlags;
- /*@}*/
-
- /**
- * \name Monotonic MSC tracking
- *
- * Low level driver is responsible for updating msc_base and
- * vblSeq values so that higher level code can calculate
- * a new msc value or msc target for a WaitMSC call. The new value
- * will be:
- * msc = msc_base + get_vblank_count() - vblank_base;
- *
- * And for waiting on a value, core code will use:
- * actual_target = target_msc - msc_base + vblank_base;
- */
- /*@{*/
- int64_t vblank_base;
- int64_t msc_base;
- /*@}*/
-
- /**
- * Pointer to context to which this drawable is currently bound.
- */
- __DRIcontext *driContextPriv;
-
- /**
- * Pointer to screen on which this drawable was created.
- */
- __DRIscreen *driScreenPriv;
-
- /**
- * Controls swap interval as used by GLX_SGI_swap_control and
- * GLX_MESA_swap_control.
- */
- unsigned int swap_interval;
-
- struct {
- unsigned int stamp;
- drm_clip_rect_t clipRect;
- } dri2;
-};
-
-/**
- * Per-context private driver information.
- */
-struct __DRIcontextRec {
- /**
- * Kernel context handle used to access the device lock.
- */
- drm_context_t hHWContext;
-
- /**
- * Device driver's private context data. This structure is opaque.
- */
- void *driverPrivate;
-
- /**
- * Pointer to drawable currently bound to this context for drawing.
- */
- __DRIdrawable *driDrawablePriv;
-
- /**
- * Pointer to drawable currently bound to this context for reading.
- */
- __DRIdrawable *driReadablePriv;
-
- /**
- * Pointer to screen on which this context was created.
- */
- __DRIscreen *driScreenPriv;
-
- /**
- * The loaders's private context data. This structure is opaque.
- */
- void *loaderPrivate;
-
- struct {
- int draw_stamp;
- int read_stamp;
- } dri2;
-};
-
-/**
- * Per-screen private driver information.
- */
-struct __DRIscreenRec {
- /**
- * Current screen's number
- */
- int myNum;
-
- /**
- * Callback functions into the hardware-specific DRI driver code.
- */
- struct __DriverAPIRec DriverAPI;
-
- const __DRIextension **extensions;
- /**
- * DDX / 2D driver version information.
- */
- __DRIversion ddx_version;
-
- /**
- * DRI X extension version information.
- */
- __DRIversion dri_version;
-
- /**
- * DRM (kernel module) version information.
- */
- __DRIversion drm_version;
-
- /**
- * ID used when the client sets the drawable lock.
- *
- * The X server uses this value to detect if the client has died while
- * holding the drawable lock.
- */
- int drawLockID;
-
- /**
- * File descriptor returned when the kernel device driver is opened.
- *
- * Used to:
- * - authenticate client to kernel
- * - map the frame buffer, SAREA, etc.
- * - close the kernel device driver
- */
- int fd;
-
- /**
- * SAREA pointer
- *
- * Used to access:
- * - the device lock
- * - the device-independent per-drawable and per-context(?) information
- */
- drm_sarea_t *pSAREA;
-
- /**
- * \name Direct frame buffer access information
- * Used for software fallbacks.
- */
- /*@{*/
- unsigned char *pFB;
- int fbSize;
- int fbOrigin;
- int fbStride;
- int fbWidth;
- int fbHeight;
- int fbBPP;
- /*@}*/
-
- /**
- * \name Device-dependent private information (stored in the SAREA).
- *
- * This data is accessed by the client driver only.
- */
- /*@{*/
- void *pDevPriv;
- int devPrivSize;
- /*@}*/
-
- /**
- * Device-dependent private information (not stored in the SAREA).
- *
- * This pointer is never touched by the DRI layer.
- */
-#ifdef __cplusplus
- void *priv;
-#else
- void *private;
-#endif
-
- /* Extensions provided by the loader. */
- const __DRIgetDrawableInfoExtension *getDrawableInfo;
- const __DRIsystemTimeExtension *systemTime;
- const __DRIdamageExtension *damage;
-
- struct {
- /* Flag to indicate that this is a DRI2 screen. Many of the above
- * fields will not be valid or initializaed in that case. */
- int enabled;
- __DRIdri2LoaderExtension *loader;
- __DRIimageLookupExtension *image;
- __DRIuseInvalidateExtension *useInvalidate;
- } dri2;
-
- /* The lock actually in use, old sarea or DRI2 */
- drmLock *lock;
-
- driOptionCache optionInfo;
- driOptionCache optionCache;
- unsigned int api_mask;
- void *loaderPrivate;
-};
-
-extern void
-__driUtilUpdateDrawableInfo(__DRIdrawable *pdp);
-
-extern float
-driCalculateSwapUsage( __DRIdrawable *dPriv,
- int64_t last_swap_ust, int64_t current_ust );
-
-extern GLint
-driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 );
-
-extern void
-dri2InvalidateDrawable(__DRIdrawable *drawable);
-
-#endif /* _DRI_UTIL_H_ */
+/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file dri_util.h + * DRI utility functions definitions. + * + * This module acts as glue between GLX and the actual hardware driver. A DRI + * driver doesn't really \e have to use any of this - it's optional. But, some + * useful stuff is done here that otherwise would have to be duplicated in most + * drivers. + * + * Basically, these utility functions take care of some of the dirty details of + * screen initialization, context creation, context binding, DRM setup, etc. + * + * These functions are compiled into each DRI driver so libGL.so knows nothing + * about them. + * + * \sa dri_util.c. + * + * \author Kevin E. Martin <kevin@precisioninsight.com> + * \author Brian Paul <brian@precisioninsight.com> + */ + +#ifndef _DRI_UTIL_H_ +#define _DRI_UTIL_H_ + +#include <GL/gl.h> +#include <drm.h> +#include <drm_sarea.h> +#include <xf86drm.h> +#include "xmlconfig.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "GL/internal/dri_interface.h" + +#define GLX_BAD_CONTEXT 5 + +typedef struct __DRIswapInfoRec __DRIswapInfo; + +/** + * Extensions. + */ +extern const __DRIlegacyExtension driLegacyExtension; +extern const __DRIcoreExtension driCoreExtension; +extern const __DRIdri2Extension driDRI2Extension; +extern const __DRIextension driReadDrawableExtension; +extern const __DRIcopySubBufferExtension driCopySubBufferExtension; +extern const __DRIswapControlExtension driSwapControlExtension; +extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension; +extern const __DRI2configQueryExtension dri2ConfigQueryExtension; + +/** + * Used by DRI_VALIDATE_DRAWABLE_INFO + */ +#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(pDrawPriv) \ + do { \ + if (*(pDrawPriv->pStamp) != pDrawPriv->lastStamp) { \ + __driUtilUpdateDrawableInfo(pDrawPriv); \ + } \ + } while (0) + + +/** + * Utility macro to validate the drawable information. + * + * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp. + */ +#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \ +do { \ + while (*(pdp->pStamp) != pdp->lastStamp) { \ + register unsigned int hwContext = psp->pSAREA->lock.lock & \ + ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \ + DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \ + \ + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ + DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \ + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ + \ + DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \ + } \ +} while (0) + +/** + * Same as above, but for two drawables simultaneously. + * + */ + +#define DRI_VALIDATE_TWO_DRAWABLES_INFO(psp, pdp, prp) \ +do { \ + while (*((pdp)->pStamp) != (pdp)->lastStamp || \ + *((prp)->pStamp) != (prp)->lastStamp) { \ + register unsigned int hwContext = (psp)->pSAREA->lock.lock & \ + ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \ + DRM_UNLOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \ + \ + DRM_SPINLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \ + DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \ + DRI_VALIDATE_DRAWABLE_INFO_ONCE(prp); \ + DRM_SPINUNLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \ + \ + DRM_LIGHT_LOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \ + } \ +} while (0) + + +/** + * Driver callback functions. + * + * Each DRI driver must have one of these structures with all the pointers set + * to appropriate functions within the driver. + * + * When glXCreateContext() is called, for example, it'll call a helper function + * dri_util.c which in turn will jump through the \a CreateContext pointer in + * this structure. + */ +struct __DriverAPIRec { + const __DRIconfig **(*InitScreen) (__DRIscreen * priv); + + /** + * Screen destruction callback + */ + void (*DestroyScreen)(__DRIscreen *driScrnPriv); + + /** + * Context creation callback + */ + GLboolean (*CreateContext)(gl_api api, + const struct gl_config *glVis, + __DRIcontext *driContextPriv, + void *sharedContextPrivate); + + /** + * Context destruction callback + */ + void (*DestroyContext)(__DRIcontext *driContextPriv); + + /** + * Buffer (drawable) creation callback + */ + GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv, + __DRIdrawable *driDrawPriv, + const struct gl_config *glVis, + GLboolean pixmapBuffer); + + /** + * Buffer (drawable) destruction callback + */ + void (*DestroyBuffer)(__DRIdrawable *driDrawPriv); + + /** + * Buffer swapping callback + */ + void (*SwapBuffers)(__DRIdrawable *driDrawPriv); + + /** + * Context activation callback + */ + GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv, + __DRIdrawable *driDrawPriv, + __DRIdrawable *driReadPriv); + + /** + * Context unbinding callback + */ + GLboolean (*UnbindContext)(__DRIcontext *driContextPriv); + + /** + * Retrieves statistics about buffer swap operations. Required if + * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported. + */ + int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo ); + + + /** + * These are required if GLX_OML_sync_control is supported. + */ + /*@{*/ + int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc, + int64_t divisor, int64_t remainder, + int64_t * msc ); + int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc, + int64_t * msc, int64_t * sbc ); + + int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc, + int64_t divisor, int64_t remainder ); + /*@}*/ + void (*CopySubBuffer)(__DRIdrawable *driDrawPriv, + int x, int y, int w, int h); + + /** + * New version of GetMSC so we can pass drawable data to the low + * level DRM driver (e.g. pipe info). Required if + * GLX_SGI_video_sync or GLX_OML_sync_control is supported. + */ + int (*GetDrawableMSC) ( __DRIscreen * priv, + __DRIdrawable *drawablePrivate, + int64_t *count); + + + + /* DRI2 Entry point */ + const __DRIconfig **(*InitScreen2) (__DRIscreen * priv); + + __DRIbuffer *(*AllocateBuffer) (__DRIscreen *screenPrivate, + unsigned int attachment, + unsigned int format, + int width, int height); + void (*ReleaseBuffer) (__DRIscreen *screenPrivate, __DRIbuffer *buffer); +}; + +extern const struct __DriverAPIRec driDriverAPI; + + +struct __DRIswapInfoRec { + /** + * Number of swapBuffers operations that have been *completed*. + */ + uint64_t swap_count; + + /** + * Unadjusted system time of the last buffer swap. This is the time + * when the swap completed, not the time when swapBuffers was called. + */ + int64_t swap_ust; + + /** + * Number of swap operations that occurred after the swap deadline. That + * is if a swap happens more than swap_interval frames after the previous + * swap, it has missed its deadline. If swap_interval is 0, then the + * swap deadline is 1 frame after the previous swap. + */ + uint64_t swap_missed_count; + + /** + * Amount of time used by the last swap that missed its deadline. This + * is calculated as (__glXGetUST() - swap_ust) / (swap_interval * + * time_for_single_vrefresh)). If the actual value of swap_interval is + * 0, then 1 is used instead. If swap_missed_count is non-zero, this + * should be greater-than 1.0. + */ + float swap_missed_usage; +}; + + +/** + * Per-drawable private DRI driver information. + */ +struct __DRIdrawableRec { + /** + * Kernel drawable handle + */ + drm_drawable_t hHWDrawable; + + /** + * Driver's private drawable information. + * + * This structure is opaque. + */ + void *driverPrivate; + + /** + * Private data from the loader. We just hold on to it and pass + * it back when calling into loader provided functions. + */ + void *loaderPrivate; + + /** + * Reference count for number of context's currently bound to this + * drawable. + * + * Once it reaches zero, the drawable can be destroyed. + * + * \note This behavior will change with GLX 1.3. + */ + int refcount; + + /** + * Index of this drawable information in the SAREA. + */ + unsigned int index; + + /** + * Pointer to the "drawable has changed ID" stamp in the SAREA (or + * to dri2.stamp if DRI2 is being used). + */ + unsigned int *pStamp; + + /** + * Last value of the stamp. + * + * If this differs from the value stored at __DRIdrawable::pStamp, + * then the drawable information has been modified by the X server, and the + * drawable information (below) should be retrieved from the X server. + */ + unsigned int lastStamp; + + /** + * \name Drawable + * + * Drawable information used in software fallbacks. + */ + /*@{*/ + int x; + int y; + int w; + int h; + int numClipRects; + drm_clip_rect_t *pClipRects; + /*@}*/ + + /** + * \name Back and depthbuffer + * + * Information about the back and depthbuffer where different from above. + */ + /*@{*/ + int backX; + int backY; + int backClipRectType; + int numBackClipRects; + drm_clip_rect_t *pBackClipRects; + /*@}*/ + + /** + * \name Vertical blank tracking information + * Used for waiting on vertical blank events. + */ + /*@{*/ + unsigned int vblSeq; + unsigned int vblFlags; + /*@}*/ + + /** + * \name Monotonic MSC tracking + * + * Low level driver is responsible for updating msc_base and + * vblSeq values so that higher level code can calculate + * a new msc value or msc target for a WaitMSC call. The new value + * will be: + * msc = msc_base + get_vblank_count() - vblank_base; + * + * And for waiting on a value, core code will use: + * actual_target = target_msc - msc_base + vblank_base; + */ + /*@{*/ + int64_t vblank_base; + int64_t msc_base; + /*@}*/ + + /** + * Pointer to context to which this drawable is currently bound. + */ + __DRIcontext *driContextPriv; + + /** + * Pointer to screen on which this drawable was created. + */ + __DRIscreen *driScreenPriv; + + /** + * Controls swap interval as used by GLX_SGI_swap_control and + * GLX_MESA_swap_control. + */ + unsigned int swap_interval; + + struct { + unsigned int stamp; + drm_clip_rect_t clipRect; + } dri2; +}; + +/** + * Per-context private driver information. + */ +struct __DRIcontextRec { + /** + * Kernel context handle used to access the device lock. + */ + drm_context_t hHWContext; + + /** + * Device driver's private context data. This structure is opaque. + */ + void *driverPrivate; + + /** + * Pointer to drawable currently bound to this context for drawing. + */ + __DRIdrawable *driDrawablePriv; + + /** + * Pointer to drawable currently bound to this context for reading. + */ + __DRIdrawable *driReadablePriv; + + /** + * Pointer to screen on which this context was created. + */ + __DRIscreen *driScreenPriv; + + /** + * The loaders's private context data. This structure is opaque. + */ + void *loaderPrivate; + + struct { + int draw_stamp; + int read_stamp; + } dri2; +}; + +/** + * Per-screen private driver information. + */ +struct __DRIscreenRec { + /** + * Current screen's number + */ + int myNum; + + /** + * Callback functions into the hardware-specific DRI driver code. + */ + struct __DriverAPIRec DriverAPI; + + const __DRIextension **extensions; + /** + * DDX / 2D driver version information. + */ + __DRIversion ddx_version; + + /** + * DRI X extension version information. + */ + __DRIversion dri_version; + + /** + * DRM (kernel module) version information. + */ + __DRIversion drm_version; + + /** + * ID used when the client sets the drawable lock. + * + * The X server uses this value to detect if the client has died while + * holding the drawable lock. + */ + int drawLockID; + + /** + * File descriptor returned when the kernel device driver is opened. + * + * Used to: + * - authenticate client to kernel + * - map the frame buffer, SAREA, etc. + * - close the kernel device driver + */ + int fd; + + /** + * SAREA pointer + * + * Used to access: + * - the device lock + * - the device-independent per-drawable and per-context(?) information + */ + drm_sarea_t *pSAREA; + + /** + * \name Direct frame buffer access information + * Used for software fallbacks. + */ + /*@{*/ + unsigned char *pFB; + int fbSize; + int fbOrigin; + int fbStride; + int fbWidth; + int fbHeight; + int fbBPP; + /*@}*/ + + /** + * \name Device-dependent private information (stored in the SAREA). + * + * This data is accessed by the client driver only. + */ + /*@{*/ + void *pDevPriv; + int devPrivSize; + /*@}*/ + + /** + * Device-dependent private information (not stored in the SAREA). + * + * This pointer is never touched by the DRI layer. + */ +#ifdef __cplusplus + void *priv; +#else + void *private; +#endif + + /* Extensions provided by the loader. */ + const __DRIgetDrawableInfoExtension *getDrawableInfo; + const __DRIsystemTimeExtension *systemTime; + const __DRIdamageExtension *damage; + + struct { + /* Flag to indicate that this is a DRI2 screen. Many of the above + * fields will not be valid or initializaed in that case. */ + int enabled; + __DRIdri2LoaderExtension *loader; + __DRIimageLookupExtension *image; + __DRIuseInvalidateExtension *useInvalidate; + } dri2; + + /* The lock actually in use, old sarea or DRI2 */ + drmLock *lock; + + driOptionCache optionInfo; + driOptionCache optionCache; + unsigned int api_mask; + void *loaderPrivate; +}; + +extern void +__driUtilUpdateDrawableInfo(__DRIdrawable *pdp); + +extern float +driCalculateSwapUsage( __DRIdrawable *dPriv, + int64_t last_swap_ust, int64_t current_ust ); + +extern GLint +driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ); + +extern void +dri2InvalidateDrawable(__DRIdrawable *drawable); + +#endif /* _DRI_UTIL_H_ */ diff --git a/mesalib/src/mesa/drivers/dri/common/spantmp2.h b/mesalib/src/mesa/drivers/dri/common/spantmp2.h index a398b778e..83cfbb164 100644 --- a/mesalib/src/mesa/drivers/dri/common/spantmp2.h +++ b/mesalib/src/mesa/drivers/dri/common/spantmp2.h @@ -1,936 +1,936 @@ -/*
- * Copyright 2000-2001 VA Linux Systems, Inc.
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file spantmp2.h
- *
- * Template file of span read / write functions.
- *
- * \author Keith Whitwell <keithw@tungstengraphics.com>
- * \author Gareth Hughes <gareth@nvidia.com>
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include "main/colormac.h"
-#include "spantmp_common.h"
-
-#ifndef DBG
-#define DBG 0
-#endif
-
-#ifndef HW_READ_CLIPLOOP
-#define HW_READ_CLIPLOOP() HW_CLIPLOOP()
-#endif
-
-#ifndef HW_WRITE_CLIPLOOP
-#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
-#endif
-
-#if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
-
-/**
- ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_565( color[0], color[1], color[2] )
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, ((((int)r & 0xf8) << 8) | \
- (((int)g & 0xfc) << 3) | \
- (((int)b & 0xf8) >> 3))) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
- rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
- rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
- rgba[3] = 0xff; \
- } while (0)
-
-#elif (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5_REV)
-
-/**
- ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_565_REV( color[0], color[1], color[2] )
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_565_REV( r, g, b ))
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- p = p << 8 | p >> 8; \
- rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
- rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
- rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
- rgba[3] = 0xff; \
- } while (0)
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_4444_REV(color[3], color[0], color[1], color[2])
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_4444_REV(a, r, g, b)) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- rgba[0] = ((p >> 0) & 0xf) * 0x11; \
- rgba[1] = ((p >> 12) & 0xf) * 0x11; \
- rgba[2] = ((p >> 4) & 0xf) * 0x11; \
- rgba[3] = ((p >> 8) & 0xf) * 0x11; \
- } while (0)
-
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4_REV)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_4444(color[3], color[0], color[1], color[2])
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_4444(a, r, g, b)) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- rgba[0] = ((p >> 8) & 0xf) * 0x11; \
- rgba[1] = ((p >> 4) & 0xf) * 0x11; \
- rgba[2] = ((p >> 0) & 0xf) * 0x11; \
- rgba[3] = ((p >> 12) & 0xf) * 0x11; \
- } while (0)
-
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5_REV)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_1555(color[3], color[0], color[1], color[2])
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_1555(a, r, g, b)) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \
- rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \
- rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
- rgba[3] = ((p >> 15) & 0x1) * 0xff; \
- } while (0)
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_1555_REV(color[3], color[0], color[1], color[2])
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_1555_REV(a, r, g, b)) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- p = p << 8 | p >> 8; \
- rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \
- rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \
- rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
- rgba[3] = ((p >> 15) & 0x1) * 0xff; \
- } while (0)
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_8888(color[3], color[0], color[1], color[2])
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, ((r << 16) | \
- (g << 8) | \
- (b << 0) | \
- (a << 24)))
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-# if defined( USE_X86_ASM )
-# define READ_RGBA(rgba, _x, _y) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- __asm__ __volatile__( "bswap %0; rorl $8, %0" \
- : "=r" (p) : "0" (p) ); \
- ((GLuint *)rgba)[0] = p; \
- } while (0)
-# elif defined( MESA_BIG_ENDIAN )
- /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
- * rotlwi instruction. It also produces good code on SPARC.
- */
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- GLuint t = p; \
- *((uint32_t *) rgba) = (t >> 24) | (p << 8); \
- } while (0)
-# else
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- rgba[0] = (p >> 16) & 0xff; \
- rgba[1] = (p >> 8) & 0xff; \
- rgba[2] = (p >> 0) & 0xff; \
- rgba[3] = (p >> 24) & 0xff; \
- } while (0)
-# endif
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_8888(color[2], color[1], color[0], color[3])
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, ((r << 8) | \
- (g << 16) | \
- (b << 24) | \
- (a << 0)))
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-# if defined( USE_X86_ASM )
-# define READ_RGBA(rgba, _x, _y) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- __asm__ __volatile__( "rorl $8, %0" \
- : "=r" (p) : "0" (p) ); \
- ((GLuint *)rgba)[0] = p; \
- } while (0)
-# elif defined( MESA_BIG_ENDIAN )
- /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
- * rotlwi instruction. It also produces good code on SPARC.
- */
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = CPU_TO_LE32(GET_VALUE(_x, _y)); \
- GLuint t = p; \
- *((uint32_t *) rgba) = (t >> 24) | (p << 8); \
- } while (0)
-# else
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- rgba[0] = (p >> 8) & 0xff; \
- rgba[1] = (p >> 16) & 0xff; \
- rgba[2] = (p >> 24) & 0xff; \
- rgba[3] = (p >> 0) & 0xff; \
- } while (0)
-# endif
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGR) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-
-/**
- ** GL_BGR, GL_UNSIGNED_INT_8_8_8_8_REV
- **
- ** This is really for MESA_FORMAT_XRGB8888. The spantmp code needs to be
- ** kicked to the curb, and we need to just code-gen this.
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_8888(0xff, color[0], color[1], color[2])
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, ((r << 16) | \
- (g << 8) | \
- (b << 0) | \
- (0xff << 24)))
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-# if defined( USE_X86_ASM )
-# define READ_RGBA(rgba, _x, _y) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- __asm__ __volatile__( "bswap %0; rorl $8, %0" \
- : "=r" (p) : "0" (p) ); \
- ((GLuint *)rgba)[0] = p | 0xff000000; \
- } while (0)
-# elif defined( MESA_BIG_ENDIAN )
- /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
- * rotlwi instruction. It also produces good code on SPARC.
- */
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- *((uint32_t *) rgba) = (p << 8) | 0xff; \
- } while (0)
-# else
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- rgba[0] = (p >> 16) & 0xff; \
- rgba[1] = (p >> 8) & 0xff; \
- rgba[2] = (p >> 0) & 0xff; \
- rgba[3] = 0xff; \
- } while (0)
-# endif
-
-#elif (SPANTMP_PIXEL_FMT == GL_ALPHA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_BYTE)
-
-/**
- ** GL_ALPHA, GL_UNSIGNED_BYTE
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLubyte *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLubyte *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- p = color[3]
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, a | (r & 0 /* quiet warnings */))
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLubyte p = GET_VALUE(_x, _y); \
- rgba[0] = 0; \
- rgba[1] = 0; \
- rgba[2] = 0; \
- rgba[3] = p; \
- } while (0)
-
-#else
-#error SPANTMP_PIXEL_FMT must be set to a valid value!
-#endif
-
-
-
-/**
- ** Assembly routines.
- **/
-
-#if defined( USE_MMX_ASM ) || defined( USE_SSE_ASM )
-#include "x86/read_rgba_span_x86.h"
-#include "x86/common_x86_asm.h"
-#endif
-
-static void TAG(WriteRGBASpan)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values, const GLubyte mask[] )
-{
- (void) ctx;
-
- HW_WRITE_LOCK()
- {
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
- GLint x1;
- GLint n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- HW_WRITE_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n",
- (int)i, (int)n1, (int)x1);
-
- if (mask)
- {
- for (;n1>0;i++,x1++,n1--)
- if (mask[i])
- WRITE_RGBA( x1, y,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- else
- {
- for (;n1>0;i++,x1++,n1--)
- WRITE_RGBA( x1, y,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-static void TAG(WriteRGBSpan)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values, const GLubyte mask[] )
-{
- (void) ctx;
-
- HW_WRITE_LOCK()
- {
- const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values;
- GLint x1;
- GLint n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- HW_WRITE_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n",
- (int)i, (int)n1, (int)x1);
-
- if (mask)
- {
- for (;n1>0;i++,x1++,n1--)
- if (mask[i])
- WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
- }
- else
- {
- for (;n1>0;i++,x1++,n1--)
- WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-static void TAG(WriteRGBAPixels)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const void *values, const GLubyte mask[] )
-{
- (void) ctx;
-
- HW_WRITE_LOCK()
- {
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
- GLint i;
- LOCAL_VARS;
-
- if (DBG) fprintf(stderr, "WriteRGBAPixels\n");
-
- HW_WRITE_CLIPLOOP()
- {
- if (mask)
- {
- for (i=0;i<n;i++)
- {
- if (mask[i]) {
- const int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL(x[i],fy))
- WRITE_RGBA( x[i], fy,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- }
- }
- else
- {
- for (i=0;i<n;i++)
- {
- const int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL(x[i],fy))
- WRITE_RGBA( x[i], fy,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-
-static void TAG(WriteMonoRGBASpan)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *value, const GLubyte mask[] )
-{
- (void) ctx;
-
- HW_WRITE_LOCK()
- {
- const GLubyte *color = (const GLubyte *) value;
- GLint x1;
- GLint n1;
- LOCAL_VARS;
- INIT_MONO_PIXEL(p, color);
-
- y = Y_FLIP( y );
-
- if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n");
-
- HW_WRITE_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
- if (mask)
- {
- for (;n1>0;i++,x1++,n1--)
- if (mask[i])
- WRITE_PIXEL( x1, y, p );
- }
- else
- {
- for (;n1>0;i++,x1++,n1--)
- WRITE_PIXEL( x1, y, p );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-
-static void TAG(WriteMonoRGBAPixels)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const void *value,
- const GLubyte mask[] )
-{
- (void) ctx;
-
- HW_WRITE_LOCK()
- {
- const GLubyte *color = (const GLubyte *) value;
- GLint i;
- LOCAL_VARS;
- INIT_MONO_PIXEL(p, color);
-
- if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n");
-
- HW_WRITE_CLIPLOOP()
- {
- if (mask)
- {
- for (i=0;i<n;i++)
- if (mask[i]) {
- int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL( x[i], fy ))
- WRITE_PIXEL( x[i], fy, p );
- }
- }
- else
- {
- for (i=0;i<n;i++) {
- int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL( x[i], fy ))
- WRITE_PIXEL( x[i], fy, p );
- }
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-
-static void TAG(ReadRGBASpan)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, void *values)
-{
- (void) ctx;
-
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint x1,n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- if (DBG) fprintf(stderr, "ReadRGBASpan\n");
-
- HW_READ_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
- for (;n1>0;i++,x1++,n1--)
- READ_RGBA( rgba[i], x1, y );
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-}
-
-
-#if defined(GET_PTR) && \
- defined(USE_MMX_ASM) && \
- (((SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
- ((SPANTMP_PIXEL_FMT == GL_RGB) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
-static void TAG2(ReadRGBASpan,_MMX)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, void *values)
-{
-#ifndef USE_INNER_EMMS
- /* The EMMS instruction is directly in-lined here because using GCC's
- * built-in _mm_empty function was found to utterly destroy performance.
- */
- __asm__ __volatile__( "emms" );
-#endif
-
- (void) ctx;
-
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint x1,n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- if (DBG) fprintf(stderr, "ReadRGBASpan\n");
-
- HW_READ_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- {
- const void * src = GET_PTR( x1, y );
-#if (SPANTMP_PIXEL_FMT == GL_RGB) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
- _generic_read_RGBA_span_RGB565_MMX( src, rgba[i], n1 );
-#else
- _generic_read_RGBA_span_BGRA8888_REV_MMX( src, rgba[i], n1 );
-#endif
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-#ifndef USE_INNER_EMMS
- __asm__ __volatile__( "emms" );
-#endif
-}
-#endif
-
-
-#if defined(GET_PTR) && \
- defined(USE_SSE_ASM) && \
- (SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-static void TAG2(ReadRGBASpan,_SSE2)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- void *values)
-{
- (void) ctx;
-
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint x1,n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- if (DBG) fprintf(stderr, "ReadRGBASpan\n");
-
- HW_READ_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- {
- const void * src = GET_PTR( x1, y );
- _generic_read_RGBA_span_BGRA8888_REV_SSE2( src, rgba[i], n1 );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-}
-#endif
-
-#if defined(GET_PTR) && \
- defined(USE_SSE_ASM) && \
- (SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-static void TAG2(ReadRGBASpan,_SSE)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- void *values)
-{
-#ifndef USE_INNER_EMMS
- /* The EMMS instruction is directly in-lined here because using GCC's
- * built-in _mm_empty function was found to utterly destroy performance.
- */
- __asm__ __volatile__( "emms" );
-#endif
-
- (void) ctx;
-
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint x1,n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- if (DBG) fprintf(stderr, "ReadRGBASpan\n");
-
- HW_READ_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- {
- const void * src = GET_PTR( x1, y );
- _generic_read_RGBA_span_BGRA8888_REV_SSE( src, rgba[i], n1 );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-#ifndef USE_INNER_EMMS
- __asm__ __volatile__( "emms" );
-#endif
-}
-#endif
-
-
-static void TAG(ReadRGBAPixels)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- void *values )
-{
- (void) ctx;
-
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint i;
- LOCAL_VARS;
-
- if (DBG) fprintf(stderr, "ReadRGBAPixels\n");
-
- HW_READ_CLIPLOOP()
- {
- for (i=0;i<n;i++) {
- int fy = Y_FLIP( y[i] );
- if (CLIPPIXEL( x[i], fy ))
- READ_RGBA( rgba[i], x[i], fy );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-}
-
-static void TAG(InitPointers)(struct gl_renderbuffer *rb)
-{
- rb->PutRow = TAG(WriteRGBASpan);
- rb->PutRowRGB = TAG(WriteRGBSpan);
- rb->PutMonoRow = TAG(WriteMonoRGBASpan);
- rb->PutValues = TAG(WriteRGBAPixels);
- rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
- rb->GetValues = TAG(ReadRGBAPixels);
-
-#if defined(GET_PTR)
-#if defined(USE_SSE_ASM) && \
- (SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
- if ( cpu_has_xmm2 ) {
- if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE2" );
- rb->GetRow = TAG2(ReadRGBASpan, _SSE2);
- }
- else
-#endif
-#if defined(USE_SSE_ASM) && \
- (SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
- if ( cpu_has_xmm ) {
- if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE" );
- rb->GetRow = TAG2(ReadRGBASpan, _SSE);
- }
- else
-#endif
-#if defined(USE_MMX_ASM) && \
- (((SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
- ((SPANTMP_PIXEL_FMT == GL_RGB) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
- if ( cpu_has_mmx ) {
- if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "MMX" );
- rb->GetRow = TAG2(ReadRGBASpan, _MMX);
- }
- else
-#endif
-#endif /* GET_PTR */
- {
- if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" );
- rb->GetRow = TAG(ReadRGBASpan);
- }
-
-}
-
-
-#undef INIT_MONO_PIXEL
-#undef WRITE_PIXEL
-#undef WRITE_RGBA
-#undef READ_RGBA
-#undef TAG
-#undef TAG2
-#undef GET_VALUE
-#undef PUT_VALUE
-#undef GET_PTR
-#undef SPANTMP_PIXEL_FMT
-#undef SPANTMP_PIXEL_TYPE
+/* + * Copyright 2000-2001 VA Linux Systems, Inc. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file spantmp2.h + * + * Template file of span read / write functions. + * + * \author Keith Whitwell <keithw@tungstengraphics.com> + * \author Gareth Hughes <gareth@nvidia.com> + * \author Ian Romanick <idr@us.ibm.com> + */ + +#include "main/colormac.h" +#include "spantmp_common.h" + +#ifndef DBG +#define DBG 0 +#endif + +#ifndef HW_READ_CLIPLOOP +#define HW_READ_CLIPLOOP() HW_CLIPLOOP() +#endif + +#ifndef HW_WRITE_CLIPLOOP +#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP() +#endif + +#if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5) + +/** + ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5 + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_565( color[0], color[1], color[2] ) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + PUT_VALUE(_x, _y, ((((int)r & 0xf8) << 8) | \ + (((int)g & 0xfc) << 3) | \ + (((int)b & 0xf8) >> 3))) \ + +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = GET_VALUE(_x, _y); \ + rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \ + rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \ + rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ + rgba[3] = 0xff; \ + } while (0) + +#elif (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5_REV) + +/** + ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_565_REV( color[0], color[1], color[2] ) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + PUT_VALUE(_x, _y, PACK_COLOR_565_REV( r, g, b )) + +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = GET_VALUE(_x, _y); \ + p = p << 8 | p >> 8; \ + rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \ + rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \ + rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ + rgba[3] = 0xff; \ + } while (0) + +#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4) + +/** + ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4 + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_4444_REV(color[3], color[0], color[1], color[2]) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + PUT_VALUE(_x, _y, PACK_COLOR_4444_REV(a, r, g, b)) \ + +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = GET_VALUE(_x, _y); \ + rgba[0] = ((p >> 0) & 0xf) * 0x11; \ + rgba[1] = ((p >> 12) & 0xf) * 0x11; \ + rgba[2] = ((p >> 4) & 0xf) * 0x11; \ + rgba[3] = ((p >> 8) & 0xf) * 0x11; \ + } while (0) + + +#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4_REV) + +/** + ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_4444(color[3], color[0], color[1], color[2]) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + PUT_VALUE(_x, _y, PACK_COLOR_4444(a, r, g, b)) \ + +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = GET_VALUE(_x, _y); \ + rgba[0] = ((p >> 8) & 0xf) * 0x11; \ + rgba[1] = ((p >> 4) & 0xf) * 0x11; \ + rgba[2] = ((p >> 0) & 0xf) * 0x11; \ + rgba[3] = ((p >> 12) & 0xf) * 0x11; \ + } while (0) + + +#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5_REV) + +/** + ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_1555(color[3], color[0], color[1], color[2]) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + PUT_VALUE(_x, _y, PACK_COLOR_1555(a, r, g, b)) \ + +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = GET_VALUE(_x, _y); \ + rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \ + rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \ + rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ + rgba[3] = ((p >> 15) & 0x1) * 0xff; \ + } while (0) + +#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5) + +/** + ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5 + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_1555_REV(color[3], color[0], color[1], color[2]) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + PUT_VALUE(_x, _y, PACK_COLOR_1555_REV(a, r, g, b)) \ + +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = GET_VALUE(_x, _y); \ + p = p << 8 | p >> 8; \ + rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \ + rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \ + rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ + rgba[3] = ((p >> 15) & 0x1) * 0xff; \ + } while (0) + +#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) + +/** + ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +# define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_8888(color[3], color[0], color[1], color[2]) + +# define WRITE_RGBA(_x, _y, r, g, b, a) \ + PUT_VALUE(_x, _y, ((r << 16) | \ + (g << 8) | \ + (b << 0) | \ + (a << 24))) + +#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p) + +# if defined( USE_X86_ASM ) +# define READ_RGBA(rgba, _x, _y) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + __asm__ __volatile__( "bswap %0; rorl $8, %0" \ + : "=r" (p) : "0" (p) ); \ + ((GLuint *)rgba)[0] = p; \ + } while (0) +# elif defined( MESA_BIG_ENDIAN ) + /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single + * rotlwi instruction. It also produces good code on SPARC. + */ +# define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + GLuint t = p; \ + *((uint32_t *) rgba) = (t >> 24) | (p << 8); \ + } while (0) +# else +# define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + rgba[0] = (p >> 16) & 0xff; \ + rgba[1] = (p >> 8) & 0xff; \ + rgba[2] = (p >> 0) & 0xff; \ + rgba[3] = (p >> 24) & 0xff; \ + } while (0) +# endif + +#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8) + +/** + ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8 + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +# define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_8888(color[2], color[1], color[0], color[3]) + +# define WRITE_RGBA(_x, _y, r, g, b, a) \ + PUT_VALUE(_x, _y, ((r << 8) | \ + (g << 16) | \ + (b << 24) | \ + (a << 0))) + +#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p) + +# if defined( USE_X86_ASM ) +# define READ_RGBA(rgba, _x, _y) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + __asm__ __volatile__( "rorl $8, %0" \ + : "=r" (p) : "0" (p) ); \ + ((GLuint *)rgba)[0] = p; \ + } while (0) +# elif defined( MESA_BIG_ENDIAN ) + /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single + * rotlwi instruction. It also produces good code on SPARC. + */ +# define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLuint p = CPU_TO_LE32(GET_VALUE(_x, _y)); \ + GLuint t = p; \ + *((uint32_t *) rgba) = (t >> 24) | (p << 8); \ + } while (0) +# else +# define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + rgba[0] = (p >> 8) & 0xff; \ + rgba[1] = (p >> 16) & 0xff; \ + rgba[2] = (p >> 24) & 0xff; \ + rgba[3] = (p >> 0) & 0xff; \ + } while (0) +# endif + +#elif (SPANTMP_PIXEL_FMT == GL_BGR) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) + +/** + ** GL_BGR, GL_UNSIGNED_INT_8_8_8_8_REV + ** + ** This is really for MESA_FORMAT_XRGB8888. The spantmp code needs to be + ** kicked to the curb, and we need to just code-gen this. + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +# define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_8888(0xff, color[0], color[1], color[2]) + +# define WRITE_RGBA(_x, _y, r, g, b, a) \ + PUT_VALUE(_x, _y, ((r << 16) | \ + (g << 8) | \ + (b << 0) | \ + (0xff << 24))) + +#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p) + +# if defined( USE_X86_ASM ) +# define READ_RGBA(rgba, _x, _y) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + __asm__ __volatile__( "bswap %0; rorl $8, %0" \ + : "=r" (p) : "0" (p) ); \ + ((GLuint *)rgba)[0] = p | 0xff000000; \ + } while (0) +# elif defined( MESA_BIG_ENDIAN ) + /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single + * rotlwi instruction. It also produces good code on SPARC. + */ +# define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + *((uint32_t *) rgba) = (p << 8) | 0xff; \ + } while (0) +# else +# define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + rgba[0] = (p >> 16) & 0xff; \ + rgba[1] = (p >> 8) & 0xff; \ + rgba[2] = (p >> 0) & 0xff; \ + rgba[3] = 0xff; \ + } while (0) +# endif + +#elif (SPANTMP_PIXEL_FMT == GL_ALPHA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_BYTE) + +/** + ** GL_ALPHA, GL_UNSIGNED_BYTE + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) ( buf + (_x) + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLubyte *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLubyte *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +# define INIT_MONO_PIXEL(p, color) \ + p = color[3] + +# define WRITE_RGBA(_x, _y, r, g, b, a) \ + PUT_VALUE(_x, _y, a | (r & 0 /* quiet warnings */)) + +#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLubyte p = GET_VALUE(_x, _y); \ + rgba[0] = 0; \ + rgba[1] = 0; \ + rgba[2] = 0; \ + rgba[3] = p; \ + } while (0) + +#else +#error SPANTMP_PIXEL_FMT must be set to a valid value! +#endif + + + +/** + ** Assembly routines. + **/ + +#if defined( USE_MMX_ASM ) || defined( USE_SSE_ASM ) +#include "x86/read_rgba_span_x86.h" +#include "x86/common_x86_asm.h" +#endif + +static void TAG(WriteRGBASpan)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, const GLubyte mask[] ) +{ + (void) ctx; + + HW_WRITE_LOCK() + { + const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values; + GLint x1; + GLint n1; + LOCAL_VARS; + + y = Y_FLIP(y); + + HW_WRITE_CLIPLOOP() + { + GLint i = 0; + CLIPSPAN(x,y,n,x1,n1,i); + + if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n", + (int)i, (int)n1, (int)x1); + + if (mask) + { + for (;n1>0;i++,x1++,n1--) + if (mask[i]) + WRITE_RGBA( x1, y, + rgba[i][0], rgba[i][1], + rgba[i][2], rgba[i][3] ); + } + else + { + for (;n1>0;i++,x1++,n1--) + WRITE_RGBA( x1, y, + rgba[i][0], rgba[i][1], + rgba[i][2], rgba[i][3] ); + } + } + HW_ENDCLIPLOOP(); + } + HW_WRITE_UNLOCK(); +} + +static void TAG(WriteRGBSpan)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, const GLubyte mask[] ) +{ + (void) ctx; + + HW_WRITE_LOCK() + { + const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values; + GLint x1; + GLint n1; + LOCAL_VARS; + + y = Y_FLIP(y); + + HW_WRITE_CLIPLOOP() + { + GLint i = 0; + CLIPSPAN(x,y,n,x1,n1,i); + + if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n", + (int)i, (int)n1, (int)x1); + + if (mask) + { + for (;n1>0;i++,x1++,n1--) + if (mask[i]) + WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 ); + } + else + { + for (;n1>0;i++,x1++,n1--) + WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 ); + } + } + HW_ENDCLIPLOOP(); + } + HW_WRITE_UNLOCK(); +} + +static void TAG(WriteRGBAPixels)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + const void *values, const GLubyte mask[] ) +{ + (void) ctx; + + HW_WRITE_LOCK() + { + const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values; + GLint i; + LOCAL_VARS; + + if (DBG) fprintf(stderr, "WriteRGBAPixels\n"); + + HW_WRITE_CLIPLOOP() + { + if (mask) + { + for (i=0;i<n;i++) + { + if (mask[i]) { + const int fy = Y_FLIP(y[i]); + if (CLIPPIXEL(x[i],fy)) + WRITE_RGBA( x[i], fy, + rgba[i][0], rgba[i][1], + rgba[i][2], rgba[i][3] ); + } + } + } + else + { + for (i=0;i<n;i++) + { + const int fy = Y_FLIP(y[i]); + if (CLIPPIXEL(x[i],fy)) + WRITE_RGBA( x[i], fy, + rgba[i][0], rgba[i][1], + rgba[i][2], rgba[i][3] ); + } + } + } + HW_ENDCLIPLOOP(); + } + HW_WRITE_UNLOCK(); +} + + +static void TAG(WriteMonoRGBASpan)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *value, const GLubyte mask[] ) +{ + (void) ctx; + + HW_WRITE_LOCK() + { + const GLubyte *color = (const GLubyte *) value; + GLint x1; + GLint n1; + LOCAL_VARS; + INIT_MONO_PIXEL(p, color); + + y = Y_FLIP( y ); + + if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n"); + + HW_WRITE_CLIPLOOP() + { + GLint i = 0; + CLIPSPAN(x,y,n,x1,n1,i); + if (mask) + { + for (;n1>0;i++,x1++,n1--) + if (mask[i]) + WRITE_PIXEL( x1, y, p ); + } + else + { + for (;n1>0;i++,x1++,n1--) + WRITE_PIXEL( x1, y, p ); + } + } + HW_ENDCLIPLOOP(); + } + HW_WRITE_UNLOCK(); +} + + +static void TAG(WriteMonoRGBAPixels)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const void *value, + const GLubyte mask[] ) +{ + (void) ctx; + + HW_WRITE_LOCK() + { + const GLubyte *color = (const GLubyte *) value; + GLint i; + LOCAL_VARS; + INIT_MONO_PIXEL(p, color); + + if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n"); + + HW_WRITE_CLIPLOOP() + { + if (mask) + { + for (i=0;i<n;i++) + if (mask[i]) { + int fy = Y_FLIP(y[i]); + if (CLIPPIXEL( x[i], fy )) + WRITE_PIXEL( x[i], fy, p ); + } + } + else + { + for (i=0;i<n;i++) { + int fy = Y_FLIP(y[i]); + if (CLIPPIXEL( x[i], fy )) + WRITE_PIXEL( x[i], fy, p ); + } + } + } + HW_ENDCLIPLOOP(); + } + HW_WRITE_UNLOCK(); +} + + +static void TAG(ReadRGBASpan)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, void *values) +{ + (void) ctx; + + HW_READ_LOCK() + { + GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; + GLint x1,n1; + LOCAL_VARS; + + y = Y_FLIP(y); + + if (DBG) fprintf(stderr, "ReadRGBASpan\n"); + + HW_READ_CLIPLOOP() + { + GLint i = 0; + CLIPSPAN(x,y,n,x1,n1,i); + for (;n1>0;i++,x1++,n1--) + READ_RGBA( rgba[i], x1, y ); + } + HW_ENDCLIPLOOP(); + } + HW_READ_UNLOCK(); +} + + +#if defined(GET_PTR) && \ + defined(USE_MMX_ASM) && \ + (((SPANTMP_PIXEL_FMT == GL_BGRA) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \ + ((SPANTMP_PIXEL_FMT == GL_RGB) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5))) +static void TAG2(ReadRGBASpan,_MMX)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, void *values) +{ +#ifndef USE_INNER_EMMS + /* The EMMS instruction is directly in-lined here because using GCC's + * built-in _mm_empty function was found to utterly destroy performance. + */ + __asm__ __volatile__( "emms" ); +#endif + + (void) ctx; + + HW_READ_LOCK() + { + GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; + GLint x1,n1; + LOCAL_VARS; + + y = Y_FLIP(y); + + if (DBG) fprintf(stderr, "ReadRGBASpan\n"); + + HW_READ_CLIPLOOP() + { + GLint i = 0; + CLIPSPAN(x,y,n,x1,n1,i); + + { + const void * src = GET_PTR( x1, y ); +#if (SPANTMP_PIXEL_FMT == GL_RGB) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5) + _generic_read_RGBA_span_RGB565_MMX( src, rgba[i], n1 ); +#else + _generic_read_RGBA_span_BGRA8888_REV_MMX( src, rgba[i], n1 ); +#endif + } + } + HW_ENDCLIPLOOP(); + } + HW_READ_UNLOCK(); +#ifndef USE_INNER_EMMS + __asm__ __volatile__( "emms" ); +#endif +} +#endif + + +#if defined(GET_PTR) && \ + defined(USE_SSE_ASM) && \ + (SPANTMP_PIXEL_FMT == GL_BGRA) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) +static void TAG2(ReadRGBASpan,_SSE2)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + void *values) +{ + (void) ctx; + + HW_READ_LOCK() + { + GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; + GLint x1,n1; + LOCAL_VARS; + + y = Y_FLIP(y); + + if (DBG) fprintf(stderr, "ReadRGBASpan\n"); + + HW_READ_CLIPLOOP() + { + GLint i = 0; + CLIPSPAN(x,y,n,x1,n1,i); + + { + const void * src = GET_PTR( x1, y ); + _generic_read_RGBA_span_BGRA8888_REV_SSE2( src, rgba[i], n1 ); + } + } + HW_ENDCLIPLOOP(); + } + HW_READ_UNLOCK(); +} +#endif + +#if defined(GET_PTR) && \ + defined(USE_SSE_ASM) && \ + (SPANTMP_PIXEL_FMT == GL_BGRA) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) +static void TAG2(ReadRGBASpan,_SSE)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + void *values) +{ +#ifndef USE_INNER_EMMS + /* The EMMS instruction is directly in-lined here because using GCC's + * built-in _mm_empty function was found to utterly destroy performance. + */ + __asm__ __volatile__( "emms" ); +#endif + + (void) ctx; + + HW_READ_LOCK() + { + GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; + GLint x1,n1; + LOCAL_VARS; + + y = Y_FLIP(y); + + if (DBG) fprintf(stderr, "ReadRGBASpan\n"); + + HW_READ_CLIPLOOP() + { + GLint i = 0; + CLIPSPAN(x,y,n,x1,n1,i); + + { + const void * src = GET_PTR( x1, y ); + _generic_read_RGBA_span_BGRA8888_REV_SSE( src, rgba[i], n1 ); + } + } + HW_ENDCLIPLOOP(); + } + HW_READ_UNLOCK(); +#ifndef USE_INNER_EMMS + __asm__ __volatile__( "emms" ); +#endif +} +#endif + + +static void TAG(ReadRGBAPixels)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + void *values ) +{ + (void) ctx; + + HW_READ_LOCK() + { + GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; + GLint i; + LOCAL_VARS; + + if (DBG) fprintf(stderr, "ReadRGBAPixels\n"); + + HW_READ_CLIPLOOP() + { + for (i=0;i<n;i++) { + int fy = Y_FLIP( y[i] ); + if (CLIPPIXEL( x[i], fy )) + READ_RGBA( rgba[i], x[i], fy ); + } + } + HW_ENDCLIPLOOP(); + } + HW_READ_UNLOCK(); +} + +static void TAG(InitPointers)(struct gl_renderbuffer *rb) +{ + rb->PutRow = TAG(WriteRGBASpan); + rb->PutRowRGB = TAG(WriteRGBSpan); + rb->PutMonoRow = TAG(WriteMonoRGBASpan); + rb->PutValues = TAG(WriteRGBAPixels); + rb->PutMonoValues = TAG(WriteMonoRGBAPixels); + rb->GetValues = TAG(ReadRGBAPixels); + +#if defined(GET_PTR) +#if defined(USE_SSE_ASM) && \ + (SPANTMP_PIXEL_FMT == GL_BGRA) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) + if ( cpu_has_xmm2 ) { + if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE2" ); + rb->GetRow = TAG2(ReadRGBASpan, _SSE2); + } + else +#endif +#if defined(USE_SSE_ASM) && \ + (SPANTMP_PIXEL_FMT == GL_BGRA) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) + if ( cpu_has_xmm ) { + if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE" ); + rb->GetRow = TAG2(ReadRGBASpan, _SSE); + } + else +#endif +#if defined(USE_MMX_ASM) && \ + (((SPANTMP_PIXEL_FMT == GL_BGRA) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \ + ((SPANTMP_PIXEL_FMT == GL_RGB) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5))) + if ( cpu_has_mmx ) { + if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "MMX" ); + rb->GetRow = TAG2(ReadRGBASpan, _MMX); + } + else +#endif +#endif /* GET_PTR */ + { + if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" ); + rb->GetRow = TAG(ReadRGBASpan); + } + +} + + +#undef INIT_MONO_PIXEL +#undef WRITE_PIXEL +#undef WRITE_RGBA +#undef READ_RGBA +#undef TAG +#undef TAG2 +#undef GET_VALUE +#undef PUT_VALUE +#undef GET_PTR +#undef SPANTMP_PIXEL_FMT +#undef SPANTMP_PIXEL_TYPE diff --git a/mesalib/src/mesa/drivers/dri/common/texmem.c b/mesalib/src/mesa/drivers/dri/common/texmem.c index 1ba66133f..798ef1ee8 100644 --- a/mesalib/src/mesa/drivers/dri/common/texmem.c +++ b/mesalib/src/mesa/drivers/dri/common/texmem.c @@ -1,1341 +1,1341 @@ -/*
- * Copyright 2000-2001 VA Linux Systems, Inc.
- * (C) Copyright IBM Corporation 2002, 2003
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Ian Romanick <idr@us.ibm.com>
- * Keith Whitwell <keithw@tungstengraphics.com>
- * Kevin E. Martin <kem@users.sourceforge.net>
- * Gareth Hughes <gareth@nvidia.com>
- */
-
-/** \file texmem.c
- * Implements all of the device-independent texture memory management.
- *
- * Currently, only a simple LRU texture memory management policy is
- * implemented. In the (hopefully very near) future, better policies will be
- * implemented. The idea is that the DRI should be able to run in one of two
- * modes. In the default mode the DRI will dynamically attempt to discover
- * the best texture management policy for the running application. In the
- * other mode, the user (via some sort of as yet TBD mechanism) will select
- * a texture management policy that is known to work well with the
- * application.
- */
-
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/simple_list.h"
-#include "texmem.h"
-
-
-static unsigned dummy_swap_counter;
-
-
-/**
- * Calculate \f$\log_2\f$ of a value. This is a particularly poor
- * implementation of this function. However, since system performance is in
- * no way dependent on this function, the slowness of the implementation is
- * irrelevent.
- *
- * \param n Value whose \f$\log_2\f$ is to be calculated
- */
-
-static GLuint
-driLog2( GLuint n )
-{
- GLuint log2;
-
- for ( log2 = 1 ; n > 1 ; log2++ ) {
- n >>= 1;
- }
-
- return log2;
-}
-
-
-
-
-/**
- * Determine if a texture is resident in textureable memory. Depending on
- * the driver, this may or may not be on-card memory. It could be AGP memory
- * or anyother type of memory from which the hardware can directly read
- * texels.
- *
- * This function is intended to be used as the \c IsTextureResident function
- * in the device's \c dd_function_table.
- *
- * \param ctx GL context pointer (currently unused)
- * \param texObj Texture object to be tested
- */
-
-GLboolean
-driIsTextureResident( struct gl_context * ctx,
- struct gl_texture_object * texObj )
-{
- driTextureObject * t;
-
-
- t = (driTextureObject *) texObj->DriverData;
- return( (t != NULL) && (t->memBlock != NULL) );
-}
-
-
-
-
-/**
- * (Re)initialize the global circular LRU list. The last element
- * in the array (\a heap->nrRegions) is the sentinal. Keeping it
- * at the end of the array allows the other elements of the array
- * to be addressed rationally when looking up objects at a particular
- * location in texture memory.
- *
- * \param heap Texture heap to be reset
- */
-
-static void resetGlobalLRU( driTexHeap * heap )
-{
- drmTextureRegionPtr list = heap->global_regions;
- unsigned sz = 1U << heap->logGranularity;
- unsigned i;
-
- for (i = 0 ; (i+1) * sz <= heap->size ; i++) {
- list[i].prev = i-1;
- list[i].next = i+1;
- list[i].age = 0;
- }
-
- i--;
- list[0].prev = heap->nrRegions;
- list[i].prev = i-1;
- list[i].next = heap->nrRegions;
- list[heap->nrRegions].prev = i;
- list[heap->nrRegions].next = 0;
- heap->global_age[0] = 0;
-}
-
-/**
- * Print out debugging information about the local texture LRU.
- *
- * \param heap Texture heap to be printed
- * \param callername Name of calling function
- */
-static void printLocalLRU( driTexHeap * heap, const char *callername )
-{
- driTextureObject *t;
- unsigned sz = 1U << heap->logGranularity;
-
- fprintf( stderr, "%s in %s:\nLocal LRU, heap %d:\n",
- __FUNCTION__, callername, heap->heapId );
-
- foreach ( t, &heap->texture_objects ) {
- if (!t->memBlock)
- continue;
- if (!t->tObj) {
- fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n",
- (void *)t,
- t->memBlock->ofs / sz,
- t->memBlock->ofs,
- t->memBlock->size );
- } else {
- fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n",
- (void *)t,
- t->memBlock->ofs,
- t->memBlock->size );
- }
- }
- foreach ( t, heap->swapped_objects ) {
- if (!t->tObj) {
- fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t );
- } else {
- fprintf( stderr, "Swapped Texture (%p)\n", (void *)t );
- }
- }
-
- fprintf( stderr, "\n" );
-}
-
-/**
- * Print out debugging information about the global texture LRU.
- *
- * \param heap Texture heap to be printed
- * \param callername Name of calling function
- */
-static void printGlobalLRU( driTexHeap * heap, const char *callername )
-{
- drmTextureRegionPtr list = heap->global_regions;
- unsigned int i, j;
-
- fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n",
- __FUNCTION__, callername, heap->heapId, (void *)list );
-
- for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) {
- fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
- j, list[j].age, list[j].next, list[j].prev, list[j].in_use );
- j = list[j].next;
- if ( j == heap->nrRegions ) break;
- }
-
- if ( j != heap->nrRegions ) {
- fprintf( stderr, "Loop detected in global LRU\n" );
- for ( i = 0 ; i < heap->nrRegions ; i++ ) {
- fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
- i, list[i].age, list[i].next, list[i].prev, list[i].in_use );
- }
- }
-
- fprintf( stderr, "\n" );
-}
-
-
-/**
- * Called by the client whenever it touches a local texture.
- *
- * \param t Texture object that the client has accessed
- */
-
-void driUpdateTextureLRU( driTextureObject * t )
-{
- driTexHeap * heap;
- drmTextureRegionPtr list;
- unsigned shift;
- unsigned start;
- unsigned end;
- unsigned i;
-
-
- heap = t->heap;
- if ( heap != NULL ) {
- shift = heap->logGranularity;
- start = t->memBlock->ofs >> shift;
- end = (t->memBlock->ofs + t->memBlock->size - 1) >> shift;
-
-
- heap->local_age = ++heap->global_age[0];
- list = heap->global_regions;
-
-
- /* Update the context's local LRU
- */
-
- move_to_head( & heap->texture_objects, t );
-
-
- for (i = start ; i <= end ; i++) {
- list[i].age = heap->local_age;
-
- /* remove_from_list(i)
- */
- list[(unsigned)list[i].next].prev = list[i].prev;
- list[(unsigned)list[i].prev].next = list[i].next;
-
- /* insert_at_head(list, i)
- */
- list[i].prev = heap->nrRegions;
- list[i].next = list[heap->nrRegions].next;
- list[(unsigned)list[heap->nrRegions].next].prev = i;
- list[heap->nrRegions].next = i;
- }
-
- if ( 0 ) {
- printGlobalLRU( heap, __FUNCTION__ );
- printLocalLRU( heap, __FUNCTION__ );
- }
- }
-}
-
-
-
-
-/**
- * Keep track of swapped out texture objects.
- *
- * \param t Texture object to be "swapped" out of its texture heap
- */
-
-void driSwapOutTextureObject( driTextureObject * t )
-{
- unsigned face;
-
-
- if ( t->memBlock != NULL ) {
- assert( t->heap != NULL );
- mmFreeMem( t->memBlock );
- t->memBlock = NULL;
-
- if (t->timestamp > t->heap->timestamp)
- t->heap->timestamp = t->timestamp;
-
- t->heap->texture_swaps[0]++;
- move_to_tail( t->heap->swapped_objects, t );
- t->heap = NULL;
- }
- else {
- assert( t->heap == NULL );
- }
-
-
- for ( face = 0 ; face < 6 ; face++ ) {
- t->dirty_images[face] = ~0;
- }
-}
-
-
-
-
-/**
- * Destroy hardware state associated with texture \a t. Calls the
- * \a destroy_texture_object method associated with the heap from which
- * \a t was allocated.
- *
- * \param t Texture object to be destroyed
- */
-
-void driDestroyTextureObject( driTextureObject * t )
-{
- driTexHeap * heap;
-
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n",
- __FILE__, __LINE__,
- (void *)t,
- (void *)((t != NULL) ? t->tObj : NULL),
- (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL ));
- }
-
- if ( t != NULL ) {
- if ( t->memBlock ) {
- heap = t->heap;
- assert( heap != NULL );
-
- heap->texture_swaps[0]++;
-
- mmFreeMem( t->memBlock );
- t->memBlock = NULL;
-
- if (t->timestamp > t->heap->timestamp)
- t->heap->timestamp = t->timestamp;
-
- heap->destroy_texture_object( heap->driverContext, t );
- t->heap = NULL;
- }
-
- if ( t->tObj != NULL ) {
- assert( t->tObj->DriverData == t );
- t->tObj->DriverData = NULL;
- }
-
- remove_from_list( t );
- FREE( t );
- }
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t );
- }
-}
-
-
-
-
-/**
- * Update the local heap's representation of texture memory based on
- * data in the SAREA. This is done each time it is detected that some other
- * direct rendering client has held the lock. This pertains to both our local
- * textures and the textures belonging to other clients. Keep track of other
- * client's textures by pushing a placeholder texture onto the LRU list --
- * these are denoted by \a tObj being \a NULL.
- *
- * \param heap Heap whose state is to be updated
- * \param offset Byte offset in the heap that has been stolen
- * \param size Size, in bytes, of the stolen block
- * \param in_use Non-zero if the block is pinned/reserved by the kernel
- */
-
-static void driTexturesGone( driTexHeap * heap, int offset, int size,
- int in_use )
-{
- driTextureObject * t;
- driTextureObject * tmp;
-
-
- foreach_s ( t, tmp, & heap->texture_objects ) {
- if ( (t->memBlock->ofs < (offset + size))
- && ((t->memBlock->ofs + t->memBlock->size) > offset) ) {
- /* It overlaps - kick it out. If the texture object is just a
- * place holder, then destroy it all together. Otherwise, mark
- * it as being swapped out.
- */
-
- if ( t->tObj != NULL ) {
- driSwapOutTextureObject( t );
- }
- else {
- driDestroyTextureObject( t );
- }
- }
- }
-
-
- {
- t = (driTextureObject *) CALLOC( heap->texture_object_size );
- if ( t == NULL ) return;
-
- t->memBlock = mmAllocMem( heap->memory_heap, size, 0, offset );
- if ( t->memBlock == NULL ) {
- fprintf( stderr, "Couldn't alloc placeholder: heap %u sz %x ofs %x\n", heap->heapId,
- (int)size, (int)offset );
- mmDumpMemInfo( heap->memory_heap );
- FREE(t);
- return;
- }
- t->heap = heap;
- if (in_use)
- t->reserved = 1;
- insert_at_head( & heap->texture_objects, t );
- }
-}
-
-
-
-
-/**
- * Called by the client on lock contention to determine whether textures have
- * been stolen. If another client has modified a region in which we have
- * textures, then we need to figure out which of our textures have been
- * removed and update our global LRU.
- *
- * \param heap Texture heap to be updated
- */
-
-void driAgeTextures( driTexHeap * heap )
-{
- drmTextureRegionPtr list = heap->global_regions;
- unsigned sz = 1U << (heap->logGranularity);
- unsigned i, nr = 0;
-
-
- /* Have to go right round from the back to ensure stuff ends up
- * LRU in the local list... Fix with a cursor pointer.
- */
-
- for (i = list[heap->nrRegions].prev ;
- i != heap->nrRegions && nr < heap->nrRegions ;
- i = list[i].prev, nr++) {
- /* If switching texturing schemes, then the SAREA might not have been
- * properly cleared, so we need to reset the global texture LRU.
- */
-
- if ( (i * sz) > heap->size ) {
- nr = heap->nrRegions;
- break;
- }
-
- if (list[i].age > heap->local_age)
- driTexturesGone( heap, i * sz, sz, list[i].in_use);
- }
-
- /* Loop or uninitialized heap detected. Reset.
- */
-
- if (nr == heap->nrRegions) {
- driTexturesGone( heap, 0, heap->size, 0);
- resetGlobalLRU( heap );
- }
-
- if ( 0 ) {
- printGlobalLRU( heap, __FUNCTION__ );
- printLocalLRU( heap, __FUNCTION__ );
- }
-
- heap->local_age = heap->global_age[0];
-}
-
-
-
-
-#define INDEX_ARRAY_SIZE 6 /* I'm not aware of driver with more than 2 heaps */
-
-/**
- * Allocate memory from a texture heap to hold a texture object. This
- * routine will attempt to allocate memory for the texture from the heaps
- * specified by \c heap_array in order. That is, first it will try to
- * allocate from \c heap_array[0], then \c heap_array[1], and so on.
- *
- * \param heap_array Array of pointers to texture heaps to use
- * \param nr_heaps Number of heap pointer in \a heap_array
- * \param t Texture object for which space is needed
- * \return The ID of the heap from which memory was allocated, or -1 if
- * memory could not be allocated.
- *
- * \bug The replacement policy implemented by this function is horrible.
- */
-
-
-int
-driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
- driTextureObject * t )
-{
- driTexHeap * heap;
- driTextureObject * temp;
- driTextureObject * cursor;
- unsigned id;
-
-
- /* In case it already has texture space, initialize heap. This also
- * prevents GCC from issuing a warning that heap might be used
- * uninitialized.
- */
-
- heap = t->heap;
-
-
- /* Run through each of the existing heaps and try to allocate a buffer
- * to hold the texture.
- */
-
- for ( id = 0 ; (t->memBlock == NULL) && (id < nr_heaps) ; id++ ) {
- heap = heap_array[ id ];
- if ( heap != NULL ) {
- t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize,
- heap->alignmentShift, 0 );
- }
- }
-
-
- /* Kick textures out until the requested texture fits.
- */
-
- if ( t->memBlock == NULL ) {
- unsigned index[INDEX_ARRAY_SIZE];
- unsigned nrGoodHeaps = 0;
-
- /* Trying to avoid dynamic memory allocation. If you have more
- * heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any
- * drivers with more than 2 tex heaps. */
- assert( nr_heaps < INDEX_ARRAY_SIZE );
-
- /* Sort large enough heaps by duty. Insertion sort should be
- * fast enough for such a short array. */
- for ( id = 0 ; id < nr_heaps ; id++ ) {
- heap = heap_array[ id ];
-
- if ( heap != NULL && t->totalSize <= heap->size ) {
- unsigned j;
-
- for ( j = 0 ; j < nrGoodHeaps; j++ ) {
- if ( heap->duty > heap_array[ index[ j ] ]->duty )
- break;
- }
-
- if ( j < nrGoodHeaps ) {
- memmove( &index[ j+1 ], &index[ j ],
- sizeof(index[ 0 ]) * (nrGoodHeaps - j) );
- }
-
- index[ j ] = id;
-
- nrGoodHeaps++;
- }
- }
-
- for ( id = 0 ; (t->memBlock == NULL) && (id < nrGoodHeaps) ; id++ ) {
- heap = heap_array[ index[ id ] ];
-
- for ( cursor = heap->texture_objects.prev, temp = cursor->prev;
- cursor != &heap->texture_objects ;
- cursor = temp, temp = cursor->prev ) {
-
- /* The the LRU element. If the texture is bound to one of
- * the texture units, then we cannot kick it out.
- */
- if ( cursor->bound || cursor->reserved ) {
- continue;
- }
-
- if ( cursor->memBlock )
- heap->duty -= cursor->memBlock->size;
-
- /* If this is a placeholder, there's no need to keep it */
- if (cursor->tObj)
- driSwapOutTextureObject( cursor );
- else
- driDestroyTextureObject( cursor );
-
- t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize,
- heap->alignmentShift, 0 );
-
- if (t->memBlock)
- break;
- }
- }
-
- /* Rebalance duties. If a heap kicked more data than its duty,
- * then all other heaps get that amount multiplied with their
- * relative weight added to their duty. The negative duty is
- * reset to 0. In the end all heaps have a duty >= 0.
- *
- * CAUTION: we must not change the heap pointer here, because it
- * is used below to update the texture object.
- */
- for ( id = 0 ; id < nr_heaps ; id++ )
- if ( heap_array[ id ] != NULL && heap_array[ id ]->duty < 0) {
- int duty = -heap_array[ id ]->duty;
- double weight = heap_array[ id ]->weight;
- unsigned j;
-
- for ( j = 0 ; j < nr_heaps ; j++ )
- if ( j != id && heap_array[ j ] != NULL ) {
- heap_array[ j ]->duty += (double) duty *
- heap_array[ j ]->weight / weight;
- }
-
- heap_array[ id ]->duty = 0;
- }
- }
-
-
- if ( t->memBlock != NULL ) {
- /* id and heap->heapId may or may not be the same value here.
- */
-
- assert( heap != NULL );
- assert( (t->heap == NULL) || (t->heap == heap) );
-
- t->heap = heap;
- return heap->heapId;
- }
- else {
- assert( t->heap == NULL );
-
- fprintf( stderr, "[%s:%d] unable to allocate texture\n",
- __FUNCTION__, __LINE__ );
- return -1;
- }
-}
-
-
-
-
-
-
-/**
- * Set the location where the texture-swap counter is stored.
- */
-
-void
-driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter )
-{
- heap->texture_swaps = (counter == NULL) ? & dummy_swap_counter : counter;
-}
-
-
-
-
-/**
- * Create a new heap for texture data.
- *
- * \param heap_id Device-dependent heap identifier. This value
- * will returned by driAllocateTexture when memory
- * is allocated from this heap.
- * \param context Device-dependent driver context. This is
- * supplied as the first parameter to the
- * \c destroy_tex_obj function.
- * \param size Size, in bytes, of the texture region
- * \param alignmentShift Alignment requirement for textures. If textures
- * must be allocated on a 4096 byte boundry, this
- * would be 12.
- * \param nr_regions Number of regions into which this texture space
- * should be partitioned
- * \param global_regions Array of \c drmTextureRegion structures in the SAREA
- * \param global_age Pointer to the global texture age in the SAREA
- * \param swapped_objects Pointer to the list of texture objects that are
- * not in texture memory (i.e., have been swapped
- * out).
- * \param texture_object_size Size, in bytes, of a device-dependent texture
- * object
- * \param destroy_tex_obj Function used to destroy a device-dependent
- * texture object
- *
- * \sa driDestroyTextureHeap
- */
-
-driTexHeap *
-driCreateTextureHeap( unsigned heap_id, void * context, unsigned size,
- unsigned alignmentShift, unsigned nr_regions,
- drmTextureRegionPtr global_regions, unsigned * global_age,
- driTextureObject * swapped_objects,
- unsigned texture_object_size,
- destroy_texture_object_t * destroy_tex_obj
- )
-{
- driTexHeap * heap;
- unsigned l;
-
-
- if ( 0 )
- fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n",
- __FUNCTION__,
- heap_id, (void *)context, size, alignmentShift, nr_regions );
-
- heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) );
- if ( heap != NULL ) {
- l = driLog2( (size - 1) / nr_regions );
- if ( l < alignmentShift )
- {
- l = alignmentShift;
- }
-
- heap->logGranularity = l;
- heap->size = size & ~((1L << l) - 1);
-
- heap->memory_heap = mmInit( 0, heap->size );
- if ( heap->memory_heap != NULL ) {
- heap->heapId = heap_id;
- heap->driverContext = context;
-
- heap->alignmentShift = alignmentShift;
- heap->nrRegions = nr_regions;
- heap->global_regions = global_regions;
- heap->global_age = global_age;
- heap->swapped_objects = swapped_objects;
- heap->texture_object_size = texture_object_size;
- heap->destroy_texture_object = destroy_tex_obj;
-
- /* Force global heap init */
- if (heap->global_age[0] == 0)
- heap->local_age = ~0;
- else
- heap->local_age = 0;
-
- make_empty_list( & heap->texture_objects );
- driSetTextureSwapCounterLocation( heap, NULL );
-
- heap->weight = heap->size;
- heap->duty = 0;
- }
- else {
- FREE( heap );
- heap = NULL;
- }
- }
-
-
- if ( 0 )
- fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap );
-
- return heap;
-}
-
-
-
-
-/** Destroys a texture heap
- *
- * \param heap Texture heap to be destroyed
- */
-
-void
-driDestroyTextureHeap( driTexHeap * heap )
-{
- driTextureObject * t;
- driTextureObject * temp;
-
-
- if ( heap != NULL ) {
- foreach_s( t, temp, & heap->texture_objects ) {
- driDestroyTextureObject( t );
- }
- foreach_s( t, temp, heap->swapped_objects ) {
- driDestroyTextureObject( t );
- }
-
- mmDestroy( heap->memory_heap );
- FREE( heap );
- }
-}
-
-
-
-
-/****************************************************************************/
-/**
- * Determine how many texels (including all mipmap levels) would be required
- * for a texture map of size \f$2^^\c base_size_log2\f$ would require.
- *
- * \param base_size_log2 \f$log_2\f$ of the size of a side of the texture
- * \param dimensions Number of dimensions of the texture. Either 2 or 3.
- * \param faces Number of faces of the texture. Either 1 or 6 (for cube maps).
- * \return Number of texels
- */
-
-static unsigned
-texels_this_map_size( int base_size_log2, unsigned dimensions, unsigned faces )
-{
- unsigned texels;
-
-
- assert( (faces == 1) || (faces == 6) );
- assert( (dimensions == 2) || (dimensions == 3) );
-
- texels = 0;
- if ( base_size_log2 >= 0 ) {
- texels = (1U << (dimensions * base_size_log2));
-
- /* See http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg03636.html
- * for the complete explaination of why this formulation is used.
- * Basically, the smaller mipmap levels sum to 0.333 the size of the
- * level 0 map. The total size is therefore the size of the map
- * multipled by 1.333. The +2 is there to round up.
- */
-
- texels = (texels * 4 * faces + 2) / 3;
- }
-
- return texels;
-}
-
-
-
-
-struct maps_per_heap {
- unsigned c[32];
-};
-
-static void
-fill_in_maximums( driTexHeap * const * heaps, unsigned nr_heaps,
- unsigned max_bytes_per_texel, unsigned max_size,
- unsigned mipmaps_at_once, unsigned dimensions,
- unsigned faces, struct maps_per_heap * max_textures )
-{
- unsigned heap;
- unsigned log2_size;
- unsigned mask;
-
-
- /* Determine how many textures of each size can be stored in each
- * texture heap.
- */
-
- for ( heap = 0 ; heap < nr_heaps ; heap++ ) {
- if ( heaps[ heap ] == NULL ) {
- (void) memset( max_textures[ heap ].c, 0,
- sizeof( max_textures[ heap ].c ) );
- continue;
- }
-
- mask = (1U << heaps[ heap ]->logGranularity) - 1;
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] heap[%u] = %u bytes, mask = 0x%08x\n",
- __FILE__, __LINE__,
- heap, heaps[ heap ]->size, mask );
- }
-
- for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) {
- unsigned total;
-
-
- /* Determine the total number of bytes required by a texture of
- * size log2_size.
- */
-
- total = texels_this_map_size( log2_size, dimensions, faces )
- - texels_this_map_size( log2_size - mipmaps_at_once,
- dimensions, faces );
- total *= max_bytes_per_texel;
- total = (total + mask) & ~mask;
-
- /* The number of textures of a given size that will fit in a heap
- * is equal to the size of the heap divided by the size of the
- * texture.
- */
-
- max_textures[ heap ].c[ log2_size ] = heaps[ heap ]->size / total;
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] "
- "= 0x%08x / 0x%08x "
- "= %u (%u)\n",
- __FILE__, __LINE__,
- heap, log2_size,
- heaps[ heap ]->size, total,
- heaps[ heap ]->size / total,
- max_textures[ heap ].c[ log2_size ] );
- }
- }
- }
-}
-
-
-static unsigned
-get_max_size( unsigned nr_heaps,
- unsigned texture_units,
- unsigned max_size,
- int all_textures_one_heap,
- struct maps_per_heap * max_textures )
-{
- unsigned heap;
- unsigned log2_size;
-
-
- /* Determine the largest texture size such that a texture of that size
- * can be bound to each texture unit at the same time. Some hardware
- * may require that all textures be in the same texture heap for
- * multitexturing.
- */
-
- for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) {
- unsigned total = 0;
-
- for ( heap = 0 ; heap < nr_heaps ; heap++ )
- {
- total += max_textures[ heap ].c[ log2_size ];
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] = %u, "
- "total = %u\n", __FILE__, __LINE__, heap, log2_size,
- max_textures[ heap ].c[ log2_size ], total );
- }
-
- if ( (max_textures[ heap ].c[ log2_size ] >= texture_units)
- || (!all_textures_one_heap && (total >= texture_units)) ) {
- /* The number of mipmap levels is the log-base-2 of the
- * maximum texture size plus 1. If the maximum texture size
- * is 1x1, the log-base-2 is 0 and 1 mipmap level (the base
- * level) is available.
- */
-
- return log2_size + 1;
- }
- }
- }
-
- /* This should NEVER happen. It should always be possible to have at
- * *least* a 1x1 texture in memory!
- */
- assert( log2_size != 0 );
- return 0;
-}
-
-#define SET_MAX(f,v) \
- do { if ( max_sizes[v] != 0 ) { limits-> f = max_sizes[v]; } } while( 0 )
-
-#define SET_MAX_RECT(f,v) \
- do { if ( max_sizes[v] != 0 ) { limits-> f = 1 << (max_sizes[v] - 1); } } while( 0 )
-
-
-/**
- * Given the amount of texture memory, the number of texture units, and the
- * maximum size of a texel, calculate the maximum texture size the driver can
- * advertise.
- *
- * \param heaps Texture heaps for this card
- * \param nr_heap Number of texture heaps
- * \param limits OpenGL contants. MaxTextureUnits must be set.
- * \param max_bytes_per_texel Maximum size of a single texel, in bytes
- * \param max_2D_size \f$\log_2\f$ of the maximum 2D texture size (i.e.,
- * 1024x1024 textures, this would be 10)
- * \param max_3D_size \f$\log_2\f$ of the maximum 3D texture size (i.e.,
- * 1024x1024x1024 textures, this would be 10)
- * \param max_cube_size \f$\log_2\f$ of the maximum cube texture size (i.e.,
- * 1024x1024 textures, this would be 10)
- * \param max_rect_size \f$\log_2\f$ of the maximum texture rectangle size
- * (i.e., 1024x1024 textures, this would be 10). This is a power-of-2
- * even though texture rectangles need not be a power-of-2.
- * \param mipmaps_at_once Total number of mipmaps that can be used
- * at one time. For most hardware this will be \f$\c max_size + 1\f$.
- * For hardware that does not support mipmapping, this will be 1.
- * \param all_textures_one_heap True if the hardware requires that all
- * textures be in a single texture heap for multitexturing.
- * \param allow_larger_textures 0 conservative, 1 calculate limits
- * so at least one worst-case texture can fit, 2 just use hw limits.
- */
-
-void
-driCalculateMaxTextureLevels( driTexHeap * const * heaps,
- unsigned nr_heaps,
- struct gl_constants * limits,
- unsigned max_bytes_per_texel,
- unsigned max_2D_size,
- unsigned max_3D_size,
- unsigned max_cube_size,
- unsigned max_rect_size,
- unsigned mipmaps_at_once,
- int all_textures_one_heap,
- int allow_larger_textures )
-{
- struct maps_per_heap max_textures[8];
- unsigned i;
- const unsigned dimensions[4] = { 2, 3, 2, 2 };
- const unsigned faces[4] = { 1, 1, 6, 1 };
- unsigned max_sizes[4];
- unsigned mipmaps[4];
-
-
- max_sizes[0] = max_2D_size;
- max_sizes[1] = max_3D_size;
- max_sizes[2] = max_cube_size;
- max_sizes[3] = max_rect_size;
-
- mipmaps[0] = mipmaps_at_once;
- mipmaps[1] = mipmaps_at_once;
- mipmaps[2] = mipmaps_at_once;
- mipmaps[3] = 1;
-
-
- /* Calculate the maximum number of texture levels in two passes. The
- * first pass determines how many textures of each power-of-two size
- * (including all mipmap levels for that size) can fit in each texture
- * heap. The second pass finds the largest texture size that allows
- * a texture of that size to be bound to every texture unit.
- */
-
- for ( i = 0 ; i < 4 ; i++ ) {
- if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) {
- fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel,
- max_sizes[ i ], mipmaps[ i ],
- dimensions[ i ], faces[ i ],
- max_textures );
-
- max_sizes[ i ] = get_max_size( nr_heaps,
- allow_larger_textures == 1 ?
- 1 : limits->MaxTextureUnits,
- max_sizes[ i ],
- all_textures_one_heap,
- max_textures );
- }
- else if (max_sizes[ i ] != 0) {
- max_sizes[ i ] += 1;
- }
- }
-
- SET_MAX( MaxTextureLevels, 0 );
- SET_MAX( Max3DTextureLevels, 1 );
- SET_MAX( MaxCubeTextureLevels, 2 );
- SET_MAX_RECT( MaxTextureRectSize, 3 );
-}
-
-
-
-
-/**
- * Perform initial binding of default textures objects on a per unit, per
- * texture target basis.
- *
- * \param ctx Current OpenGL context
- * \param swapped List of swapped-out textures
- * \param targets Bit-mask of value texture targets
- */
-
-void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped,
- GLuint targets )
-{
- struct gl_texture_object *texObj;
- GLuint tmp = ctx->Texture.CurrentUnit;
- unsigned i;
-
-
- for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
- ctx->Texture.CurrentUnit = i;
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
- }
-
- ctx->Texture.CurrentUnit = tmp;
-}
-
-
-
-
-/**
- * Verify that the specified texture is in the specificed heap.
- *
- * \param tex Texture to be tested.
- * \param heap Texture memory heap to be tested.
- * \return True if the texture is in the heap, false otherwise.
- */
-
-static GLboolean
-check_in_heap( const driTextureObject * tex, const driTexHeap * heap )
-{
-#if 1
- return tex->heap == heap;
-#else
- driTextureObject * curr;
-
- foreach( curr, & heap->texture_objects ) {
- if ( curr == tex ) {
- break;
- }
- }
-
- return curr == tex;
-#endif
-}
-
-
-
-/****************************************************************************/
-/**
- * Validate the consistency of a set of texture heaps.
- * Original version by Keith Whitwell in r200/r200_sanity.c.
- */
-
-GLboolean
-driValidateTextureHeaps( driTexHeap * const * texture_heaps,
- unsigned nr_heaps, const driTextureObject * swapped )
-{
- driTextureObject *t;
- unsigned i;
-
- for ( i = 0 ; i < nr_heaps ; i++ ) {
- int last_end = 0;
- unsigned textures_in_heap = 0;
- unsigned blocks_in_mempool = 0;
- const driTexHeap * heap = texture_heaps[i];
- const struct mem_block *p = heap->memory_heap;
-
- /* Check each texture object has a MemBlock, and is linked into
- * the correct heap.
- *
- * Check the texobj base address corresponds to the MemBlock
- * range. Check the texobj size (recalculate?) fits within
- * the MemBlock.
- *
- * Count the number of texobj's using this heap.
- */
-
- foreach ( t, &heap->texture_objects ) {
- if ( !check_in_heap( t, heap ) ) {
- fprintf( stderr, "%s memory block for texture object @ %p not "
- "found in heap #%d\n",
- __FUNCTION__, (void *)t, i );
- return GL_FALSE;
- }
-
-
- if ( t->totalSize > t->memBlock->size ) {
- fprintf( stderr, "%s: Memory block for texture object @ %p is "
- "only %u bytes, but %u are required\n",
- __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size );
- return GL_FALSE;
- }
-
- textures_in_heap++;
- }
-
- /* Validate the contents of the heap:
- * - Ordering
- * - Overlaps
- * - Bounds
- */
-
- while ( p != NULL ) {
- if (p->reserved) {
- fprintf( stderr, "%s: Block (%08x,%x), is reserved?!\n",
- __FUNCTION__, p->ofs, p->size );
- return GL_FALSE;
- }
-
- if (p->ofs != last_end) {
- fprintf( stderr, "%s: blocks_in_mempool = %d, last_end = %d, p->ofs = %d\n",
- __FUNCTION__, blocks_in_mempool, last_end, p->ofs );
- return GL_FALSE;
- }
-
- if (!p->reserved && !p->free) {
- blocks_in_mempool++;
- }
-
- last_end = p->ofs + p->size;
- p = p->next;
- }
-
- if (textures_in_heap != blocks_in_mempool) {
- fprintf( stderr, "%s: Different number of textures objects (%u) and "
- "inuse memory blocks (%u)\n",
- __FUNCTION__, textures_in_heap, blocks_in_mempool );
- return GL_FALSE;
- }
-
-#if 0
- fprintf( stderr, "%s: textures_in_heap = %u\n",
- __FUNCTION__, textures_in_heap );
-#endif
- }
-
-
- /* Check swapped texobj's have zero memblocks
- */
- i = 0;
- foreach ( t, swapped ) {
- if ( t->memBlock != NULL ) {
- fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n",
- __FUNCTION__, (void *)t, (void *)t->memBlock );
- return GL_FALSE;
- }
- i++;
- }
-
-#if 0
- fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i );
-#endif
-
- return GL_TRUE;
-}
-
-
-
-
-/****************************************************************************/
-/**
- * Compute which mipmap levels that really need to be sent to the hardware.
- * This depends on the base image size, GL_TEXTURE_MIN_LOD,
- * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
- */
-
-void
-driCalculateTextureFirstLastLevel( driTextureObject * t )
-{
- struct gl_texture_object * const tObj = t->tObj;
- const struct gl_texture_image * const baseImage =
- tObj->Image[0][tObj->BaseLevel];
-
- /* These must be signed values. MinLod and MaxLod can be negative numbers,
- * and having firstLevel and lastLevel as signed prevents the need for
- * extra sign checks.
- */
- int firstLevel;
- int lastLevel;
-
- /* Yes, this looks overly complicated, but it's all needed.
- */
-
- switch (tObj->Target) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- case GL_TEXTURE_CUBE_MAP:
- if (tObj->Sampler.MinFilter == GL_NEAREST ||
- tObj->Sampler.MinFilter == GL_LINEAR) {
- /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
- */
-
- firstLevel = lastLevel = tObj->BaseLevel;
- }
- else {
- firstLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MinLod + 0.5);
- firstLevel = MAX2(firstLevel, tObj->BaseLevel);
- firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
- lastLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MaxLod + 0.5);
- lastLevel = MAX2(lastLevel, t->tObj->BaseLevel);
- lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2);
- lastLevel = MIN2(lastLevel, t->tObj->MaxLevel);
- lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
- }
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_TEXTURE_4D_SGIS:
- firstLevel = lastLevel = 0;
- break;
- default:
- return;
- }
-
- /* save these values */
- t->firstLevel = firstLevel;
- t->lastLevel = lastLevel;
-}
-
-
-
-
-/**
- * \name DRI texture formats. These vars are initialized to either the
- * big- or little-endian Mesa formats.
- */
-/*@{*/
-gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_al88 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_a8 = MESA_FORMAT_A8;
-gl_format _dri_texformat_i8 = MESA_FORMAT_I8;
-gl_format _dri_texformat_l8 = MESA_FORMAT_L8;
-/*@}*/
-
-
-/**
- * Initialize _dri_texformat_* vars according to whether we're on
- * a big or little endian system.
- */
-void
-driInitTextureFormats(void)
-{
- if (_mesa_little_endian()) {
- _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888;
- _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888;
- _dri_texformat_rgb565 = MESA_FORMAT_RGB565;
- _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444;
- _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555;
- _dri_texformat_al88 = MESA_FORMAT_AL88;
- }
- else {
- _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV;
- _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV;
- _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV;
- _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV;
- _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV;
- _dri_texformat_al88 = MESA_FORMAT_AL88_REV;
- }
-}
+/* + * Copyright 2000-2001 VA Linux Systems, Inc. + * (C) Copyright IBM Corporation 2002, 2003 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Ian Romanick <idr@us.ibm.com> + * Keith Whitwell <keithw@tungstengraphics.com> + * Kevin E. Martin <kem@users.sourceforge.net> + * Gareth Hughes <gareth@nvidia.com> + */ + +/** \file texmem.c + * Implements all of the device-independent texture memory management. + * + * Currently, only a simple LRU texture memory management policy is + * implemented. In the (hopefully very near) future, better policies will be + * implemented. The idea is that the DRI should be able to run in one of two + * modes. In the default mode the DRI will dynamically attempt to discover + * the best texture management policy for the running application. In the + * other mode, the user (via some sort of as yet TBD mechanism) will select + * a texture management policy that is known to work well with the + * application. + */ + +#include "main/imports.h" +#include "main/macros.h" +#include "main/simple_list.h" +#include "texmem.h" + + +static unsigned dummy_swap_counter; + + +/** + * Calculate \f$\log_2\f$ of a value. This is a particularly poor + * implementation of this function. However, since system performance is in + * no way dependent on this function, the slowness of the implementation is + * irrelevent. + * + * \param n Value whose \f$\log_2\f$ is to be calculated + */ + +static GLuint +driLog2( GLuint n ) +{ + GLuint log2; + + for ( log2 = 1 ; n > 1 ; log2++ ) { + n >>= 1; + } + + return log2; +} + + + + +/** + * Determine if a texture is resident in textureable memory. Depending on + * the driver, this may or may not be on-card memory. It could be AGP memory + * or anyother type of memory from which the hardware can directly read + * texels. + * + * This function is intended to be used as the \c IsTextureResident function + * in the device's \c dd_function_table. + * + * \param ctx GL context pointer (currently unused) + * \param texObj Texture object to be tested + */ + +GLboolean +driIsTextureResident( struct gl_context * ctx, + struct gl_texture_object * texObj ) +{ + driTextureObject * t; + + + t = (driTextureObject *) texObj->DriverData; + return( (t != NULL) && (t->memBlock != NULL) ); +} + + + + +/** + * (Re)initialize the global circular LRU list. The last element + * in the array (\a heap->nrRegions) is the sentinal. Keeping it + * at the end of the array allows the other elements of the array + * to be addressed rationally when looking up objects at a particular + * location in texture memory. + * + * \param heap Texture heap to be reset + */ + +static void resetGlobalLRU( driTexHeap * heap ) +{ + drmTextureRegionPtr list = heap->global_regions; + unsigned sz = 1U << heap->logGranularity; + unsigned i; + + for (i = 0 ; (i+1) * sz <= heap->size ; i++) { + list[i].prev = i-1; + list[i].next = i+1; + list[i].age = 0; + } + + i--; + list[0].prev = heap->nrRegions; + list[i].prev = i-1; + list[i].next = heap->nrRegions; + list[heap->nrRegions].prev = i; + list[heap->nrRegions].next = 0; + heap->global_age[0] = 0; +} + +/** + * Print out debugging information about the local texture LRU. + * + * \param heap Texture heap to be printed + * \param callername Name of calling function + */ +static void printLocalLRU( driTexHeap * heap, const char *callername ) +{ + driTextureObject *t; + unsigned sz = 1U << heap->logGranularity; + + fprintf( stderr, "%s in %s:\nLocal LRU, heap %d:\n", + __FUNCTION__, callername, heap->heapId ); + + foreach ( t, &heap->texture_objects ) { + if (!t->memBlock) + continue; + if (!t->tObj) { + fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n", + (void *)t, + t->memBlock->ofs / sz, + t->memBlock->ofs, + t->memBlock->size ); + } else { + fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n", + (void *)t, + t->memBlock->ofs, + t->memBlock->size ); + } + } + foreach ( t, heap->swapped_objects ) { + if (!t->tObj) { + fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t ); + } else { + fprintf( stderr, "Swapped Texture (%p)\n", (void *)t ); + } + } + + fprintf( stderr, "\n" ); +} + +/** + * Print out debugging information about the global texture LRU. + * + * \param heap Texture heap to be printed + * \param callername Name of calling function + */ +static void printGlobalLRU( driTexHeap * heap, const char *callername ) +{ + drmTextureRegionPtr list = heap->global_regions; + unsigned int i, j; + + fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n", + __FUNCTION__, callername, heap->heapId, (void *)list ); + + for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) { + fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n", + j, list[j].age, list[j].next, list[j].prev, list[j].in_use ); + j = list[j].next; + if ( j == heap->nrRegions ) break; + } + + if ( j != heap->nrRegions ) { + fprintf( stderr, "Loop detected in global LRU\n" ); + for ( i = 0 ; i < heap->nrRegions ; i++ ) { + fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n", + i, list[i].age, list[i].next, list[i].prev, list[i].in_use ); + } + } + + fprintf( stderr, "\n" ); +} + + +/** + * Called by the client whenever it touches a local texture. + * + * \param t Texture object that the client has accessed + */ + +void driUpdateTextureLRU( driTextureObject * t ) +{ + driTexHeap * heap; + drmTextureRegionPtr list; + unsigned shift; + unsigned start; + unsigned end; + unsigned i; + + + heap = t->heap; + if ( heap != NULL ) { + shift = heap->logGranularity; + start = t->memBlock->ofs >> shift; + end = (t->memBlock->ofs + t->memBlock->size - 1) >> shift; + + + heap->local_age = ++heap->global_age[0]; + list = heap->global_regions; + + + /* Update the context's local LRU + */ + + move_to_head( & heap->texture_objects, t ); + + + for (i = start ; i <= end ; i++) { + list[i].age = heap->local_age; + + /* remove_from_list(i) + */ + list[(unsigned)list[i].next].prev = list[i].prev; + list[(unsigned)list[i].prev].next = list[i].next; + + /* insert_at_head(list, i) + */ + list[i].prev = heap->nrRegions; + list[i].next = list[heap->nrRegions].next; + list[(unsigned)list[heap->nrRegions].next].prev = i; + list[heap->nrRegions].next = i; + } + + if ( 0 ) { + printGlobalLRU( heap, __FUNCTION__ ); + printLocalLRU( heap, __FUNCTION__ ); + } + } +} + + + + +/** + * Keep track of swapped out texture objects. + * + * \param t Texture object to be "swapped" out of its texture heap + */ + +void driSwapOutTextureObject( driTextureObject * t ) +{ + unsigned face; + + + if ( t->memBlock != NULL ) { + assert( t->heap != NULL ); + mmFreeMem( t->memBlock ); + t->memBlock = NULL; + + if (t->timestamp > t->heap->timestamp) + t->heap->timestamp = t->timestamp; + + t->heap->texture_swaps[0]++; + move_to_tail( t->heap->swapped_objects, t ); + t->heap = NULL; + } + else { + assert( t->heap == NULL ); + } + + + for ( face = 0 ; face < 6 ; face++ ) { + t->dirty_images[face] = ~0; + } +} + + + + +/** + * Destroy hardware state associated with texture \a t. Calls the + * \a destroy_texture_object method associated with the heap from which + * \a t was allocated. + * + * \param t Texture object to be destroyed + */ + +void driDestroyTextureObject( driTextureObject * t ) +{ + driTexHeap * heap; + + + if ( 0 ) { + fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n", + __FILE__, __LINE__, + (void *)t, + (void *)((t != NULL) ? t->tObj : NULL), + (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL )); + } + + if ( t != NULL ) { + if ( t->memBlock ) { + heap = t->heap; + assert( heap != NULL ); + + heap->texture_swaps[0]++; + + mmFreeMem( t->memBlock ); + t->memBlock = NULL; + + if (t->timestamp > t->heap->timestamp) + t->heap->timestamp = t->timestamp; + + heap->destroy_texture_object( heap->driverContext, t ); + t->heap = NULL; + } + + if ( t->tObj != NULL ) { + assert( t->tObj->DriverData == t ); + t->tObj->DriverData = NULL; + } + + remove_from_list( t ); + FREE( t ); + } + + if ( 0 ) { + fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t ); + } +} + + + + +/** + * Update the local heap's representation of texture memory based on + * data in the SAREA. This is done each time it is detected that some other + * direct rendering client has held the lock. This pertains to both our local + * textures and the textures belonging to other clients. Keep track of other + * client's textures by pushing a placeholder texture onto the LRU list -- + * these are denoted by \a tObj being \a NULL. + * + * \param heap Heap whose state is to be updated + * \param offset Byte offset in the heap that has been stolen + * \param size Size, in bytes, of the stolen block + * \param in_use Non-zero if the block is pinned/reserved by the kernel + */ + +static void driTexturesGone( driTexHeap * heap, int offset, int size, + int in_use ) +{ + driTextureObject * t; + driTextureObject * tmp; + + + foreach_s ( t, tmp, & heap->texture_objects ) { + if ( (t->memBlock->ofs < (offset + size)) + && ((t->memBlock->ofs + t->memBlock->size) > offset) ) { + /* It overlaps - kick it out. If the texture object is just a + * place holder, then destroy it all together. Otherwise, mark + * it as being swapped out. + */ + + if ( t->tObj != NULL ) { + driSwapOutTextureObject( t ); + } + else { + driDestroyTextureObject( t ); + } + } + } + + + { + t = (driTextureObject *) CALLOC( heap->texture_object_size ); + if ( t == NULL ) return; + + t->memBlock = mmAllocMem( heap->memory_heap, size, 0, offset ); + if ( t->memBlock == NULL ) { + fprintf( stderr, "Couldn't alloc placeholder: heap %u sz %x ofs %x\n", heap->heapId, + (int)size, (int)offset ); + mmDumpMemInfo( heap->memory_heap ); + FREE(t); + return; + } + t->heap = heap; + if (in_use) + t->reserved = 1; + insert_at_head( & heap->texture_objects, t ); + } +} + + + + +/** + * Called by the client on lock contention to determine whether textures have + * been stolen. If another client has modified a region in which we have + * textures, then we need to figure out which of our textures have been + * removed and update our global LRU. + * + * \param heap Texture heap to be updated + */ + +void driAgeTextures( driTexHeap * heap ) +{ + drmTextureRegionPtr list = heap->global_regions; + unsigned sz = 1U << (heap->logGranularity); + unsigned i, nr = 0; + + + /* Have to go right round from the back to ensure stuff ends up + * LRU in the local list... Fix with a cursor pointer. + */ + + for (i = list[heap->nrRegions].prev ; + i != heap->nrRegions && nr < heap->nrRegions ; + i = list[i].prev, nr++) { + /* If switching texturing schemes, then the SAREA might not have been + * properly cleared, so we need to reset the global texture LRU. + */ + + if ( (i * sz) > heap->size ) { + nr = heap->nrRegions; + break; + } + + if (list[i].age > heap->local_age) + driTexturesGone( heap, i * sz, sz, list[i].in_use); + } + + /* Loop or uninitialized heap detected. Reset. + */ + + if (nr == heap->nrRegions) { + driTexturesGone( heap, 0, heap->size, 0); + resetGlobalLRU( heap ); + } + + if ( 0 ) { + printGlobalLRU( heap, __FUNCTION__ ); + printLocalLRU( heap, __FUNCTION__ ); + } + + heap->local_age = heap->global_age[0]; +} + + + + +#define INDEX_ARRAY_SIZE 6 /* I'm not aware of driver with more than 2 heaps */ + +/** + * Allocate memory from a texture heap to hold a texture object. This + * routine will attempt to allocate memory for the texture from the heaps + * specified by \c heap_array in order. That is, first it will try to + * allocate from \c heap_array[0], then \c heap_array[1], and so on. + * + * \param heap_array Array of pointers to texture heaps to use + * \param nr_heaps Number of heap pointer in \a heap_array + * \param t Texture object for which space is needed + * \return The ID of the heap from which memory was allocated, or -1 if + * memory could not be allocated. + * + * \bug The replacement policy implemented by this function is horrible. + */ + + +int +driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps, + driTextureObject * t ) +{ + driTexHeap * heap; + driTextureObject * temp; + driTextureObject * cursor; + unsigned id; + + + /* In case it already has texture space, initialize heap. This also + * prevents GCC from issuing a warning that heap might be used + * uninitialized. + */ + + heap = t->heap; + + + /* Run through each of the existing heaps and try to allocate a buffer + * to hold the texture. + */ + + for ( id = 0 ; (t->memBlock == NULL) && (id < nr_heaps) ; id++ ) { + heap = heap_array[ id ]; + if ( heap != NULL ) { + t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize, + heap->alignmentShift, 0 ); + } + } + + + /* Kick textures out until the requested texture fits. + */ + + if ( t->memBlock == NULL ) { + unsigned index[INDEX_ARRAY_SIZE]; + unsigned nrGoodHeaps = 0; + + /* Trying to avoid dynamic memory allocation. If you have more + * heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any + * drivers with more than 2 tex heaps. */ + assert( nr_heaps < INDEX_ARRAY_SIZE ); + + /* Sort large enough heaps by duty. Insertion sort should be + * fast enough for such a short array. */ + for ( id = 0 ; id < nr_heaps ; id++ ) { + heap = heap_array[ id ]; + + if ( heap != NULL && t->totalSize <= heap->size ) { + unsigned j; + + for ( j = 0 ; j < nrGoodHeaps; j++ ) { + if ( heap->duty > heap_array[ index[ j ] ]->duty ) + break; + } + + if ( j < nrGoodHeaps ) { + memmove( &index[ j+1 ], &index[ j ], + sizeof(index[ 0 ]) * (nrGoodHeaps - j) ); + } + + index[ j ] = id; + + nrGoodHeaps++; + } + } + + for ( id = 0 ; (t->memBlock == NULL) && (id < nrGoodHeaps) ; id++ ) { + heap = heap_array[ index[ id ] ]; + + for ( cursor = heap->texture_objects.prev, temp = cursor->prev; + cursor != &heap->texture_objects ; + cursor = temp, temp = cursor->prev ) { + + /* The the LRU element. If the texture is bound to one of + * the texture units, then we cannot kick it out. + */ + if ( cursor->bound || cursor->reserved ) { + continue; + } + + if ( cursor->memBlock ) + heap->duty -= cursor->memBlock->size; + + /* If this is a placeholder, there's no need to keep it */ + if (cursor->tObj) + driSwapOutTextureObject( cursor ); + else + driDestroyTextureObject( cursor ); + + t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize, + heap->alignmentShift, 0 ); + + if (t->memBlock) + break; + } + } + + /* Rebalance duties. If a heap kicked more data than its duty, + * then all other heaps get that amount multiplied with their + * relative weight added to their duty. The negative duty is + * reset to 0. In the end all heaps have a duty >= 0. + * + * CAUTION: we must not change the heap pointer here, because it + * is used below to update the texture object. + */ + for ( id = 0 ; id < nr_heaps ; id++ ) + if ( heap_array[ id ] != NULL && heap_array[ id ]->duty < 0) { + int duty = -heap_array[ id ]->duty; + double weight = heap_array[ id ]->weight; + unsigned j; + + for ( j = 0 ; j < nr_heaps ; j++ ) + if ( j != id && heap_array[ j ] != NULL ) { + heap_array[ j ]->duty += (double) duty * + heap_array[ j ]->weight / weight; + } + + heap_array[ id ]->duty = 0; + } + } + + + if ( t->memBlock != NULL ) { + /* id and heap->heapId may or may not be the same value here. + */ + + assert( heap != NULL ); + assert( (t->heap == NULL) || (t->heap == heap) ); + + t->heap = heap; + return heap->heapId; + } + else { + assert( t->heap == NULL ); + + fprintf( stderr, "[%s:%d] unable to allocate texture\n", + __FUNCTION__, __LINE__ ); + return -1; + } +} + + + + + + +/** + * Set the location where the texture-swap counter is stored. + */ + +void +driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter ) +{ + heap->texture_swaps = (counter == NULL) ? & dummy_swap_counter : counter; +} + + + + +/** + * Create a new heap for texture data. + * + * \param heap_id Device-dependent heap identifier. This value + * will returned by driAllocateTexture when memory + * is allocated from this heap. + * \param context Device-dependent driver context. This is + * supplied as the first parameter to the + * \c destroy_tex_obj function. + * \param size Size, in bytes, of the texture region + * \param alignmentShift Alignment requirement for textures. If textures + * must be allocated on a 4096 byte boundry, this + * would be 12. + * \param nr_regions Number of regions into which this texture space + * should be partitioned + * \param global_regions Array of \c drmTextureRegion structures in the SAREA + * \param global_age Pointer to the global texture age in the SAREA + * \param swapped_objects Pointer to the list of texture objects that are + * not in texture memory (i.e., have been swapped + * out). + * \param texture_object_size Size, in bytes, of a device-dependent texture + * object + * \param destroy_tex_obj Function used to destroy a device-dependent + * texture object + * + * \sa driDestroyTextureHeap + */ + +driTexHeap * +driCreateTextureHeap( unsigned heap_id, void * context, unsigned size, + unsigned alignmentShift, unsigned nr_regions, + drmTextureRegionPtr global_regions, unsigned * global_age, + driTextureObject * swapped_objects, + unsigned texture_object_size, + destroy_texture_object_t * destroy_tex_obj + ) +{ + driTexHeap * heap; + unsigned l; + + + if ( 0 ) + fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n", + __FUNCTION__, + heap_id, (void *)context, size, alignmentShift, nr_regions ); + + heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) ); + if ( heap != NULL ) { + l = driLog2( (size - 1) / nr_regions ); + if ( l < alignmentShift ) + { + l = alignmentShift; + } + + heap->logGranularity = l; + heap->size = size & ~((1L << l) - 1); + + heap->memory_heap = mmInit( 0, heap->size ); + if ( heap->memory_heap != NULL ) { + heap->heapId = heap_id; + heap->driverContext = context; + + heap->alignmentShift = alignmentShift; + heap->nrRegions = nr_regions; + heap->global_regions = global_regions; + heap->global_age = global_age; + heap->swapped_objects = swapped_objects; + heap->texture_object_size = texture_object_size; + heap->destroy_texture_object = destroy_tex_obj; + + /* Force global heap init */ + if (heap->global_age[0] == 0) + heap->local_age = ~0; + else + heap->local_age = 0; + + make_empty_list( & heap->texture_objects ); + driSetTextureSwapCounterLocation( heap, NULL ); + + heap->weight = heap->size; + heap->duty = 0; + } + else { + FREE( heap ); + heap = NULL; + } + } + + + if ( 0 ) + fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap ); + + return heap; +} + + + + +/** Destroys a texture heap + * + * \param heap Texture heap to be destroyed + */ + +void +driDestroyTextureHeap( driTexHeap * heap ) +{ + driTextureObject * t; + driTextureObject * temp; + + + if ( heap != NULL ) { + foreach_s( t, temp, & heap->texture_objects ) { + driDestroyTextureObject( t ); + } + foreach_s( t, temp, heap->swapped_objects ) { + driDestroyTextureObject( t ); + } + + mmDestroy( heap->memory_heap ); + FREE( heap ); + } +} + + + + +/****************************************************************************/ +/** + * Determine how many texels (including all mipmap levels) would be required + * for a texture map of size \f$2^^\c base_size_log2\f$ would require. + * + * \param base_size_log2 \f$log_2\f$ of the size of a side of the texture + * \param dimensions Number of dimensions of the texture. Either 2 or 3. + * \param faces Number of faces of the texture. Either 1 or 6 (for cube maps). + * \return Number of texels + */ + +static unsigned +texels_this_map_size( int base_size_log2, unsigned dimensions, unsigned faces ) +{ + unsigned texels; + + + assert( (faces == 1) || (faces == 6) ); + assert( (dimensions == 2) || (dimensions == 3) ); + + texels = 0; + if ( base_size_log2 >= 0 ) { + texels = (1U << (dimensions * base_size_log2)); + + /* See http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg03636.html + * for the complete explaination of why this formulation is used. + * Basically, the smaller mipmap levels sum to 0.333 the size of the + * level 0 map. The total size is therefore the size of the map + * multipled by 1.333. The +2 is there to round up. + */ + + texels = (texels * 4 * faces + 2) / 3; + } + + return texels; +} + + + + +struct maps_per_heap { + unsigned c[32]; +}; + +static void +fill_in_maximums( driTexHeap * const * heaps, unsigned nr_heaps, + unsigned max_bytes_per_texel, unsigned max_size, + unsigned mipmaps_at_once, unsigned dimensions, + unsigned faces, struct maps_per_heap * max_textures ) +{ + unsigned heap; + unsigned log2_size; + unsigned mask; + + + /* Determine how many textures of each size can be stored in each + * texture heap. + */ + + for ( heap = 0 ; heap < nr_heaps ; heap++ ) { + if ( heaps[ heap ] == NULL ) { + (void) memset( max_textures[ heap ].c, 0, + sizeof( max_textures[ heap ].c ) ); + continue; + } + + mask = (1U << heaps[ heap ]->logGranularity) - 1; + + if ( 0 ) { + fprintf( stderr, "[%s:%d] heap[%u] = %u bytes, mask = 0x%08x\n", + __FILE__, __LINE__, + heap, heaps[ heap ]->size, mask ); + } + + for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) { + unsigned total; + + + /* Determine the total number of bytes required by a texture of + * size log2_size. + */ + + total = texels_this_map_size( log2_size, dimensions, faces ) + - texels_this_map_size( log2_size - mipmaps_at_once, + dimensions, faces ); + total *= max_bytes_per_texel; + total = (total + mask) & ~mask; + + /* The number of textures of a given size that will fit in a heap + * is equal to the size of the heap divided by the size of the + * texture. + */ + + max_textures[ heap ].c[ log2_size ] = heaps[ heap ]->size / total; + + if ( 0 ) { + fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] " + "= 0x%08x / 0x%08x " + "= %u (%u)\n", + __FILE__, __LINE__, + heap, log2_size, + heaps[ heap ]->size, total, + heaps[ heap ]->size / total, + max_textures[ heap ].c[ log2_size ] ); + } + } + } +} + + +static unsigned +get_max_size( unsigned nr_heaps, + unsigned texture_units, + unsigned max_size, + int all_textures_one_heap, + struct maps_per_heap * max_textures ) +{ + unsigned heap; + unsigned log2_size; + + + /* Determine the largest texture size such that a texture of that size + * can be bound to each texture unit at the same time. Some hardware + * may require that all textures be in the same texture heap for + * multitexturing. + */ + + for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) { + unsigned total = 0; + + for ( heap = 0 ; heap < nr_heaps ; heap++ ) + { + total += max_textures[ heap ].c[ log2_size ]; + + if ( 0 ) { + fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] = %u, " + "total = %u\n", __FILE__, __LINE__, heap, log2_size, + max_textures[ heap ].c[ log2_size ], total ); + } + + if ( (max_textures[ heap ].c[ log2_size ] >= texture_units) + || (!all_textures_one_heap && (total >= texture_units)) ) { + /* The number of mipmap levels is the log-base-2 of the + * maximum texture size plus 1. If the maximum texture size + * is 1x1, the log-base-2 is 0 and 1 mipmap level (the base + * level) is available. + */ + + return log2_size + 1; + } + } + } + + /* This should NEVER happen. It should always be possible to have at + * *least* a 1x1 texture in memory! + */ + assert( log2_size != 0 ); + return 0; +} + +#define SET_MAX(f,v) \ + do { if ( max_sizes[v] != 0 ) { limits-> f = max_sizes[v]; } } while( 0 ) + +#define SET_MAX_RECT(f,v) \ + do { if ( max_sizes[v] != 0 ) { limits-> f = 1 << (max_sizes[v] - 1); } } while( 0 ) + + +/** + * Given the amount of texture memory, the number of texture units, and the + * maximum size of a texel, calculate the maximum texture size the driver can + * advertise. + * + * \param heaps Texture heaps for this card + * \param nr_heap Number of texture heaps + * \param limits OpenGL contants. MaxTextureUnits must be set. + * \param max_bytes_per_texel Maximum size of a single texel, in bytes + * \param max_2D_size \f$\log_2\f$ of the maximum 2D texture size (i.e., + * 1024x1024 textures, this would be 10) + * \param max_3D_size \f$\log_2\f$ of the maximum 3D texture size (i.e., + * 1024x1024x1024 textures, this would be 10) + * \param max_cube_size \f$\log_2\f$ of the maximum cube texture size (i.e., + * 1024x1024 textures, this would be 10) + * \param max_rect_size \f$\log_2\f$ of the maximum texture rectangle size + * (i.e., 1024x1024 textures, this would be 10). This is a power-of-2 + * even though texture rectangles need not be a power-of-2. + * \param mipmaps_at_once Total number of mipmaps that can be used + * at one time. For most hardware this will be \f$\c max_size + 1\f$. + * For hardware that does not support mipmapping, this will be 1. + * \param all_textures_one_heap True if the hardware requires that all + * textures be in a single texture heap for multitexturing. + * \param allow_larger_textures 0 conservative, 1 calculate limits + * so at least one worst-case texture can fit, 2 just use hw limits. + */ + +void +driCalculateMaxTextureLevels( driTexHeap * const * heaps, + unsigned nr_heaps, + struct gl_constants * limits, + unsigned max_bytes_per_texel, + unsigned max_2D_size, + unsigned max_3D_size, + unsigned max_cube_size, + unsigned max_rect_size, + unsigned mipmaps_at_once, + int all_textures_one_heap, + int allow_larger_textures ) +{ + struct maps_per_heap max_textures[8]; + unsigned i; + const unsigned dimensions[4] = { 2, 3, 2, 2 }; + const unsigned faces[4] = { 1, 1, 6, 1 }; + unsigned max_sizes[4]; + unsigned mipmaps[4]; + + + max_sizes[0] = max_2D_size; + max_sizes[1] = max_3D_size; + max_sizes[2] = max_cube_size; + max_sizes[3] = max_rect_size; + + mipmaps[0] = mipmaps_at_once; + mipmaps[1] = mipmaps_at_once; + mipmaps[2] = mipmaps_at_once; + mipmaps[3] = 1; + + + /* Calculate the maximum number of texture levels in two passes. The + * first pass determines how many textures of each power-of-two size + * (including all mipmap levels for that size) can fit in each texture + * heap. The second pass finds the largest texture size that allows + * a texture of that size to be bound to every texture unit. + */ + + for ( i = 0 ; i < 4 ; i++ ) { + if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) { + fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel, + max_sizes[ i ], mipmaps[ i ], + dimensions[ i ], faces[ i ], + max_textures ); + + max_sizes[ i ] = get_max_size( nr_heaps, + allow_larger_textures == 1 ? + 1 : limits->MaxTextureUnits, + max_sizes[ i ], + all_textures_one_heap, + max_textures ); + } + else if (max_sizes[ i ] != 0) { + max_sizes[ i ] += 1; + } + } + + SET_MAX( MaxTextureLevels, 0 ); + SET_MAX( Max3DTextureLevels, 1 ); + SET_MAX( MaxCubeTextureLevels, 2 ); + SET_MAX_RECT( MaxTextureRectSize, 3 ); +} + + + + +/** + * Perform initial binding of default textures objects on a per unit, per + * texture target basis. + * + * \param ctx Current OpenGL context + * \param swapped List of swapped-out textures + * \param targets Bit-mask of value texture targets + */ + +void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped, + GLuint targets ) +{ + struct gl_texture_object *texObj; + GLuint tmp = ctx->Texture.CurrentUnit; + unsigned i; + + + for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { + ctx->Texture.CurrentUnit = i; + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + } + + ctx->Texture.CurrentUnit = tmp; +} + + + + +/** + * Verify that the specified texture is in the specificed heap. + * + * \param tex Texture to be tested. + * \param heap Texture memory heap to be tested. + * \return True if the texture is in the heap, false otherwise. + */ + +static GLboolean +check_in_heap( const driTextureObject * tex, const driTexHeap * heap ) +{ +#if 1 + return tex->heap == heap; +#else + driTextureObject * curr; + + foreach( curr, & heap->texture_objects ) { + if ( curr == tex ) { + break; + } + } + + return curr == tex; +#endif +} + + + +/****************************************************************************/ +/** + * Validate the consistency of a set of texture heaps. + * Original version by Keith Whitwell in r200/r200_sanity.c. + */ + +GLboolean +driValidateTextureHeaps( driTexHeap * const * texture_heaps, + unsigned nr_heaps, const driTextureObject * swapped ) +{ + driTextureObject *t; + unsigned i; + + for ( i = 0 ; i < nr_heaps ; i++ ) { + int last_end = 0; + unsigned textures_in_heap = 0; + unsigned blocks_in_mempool = 0; + const driTexHeap * heap = texture_heaps[i]; + const struct mem_block *p = heap->memory_heap; + + /* Check each texture object has a MemBlock, and is linked into + * the correct heap. + * + * Check the texobj base address corresponds to the MemBlock + * range. Check the texobj size (recalculate?) fits within + * the MemBlock. + * + * Count the number of texobj's using this heap. + */ + + foreach ( t, &heap->texture_objects ) { + if ( !check_in_heap( t, heap ) ) { + fprintf( stderr, "%s memory block for texture object @ %p not " + "found in heap #%d\n", + __FUNCTION__, (void *)t, i ); + return GL_FALSE; + } + + + if ( t->totalSize > t->memBlock->size ) { + fprintf( stderr, "%s: Memory block for texture object @ %p is " + "only %u bytes, but %u are required\n", + __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size ); + return GL_FALSE; + } + + textures_in_heap++; + } + + /* Validate the contents of the heap: + * - Ordering + * - Overlaps + * - Bounds + */ + + while ( p != NULL ) { + if (p->reserved) { + fprintf( stderr, "%s: Block (%08x,%x), is reserved?!\n", + __FUNCTION__, p->ofs, p->size ); + return GL_FALSE; + } + + if (p->ofs != last_end) { + fprintf( stderr, "%s: blocks_in_mempool = %d, last_end = %d, p->ofs = %d\n", + __FUNCTION__, blocks_in_mempool, last_end, p->ofs ); + return GL_FALSE; + } + + if (!p->reserved && !p->free) { + blocks_in_mempool++; + } + + last_end = p->ofs + p->size; + p = p->next; + } + + if (textures_in_heap != blocks_in_mempool) { + fprintf( stderr, "%s: Different number of textures objects (%u) and " + "inuse memory blocks (%u)\n", + __FUNCTION__, textures_in_heap, blocks_in_mempool ); + return GL_FALSE; + } + +#if 0 + fprintf( stderr, "%s: textures_in_heap = %u\n", + __FUNCTION__, textures_in_heap ); +#endif + } + + + /* Check swapped texobj's have zero memblocks + */ + i = 0; + foreach ( t, swapped ) { + if ( t->memBlock != NULL ) { + fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n", + __FUNCTION__, (void *)t, (void *)t->memBlock ); + return GL_FALSE; + } + i++; + } + +#if 0 + fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i ); +#endif + + return GL_TRUE; +} + + + + +/****************************************************************************/ +/** + * Compute which mipmap levels that really need to be sent to the hardware. + * This depends on the base image size, GL_TEXTURE_MIN_LOD, + * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. + */ + +void +driCalculateTextureFirstLastLevel( driTextureObject * t ) +{ + struct gl_texture_object * const tObj = t->tObj; + const struct gl_texture_image * const baseImage = + tObj->Image[0][tObj->BaseLevel]; + + /* These must be signed values. MinLod and MaxLod can be negative numbers, + * and having firstLevel and lastLevel as signed prevents the need for + * extra sign checks. + */ + int firstLevel; + int lastLevel; + + /* Yes, this looks overly complicated, but it's all needed. + */ + + switch (tObj->Target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP: + if (tObj->Sampler.MinFilter == GL_NEAREST || + tObj->Sampler.MinFilter == GL_LINEAR) { + /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. + */ + + firstLevel = lastLevel = tObj->BaseLevel; + } + else { + firstLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MinLod + 0.5); + firstLevel = MAX2(firstLevel, tObj->BaseLevel); + firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MaxLod + 0.5); + lastLevel = MAX2(lastLevel, t->tObj->BaseLevel); + lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = MIN2(lastLevel, t->tObj->MaxLevel); + lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ + } + break; + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_4D_SGIS: + firstLevel = lastLevel = 0; + break; + default: + return; + } + + /* save these values */ + t->firstLevel = firstLevel; + t->lastLevel = lastLevel; +} + + + + +/** + * \name DRI texture formats. These vars are initialized to either the + * big- or little-endian Mesa formats. + */ +/*@{*/ +gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE; +gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE; +gl_format _dri_texformat_al88 = MESA_FORMAT_NONE; +gl_format _dri_texformat_a8 = MESA_FORMAT_A8; +gl_format _dri_texformat_i8 = MESA_FORMAT_I8; +gl_format _dri_texformat_l8 = MESA_FORMAT_L8; +/*@}*/ + + +/** + * Initialize _dri_texformat_* vars according to whether we're on + * a big or little endian system. + */ +void +driInitTextureFormats(void) +{ + if (_mesa_little_endian()) { + _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888; + _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888; + _dri_texformat_rgb565 = MESA_FORMAT_RGB565; + _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444; + _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555; + _dri_texformat_al88 = MESA_FORMAT_AL88; + } + else { + _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV; + _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV; + _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV; + _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV; + _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV; + _dri_texformat_al88 = MESA_FORMAT_AL88_REV; + } +} diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast.c b/mesalib/src/mesa/drivers/dri/swrast/swrast.c index 63b3fe94c..13a13eade 100644 --- a/mesalib/src/mesa/drivers/dri/swrast/swrast.c +++ b/mesalib/src/mesa/drivers/dri/swrast/swrast.c @@ -1,820 +1,820 @@ -/*
- * Copyright 2008, 2010 George Sapountzis <gsapountzis@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * DRI software rasterizer
- *
- * This is the mesa swrast module packaged into a DRI driver structure.
- *
- * The front-buffer is allocated by the loader. The loader provides read/write
- * callbacks for access to the front-buffer. The driver uses a scratch row for
- * front-buffer rendering to avoid repeated calls to the loader.
- *
- * The back-buffer is allocated by the driver and is private.
- */
-
-#ifdef _MSC_VER
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#include "main/context.h"
-#include "main/extensions.h"
-#include "main/formats.h"
-#include "main/framebuffer.h"
-#include "main/imports.h"
-#include "main/renderbuffer.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-#include "vbo/vbo.h"
-#include "drivers/common/driverfuncs.h"
-#include "drivers/common/meta.h"
-#include "utils.h"
-
-#include "main/teximage.h"
-#include "main/texformat.h"
-#include "main/texstate.h"
-
-#include "swrast_priv.h"
-
-
-/**
- * Screen and config-related functions
- */
-
-static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
- GLint texture_format, __DRIdrawable *dPriv)
-{
- struct dri_context *dri_ctx;
- int x, y, w, h;
- __DRIscreen *sPriv = dPriv->driScreenPriv;
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- uint32_t internalFormat;
- gl_format texFormat;
-
- dri_ctx = pDRICtx->driverPrivate;
-
- internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);
-
- texUnit = _mesa_get_current_tex_unit(&dri_ctx->Base);
- texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target);
- texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0);
-
- _mesa_lock_texture(&dri_ctx->Base, texObj);
-
- sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate);
-
- if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
- texFormat = MESA_FORMAT_XRGB8888;
- else
- texFormat = MESA_FORMAT_ARGB8888;
-
- _mesa_init_teximage_fields(&dri_ctx->Base, target, texImage,
- w, h, 1, 0, internalFormat, texFormat);
-
- sPriv->swrast_loader->getImage(dPriv, x, y, w, h, (char *)texImage->Data,
- dPriv->loaderPrivate);
-
- _mesa_unlock_texture(&dri_ctx->Base, texObj);
-}
-
-static void swrastSetTexBuffer(__DRIcontext *pDRICtx, GLint target,
- __DRIdrawable *dPriv)
-{
- swrastSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
-}
-
-static const __DRItexBufferExtension swrastTexBufferExtension = {
- { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
- swrastSetTexBuffer,
- swrastSetTexBuffer2,
-};
-
-static const __DRIextension *dri_screen_extensions[] = {
- &swrastTexBufferExtension.base,
- NULL
-};
-
-static __DRIconfig **
-swrastFillInModes(__DRIscreen *psp,
- unsigned pixel_bits, unsigned depth_bits,
- unsigned stencil_bits, GLboolean have_back_buffer)
-{
- __DRIconfig **configs;
- unsigned depth_buffer_factor;
- unsigned back_buffer_factor;
- GLenum fb_format;
- GLenum fb_type;
-
- /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
- * support pageflipping at all.
- */
- static const GLenum back_buffer_modes[] = {
- GLX_NONE, GLX_SWAP_UNDEFINED_OML
- };
-
- uint8_t depth_bits_array[4];
- uint8_t stencil_bits_array[4];
- uint8_t msaa_samples_array[1];
-
- (void) psp;
- (void) have_back_buffer;
-
- depth_bits_array[0] = 0;
- depth_bits_array[1] = 0;
- depth_bits_array[2] = depth_bits;
- depth_bits_array[3] = depth_bits;
-
- /* Just like with the accumulation buffer, always provide some modes
- * with a stencil buffer.
- */
- stencil_bits_array[0] = 0;
- stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
- stencil_bits_array[2] = 0;
- stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits;
-
- msaa_samples_array[0] = 0;
-
- depth_buffer_factor = 4;
- back_buffer_factor = 2;
-
- switch (pixel_bits) {
- case 8:
- fb_format = GL_RGB;
- fb_type = GL_UNSIGNED_BYTE_2_3_3_REV;
- break;
- case 16:
- fb_format = GL_RGB;
- fb_type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- case 24:
- fb_format = GL_BGR;
- fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- break;
- case 32:
- fb_format = GL_BGRA;
- fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- break;
- default:
- fprintf(stderr, "[%s:%u] bad depth %d\n", __FUNCTION__, __LINE__,
- pixel_bits);
- return NULL;
- }
-
- configs = driCreateConfigs(fb_format, fb_type,
- depth_bits_array, stencil_bits_array,
- depth_buffer_factor, back_buffer_modes,
- back_buffer_factor, msaa_samples_array, 1,
- GL_TRUE);
- if (configs == NULL) {
- fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __FUNCTION__,
- __LINE__);
- return NULL;
- }
-
- return configs;
-}
-
-static const __DRIconfig **
-dri_init_screen(__DRIscreen * psp)
-{
- __DRIconfig **configs8, **configs16, **configs24, **configs32;
-
- TRACE;
-
- psp->extensions = dri_screen_extensions;
-
- configs8 = swrastFillInModes(psp, 8, 8, 0, 1);
- configs16 = swrastFillInModes(psp, 16, 16, 0, 1);
- configs24 = swrastFillInModes(psp, 24, 24, 8, 1);
- configs32 = swrastFillInModes(psp, 32, 24, 8, 1);
-
- configs16 = driConcatConfigs(configs8, configs16);
- configs24 = driConcatConfigs(configs16, configs24);
- configs32 = driConcatConfigs(configs24, configs32);
-
- return (const __DRIconfig **)configs32;
-}
-
-static void
-dri_destroy_screen(__DRIscreen * sPriv)
-{
- TRACE;
- (void) sPriv;
-}
-
-
-/**
- * Framebuffer and renderbuffer-related functions.
- */
-
-static GLuint
-choose_pixel_format(const struct gl_config *v)
-{
- int depth = v->rgbBits;
-
- if (depth == 32
- && v->redMask == 0xff0000
- && v->greenMask == 0x00ff00
- && v->blueMask == 0x0000ff)
- return PF_A8R8G8B8;
- else if (depth == 24
- && v->redMask == 0xff0000
- && v->greenMask == 0x00ff00
- && v->blueMask == 0x0000ff)
- return PF_X8R8G8B8;
- else if (depth == 16
- && v->redMask == 0xf800
- && v->greenMask == 0x07e0
- && v->blueMask == 0x001f)
- return PF_R5G6B5;
- else if (depth == 8
- && v->redMask == 0x07
- && v->greenMask == 0x38
- && v->blueMask == 0xc0)
- return PF_R3G3B2;
-
- _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ );
- return 0;
-}
-
-static void
-swrast_delete_renderbuffer(struct gl_renderbuffer *rb)
-{
- TRACE;
-
- free(rb->Data);
- free(rb);
-}
-
-/* see bytes_per_line in libGL */
-static INLINE int
-bytes_per_line(unsigned pitch_bits, unsigned mul)
-{
- unsigned mask = mul - 1;
-
- return ((pitch_bits + mask) & ~mask) / 8;
-}
-
-static GLboolean
-swrast_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat, GLuint width, GLuint height)
-{
- struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
-
- TRACE;
-
- (void) ctx;
- (void) internalFormat;
-
- rb->Data = NULL;
- rb->Width = width;
- rb->Height = height;
-
- xrb->pitch = bytes_per_line(width * xrb->bpp, 32);
-
- return GL_TRUE;
-}
-
-static GLboolean
-swrast_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat, GLuint width, GLuint height)
-{
- struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
-
- TRACE;
-
- free(rb->Data);
-
- swrast_alloc_front_storage(ctx, rb, internalFormat, width, height);
-
- rb->Data = malloc(height * xrb->pitch);
-
- return GL_TRUE;
-}
-
-static struct swrast_renderbuffer *
-swrast_new_renderbuffer(const struct gl_config *visual, GLboolean front)
-{
- struct swrast_renderbuffer *xrb = calloc(1, sizeof *xrb);
- GLuint pixel_format;
-
- TRACE;
-
- if (!xrb)
- return NULL;
-
- _mesa_init_renderbuffer(&xrb->Base, 0);
-
- pixel_format = choose_pixel_format(visual);
-
- xrb->Base.Delete = swrast_delete_renderbuffer;
- if (front) {
- xrb->Base.AllocStorage = swrast_alloc_front_storage;
- swrast_set_span_funcs_front(xrb, pixel_format);
- }
- else {
- xrb->Base.AllocStorage = swrast_alloc_back_storage;
- swrast_set_span_funcs_back(xrb, pixel_format);
- }
-
- switch (pixel_format) {
- case PF_A8R8G8B8:
- xrb->Base.Format = MESA_FORMAT_ARGB8888;
- xrb->Base.InternalFormat = GL_RGBA;
- xrb->Base._BaseFormat = GL_RGBA;
- xrb->Base.DataType = GL_UNSIGNED_BYTE;
- xrb->bpp = 32;
- break;
- case PF_X8R8G8B8:
- xrb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX */
- xrb->Base.InternalFormat = GL_RGB;
- xrb->Base._BaseFormat = GL_RGB;
- xrb->Base.DataType = GL_UNSIGNED_BYTE;
- xrb->bpp = 32;
- break;
- case PF_R5G6B5:
- xrb->Base.Format = MESA_FORMAT_RGB565;
- xrb->Base.InternalFormat = GL_RGB;
- xrb->Base._BaseFormat = GL_RGB;
- xrb->Base.DataType = GL_UNSIGNED_BYTE;
- xrb->bpp = 16;
- break;
- case PF_R3G3B2:
- xrb->Base.Format = MESA_FORMAT_RGB332;
- xrb->Base.InternalFormat = GL_RGB;
- xrb->Base._BaseFormat = GL_RGB;
- xrb->Base.DataType = GL_UNSIGNED_BYTE;
- xrb->bpp = 8;
- break;
- default:
- return NULL;
- }
-
- return xrb;
-}
-
-static GLboolean
-dri_create_buffer(__DRIscreen * sPriv,
- __DRIdrawable * dPriv,
- const struct gl_config * visual, GLboolean isPixmap)
-{
- struct dri_drawable *drawable = NULL;
- struct gl_framebuffer *fb;
- struct swrast_renderbuffer *frontrb, *backrb;
-
- TRACE;
-
- (void) sPriv;
- (void) isPixmap;
-
- drawable = CALLOC_STRUCT(dri_drawable);
- if (drawable == NULL)
- goto drawable_fail;
-
- dPriv->driverPrivate = drawable;
- drawable->dPriv = dPriv;
-
- drawable->row = malloc(MAX_WIDTH * 4);
- if (drawable->row == NULL)
- goto drawable_fail;
-
- fb = &drawable->Base;
-
- /* basic framebuffer setup */
- _mesa_initialize_window_framebuffer(fb, visual);
-
- /* add front renderbuffer */
- frontrb = swrast_new_renderbuffer(visual, GL_TRUE);
- _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontrb->Base);
-
- /* add back renderbuffer */
- if (visual->doubleBufferMode) {
- backrb = swrast_new_renderbuffer(visual, GL_FALSE);
- _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backrb->Base);
- }
-
- /* add software renderbuffers */
- _mesa_add_soft_renderbuffers(fb,
- GL_FALSE, /* color */
- visual->haveDepthBuffer,
- visual->haveStencilBuffer,
- visual->haveAccumBuffer,
- GL_FALSE, /* alpha */
- GL_FALSE /* aux bufs */);
-
- return GL_TRUE;
-
-drawable_fail:
-
- if (drawable)
- free(drawable->row);
-
- FREE(drawable);
-
- return GL_FALSE;
-}
-
-static void
-dri_destroy_buffer(__DRIdrawable * dPriv)
-{
- TRACE;
-
- if (dPriv) {
- struct dri_drawable *drawable = dri_drawable(dPriv);
- struct gl_framebuffer *fb;
-
- free(drawable->row);
-
- fb = &drawable->Base;
-
- fb->DeletePending = GL_TRUE;
- _mesa_reference_framebuffer(&fb, NULL);
- }
-}
-
-static void
-dri_swap_buffers(__DRIdrawable * dPriv)
-{
- __DRIscreen *sPriv = dPriv->driScreenPriv;
-
- GET_CURRENT_CONTEXT(ctx);
-
- struct dri_drawable *drawable = dri_drawable(dPriv);
- struct gl_framebuffer *fb;
- struct swrast_renderbuffer *frontrb, *backrb;
-
- TRACE;
-
- fb = &drawable->Base;
-
- frontrb =
- swrast_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
- backrb =
- swrast_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
-
- /* check for signle-buffered */
- if (backrb == NULL)
- return;
-
- /* check if swapping currently bound buffer */
- if (ctx && ctx->DrawBuffer == fb) {
- /* flush pending rendering */
- _mesa_notifySwapBuffers(ctx);
- }
-
- sPriv->swrast_loader->putImage(dPriv, __DRI_SWRAST_IMAGE_OP_SWAP,
- 0, 0,
- frontrb->Base.Width,
- frontrb->Base.Height,
- backrb->Base.Data,
- dPriv->loaderPrivate);
-}
-
-
-/**
- * General device driver functions.
- */
-
-static void
-get_window_size( struct gl_framebuffer *fb, GLsizei *w, GLsizei *h )
-{
- __DRIdrawable *dPriv = swrast_drawable(fb)->dPriv;
- __DRIscreen *sPriv = dPriv->driScreenPriv;
- int x, y;
-
- sPriv->swrast_loader->getDrawableInfo(dPriv,
- &x, &y, w, h,
- dPriv->loaderPrivate);
-}
-
-static void
-swrast_check_and_update_window_size( struct gl_context *ctx, struct gl_framebuffer *fb )
-{
- GLsizei width, height;
-
- get_window_size(fb, &width, &height);
- if (fb->Width != width || fb->Height != height) {
- _mesa_resize_framebuffer(ctx, fb, width, height);
- }
-}
-
-static const GLubyte *
-get_string(struct gl_context *ctx, GLenum pname)
-{
- (void) ctx;
- switch (pname) {
- case GL_VENDOR:
- return (const GLubyte *) "Mesa Project";
- case GL_RENDERER:
- return (const GLubyte *) "Software Rasterizer";
- default:
- return NULL;
- }
-}
-
-static void
-update_state( struct gl_context *ctx, GLuint new_state )
-{
- /* not much to do here - pass it on */
- _swrast_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
- _vbo_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
-}
-
-static void
-viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
-{
- struct gl_framebuffer *draw = ctx->WinSysDrawBuffer;
- struct gl_framebuffer *read = ctx->WinSysReadBuffer;
-
- (void) x;
- (void) y;
- (void) w;
- (void) h;
- swrast_check_and_update_window_size(ctx, draw);
- swrast_check_and_update_window_size(ctx, read);
-}
-
-static gl_format swrastChooseTextureFormat(struct gl_context * ctx,
- GLint internalFormat,
- GLenum format,
- GLenum type)
-{
- if (internalFormat == GL_RGB)
- return MESA_FORMAT_XRGB8888;
- return _mesa_choose_tex_format(ctx, internalFormat, format, type);
-}
-
-static void
-swrast_init_driver_functions(struct dd_function_table *driver)
-{
- driver->GetString = get_string;
- driver->UpdateState = update_state;
- driver->GetBufferSize = NULL;
- driver->Viewport = viewport;
- driver->ChooseTextureFormat = swrastChooseTextureFormat;
-}
-
-static const char *es2_extensions[] = {
- /* Used by mesa internally (cf all_mesa_extensions in ../common/utils.c) */
- "GL_ARB_draw_buffers",
- "GL_ARB_multisample",
- "GL_ARB_texture_compression",
- "GL_ARB_transpose_matrix",
- "GL_ARB_vertex_buffer_object",
- "GL_ARB_window_pos",
- "GL_EXT_blend_func_separate",
- "GL_EXT_compiled_vertex_array",
- "GL_EXT_framebuffer_blit",
- "GL_EXT_multi_draw_arrays",
- "GL_EXT_polygon_offset",
- "GL_EXT_texture_object",
- "GL_EXT_vertex_array",
- "GL_IBM_multimode_draw_arrays",
- "GL_MESA_window_pos",
- "GL_NV_vertex_program",
-
- /* Required by GLES2 */
- "GL_ARB_fragment_program",
- "GL_ARB_fragment_shader",
- "GL_ARB_multitexture",
- "GL_ARB_shader_objects",
- "GL_ARB_texture_cube_map",
- "GL_ARB_texture_mirrored_repeat",
- "GL_ARB_texture_non_power_of_two",
- "GL_ARB_vertex_shader",
- "GL_EXT_blend_color",
- "GL_EXT_blend_equation_separate",
- "GL_EXT_blend_minmax",
- "GL_EXT_blend_subtract",
- "GL_EXT_stencil_wrap",
-
- /* Optional GLES2 */
- "GL_ARB_framebuffer_object",
- "GL_EXT_texture_filter_anisotropic",
- "GL_ARB_depth_texture",
- "GL_EXT_packed_depth_stencil",
- "GL_EXT_framebuffer_object",
- NULL,
-};
-
-static void
-InitExtensionsES2(struct gl_context *ctx)
-{
- int i;
-
- for (i = 0; es2_extensions[i]; i++)
- _mesa_enable_extension(ctx, es2_extensions[i]);
-}
-
-/**
- * Context-related functions.
- */
-
-static GLboolean
-dri_create_context(gl_api api,
- const struct gl_config * visual,
- __DRIcontext * cPriv, void *sharedContextPrivate)
-{
- struct dri_context *ctx = NULL;
- struct dri_context *share = (struct dri_context *)sharedContextPrivate;
- struct gl_context *mesaCtx = NULL;
- struct gl_context *sharedCtx = NULL;
- struct dd_function_table functions;
-
- TRACE;
-
- ctx = CALLOC_STRUCT(dri_context);
- if (ctx == NULL)
- goto context_fail;
-
- cPriv->driverPrivate = ctx;
- ctx->cPriv = cPriv;
-
- /* build table of device driver functions */
- _mesa_init_driver_functions(&functions);
- swrast_init_driver_functions(&functions);
-
- if (share) {
- sharedCtx = &share->Base;
- }
-
- mesaCtx = &ctx->Base;
-
- /* basic context setup */
- if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) {
- goto context_fail;
- }
-
- /* do bounds checking to prevent segfaults and server crashes! */
- mesaCtx->Const.CheckArrayBounds = GL_TRUE;
-
- /* create module contexts */
- _swrast_CreateContext( mesaCtx );
- _vbo_CreateContext( mesaCtx );
- _tnl_CreateContext( mesaCtx );
- _swsetup_CreateContext( mesaCtx );
- _swsetup_Wakeup( mesaCtx );
-
- /* use default TCL pipeline */
- {
- TNLcontext *tnl = TNL_CONTEXT(mesaCtx);
- tnl->Driver.RunPipeline = _tnl_run_pipeline;
- }
-
- _mesa_meta_init(mesaCtx);
- _mesa_enable_sw_extensions(mesaCtx);
-
- switch (api) {
- case API_OPENGL:
- _mesa_enable_1_3_extensions(mesaCtx);
- _mesa_enable_1_4_extensions(mesaCtx);
- _mesa_enable_1_5_extensions(mesaCtx);
- _mesa_enable_2_0_extensions(mesaCtx);
- _mesa_enable_2_1_extensions(mesaCtx);
- break;
- case API_OPENGLES:
- _mesa_enable_1_3_extensions(mesaCtx);
- _mesa_enable_1_4_extensions(mesaCtx);
- _mesa_enable_1_5_extensions(mesaCtx);
-
- break;
- case API_OPENGLES2:
- InitExtensionsES2( mesaCtx);
- break;
- }
-
- return GL_TRUE;
-
-context_fail:
-
- FREE(ctx);
-
- return GL_FALSE;
-}
-
-static void
-dri_destroy_context(__DRIcontext * cPriv)
-{
- TRACE;
-
- if (cPriv) {
- struct dri_context *ctx = dri_context(cPriv);
- struct gl_context *mesaCtx;
-
- mesaCtx = &ctx->Base;
-
- _mesa_meta_free(mesaCtx);
- _swsetup_DestroyContext( mesaCtx );
- _swrast_DestroyContext( mesaCtx );
- _tnl_DestroyContext( mesaCtx );
- _vbo_DestroyContext( mesaCtx );
- _mesa_destroy_context( mesaCtx );
- }
-}
-
-static GLboolean
-dri_make_current(__DRIcontext * cPriv,
- __DRIdrawable * driDrawPriv,
- __DRIdrawable * driReadPriv)
-{
- struct gl_context *mesaCtx;
- struct gl_framebuffer *mesaDraw;
- struct gl_framebuffer *mesaRead;
- TRACE;
-
- if (cPriv) {
- struct dri_context *ctx = dri_context(cPriv);
- struct dri_drawable *draw;
- struct dri_drawable *read;
-
- if (!driDrawPriv || !driReadPriv)
- return GL_FALSE;
-
- draw = dri_drawable(driDrawPriv);
- read = dri_drawable(driReadPriv);
- mesaCtx = &ctx->Base;
- mesaDraw = &draw->Base;
- mesaRead = &read->Base;
-
- /* check for same context and buffer */
- if (mesaCtx == _mesa_get_current_context()
- && mesaCtx->DrawBuffer == mesaDraw
- && mesaCtx->ReadBuffer == mesaRead) {
- return GL_TRUE;
- }
-
- _glapi_check_multithread();
-
- swrast_check_and_update_window_size(mesaCtx, mesaDraw);
- if (mesaRead != mesaDraw)
- swrast_check_and_update_window_size(mesaCtx, mesaRead);
-
- _mesa_make_current( mesaCtx,
- mesaDraw,
- mesaRead );
- }
- else {
- /* unbind */
- _mesa_make_current( NULL, NULL, NULL );
- }
-
- return GL_TRUE;
-}
-
-static GLboolean
-dri_unbind_context(__DRIcontext * cPriv)
-{
- TRACE;
- (void) cPriv;
-
- /* Unset current context and dispath table */
- _mesa_make_current(NULL, NULL, NULL);
-
- return GL_TRUE;
-}
-
-
-const struct __DriverAPIRec driDriverAPI = {
- /*.InitScreen = */dri_init_screen,
- /*.DestroyScreen = */dri_destroy_screen,
- /*.CreateContext = */dri_create_context,
- /*.DestroyContext = */dri_destroy_context,
- /*.CreateBuffer = */dri_create_buffer,
- /*.DestroyBuffer = */dri_destroy_buffer,
- /*.SwapBuffers = */dri_swap_buffers,
- /*.MakeCurrent = */dri_make_current,
- /*.UnbindContext = */dri_unbind_context,
-};
-
-/* This is the table of extensions that the loader will dlsym() for. */
-PUBLIC const __DRIextension *__driDriverExtensions[] = {
- &driCoreExtension.base,
- &driSWRastExtension.base,
- NULL
-};
+/* + * Copyright 2008, 2010 George Sapountzis <gsapountzis@gmail.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * DRI software rasterizer + * + * This is the mesa swrast module packaged into a DRI driver structure. + * + * The front-buffer is allocated by the loader. The loader provides read/write + * callbacks for access to the front-buffer. The driver uses a scratch row for + * front-buffer rendering to avoid repeated calls to the loader. + * + * The back-buffer is allocated by the driver and is private. + */ + +#ifdef _MSC_VER +#define WIN32_LEAN_AND_MEAN 1 +#include <windows.h> +#endif + +#include "main/context.h" +#include "main/extensions.h" +#include "main/formats.h" +#include "main/framebuffer.h" +#include "main/imports.h" +#include "main/renderbuffer.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" +#include "vbo/vbo.h" +#include "drivers/common/driverfuncs.h" +#include "drivers/common/meta.h" +#include "utils.h" + +#include "main/teximage.h" +#include "main/texformat.h" +#include "main/texstate.h" + +#include "swrast_priv.h" + + +/** + * Screen and config-related functions + */ + +static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, + GLint texture_format, __DRIdrawable *dPriv) +{ + struct dri_context *dri_ctx; + int x, y, w, h; + __DRIscreen *sPriv = dPriv->driScreenPriv; + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + uint32_t internalFormat; + gl_format texFormat; + + dri_ctx = pDRICtx->driverPrivate; + + internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4); + + texUnit = _mesa_get_current_tex_unit(&dri_ctx->Base); + texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target); + texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0); + + _mesa_lock_texture(&dri_ctx->Base, texObj); + + sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate); + + if (texture_format == __DRI_TEXTURE_FORMAT_RGB) + texFormat = MESA_FORMAT_XRGB8888; + else + texFormat = MESA_FORMAT_ARGB8888; + + _mesa_init_teximage_fields(&dri_ctx->Base, target, texImage, + w, h, 1, 0, internalFormat, texFormat); + + sPriv->swrast_loader->getImage(dPriv, x, y, w, h, (char *)texImage->Data, + dPriv->loaderPrivate); + + _mesa_unlock_texture(&dri_ctx->Base, texObj); +} + +static void swrastSetTexBuffer(__DRIcontext *pDRICtx, GLint target, + __DRIdrawable *dPriv) +{ + swrastSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv); +} + +static const __DRItexBufferExtension swrastTexBufferExtension = { + { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION }, + swrastSetTexBuffer, + swrastSetTexBuffer2, +}; + +static const __DRIextension *dri_screen_extensions[] = { + &swrastTexBufferExtension.base, + NULL +}; + +static __DRIconfig ** +swrastFillInModes(__DRIscreen *psp, + unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer) +{ + __DRIconfig **configs; + unsigned depth_buffer_factor; + unsigned back_buffer_factor; + GLenum fb_format; + GLenum fb_type; + + /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't + * support pageflipping at all. + */ + static const GLenum back_buffer_modes[] = { + GLX_NONE, GLX_SWAP_UNDEFINED_OML + }; + + uint8_t depth_bits_array[4]; + uint8_t stencil_bits_array[4]; + uint8_t msaa_samples_array[1]; + + (void) psp; + (void) have_back_buffer; + + depth_bits_array[0] = 0; + depth_bits_array[1] = 0; + depth_bits_array[2] = depth_bits; + depth_bits_array[3] = depth_bits; + + /* Just like with the accumulation buffer, always provide some modes + * with a stencil buffer. + */ + stencil_bits_array[0] = 0; + stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; + stencil_bits_array[2] = 0; + stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits; + + msaa_samples_array[0] = 0; + + depth_buffer_factor = 4; + back_buffer_factor = 2; + + switch (pixel_bits) { + case 8: + fb_format = GL_RGB; + fb_type = GL_UNSIGNED_BYTE_2_3_3_REV; + break; + case 16: + fb_format = GL_RGB; + fb_type = GL_UNSIGNED_SHORT_5_6_5; + break; + case 24: + fb_format = GL_BGR; + fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; + break; + case 32: + fb_format = GL_BGRA; + fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; + break; + default: + fprintf(stderr, "[%s:%u] bad depth %d\n", __FUNCTION__, __LINE__, + pixel_bits); + return NULL; + } + + configs = driCreateConfigs(fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor, msaa_samples_array, 1, + GL_TRUE); + if (configs == NULL) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __FUNCTION__, + __LINE__); + return NULL; + } + + return configs; +} + +static const __DRIconfig ** +dri_init_screen(__DRIscreen * psp) +{ + __DRIconfig **configs8, **configs16, **configs24, **configs32; + + TRACE; + + psp->extensions = dri_screen_extensions; + + configs8 = swrastFillInModes(psp, 8, 8, 0, 1); + configs16 = swrastFillInModes(psp, 16, 16, 0, 1); + configs24 = swrastFillInModes(psp, 24, 24, 8, 1); + configs32 = swrastFillInModes(psp, 32, 24, 8, 1); + + configs16 = driConcatConfigs(configs8, configs16); + configs24 = driConcatConfigs(configs16, configs24); + configs32 = driConcatConfigs(configs24, configs32); + + return (const __DRIconfig **)configs32; +} + +static void +dri_destroy_screen(__DRIscreen * sPriv) +{ + TRACE; + (void) sPriv; +} + + +/** + * Framebuffer and renderbuffer-related functions. + */ + +static GLuint +choose_pixel_format(const struct gl_config *v) +{ + int depth = v->rgbBits; + + if (depth == 32 + && v->redMask == 0xff0000 + && v->greenMask == 0x00ff00 + && v->blueMask == 0x0000ff) + return PF_A8R8G8B8; + else if (depth == 24 + && v->redMask == 0xff0000 + && v->greenMask == 0x00ff00 + && v->blueMask == 0x0000ff) + return PF_X8R8G8B8; + else if (depth == 16 + && v->redMask == 0xf800 + && v->greenMask == 0x07e0 + && v->blueMask == 0x001f) + return PF_R5G6B5; + else if (depth == 8 + && v->redMask == 0x07 + && v->greenMask == 0x38 + && v->blueMask == 0xc0) + return PF_R3G3B2; + + _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ ); + return 0; +} + +static void +swrast_delete_renderbuffer(struct gl_renderbuffer *rb) +{ + TRACE; + + free(rb->Data); + free(rb); +} + +/* see bytes_per_line in libGL */ +static INLINE int +bytes_per_line(unsigned pitch_bits, unsigned mul) +{ + unsigned mask = mul - 1; + + return ((pitch_bits + mask) & ~mask) / 8; +} + +static GLboolean +swrast_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, GLuint width, GLuint height) +{ + struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); + + TRACE; + + (void) ctx; + (void) internalFormat; + + rb->Data = NULL; + rb->Width = width; + rb->Height = height; + + xrb->pitch = bytes_per_line(width * xrb->bpp, 32); + + return GL_TRUE; +} + +static GLboolean +swrast_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, GLuint width, GLuint height) +{ + struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); + + TRACE; + + free(rb->Data); + + swrast_alloc_front_storage(ctx, rb, internalFormat, width, height); + + rb->Data = malloc(height * xrb->pitch); + + return GL_TRUE; +} + +static struct swrast_renderbuffer * +swrast_new_renderbuffer(const struct gl_config *visual, GLboolean front) +{ + struct swrast_renderbuffer *xrb = calloc(1, sizeof *xrb); + GLuint pixel_format; + + TRACE; + + if (!xrb) + return NULL; + + _mesa_init_renderbuffer(&xrb->Base, 0); + + pixel_format = choose_pixel_format(visual); + + xrb->Base.Delete = swrast_delete_renderbuffer; + if (front) { + xrb->Base.AllocStorage = swrast_alloc_front_storage; + swrast_set_span_funcs_front(xrb, pixel_format); + } + else { + xrb->Base.AllocStorage = swrast_alloc_back_storage; + swrast_set_span_funcs_back(xrb, pixel_format); + } + + switch (pixel_format) { + case PF_A8R8G8B8: + xrb->Base.Format = MESA_FORMAT_ARGB8888; + xrb->Base.InternalFormat = GL_RGBA; + xrb->Base._BaseFormat = GL_RGBA; + xrb->Base.DataType = GL_UNSIGNED_BYTE; + xrb->bpp = 32; + break; + case PF_X8R8G8B8: + xrb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX */ + xrb->Base.InternalFormat = GL_RGB; + xrb->Base._BaseFormat = GL_RGB; + xrb->Base.DataType = GL_UNSIGNED_BYTE; + xrb->bpp = 32; + break; + case PF_R5G6B5: + xrb->Base.Format = MESA_FORMAT_RGB565; + xrb->Base.InternalFormat = GL_RGB; + xrb->Base._BaseFormat = GL_RGB; + xrb->Base.DataType = GL_UNSIGNED_BYTE; + xrb->bpp = 16; + break; + case PF_R3G3B2: + xrb->Base.Format = MESA_FORMAT_RGB332; + xrb->Base.InternalFormat = GL_RGB; + xrb->Base._BaseFormat = GL_RGB; + xrb->Base.DataType = GL_UNSIGNED_BYTE; + xrb->bpp = 8; + break; + default: + return NULL; + } + + return xrb; +} + +static GLboolean +dri_create_buffer(__DRIscreen * sPriv, + __DRIdrawable * dPriv, + const struct gl_config * visual, GLboolean isPixmap) +{ + struct dri_drawable *drawable = NULL; + struct gl_framebuffer *fb; + struct swrast_renderbuffer *frontrb, *backrb; + + TRACE; + + (void) sPriv; + (void) isPixmap; + + drawable = CALLOC_STRUCT(dri_drawable); + if (drawable == NULL) + goto drawable_fail; + + dPriv->driverPrivate = drawable; + drawable->dPriv = dPriv; + + drawable->row = malloc(MAX_WIDTH * 4); + if (drawable->row == NULL) + goto drawable_fail; + + fb = &drawable->Base; + + /* basic framebuffer setup */ + _mesa_initialize_window_framebuffer(fb, visual); + + /* add front renderbuffer */ + frontrb = swrast_new_renderbuffer(visual, GL_TRUE); + _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontrb->Base); + + /* add back renderbuffer */ + if (visual->doubleBufferMode) { + backrb = swrast_new_renderbuffer(visual, GL_FALSE); + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backrb->Base); + } + + /* add software renderbuffers */ + _mesa_add_soft_renderbuffers(fb, + GL_FALSE, /* color */ + visual->haveDepthBuffer, + visual->haveStencilBuffer, + visual->haveAccumBuffer, + GL_FALSE, /* alpha */ + GL_FALSE /* aux bufs */); + + return GL_TRUE; + +drawable_fail: + + if (drawable) + free(drawable->row); + + FREE(drawable); + + return GL_FALSE; +} + +static void +dri_destroy_buffer(__DRIdrawable * dPriv) +{ + TRACE; + + if (dPriv) { + struct dri_drawable *drawable = dri_drawable(dPriv); + struct gl_framebuffer *fb; + + free(drawable->row); + + fb = &drawable->Base; + + fb->DeletePending = GL_TRUE; + _mesa_reference_framebuffer(&fb, NULL); + } +} + +static void +dri_swap_buffers(__DRIdrawable * dPriv) +{ + __DRIscreen *sPriv = dPriv->driScreenPriv; + + GET_CURRENT_CONTEXT(ctx); + + struct dri_drawable *drawable = dri_drawable(dPriv); + struct gl_framebuffer *fb; + struct swrast_renderbuffer *frontrb, *backrb; + + TRACE; + + fb = &drawable->Base; + + frontrb = + swrast_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + backrb = + swrast_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); + + /* check for signle-buffered */ + if (backrb == NULL) + return; + + /* check if swapping currently bound buffer */ + if (ctx && ctx->DrawBuffer == fb) { + /* flush pending rendering */ + _mesa_notifySwapBuffers(ctx); + } + + sPriv->swrast_loader->putImage(dPriv, __DRI_SWRAST_IMAGE_OP_SWAP, + 0, 0, + frontrb->Base.Width, + frontrb->Base.Height, + backrb->Base.Data, + dPriv->loaderPrivate); +} + + +/** + * General device driver functions. + */ + +static void +get_window_size( struct gl_framebuffer *fb, GLsizei *w, GLsizei *h ) +{ + __DRIdrawable *dPriv = swrast_drawable(fb)->dPriv; + __DRIscreen *sPriv = dPriv->driScreenPriv; + int x, y; + + sPriv->swrast_loader->getDrawableInfo(dPriv, + &x, &y, w, h, + dPriv->loaderPrivate); +} + +static void +swrast_check_and_update_window_size( struct gl_context *ctx, struct gl_framebuffer *fb ) +{ + GLsizei width, height; + + get_window_size(fb, &width, &height); + if (fb->Width != width || fb->Height != height) { + _mesa_resize_framebuffer(ctx, fb, width, height); + } +} + +static const GLubyte * +get_string(struct gl_context *ctx, GLenum pname) +{ + (void) ctx; + switch (pname) { + case GL_VENDOR: + return (const GLubyte *) "Mesa Project"; + case GL_RENDERER: + return (const GLubyte *) "Software Rasterizer"; + default: + return NULL; + } +} + +static void +update_state( struct gl_context *ctx, GLuint new_state ) +{ + /* not much to do here - pass it on */ + _swrast_InvalidateState( ctx, new_state ); + _swsetup_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); + _tnl_InvalidateState( ctx, new_state ); +} + +static void +viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +{ + struct gl_framebuffer *draw = ctx->WinSysDrawBuffer; + struct gl_framebuffer *read = ctx->WinSysReadBuffer; + + (void) x; + (void) y; + (void) w; + (void) h; + swrast_check_and_update_window_size(ctx, draw); + swrast_check_and_update_window_size(ctx, read); +} + +static gl_format swrastChooseTextureFormat(struct gl_context * ctx, + GLint internalFormat, + GLenum format, + GLenum type) +{ + if (internalFormat == GL_RGB) + return MESA_FORMAT_XRGB8888; + return _mesa_choose_tex_format(ctx, internalFormat, format, type); +} + +static void +swrast_init_driver_functions(struct dd_function_table *driver) +{ + driver->GetString = get_string; + driver->UpdateState = update_state; + driver->GetBufferSize = NULL; + driver->Viewport = viewport; + driver->ChooseTextureFormat = swrastChooseTextureFormat; +} + +static const char *es2_extensions[] = { + /* Used by mesa internally (cf all_mesa_extensions in ../common/utils.c) */ + "GL_ARB_draw_buffers", + "GL_ARB_multisample", + "GL_ARB_texture_compression", + "GL_ARB_transpose_matrix", + "GL_ARB_vertex_buffer_object", + "GL_ARB_window_pos", + "GL_EXT_blend_func_separate", + "GL_EXT_compiled_vertex_array", + "GL_EXT_framebuffer_blit", + "GL_EXT_multi_draw_arrays", + "GL_EXT_polygon_offset", + "GL_EXT_texture_object", + "GL_EXT_vertex_array", + "GL_IBM_multimode_draw_arrays", + "GL_MESA_window_pos", + "GL_NV_vertex_program", + + /* Required by GLES2 */ + "GL_ARB_fragment_program", + "GL_ARB_fragment_shader", + "GL_ARB_multitexture", + "GL_ARB_shader_objects", + "GL_ARB_texture_cube_map", + "GL_ARB_texture_mirrored_repeat", + "GL_ARB_texture_non_power_of_two", + "GL_ARB_vertex_shader", + "GL_EXT_blend_color", + "GL_EXT_blend_equation_separate", + "GL_EXT_blend_minmax", + "GL_EXT_blend_subtract", + "GL_EXT_stencil_wrap", + + /* Optional GLES2 */ + "GL_ARB_framebuffer_object", + "GL_EXT_texture_filter_anisotropic", + "GL_ARB_depth_texture", + "GL_EXT_packed_depth_stencil", + "GL_EXT_framebuffer_object", + NULL, +}; + +static void +InitExtensionsES2(struct gl_context *ctx) +{ + int i; + + for (i = 0; es2_extensions[i]; i++) + _mesa_enable_extension(ctx, es2_extensions[i]); +} + +/** + * Context-related functions. + */ + +static GLboolean +dri_create_context(gl_api api, + const struct gl_config * visual, + __DRIcontext * cPriv, void *sharedContextPrivate) +{ + struct dri_context *ctx = NULL; + struct dri_context *share = (struct dri_context *)sharedContextPrivate; + struct gl_context *mesaCtx = NULL; + struct gl_context *sharedCtx = NULL; + struct dd_function_table functions; + + TRACE; + + ctx = CALLOC_STRUCT(dri_context); + if (ctx == NULL) + goto context_fail; + + cPriv->driverPrivate = ctx; + ctx->cPriv = cPriv; + + /* build table of device driver functions */ + _mesa_init_driver_functions(&functions); + swrast_init_driver_functions(&functions); + + if (share) { + sharedCtx = &share->Base; + } + + mesaCtx = &ctx->Base; + + /* basic context setup */ + if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) { + goto context_fail; + } + + /* do bounds checking to prevent segfaults and server crashes! */ + mesaCtx->Const.CheckArrayBounds = GL_TRUE; + + /* create module contexts */ + _swrast_CreateContext( mesaCtx ); + _vbo_CreateContext( mesaCtx ); + _tnl_CreateContext( mesaCtx ); + _swsetup_CreateContext( mesaCtx ); + _swsetup_Wakeup( mesaCtx ); + + /* use default TCL pipeline */ + { + TNLcontext *tnl = TNL_CONTEXT(mesaCtx); + tnl->Driver.RunPipeline = _tnl_run_pipeline; + } + + _mesa_meta_init(mesaCtx); + _mesa_enable_sw_extensions(mesaCtx); + + switch (api) { + case API_OPENGL: + _mesa_enable_1_3_extensions(mesaCtx); + _mesa_enable_1_4_extensions(mesaCtx); + _mesa_enable_1_5_extensions(mesaCtx); + _mesa_enable_2_0_extensions(mesaCtx); + _mesa_enable_2_1_extensions(mesaCtx); + break; + case API_OPENGLES: + _mesa_enable_1_3_extensions(mesaCtx); + _mesa_enable_1_4_extensions(mesaCtx); + _mesa_enable_1_5_extensions(mesaCtx); + + break; + case API_OPENGLES2: + InitExtensionsES2( mesaCtx); + break; + } + + return GL_TRUE; + +context_fail: + + FREE(ctx); + + return GL_FALSE; +} + +static void +dri_destroy_context(__DRIcontext * cPriv) +{ + TRACE; + + if (cPriv) { + struct dri_context *ctx = dri_context(cPriv); + struct gl_context *mesaCtx; + + mesaCtx = &ctx->Base; + + _mesa_meta_free(mesaCtx); + _swsetup_DestroyContext( mesaCtx ); + _swrast_DestroyContext( mesaCtx ); + _tnl_DestroyContext( mesaCtx ); + _vbo_DestroyContext( mesaCtx ); + _mesa_destroy_context( mesaCtx ); + } +} + +static GLboolean +dri_make_current(__DRIcontext * cPriv, + __DRIdrawable * driDrawPriv, + __DRIdrawable * driReadPriv) +{ + struct gl_context *mesaCtx; + struct gl_framebuffer *mesaDraw; + struct gl_framebuffer *mesaRead; + TRACE; + + if (cPriv) { + struct dri_context *ctx = dri_context(cPriv); + struct dri_drawable *draw; + struct dri_drawable *read; + + if (!driDrawPriv || !driReadPriv) + return GL_FALSE; + + draw = dri_drawable(driDrawPriv); + read = dri_drawable(driReadPriv); + mesaCtx = &ctx->Base; + mesaDraw = &draw->Base; + mesaRead = &read->Base; + + /* check for same context and buffer */ + if (mesaCtx == _mesa_get_current_context() + && mesaCtx->DrawBuffer == mesaDraw + && mesaCtx->ReadBuffer == mesaRead) { + return GL_TRUE; + } + + _glapi_check_multithread(); + + swrast_check_and_update_window_size(mesaCtx, mesaDraw); + if (mesaRead != mesaDraw) + swrast_check_and_update_window_size(mesaCtx, mesaRead); + + _mesa_make_current( mesaCtx, + mesaDraw, + mesaRead ); + } + else { + /* unbind */ + _mesa_make_current( NULL, NULL, NULL ); + } + + return GL_TRUE; +} + +static GLboolean +dri_unbind_context(__DRIcontext * cPriv) +{ + TRACE; + (void) cPriv; + + /* Unset current context and dispath table */ + _mesa_make_current(NULL, NULL, NULL); + + return GL_TRUE; +} + + +const struct __DriverAPIRec driDriverAPI = { + /*.InitScreen = */dri_init_screen, + /*.DestroyScreen = */dri_destroy_screen, + /*.CreateContext = */dri_create_context, + /*.DestroyContext = */dri_destroy_context, + /*.CreateBuffer = */dri_create_buffer, + /*.DestroyBuffer = */dri_destroy_buffer, + /*.SwapBuffers = */dri_swap_buffers, + /*.MakeCurrent = */dri_make_current, + /*.UnbindContext = */dri_unbind_context, +}; + +/* This is the table of extensions that the loader will dlsym() for. */ +PUBLIC const __DRIextension *__driDriverExtensions[] = { + &driCoreExtension.base, + &driSWRastExtension.base, + NULL +}; diff --git a/mesalib/src/mesa/drivers/windows/gdi/mesa.def b/mesalib/src/mesa/drivers/windows/gdi/mesa.def index fbf275609..d5c98801d 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/mesa.def +++ b/mesalib/src/mesa/drivers/windows/gdi/mesa.def @@ -1,856 +1,856 @@ -; DO NOT EDIT - This file generated automatically by mesadef.py script
-;DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'
-VERSION 6.5
-;
-; Module definition file for Mesa (OPENGL32.DLL)
-;
-; Note: The OpenGL functions use the STDCALL
-; function calling convention. Microsoft's
-; OPENGL32 uses this convention and so must the
-; Mesa OPENGL32 so that the Mesa DLL can be used
-; as a drop-in replacement.
-;
-; The linker exports STDCALL entry points with
-; 'decorated' names; e.g., _glBegin@0, where the
-; trailing number is the number of bytes of
-; parameter data pushed onto the stack. The
-; callee is responsible for popping this data
-; off the stack, usually via a RETF n instruction.
-;
-; However, the Microsoft OPENGL32.DLL does not export
-; the decorated names, even though the calling convention
-; is STDCALL. So, this module definition file is
-; needed to force the Mesa OPENGL32.DLL to export the
-; symbols in the same manner as the Microsoft DLL.
-; Were it not for this problem, this file would not
-; be needed (for the gl* functions) since the entry
-; points are compiled with dllexport declspec.
-;
-EXPORTS
- glNewList
- glEndList
- glCallList
- glCallLists
- glDeleteLists
- glGenLists
- glListBase
- glBegin
- glBitmap
- glColor3b
- glColor3bv
- glColor3d
- glColor3dv
- glColor3f
- glColor3fv
- glColor3i
- glColor3iv
- glColor3s
- glColor3sv
- glColor3ub
- glColor3ubv
- glColor3ui
- glColor3uiv
- glColor3us
- glColor3usv
- glColor4b
- glColor4bv
- glColor4d
- glColor4dv
- glColor4f
- glColor4fv
- glColor4i
- glColor4iv
- glColor4s
- glColor4sv
- glColor4ub
- glColor4ubv
- glColor4ui
- glColor4uiv
- glColor4us
- glColor4usv
- glEdgeFlag
- glEdgeFlagv
- glEnd
- glIndexd
- glIndexdv
- glIndexf
- glIndexfv
- glIndexi
- glIndexiv
- glIndexs
- glIndexsv
- glNormal3b
- glNormal3bv
- glNormal3d
- glNormal3dv
- glNormal3f
- glNormal3fv
- glNormal3i
- glNormal3iv
- glNormal3s
- glNormal3sv
- glRasterPos2d
- glRasterPos2dv
- glRasterPos2f
- glRasterPos2fv
- glRasterPos2i
- glRasterPos2iv
- glRasterPos2s
- glRasterPos2sv
- glRasterPos3d
- glRasterPos3dv
- glRasterPos3f
- glRasterPos3fv
- glRasterPos3i
- glRasterPos3iv
- glRasterPos3s
- glRasterPos3sv
- glRasterPos4d
- glRasterPos4dv
- glRasterPos4f
- glRasterPos4fv
- glRasterPos4i
- glRasterPos4iv
- glRasterPos4s
- glRasterPos4sv
- glRectd
- glRectdv
- glRectf
- glRectfv
- glRecti
- glRectiv
- glRects
- glRectsv
- glTexCoord1d
- glTexCoord1dv
- glTexCoord1f
- glTexCoord1fv
- glTexCoord1i
- glTexCoord1iv
- glTexCoord1s
- glTexCoord1sv
- glTexCoord2d
- glTexCoord2dv
- glTexCoord2f
- glTexCoord2fv
- glTexCoord2i
- glTexCoord2iv
- glTexCoord2s
- glTexCoord2sv
- glTexCoord3d
- glTexCoord3dv
- glTexCoord3f
- glTexCoord3fv
- glTexCoord3i
- glTexCoord3iv
- glTexCoord3s
- glTexCoord3sv
- glTexCoord4d
- glTexCoord4dv
- glTexCoord4f
- glTexCoord4fv
- glTexCoord4i
- glTexCoord4iv
- glTexCoord4s
- glTexCoord4sv
- glVertex2d
- glVertex2dv
- glVertex2f
- glVertex2fv
- glVertex2i
- glVertex2iv
- glVertex2s
- glVertex2sv
- glVertex3d
- glVertex3dv
- glVertex3f
- glVertex3fv
- glVertex3i
- glVertex3iv
- glVertex3s
- glVertex3sv
- glVertex4d
- glVertex4dv
- glVertex4f
- glVertex4fv
- glVertex4i
- glVertex4iv
- glVertex4s
- glVertex4sv
- glClipPlane
- glColorMaterial
- glCullFace
- glFogf
- glFogfv
- glFogi
- glFogiv
- glFrontFace
- glHint
- glLightf
- glLightfv
- glLighti
- glLightiv
- glLightModelf
- glLightModelfv
- glLightModeli
- glLightModeliv
- glLineStipple
- glLineWidth
- glMaterialf
- glMaterialfv
- glMateriali
- glMaterialiv
- glPointSize
- glPolygonMode
- glPolygonStipple
- glScissor
- glShadeModel
- glTexParameterf
- glTexParameterfv
- glTexParameteri
- glTexParameteriv
- glTexImage1D
- glTexImage2D
- glTexEnvf
- glTexEnvfv
- glTexEnvi
- glTexEnviv
- glTexGend
- glTexGendv
- glTexGenf
- glTexGenfv
- glTexGeni
- glTexGeniv
- glFeedbackBuffer
- glSelectBuffer
- glRenderMode
- glInitNames
- glLoadName
- glPassThrough
- glPopName
- glPushName
- glDrawBuffer
- glClear
- glClearAccum
- glClearIndex
- glClearColor
- glClearStencil
- glClearDepth
- glStencilMask
- glColorMask
- glDepthMask
- glIndexMask
- glAccum
- glDisable
- glEnable
- glFinish
- glFlush
- glPopAttrib
- glPushAttrib
- glMap1d
- glMap1f
- glMap2d
- glMap2f
- glMapGrid1d
- glMapGrid1f
- glMapGrid2d
- glMapGrid2f
- glEvalCoord1d
- glEvalCoord1dv
- glEvalCoord1f
- glEvalCoord1fv
- glEvalCoord2d
- glEvalCoord2dv
- glEvalCoord2f
- glEvalCoord2fv
- glEvalMesh1
- glEvalPoint1
- glEvalMesh2
- glEvalPoint2
- glAlphaFunc
- glBlendFunc
- glLogicOp
- glStencilFunc
- glStencilOp
- glDepthFunc
- glPixelZoom
- glPixelTransferf
- glPixelTransferi
- glPixelStoref
- glPixelStorei
- glPixelMapfv
- glPixelMapuiv
- glPixelMapusv
- glReadBuffer
- glCopyPixels
- glReadPixels
- glDrawPixels
- glGetBooleanv
- glGetClipPlane
- glGetDoublev
- glGetError
- glGetFloatv
- glGetIntegerv
- glGetLightfv
- glGetLightiv
- glGetMapdv
- glGetMapfv
- glGetMapiv
- glGetMaterialfv
- glGetMaterialiv
- glGetPixelMapfv
- glGetPixelMapuiv
- glGetPixelMapusv
- glGetPolygonStipple
- glGetString
- glGetTexEnvfv
- glGetTexEnviv
- glGetTexGendv
- glGetTexGenfv
- glGetTexGeniv
- glGetTexImage
- glGetTexParameterfv
- glGetTexParameteriv
- glGetTexLevelParameterfv
- glGetTexLevelParameteriv
- glIsEnabled
- glIsList
- glDepthRange
- glFrustum
- glLoadIdentity
- glLoadMatrixf
- glLoadMatrixd
- glMatrixMode
- glMultMatrixf
- glMultMatrixd
- glOrtho
- glPopMatrix
- glPushMatrix
- glRotated
- glRotatef
- glScaled
- glScalef
- glTranslated
- glTranslatef
- glViewport
- glArrayElement
- glColorPointer
- glDisableClientState
- glDrawArrays
- glDrawElements
- glEdgeFlagPointer
- glEnableClientState
- glGetPointerv
- glIndexPointer
- glInterleavedArrays
- glNormalPointer
- glTexCoordPointer
- glVertexPointer
- glPolygonOffset
- glCopyTexImage1D
- glCopyTexImage2D
- glCopyTexSubImage1D
- glCopyTexSubImage2D
- glTexSubImage1D
- glTexSubImage2D
- glAreTexturesResident
- glBindTexture
- glDeleteTextures
- glGenTextures
- glIsTexture
- glPrioritizeTextures
- glIndexub
- glIndexubv
- glPopClientAttrib
- glPushClientAttrib
- glBlendColor
- glBlendEquation
- glDrawRangeElements
- glColorTable
- glColorTableParameterfv
- glColorTableParameteriv
- glCopyColorTable
- glGetColorTable
- glGetColorTableParameterfv
- glGetColorTableParameteriv
- glColorSubTable
- glCopyColorSubTable
- glConvolutionFilter1D
- glConvolutionFilter2D
- glConvolutionParameterf
- glConvolutionParameterfv
- glConvolutionParameteri
- glConvolutionParameteriv
- glCopyConvolutionFilter1D
- glCopyConvolutionFilter2D
- glGetConvolutionFilter
- glGetConvolutionParameterfv
- glGetConvolutionParameteriv
- glGetSeparableFilter
- glSeparableFilter2D
- glGetHistogram
- glGetHistogramParameterfv
- glGetHistogramParameteriv
- glGetMinmax
- glGetMinmaxParameterfv
- glGetMinmaxParameteriv
- glHistogram
- glMinmax
- glResetHistogram
- glResetMinmax
- glTexImage3D
- glTexSubImage3D
- glCopyTexSubImage3D
- glActiveTextureARB
- glClientActiveTextureARB
- glMultiTexCoord1dARB
- glMultiTexCoord1dvARB
- glMultiTexCoord1fARB
- glMultiTexCoord1fvARB
- glMultiTexCoord1iARB
- glMultiTexCoord1ivARB
- glMultiTexCoord1sARB
- glMultiTexCoord1svARB
- glMultiTexCoord2dARB
- glMultiTexCoord2dvARB
- glMultiTexCoord2fARB
- glMultiTexCoord2fvARB
- glMultiTexCoord2iARB
- glMultiTexCoord2ivARB
- glMultiTexCoord2sARB
- glMultiTexCoord2svARB
- glMultiTexCoord3dARB
- glMultiTexCoord3dvARB
- glMultiTexCoord3fARB
- glMultiTexCoord3fvARB
- glMultiTexCoord3iARB
- glMultiTexCoord3ivARB
- glMultiTexCoord3sARB
- glMultiTexCoord3svARB
- glMultiTexCoord4dARB
- glMultiTexCoord4dvARB
- glMultiTexCoord4fARB
- glMultiTexCoord4fvARB
- glMultiTexCoord4iARB
- glMultiTexCoord4ivARB
- glMultiTexCoord4sARB
- glMultiTexCoord4svARB
- glLoadTransposeMatrixfARB
- glLoadTransposeMatrixdARB
- glMultTransposeMatrixfARB
- glMultTransposeMatrixdARB
- glSampleCoverageARB
- glCompressedTexImage3DARB
- glCompressedTexImage2DARB
- glCompressedTexImage1DARB
- glCompressedTexSubImage3DARB
- glCompressedTexSubImage2DARB
- glCompressedTexSubImage1DARB
- glGetCompressedTexImageARB
- glActiveTexture
- glClientActiveTexture
- glMultiTexCoord1d
- glMultiTexCoord1dv
- glMultiTexCoord1f
- glMultiTexCoord1fv
- glMultiTexCoord1i
- glMultiTexCoord1iv
- glMultiTexCoord1s
- glMultiTexCoord1sv
- glMultiTexCoord2d
- glMultiTexCoord2dv
- glMultiTexCoord2f
- glMultiTexCoord2fv
- glMultiTexCoord2i
- glMultiTexCoord2iv
- glMultiTexCoord2s
- glMultiTexCoord2sv
- glMultiTexCoord3d
- glMultiTexCoord3dv
- glMultiTexCoord3f
- glMultiTexCoord3fv
- glMultiTexCoord3i
- glMultiTexCoord3iv
- glMultiTexCoord3s
- glMultiTexCoord3sv
- glMultiTexCoord4d
- glMultiTexCoord4dv
- glMultiTexCoord4f
- glMultiTexCoord4fv
- glMultiTexCoord4i
- glMultiTexCoord4iv
- glMultiTexCoord4s
- glMultiTexCoord4sv
- glLoadTransposeMatrixf
- glLoadTransposeMatrixd
- glMultTransposeMatrixf
- glMultTransposeMatrixd
- glSampleCoverage
- glCompressedTexImage3D
- glCompressedTexImage2D
- glCompressedTexImage1D
- glCompressedTexSubImage3D
- glCompressedTexSubImage2D
- glCompressedTexSubImage1D
- glGetCompressedTexImage
- glBlendColorEXT
- glPolygonOffsetEXT
- glTexImage3DEXT
- glTexSubImage3DEXT
- glTexSubImage1DEXT
- glTexSubImage2DEXT
- glCopyTexImage1DEXT
- glCopyTexImage2DEXT
- glCopyTexSubImage1DEXT
- glCopyTexSubImage2DEXT
- glCopyTexSubImage3DEXT
- glAreTexturesResidentEXT
- glBindTextureEXT
- glDeleteTexturesEXT
- glGenTexturesEXT
- glIsTextureEXT
- glPrioritizeTexturesEXT
- glArrayElementEXT
- glColorPointerEXT
- glDrawArraysEXT
- glEdgeFlagPointerEXT
- glGetPointervEXT
- glIndexPointerEXT
- glNormalPointerEXT
- glTexCoordPointerEXT
- glVertexPointerEXT
- glBlendEquationEXT
- glPointParameterfEXT
- glPointParameterfvEXT
- glPointParameterfARB
- glPointParameterfvARB
- glColorTableEXT
- glGetColorTableEXT
- glGetColorTableParameterivEXT
- glGetColorTableParameterfvEXT
- glLockArraysEXT
- glUnlockArraysEXT
- glDrawRangeElementsEXT
- glSecondaryColor3bEXT
- glSecondaryColor3bvEXT
- glSecondaryColor3dEXT
- glSecondaryColor3dvEXT
- glSecondaryColor3fEXT
- glSecondaryColor3fvEXT
- glSecondaryColor3iEXT
- glSecondaryColor3ivEXT
- glSecondaryColor3sEXT
- glSecondaryColor3svEXT
- glSecondaryColor3ubEXT
- glSecondaryColor3ubvEXT
- glSecondaryColor3uiEXT
- glSecondaryColor3uivEXT
- glSecondaryColor3usEXT
- glSecondaryColor3usvEXT
- glSecondaryColorPointerEXT
- glMultiDrawArraysEXT
- glMultiDrawElementsEXT
- glFogCoordfEXT
- glFogCoordfvEXT
- glFogCoorddEXT
- glFogCoorddvEXT
- glFogCoordPointerEXT
- glBlendFuncSeparateEXT
- glFlushVertexArrayRangeNV
- glVertexArrayRangeNV
- glCombinerParameterfvNV
- glCombinerParameterfNV
- glCombinerParameterivNV
- glCombinerParameteriNV
- glCombinerInputNV
- glCombinerOutputNV
- glFinalCombinerInputNV
- glGetCombinerInputParameterfvNV
- glGetCombinerInputParameterivNV
- glGetCombinerOutputParameterfvNV
- glGetCombinerOutputParameterivNV
- glGetFinalCombinerInputParameterfvNV
- glGetFinalCombinerInputParameterivNV
- glResizeBuffersMESA
- glWindowPos2dMESA
- glWindowPos2dvMESA
- glWindowPos2fMESA
- glWindowPos2fvMESA
- glWindowPos2iMESA
- glWindowPos2ivMESA
- glWindowPos2sMESA
- glWindowPos2svMESA
- glWindowPos3dMESA
- glWindowPos3dvMESA
- glWindowPos3fMESA
- glWindowPos3fvMESA
- glWindowPos3iMESA
- glWindowPos3ivMESA
- glWindowPos3sMESA
- glWindowPos3svMESA
- glWindowPos4dMESA
- glWindowPos4dvMESA
- glWindowPos4fMESA
- glWindowPos4fvMESA
- glWindowPos4iMESA
- glWindowPos4ivMESA
- glWindowPos4sMESA
- glWindowPos4svMESA
- glWindowPos2dARB
- glWindowPos2fARB
- glWindowPos2iARB
- glWindowPos2sARB
- glWindowPos2dvARB
- glWindowPos2fvARB
- glWindowPos2ivARB
- glWindowPos2svARB
- glWindowPos3dARB
- glWindowPos3fARB
- glWindowPos3iARB
- glWindowPos3sARB
- glWindowPos3dvARB
- glWindowPos3fvARB
- glWindowPos3ivARB
- glWindowPos3svARB
- glAreProgramsResidentNV
- glBindProgramNV
- glDeleteProgramsNV
- glExecuteProgramNV
- glGenProgramsNV
- glGetProgramParameterdvNV
- glGetProgramParameterfvNV
- glGetProgramivNV
- glGetProgramStringNV
- glGetTrackMatrixivNV
- glGetVertexAttribdvNV
- glGetVertexAttribfvNV
- glGetVertexAttribivNV
- glGetVertexAttribPointervNV
- glIsProgramNV
- glLoadProgramNV
- glProgramParameter4dNV
- glProgramParameter4dvNV
- glProgramParameter4fNV
- glProgramParameter4fvNV
- glProgramParameters4dvNV
- glProgramParameters4fvNV
- glRequestResidentProgramsNV
- glTrackMatrixNV
- glVertexAttribPointerNV
- glVertexAttrib1dNV
- glVertexAttrib1dvNV
- glVertexAttrib1fNV
- glVertexAttrib1fvNV
- glVertexAttrib1sNV
- glVertexAttrib1svNV
- glVertexAttrib2dNV
- glVertexAttrib2dvNV
- glVertexAttrib2fNV
- glVertexAttrib2fvNV
- glVertexAttrib2sNV
- glVertexAttrib2svNV
- glVertexAttrib3dNV
- glVertexAttrib3dvNV
- glVertexAttrib3fNV
- glVertexAttrib3fvNV
- glVertexAttrib3sNV
- glVertexAttrib3svNV
- glVertexAttrib4dNV
- glVertexAttrib4dvNV
- glVertexAttrib4fNV
- glVertexAttrib4fvNV
- glVertexAttrib4sNV
- glVertexAttrib4svNV
- glVertexAttrib4ubNV
- glVertexAttrib4ubvNV
- glVertexAttribs1dvNV
- glVertexAttribs1fvNV
- glVertexAttribs1svNV
- glVertexAttribs2dvNV
- glVertexAttribs2fvNV
- glVertexAttribs2svNV
- glVertexAttribs3dvNV
- glVertexAttribs3fvNV
- glVertexAttribs3svNV
- glVertexAttribs4dvNV
- glVertexAttribs4fvNV
- glVertexAttribs4svNV
- glVertexAttribs4ubvNV
- glPointParameteriNV
- glPointParameterivNV
- glFogCoordf
- glFogCoordfv
- glFogCoordd
- glFogCoorddv
- glFogCoordPointer
- glMultiDrawArrays
- glMultiDrawElements
- glPointParameterf
- glPointParameterfv
- glPointParameteri
- glPointParameteriv
- glSecondaryColor3b
- glSecondaryColor3bv
- glSecondaryColor3d
- glSecondaryColor3dv
- glSecondaryColor3f
- glSecondaryColor3fv
- glSecondaryColor3i
- glSecondaryColor3iv
- glSecondaryColor3s
- glSecondaryColor3sv
- glSecondaryColor3ub
- glSecondaryColor3ubv
- glSecondaryColor3ui
- glSecondaryColor3uiv
- glSecondaryColor3us
- glSecondaryColor3usv
- glSecondaryColorPointer
- glWindowPos2d
- glWindowPos2dv
- glWindowPos2f
- glWindowPos2fv
- glWindowPos2i
- glWindowPos2iv
- glWindowPos2s
- glWindowPos2sv
- glWindowPos3d
- glWindowPos3dv
- glWindowPos3f
- glWindowPos3fv
- glWindowPos3i
- glWindowPos3iv
- glWindowPos3s
- glWindowPos3sv
- glVertexAttrib1sARB
- glVertexAttrib1fARB
- glVertexAttrib1dARB
- glVertexAttrib2sARB
- glVertexAttrib2fARB
- glVertexAttrib2dARB
- glVertexAttrib3sARB
- glVertexAttrib3fARB
- glVertexAttrib3dARB
- glVertexAttrib4sARB
- glVertexAttrib4fARB
- glVertexAttrib4dARB
- glVertexAttrib4NubARB
- glVertexAttrib1svARB
- glVertexAttrib1fvARB
- glVertexAttrib1dvARB
- glVertexAttrib2svARB
- glVertexAttrib2fvARB
- glVertexAttrib2dvARB
- glVertexAttrib3svARB
- glVertexAttrib3fvARB
- glVertexAttrib3dvARB
- glVertexAttrib4bvARB
- glVertexAttrib4svARB
- glVertexAttrib4ivARB
- glVertexAttrib4ubvARB
- glVertexAttrib4usvARB
- glVertexAttrib4uivARB
- glVertexAttrib4fvARB
- glVertexAttrib4dvARB
- glVertexAttrib4NbvARB
- glVertexAttrib4NsvARB
- glVertexAttrib4NivARB
- glVertexAttrib4NubvARB
- glVertexAttrib4NusvARB
- glVertexAttrib4NuivARB
- glVertexAttribPointerARB
- glEnableVertexAttribArrayARB
- glDisableVertexAttribArrayARB
- glProgramStringARB
- glBindProgramARB
- glDeleteProgramsARB
- glGenProgramsARB
- glIsProgramARB
- glProgramEnvParameter4dARB
- glProgramEnvParameter4dvARB
- glProgramEnvParameter4fARB
- glProgramEnvParameter4fvARB
- glProgramLocalParameter4dARB
- glProgramLocalParameter4dvARB
- glProgramLocalParameter4fARB
- glProgramLocalParameter4fvARB
- glGetProgramEnvParameterdvARB
- glGetProgramEnvParameterfvARB
- glGetProgramLocalParameterdvARB
- glGetProgramLocalParameterfvARB
- glGetProgramivARB
- glGetProgramStringARB
- glGetVertexAttribdvARB
- glGetVertexAttribfvARB
- glGetVertexAttribivARB
- glGetVertexAttribPointervARB
- glProgramNamedParameter4fNV
- glProgramNamedParameter4dNV
- glProgramNamedParameter4fvNV
- glProgramNamedParameter4dvNV
- glGetProgramNamedParameterfvNV
- glGetProgramNamedParameterdvNV
- glBindBufferARB
- glBufferDataARB
- glBufferSubDataARB
- glDeleteBuffersARB
- glGenBuffersARB
- glGetBufferParameterivARB
- glGetBufferPointervARB
- glGetBufferSubDataARB
- glIsBufferARB
- glMapBufferARB
- glUnmapBufferARB
- glGenQueriesARB
- glDeleteQueriesARB
- glIsQueryARB
- glBeginQueryARB
- glEndQueryARB
- glGetQueryivARB
- glGetQueryObjectivARB
- glGetQueryObjectuivARB
- glBindBuffer
- glBufferData
- glBufferSubData
- glDeleteBuffers
- glGenBuffers
- glGetBufferParameteriv
- glGetBufferPointerv
- glGetBufferSubData
- glIsBuffer
- glMapBuffer
- glUnmapBuffer
- glGenQueries
- glDeleteQueries
- glIsQuery
- glBeginQuery
- glEndQuery
- glGetQueryiv
- glGetQueryObjectiv
- glGetQueryObjectuiv
-;
-; WGL API
- wglChoosePixelFormat
- wglCopyContext
- wglCreateContext
- wglCreateLayerContext
- wglDeleteContext
- wglDescribeLayerPlane
- wglDescribePixelFormat
- wglGetCurrentContext
- wglGetCurrentDC
- wglGetLayerPaletteEntries
- wglGetPixelFormat
- wglGetProcAddress
- wglMakeCurrent
- wglRealizeLayerPalette
- wglSetLayerPaletteEntries
- wglSetPixelFormat
- wglShareLists
- wglSwapBuffers
- wglSwapLayerBuffers
- wglUseFontBitmapsA
- wglUseFontBitmapsW
- wglUseFontOutlinesA
- wglUseFontOutlinesW
- wglGetExtensionsStringARB
+; DO NOT EDIT - This file generated automatically by mesadef.py script +;DESCRIPTION 'Mesa (OpenGL work-alike) for Win32' +VERSION 6.5 +; +; Module definition file for Mesa (OPENGL32.DLL) +; +; Note: The OpenGL functions use the STDCALL +; function calling convention. Microsoft's +; OPENGL32 uses this convention and so must the +; Mesa OPENGL32 so that the Mesa DLL can be used +; as a drop-in replacement. +; +; The linker exports STDCALL entry points with +; 'decorated' names; e.g., _glBegin@0, where the +; trailing number is the number of bytes of +; parameter data pushed onto the stack. The +; callee is responsible for popping this data +; off the stack, usually via a RETF n instruction. +; +; However, the Microsoft OPENGL32.DLL does not export +; the decorated names, even though the calling convention +; is STDCALL. So, this module definition file is +; needed to force the Mesa OPENGL32.DLL to export the +; symbols in the same manner as the Microsoft DLL. +; Were it not for this problem, this file would not +; be needed (for the gl* functions) since the entry +; points are compiled with dllexport declspec. +; +EXPORTS + glNewList + glEndList + glCallList + glCallLists + glDeleteLists + glGenLists + glListBase + glBegin + glBitmap + glColor3b + glColor3bv + glColor3d + glColor3dv + glColor3f + glColor3fv + glColor3i + glColor3iv + glColor3s + glColor3sv + glColor3ub + glColor3ubv + glColor3ui + glColor3uiv + glColor3us + glColor3usv + glColor4b + glColor4bv + glColor4d + glColor4dv + glColor4f + glColor4fv + glColor4i + glColor4iv + glColor4s + glColor4sv + glColor4ub + glColor4ubv + glColor4ui + glColor4uiv + glColor4us + glColor4usv + glEdgeFlag + glEdgeFlagv + glEnd + glIndexd + glIndexdv + glIndexf + glIndexfv + glIndexi + glIndexiv + glIndexs + glIndexsv + glNormal3b + glNormal3bv + glNormal3d + glNormal3dv + glNormal3f + glNormal3fv + glNormal3i + glNormal3iv + glNormal3s + glNormal3sv + glRasterPos2d + glRasterPos2dv + glRasterPos2f + glRasterPos2fv + glRasterPos2i + glRasterPos2iv + glRasterPos2s + glRasterPos2sv + glRasterPos3d + glRasterPos3dv + glRasterPos3f + glRasterPos3fv + glRasterPos3i + glRasterPos3iv + glRasterPos3s + glRasterPos3sv + glRasterPos4d + glRasterPos4dv + glRasterPos4f + glRasterPos4fv + glRasterPos4i + glRasterPos4iv + glRasterPos4s + glRasterPos4sv + glRectd + glRectdv + glRectf + glRectfv + glRecti + glRectiv + glRects + glRectsv + glTexCoord1d + glTexCoord1dv + glTexCoord1f + glTexCoord1fv + glTexCoord1i + glTexCoord1iv + glTexCoord1s + glTexCoord1sv + glTexCoord2d + glTexCoord2dv + glTexCoord2f + glTexCoord2fv + glTexCoord2i + glTexCoord2iv + glTexCoord2s + glTexCoord2sv + glTexCoord3d + glTexCoord3dv + glTexCoord3f + glTexCoord3fv + glTexCoord3i + glTexCoord3iv + glTexCoord3s + glTexCoord3sv + glTexCoord4d + glTexCoord4dv + glTexCoord4f + glTexCoord4fv + glTexCoord4i + glTexCoord4iv + glTexCoord4s + glTexCoord4sv + glVertex2d + glVertex2dv + glVertex2f + glVertex2fv + glVertex2i + glVertex2iv + glVertex2s + glVertex2sv + glVertex3d + glVertex3dv + glVertex3f + glVertex3fv + glVertex3i + glVertex3iv + glVertex3s + glVertex3sv + glVertex4d + glVertex4dv + glVertex4f + glVertex4fv + glVertex4i + glVertex4iv + glVertex4s + glVertex4sv + glClipPlane + glColorMaterial + glCullFace + glFogf + glFogfv + glFogi + glFogiv + glFrontFace + glHint + glLightf + glLightfv + glLighti + glLightiv + glLightModelf + glLightModelfv + glLightModeli + glLightModeliv + glLineStipple + glLineWidth + glMaterialf + glMaterialfv + glMateriali + glMaterialiv + glPointSize + glPolygonMode + glPolygonStipple + glScissor + glShadeModel + glTexParameterf + glTexParameterfv + glTexParameteri + glTexParameteriv + glTexImage1D + glTexImage2D + glTexEnvf + glTexEnvfv + glTexEnvi + glTexEnviv + glTexGend + glTexGendv + glTexGenf + glTexGenfv + glTexGeni + glTexGeniv + glFeedbackBuffer + glSelectBuffer + glRenderMode + glInitNames + glLoadName + glPassThrough + glPopName + glPushName + glDrawBuffer + glClear + glClearAccum + glClearIndex + glClearColor + glClearStencil + glClearDepth + glStencilMask + glColorMask + glDepthMask + glIndexMask + glAccum + glDisable + glEnable + glFinish + glFlush + glPopAttrib + glPushAttrib + glMap1d + glMap1f + glMap2d + glMap2f + glMapGrid1d + glMapGrid1f + glMapGrid2d + glMapGrid2f + glEvalCoord1d + glEvalCoord1dv + glEvalCoord1f + glEvalCoord1fv + glEvalCoord2d + glEvalCoord2dv + glEvalCoord2f + glEvalCoord2fv + glEvalMesh1 + glEvalPoint1 + glEvalMesh2 + glEvalPoint2 + glAlphaFunc + glBlendFunc + glLogicOp + glStencilFunc + glStencilOp + glDepthFunc + glPixelZoom + glPixelTransferf + glPixelTransferi + glPixelStoref + glPixelStorei + glPixelMapfv + glPixelMapuiv + glPixelMapusv + glReadBuffer + glCopyPixels + glReadPixels + glDrawPixels + glGetBooleanv + glGetClipPlane + glGetDoublev + glGetError + glGetFloatv + glGetIntegerv + glGetLightfv + glGetLightiv + glGetMapdv + glGetMapfv + glGetMapiv + glGetMaterialfv + glGetMaterialiv + glGetPixelMapfv + glGetPixelMapuiv + glGetPixelMapusv + glGetPolygonStipple + glGetString + glGetTexEnvfv + glGetTexEnviv + glGetTexGendv + glGetTexGenfv + glGetTexGeniv + glGetTexImage + glGetTexParameterfv + glGetTexParameteriv + glGetTexLevelParameterfv + glGetTexLevelParameteriv + glIsEnabled + glIsList + glDepthRange + glFrustum + glLoadIdentity + glLoadMatrixf + glLoadMatrixd + glMatrixMode + glMultMatrixf + glMultMatrixd + glOrtho + glPopMatrix + glPushMatrix + glRotated + glRotatef + glScaled + glScalef + glTranslated + glTranslatef + glViewport + glArrayElement + glColorPointer + glDisableClientState + glDrawArrays + glDrawElements + glEdgeFlagPointer + glEnableClientState + glGetPointerv + glIndexPointer + glInterleavedArrays + glNormalPointer + glTexCoordPointer + glVertexPointer + glPolygonOffset + glCopyTexImage1D + glCopyTexImage2D + glCopyTexSubImage1D + glCopyTexSubImage2D + glTexSubImage1D + glTexSubImage2D + glAreTexturesResident + glBindTexture + glDeleteTextures + glGenTextures + glIsTexture + glPrioritizeTextures + glIndexub + glIndexubv + glPopClientAttrib + glPushClientAttrib + glBlendColor + glBlendEquation + glDrawRangeElements + glColorTable + glColorTableParameterfv + glColorTableParameteriv + glCopyColorTable + glGetColorTable + glGetColorTableParameterfv + glGetColorTableParameteriv + glColorSubTable + glCopyColorSubTable + glConvolutionFilter1D + glConvolutionFilter2D + glConvolutionParameterf + glConvolutionParameterfv + glConvolutionParameteri + glConvolutionParameteriv + glCopyConvolutionFilter1D + glCopyConvolutionFilter2D + glGetConvolutionFilter + glGetConvolutionParameterfv + glGetConvolutionParameteriv + glGetSeparableFilter + glSeparableFilter2D + glGetHistogram + glGetHistogramParameterfv + glGetHistogramParameteriv + glGetMinmax + glGetMinmaxParameterfv + glGetMinmaxParameteriv + glHistogram + glMinmax + glResetHistogram + glResetMinmax + glTexImage3D + glTexSubImage3D + glCopyTexSubImage3D + glActiveTextureARB + glClientActiveTextureARB + glMultiTexCoord1dARB + glMultiTexCoord1dvARB + glMultiTexCoord1fARB + glMultiTexCoord1fvARB + glMultiTexCoord1iARB + glMultiTexCoord1ivARB + glMultiTexCoord1sARB + glMultiTexCoord1svARB + glMultiTexCoord2dARB + glMultiTexCoord2dvARB + glMultiTexCoord2fARB + glMultiTexCoord2fvARB + glMultiTexCoord2iARB + glMultiTexCoord2ivARB + glMultiTexCoord2sARB + glMultiTexCoord2svARB + glMultiTexCoord3dARB + glMultiTexCoord3dvARB + glMultiTexCoord3fARB + glMultiTexCoord3fvARB + glMultiTexCoord3iARB + glMultiTexCoord3ivARB + glMultiTexCoord3sARB + glMultiTexCoord3svARB + glMultiTexCoord4dARB + glMultiTexCoord4dvARB + glMultiTexCoord4fARB + glMultiTexCoord4fvARB + glMultiTexCoord4iARB + glMultiTexCoord4ivARB + glMultiTexCoord4sARB + glMultiTexCoord4svARB + glLoadTransposeMatrixfARB + glLoadTransposeMatrixdARB + glMultTransposeMatrixfARB + glMultTransposeMatrixdARB + glSampleCoverageARB + glCompressedTexImage3DARB + glCompressedTexImage2DARB + glCompressedTexImage1DARB + glCompressedTexSubImage3DARB + glCompressedTexSubImage2DARB + glCompressedTexSubImage1DARB + glGetCompressedTexImageARB + glActiveTexture + glClientActiveTexture + glMultiTexCoord1d + glMultiTexCoord1dv + glMultiTexCoord1f + glMultiTexCoord1fv + glMultiTexCoord1i + glMultiTexCoord1iv + glMultiTexCoord1s + glMultiTexCoord1sv + glMultiTexCoord2d + glMultiTexCoord2dv + glMultiTexCoord2f + glMultiTexCoord2fv + glMultiTexCoord2i + glMultiTexCoord2iv + glMultiTexCoord2s + glMultiTexCoord2sv + glMultiTexCoord3d + glMultiTexCoord3dv + glMultiTexCoord3f + glMultiTexCoord3fv + glMultiTexCoord3i + glMultiTexCoord3iv + glMultiTexCoord3s + glMultiTexCoord3sv + glMultiTexCoord4d + glMultiTexCoord4dv + glMultiTexCoord4f + glMultiTexCoord4fv + glMultiTexCoord4i + glMultiTexCoord4iv + glMultiTexCoord4s + glMultiTexCoord4sv + glLoadTransposeMatrixf + glLoadTransposeMatrixd + glMultTransposeMatrixf + glMultTransposeMatrixd + glSampleCoverage + glCompressedTexImage3D + glCompressedTexImage2D + glCompressedTexImage1D + glCompressedTexSubImage3D + glCompressedTexSubImage2D + glCompressedTexSubImage1D + glGetCompressedTexImage + glBlendColorEXT + glPolygonOffsetEXT + glTexImage3DEXT + glTexSubImage3DEXT + glTexSubImage1DEXT + glTexSubImage2DEXT + glCopyTexImage1DEXT + glCopyTexImage2DEXT + glCopyTexSubImage1DEXT + glCopyTexSubImage2DEXT + glCopyTexSubImage3DEXT + glAreTexturesResidentEXT + glBindTextureEXT + glDeleteTexturesEXT + glGenTexturesEXT + glIsTextureEXT + glPrioritizeTexturesEXT + glArrayElementEXT + glColorPointerEXT + glDrawArraysEXT + glEdgeFlagPointerEXT + glGetPointervEXT + glIndexPointerEXT + glNormalPointerEXT + glTexCoordPointerEXT + glVertexPointerEXT + glBlendEquationEXT + glPointParameterfEXT + glPointParameterfvEXT + glPointParameterfARB + glPointParameterfvARB + glColorTableEXT + glGetColorTableEXT + glGetColorTableParameterivEXT + glGetColorTableParameterfvEXT + glLockArraysEXT + glUnlockArraysEXT + glDrawRangeElementsEXT + glSecondaryColor3bEXT + glSecondaryColor3bvEXT + glSecondaryColor3dEXT + glSecondaryColor3dvEXT + glSecondaryColor3fEXT + glSecondaryColor3fvEXT + glSecondaryColor3iEXT + glSecondaryColor3ivEXT + glSecondaryColor3sEXT + glSecondaryColor3svEXT + glSecondaryColor3ubEXT + glSecondaryColor3ubvEXT + glSecondaryColor3uiEXT + glSecondaryColor3uivEXT + glSecondaryColor3usEXT + glSecondaryColor3usvEXT + glSecondaryColorPointerEXT + glMultiDrawArraysEXT + glMultiDrawElementsEXT + glFogCoordfEXT + glFogCoordfvEXT + glFogCoorddEXT + glFogCoorddvEXT + glFogCoordPointerEXT + glBlendFuncSeparateEXT + glFlushVertexArrayRangeNV + glVertexArrayRangeNV + glCombinerParameterfvNV + glCombinerParameterfNV + glCombinerParameterivNV + glCombinerParameteriNV + glCombinerInputNV + glCombinerOutputNV + glFinalCombinerInputNV + glGetCombinerInputParameterfvNV + glGetCombinerInputParameterivNV + glGetCombinerOutputParameterfvNV + glGetCombinerOutputParameterivNV + glGetFinalCombinerInputParameterfvNV + glGetFinalCombinerInputParameterivNV + glResizeBuffersMESA + glWindowPos2dMESA + glWindowPos2dvMESA + glWindowPos2fMESA + glWindowPos2fvMESA + glWindowPos2iMESA + glWindowPos2ivMESA + glWindowPos2sMESA + glWindowPos2svMESA + glWindowPos3dMESA + glWindowPos3dvMESA + glWindowPos3fMESA + glWindowPos3fvMESA + glWindowPos3iMESA + glWindowPos3ivMESA + glWindowPos3sMESA + glWindowPos3svMESA + glWindowPos4dMESA + glWindowPos4dvMESA + glWindowPos4fMESA + glWindowPos4fvMESA + glWindowPos4iMESA + glWindowPos4ivMESA + glWindowPos4sMESA + glWindowPos4svMESA + glWindowPos2dARB + glWindowPos2fARB + glWindowPos2iARB + glWindowPos2sARB + glWindowPos2dvARB + glWindowPos2fvARB + glWindowPos2ivARB + glWindowPos2svARB + glWindowPos3dARB + glWindowPos3fARB + glWindowPos3iARB + glWindowPos3sARB + glWindowPos3dvARB + glWindowPos3fvARB + glWindowPos3ivARB + glWindowPos3svARB + glAreProgramsResidentNV + glBindProgramNV + glDeleteProgramsNV + glExecuteProgramNV + glGenProgramsNV + glGetProgramParameterdvNV + glGetProgramParameterfvNV + glGetProgramivNV + glGetProgramStringNV + glGetTrackMatrixivNV + glGetVertexAttribdvNV + glGetVertexAttribfvNV + glGetVertexAttribivNV + glGetVertexAttribPointervNV + glIsProgramNV + glLoadProgramNV + glProgramParameter4dNV + glProgramParameter4dvNV + glProgramParameter4fNV + glProgramParameter4fvNV + glProgramParameters4dvNV + glProgramParameters4fvNV + glRequestResidentProgramsNV + glTrackMatrixNV + glVertexAttribPointerNV + glVertexAttrib1dNV + glVertexAttrib1dvNV + glVertexAttrib1fNV + glVertexAttrib1fvNV + glVertexAttrib1sNV + glVertexAttrib1svNV + glVertexAttrib2dNV + glVertexAttrib2dvNV + glVertexAttrib2fNV + glVertexAttrib2fvNV + glVertexAttrib2sNV + glVertexAttrib2svNV + glVertexAttrib3dNV + glVertexAttrib3dvNV + glVertexAttrib3fNV + glVertexAttrib3fvNV + glVertexAttrib3sNV + glVertexAttrib3svNV + glVertexAttrib4dNV + glVertexAttrib4dvNV + glVertexAttrib4fNV + glVertexAttrib4fvNV + glVertexAttrib4sNV + glVertexAttrib4svNV + glVertexAttrib4ubNV + glVertexAttrib4ubvNV + glVertexAttribs1dvNV + glVertexAttribs1fvNV + glVertexAttribs1svNV + glVertexAttribs2dvNV + glVertexAttribs2fvNV + glVertexAttribs2svNV + glVertexAttribs3dvNV + glVertexAttribs3fvNV + glVertexAttribs3svNV + glVertexAttribs4dvNV + glVertexAttribs4fvNV + glVertexAttribs4svNV + glVertexAttribs4ubvNV + glPointParameteriNV + glPointParameterivNV + glFogCoordf + glFogCoordfv + glFogCoordd + glFogCoorddv + glFogCoordPointer + glMultiDrawArrays + glMultiDrawElements + glPointParameterf + glPointParameterfv + glPointParameteri + glPointParameteriv + glSecondaryColor3b + glSecondaryColor3bv + glSecondaryColor3d + glSecondaryColor3dv + glSecondaryColor3f + glSecondaryColor3fv + glSecondaryColor3i + glSecondaryColor3iv + glSecondaryColor3s + glSecondaryColor3sv + glSecondaryColor3ub + glSecondaryColor3ubv + glSecondaryColor3ui + glSecondaryColor3uiv + glSecondaryColor3us + glSecondaryColor3usv + glSecondaryColorPointer + glWindowPos2d + glWindowPos2dv + glWindowPos2f + glWindowPos2fv + glWindowPos2i + glWindowPos2iv + glWindowPos2s + glWindowPos2sv + glWindowPos3d + glWindowPos3dv + glWindowPos3f + glWindowPos3fv + glWindowPos3i + glWindowPos3iv + glWindowPos3s + glWindowPos3sv + glVertexAttrib1sARB + glVertexAttrib1fARB + glVertexAttrib1dARB + glVertexAttrib2sARB + glVertexAttrib2fARB + glVertexAttrib2dARB + glVertexAttrib3sARB + glVertexAttrib3fARB + glVertexAttrib3dARB + glVertexAttrib4sARB + glVertexAttrib4fARB + glVertexAttrib4dARB + glVertexAttrib4NubARB + glVertexAttrib1svARB + glVertexAttrib1fvARB + glVertexAttrib1dvARB + glVertexAttrib2svARB + glVertexAttrib2fvARB + glVertexAttrib2dvARB + glVertexAttrib3svARB + glVertexAttrib3fvARB + glVertexAttrib3dvARB + glVertexAttrib4bvARB + glVertexAttrib4svARB + glVertexAttrib4ivARB + glVertexAttrib4ubvARB + glVertexAttrib4usvARB + glVertexAttrib4uivARB + glVertexAttrib4fvARB + glVertexAttrib4dvARB + glVertexAttrib4NbvARB + glVertexAttrib4NsvARB + glVertexAttrib4NivARB + glVertexAttrib4NubvARB + glVertexAttrib4NusvARB + glVertexAttrib4NuivARB + glVertexAttribPointerARB + glEnableVertexAttribArrayARB + glDisableVertexAttribArrayARB + glProgramStringARB + glBindProgramARB + glDeleteProgramsARB + glGenProgramsARB + glIsProgramARB + glProgramEnvParameter4dARB + glProgramEnvParameter4dvARB + glProgramEnvParameter4fARB + glProgramEnvParameter4fvARB + glProgramLocalParameter4dARB + glProgramLocalParameter4dvARB + glProgramLocalParameter4fARB + glProgramLocalParameter4fvARB + glGetProgramEnvParameterdvARB + glGetProgramEnvParameterfvARB + glGetProgramLocalParameterdvARB + glGetProgramLocalParameterfvARB + glGetProgramivARB + glGetProgramStringARB + glGetVertexAttribdvARB + glGetVertexAttribfvARB + glGetVertexAttribivARB + glGetVertexAttribPointervARB + glProgramNamedParameter4fNV + glProgramNamedParameter4dNV + glProgramNamedParameter4fvNV + glProgramNamedParameter4dvNV + glGetProgramNamedParameterfvNV + glGetProgramNamedParameterdvNV + glBindBufferARB + glBufferDataARB + glBufferSubDataARB + glDeleteBuffersARB + glGenBuffersARB + glGetBufferParameterivARB + glGetBufferPointervARB + glGetBufferSubDataARB + glIsBufferARB + glMapBufferARB + glUnmapBufferARB + glGenQueriesARB + glDeleteQueriesARB + glIsQueryARB + glBeginQueryARB + glEndQueryARB + glGetQueryivARB + glGetQueryObjectivARB + glGetQueryObjectuivARB + glBindBuffer + glBufferData + glBufferSubData + glDeleteBuffers + glGenBuffers + glGetBufferParameteriv + glGetBufferPointerv + glGetBufferSubData + glIsBuffer + glMapBuffer + glUnmapBuffer + glGenQueries + glDeleteQueries + glIsQuery + glBeginQuery + glEndQuery + glGetQueryiv + glGetQueryObjectiv + glGetQueryObjectuiv +; +; WGL API + wglChoosePixelFormat + wglCopyContext + wglCreateContext + wglCreateLayerContext + wglDeleteContext + wglDescribeLayerPlane + wglDescribePixelFormat + wglGetCurrentContext + wglGetCurrentDC + wglGetLayerPaletteEntries + wglGetPixelFormat + wglGetProcAddress + wglMakeCurrent + wglRealizeLayerPalette + wglSetLayerPaletteEntries + wglSetPixelFormat + wglShareLists + wglSwapBuffers + wglSwapLayerBuffers + wglUseFontBitmapsA + wglUseFontBitmapsW + wglUseFontOutlinesA + wglUseFontOutlinesW + wglGetExtensionsStringARB diff --git a/mesalib/src/mesa/drivers/windows/gdi/wgl.c b/mesalib/src/mesa/drivers/windows/gdi/wgl.c index 0756c27cc..33baabee6 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wgl.c +++ b/mesalib/src/mesa/drivers/windows/gdi/wgl.c @@ -1,684 +1,684 @@ -
-/*
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- */
-
-/*
- * File name : wgl.c
- * WGL stuff. Added by Oleg Letsinsky, ajl@ultersys.ru
- * Some things originated from the 3Dfx WGL functions
- */
-
-/*
- * This file contains the implementation of the wgl* functions for
- * Mesa on Windows. Since these functions are provided by Windows in
- * GDI/OpenGL, we must supply our versions that work with Mesa here.
- */
-
-
-#include <windows.h>
-
-#include "main/config.h"
-#include "glapi/glapi.h"
-#include "GL/wmesa.h" /* protos for wmesa* functions */
-
-/*
- * Pixel Format Descriptors
- */
-
-/* Extend the PFD to include DB flag */
-struct __pixelformat__
-{
- PIXELFORMATDESCRIPTOR pfd;
- GLboolean doubleBuffered;
-};
-
-
-
-/* These are the PFD's supported by this driver. */
-struct __pixelformat__ pfd[] =
-{
-#if 0
- /* Double Buffer, alpha */
- {
- {
- sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
- PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
- PFD_TYPE_RGBA,
- 24,
- 8, 0,
- 8, 8,
- 8, 16,
- 8, 24,
- 0, 0, 0, 0, 0,
- DEFAULT_SOFTWARE_DEPTH_BITS, 8,
- 0, 0, 0,
- 0, 0, 0
- },
- GL_TRUE
- },
- /* Single Buffer, alpha */
- {
- {
- sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
- PFD_GENERIC_FORMAT,
- PFD_TYPE_RGBA,
- 24,
- 8, 0,
- 8, 8,
- 8, 16,
- 8, 24,
- 0, 0, 0, 0, 0,
- DEFAULT_SOFTWARE_DEPTH_BITS, 8,
- 0, 0, 0,
- 0, 0, 0
- },
- GL_FALSE
- },
-#endif
- /* Double Buffer, no alpha */
- {
- {
- sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
- PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
- PFD_TYPE_RGBA,
- 24,
- 8, 0,
- 8, 8,
- 8, 16,
- 0, 0,
- 0, 0, 0, 0, 0,
- DEFAULT_SOFTWARE_DEPTH_BITS, 8,
- 0, 0, 0,
- 0, 0, 0
- },
- GL_TRUE
- },
- /* Single Buffer, no alpha */
- {
- {
- sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
- PFD_GENERIC_FORMAT,
- PFD_TYPE_RGBA,
- 24,
- 8, 0,
- 8, 8,
- 8, 16,
- 0, 0,
- 0, 0, 0, 0, 0,
- DEFAULT_SOFTWARE_DEPTH_BITS, 8,
- 0, 0, 0,
- 0, 0, 0
- },
- GL_FALSE
- },
-};
-
-int npfd = sizeof(pfd) / sizeof(pfd[0]);
-
-
-/*
- * Contexts
- */
-
-typedef struct {
- WMesaContext ctx;
-} MesaWglCtx;
-
-#define MESAWGL_CTX_MAX_COUNT 20
-
-static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT];
-
-static unsigned ctx_count = 0;
-static int ctx_current = -1;
-static unsigned curPFD = 0;
-
-static HDC CurrentHDC = 0;
-
-
-WINGDIAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc)
-{
- int i = 0;
- if (!ctx_count) {
- for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++) {
- wgl_ctx[i].ctx = NULL;
- }
- }
- for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) {
- if ( wgl_ctx[i].ctx == NULL ) {
- wgl_ctx[i].ctx =
- WMesaCreateContext(hdc, NULL, (GLboolean)GL_TRUE,
- (GLboolean) (pfd[curPFD-1].doubleBuffered ?
- GL_TRUE : GL_FALSE),
- (GLboolean)(pfd[curPFD-1].pfd.cAlphaBits ?
- GL_TRUE : GL_FALSE) );
- if (wgl_ctx[i].ctx == NULL)
- break;
- ctx_count++;
- return ((HGLRC)wgl_ctx[i].ctx);
- }
- }
- SetLastError(0);
- return(NULL);
-}
-
-WINGDIAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc)
-{
- int i;
- for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) {
- if ( wgl_ctx[i].ctx == (WMesaContext) hglrc ){
- WMesaMakeCurrent((WMesaContext) hglrc, NULL);
- WMesaDestroyContext(wgl_ctx[i].ctx);
- wgl_ctx[i].ctx = NULL;
- ctx_count--;
- return(TRUE);
- }
- }
- SetLastError(0);
- return(FALSE);
-}
-
-WINGDIAPI HGLRC GLAPIENTRY wglGetCurrentContext(VOID)
-{
- if (ctx_current < 0)
- return 0;
- else
- return (HGLRC) wgl_ctx[ctx_current].ctx;
-}
-
-WINGDIAPI HDC GLAPIENTRY wglGetCurrentDC(VOID)
-{
- return CurrentHDC;
-}
-
-WINGDIAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc, HGLRC hglrc)
-{
- int i;
-
- CurrentHDC = hdc;
-
- if (!hdc || !hglrc) {
- WMesaMakeCurrent(NULL, NULL);
- ctx_current = -1;
- return TRUE;
- }
-
- for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) {
- if ( wgl_ctx[i].ctx == (WMesaContext) hglrc ) {
- WMesaMakeCurrent( (WMesaContext) hglrc, hdc );
- ctx_current = i;
- return TRUE;
- }
- }
- return FALSE;
-}
-
-
-WINGDIAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc,
- CONST
- PIXELFORMATDESCRIPTOR *ppfd)
-{
- int i,best = -1,bestdelta = 0x7FFFFFFF,delta;
- (void) hdc;
-
- if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1)
- {
- SetLastError(0);
- return(0);
- }
- for(i = 0; i < npfd;i++)
- {
- delta = 0;
- if(
- (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) &&
- !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW))
- continue;
- if(
- (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) &&
- !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP))
- continue;
- if(
- (ppfd->dwFlags & PFD_SUPPORT_GDI) &&
- !(pfd[i].pfd.dwFlags & PFD_SUPPORT_GDI))
- continue;
- if(
- (ppfd->dwFlags & PFD_SUPPORT_OPENGL) &&
- !(pfd[i].pfd.dwFlags & PFD_SUPPORT_OPENGL))
- continue;
- if(
- !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
- ((ppfd->dwFlags & PFD_DOUBLEBUFFER) !=
- (pfd[i].pfd.dwFlags & PFD_DOUBLEBUFFER)))
- continue;
- if(
- !(ppfd->dwFlags & PFD_STEREO_DONTCARE) &&
- ((ppfd->dwFlags & PFD_STEREO) !=
- (pfd[i].pfd.dwFlags & PFD_STEREO)))
- continue;
- if(ppfd->iPixelType != pfd[i].pfd.iPixelType)
- delta++;
- if(ppfd->cAlphaBits != pfd[i].pfd.cAlphaBits)
- delta++;
- if(delta < bestdelta)
- {
- best = i + 1;
- bestdelta = delta;
- if(bestdelta == 0)
- break;
- }
- }
- if(best == -1)
- {
- SetLastError(0);
- return(0);
- }
- return(best);
-}
-
-WINGDIAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc,
- int iPixelFormat,
- UINT nBytes,
- LPPIXELFORMATDESCRIPTOR ppfd)
-{
- (void) hdc;
-
- if(ppfd == NULL)
- return(npfd);
- if(iPixelFormat < 1 || iPixelFormat > npfd ||
- nBytes != sizeof(PIXELFORMATDESCRIPTOR))
- {
- SetLastError(0);
- return(0);
- }
- *ppfd = pfd[iPixelFormat - 1].pfd;
- return(npfd);
-}
-
-WINGDIAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc)
-{
- PROC p = (PROC) _glapi_get_proc_address((const char *) lpszProc);
- if (p)
- return p;
-
- SetLastError(0);
- return(NULL);
-}
-
-WINGDIAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc)
-{
- (void) hdc;
- if(curPFD == 0) {
- SetLastError(0);
- return(0);
- }
- return(curPFD);
-}
-
-WINGDIAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat,
- const PIXELFORMATDESCRIPTOR *ppfd)
-{
- (void) hdc;
-
- if(iPixelFormat < 1 || iPixelFormat > npfd ||
- ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) {
- SetLastError(0);
- return(FALSE);
- }
- curPFD = iPixelFormat;
- return(TRUE);
-}
-
-WINGDIAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc)
-{
- WMesaSwapBuffers(hdc);
- return TRUE;
-}
-
-static FIXED FixedFromDouble(double d)
-{
- long l = (long) (d * 65536L);
- return *(FIXED *) (void *) &l;
-}
-
-
-/*
-** This is cribbed from FX/fxwgl.c, and seems to implement support
-** for bitmap fonts where the wglUseFontBitmapsA() code implements
-** support for outline fonts. In combination they hopefully give
-** fairly generic support for fonts.
-*/
-static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
- DWORD numChars, DWORD listBase)
-{
-#define VERIFY(a) (void)(a)
-
- TEXTMETRIC metric;
- BITMAPINFO *dibInfo;
- HDC bitDevice;
- COLORREF tempColor;
- int i;
-
- VERIFY(GetTextMetrics(fontDevice, &metric));
-
- dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
- dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- dibInfo->bmiHeader.biPlanes = 1;
- dibInfo->bmiHeader.biBitCount = 1;
- dibInfo->bmiHeader.biCompression = BI_RGB;
-
- bitDevice = CreateCompatibleDC(fontDevice);
-
- /* Swap fore and back colors so the bitmap has the right polarity */
- tempColor = GetBkColor(bitDevice);
- SetBkColor(bitDevice, GetTextColor(bitDevice));
- SetTextColor(bitDevice, tempColor);
-
- /* Place chars based on base line */
- VERIFY(SetTextAlign(bitDevice, TA_BASELINE) != GDI_ERROR ? 1 : 0);
-
- for(i = 0; i < (int)numChars; i++) {
- SIZE size;
- char curChar;
- int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res;
- HBITMAP bitObject;
- HGDIOBJ origBmap;
- unsigned char *bmap;
-
- curChar = (char)(i + firstChar);
-
- /* Find how high/wide this character is */
- VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
-
- /* Create the output bitmap */
- charWidth = size.cx;
- charHeight = size.cy;
- /* Round up to the next multiple of 32 bits */
- bmapWidth = ((charWidth + 31) / 32) * 32;
- bmapHeight = charHeight;
- bitObject = CreateCompatibleBitmap(bitDevice,
- bmapWidth,
- bmapHeight);
- /* VERIFY(bitObject); */
-
- /* Assign the output bitmap to the device */
- origBmap = SelectObject(bitDevice, bitObject);
- (void) VERIFY(origBmap);
-
- VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );
-
- /* Use our source font on the device */
- VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));
-
- /* Draw the character */
- VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
-
- /* Unselect our bmap object */
- VERIFY(SelectObject(bitDevice, origBmap));
-
- /* Convert the display dependant representation to a 1 bit deep DIB */
- numBytes = (bmapWidth * bmapHeight) / 8;
- bmap = malloc(numBytes);
- dibInfo->bmiHeader.biWidth = bmapWidth;
- dibInfo->bmiHeader.biHeight = bmapHeight;
- res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
- dibInfo,
- DIB_RGB_COLORS);
- /* VERIFY(res); */
-
- /* Create the GL object */
- glNewList(i + listBase, GL_COMPILE);
- glBitmap(bmapWidth, bmapHeight, 0.0, (GLfloat)metric.tmDescent,
- (GLfloat)charWidth, 0.0,
- bmap);
- glEndList();
- /* CheckGL(); */
-
- /* Destroy the bmap object */
- DeleteObject(bitObject);
-
- /* Deallocate the bitmap data */
- free(bmap);
- }
-
- /* Destroy the DC */
- VERIFY(DeleteDC(bitDevice));
-
- free(dibInfo);
-
- return TRUE;
-#undef VERIFY
-}
-
-WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first,
- DWORD count, DWORD listBase)
-{
- int i;
- GLuint font_list;
- DWORD size;
- GLYPHMETRICS gm;
- HANDLE hBits;
- LPSTR lpBits;
- MAT2 mat;
- int success = TRUE;
-
- if (count == 0)
- return FALSE;
-
- font_list = listBase;
-
- mat.eM11 = FixedFromDouble(1);
- mat.eM12 = FixedFromDouble(0);
- mat.eM21 = FixedFromDouble(0);
- mat.eM22 = FixedFromDouble(-1);
-
- memset(&gm,0,sizeof(gm));
-
- /*
- ** If we can't get the glyph outline, it may be because this is a fixed
- ** font. Try processing it that way.
- */
- if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat)
- == GDI_ERROR ) {
- return wglUseFontBitmaps_FX( hdc, first, count, listBase );
- }
-
- /*
- ** Otherwise process all desired characters.
- */
- for (i = 0; i < (int)count; i++) {
- DWORD err;
-
- glNewList( font_list+i, GL_COMPILE );
-
- /* allocate space for the bitmap/outline */
- size = GetGlyphOutline(hdc, first + i, GGO_BITMAP,
- &gm, 0, NULL, &mat);
- if (size == GDI_ERROR) {
- glEndList( );
- err = GetLastError();
- success = FALSE;
- continue;
- }
-
- hBits = GlobalAlloc(GHND, size+1);
- lpBits = GlobalLock(hBits);
-
- err =
- GetGlyphOutline(hdc, /* handle to device context */
- first + i, /* character to query */
- GGO_BITMAP, /* format of data to return */
- &gm, /* ptr to structure for metrics*/
- size, /* size of buffer for data */
- lpBits, /* pointer to buffer for data */
- &mat /* pointer to transformation */
- /* matrix structure */
- );
-
- if (err == GDI_ERROR) {
- GlobalUnlock(hBits);
- GlobalFree(hBits);
-
- glEndList( );
- err = GetLastError();
- success = FALSE;
- continue;
- }
-
- glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY,
- (GLfloat)-gm.gmptGlyphOrigin.x,
- (GLfloat)gm.gmptGlyphOrigin.y,
- (GLfloat)gm.gmCellIncX,
- (GLfloat)gm.gmCellIncY,
- (const GLubyte * )lpBits);
-
- GlobalUnlock(hBits);
- GlobalFree(hBits);
-
- glEndList( );
- }
-
- return success;
-}
-
-WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,
- HGLRC hglrc2)
-{
- WMesaShareLists((WMesaContext)hglrc1, (WMesaContext)hglrc2);
- return(TRUE);
-}
-
-
-
-/* NOT IMPLEMENTED YET */
-WINGDIAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,
- HGLRC hglrcDst,
- UINT mask)
-{
- (void) hglrcSrc; (void) hglrcDst; (void) mask;
- return(FALSE);
-}
-
-WINGDIAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,
- int iLayerPlane)
-{
- SetLastError(0);
- if (iLayerPlane == 0)
- return wglCreateContext( hdc );
- return(NULL);
-}
-
-
-WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,
- DWORD first,
- DWORD count,
- DWORD listBase)
-{
- (void) hdc; (void) first; (void) count; (void) listBase;
- return FALSE;
-}
-
-WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc,
- DWORD first,
- DWORD count,
- DWORD listBase,
- FLOAT deviation,
- FLOAT extrusion,
- int format,
- LPGLYPHMETRICSFLOAT lpgmf)
-{
- (void) hdc; (void) first; (void) count;
- (void) listBase; (void) deviation; (void) extrusion; (void) format;
- (void) lpgmf;
- SetLastError(0);
- return(FALSE);
-}
-
-WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc,
- DWORD first,
- DWORD count,
- DWORD listBase,
- FLOAT deviation,
- FLOAT extrusion,
- int format,
- LPGLYPHMETRICSFLOAT lpgmf)
-{
- (void) hdc; (void) first; (void) count;
- (void) listBase; (void) deviation; (void) extrusion; (void) format;
- (void) lpgmf;
- SetLastError(0);
- return(FALSE);
-}
-
-WINGDIAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc,
- int iPixelFormat,
- int iLayerPlane,
- UINT nBytes,
- LPLAYERPLANEDESCRIPTOR plpd)
-{
- (void) hdc; (void) iPixelFormat; (void) iLayerPlane;
- (void) nBytes; (void) plpd;
- SetLastError(0);
- return(FALSE);
-}
-
-WINGDIAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc,
- int iLayerPlane,
- int iStart,
- int cEntries,
- CONST COLORREF *pcr)
-{
- (void) hdc; (void) iLayerPlane; (void) iStart;
- (void) cEntries; (void) pcr;
- SetLastError(0);
- return(0);
-}
-
-WINGDIAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc,
- int iLayerPlane,
- int iStart,
- int cEntries,
- COLORREF *pcr)
-{
- (void) hdc; (void) iLayerPlane; (void) iStart; (void) cEntries; (void) pcr;
- SetLastError(0);
- return(0);
-}
-
-WINGDIAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc,
- int iLayerPlane,
- BOOL bRealize)
-{
- (void) hdc; (void) iLayerPlane; (void) bRealize;
- SetLastError(0);
- return(FALSE);
-}
-
-WINGDIAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc,
- UINT fuPlanes)
-{
- (void) hdc; (void) fuPlanes;
- SetLastError(0);
- return(FALSE);
-}
-
-WINGDIAPI const char * GLAPIENTRY wglGetExtensionsStringARB(HDC hdc)
-{
- return "WGL_ARB_extensions_string";
-}
+ +/* + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + */ + +/* + * File name : wgl.c + * WGL stuff. Added by Oleg Letsinsky, ajl@ultersys.ru + * Some things originated from the 3Dfx WGL functions + */ + +/* + * This file contains the implementation of the wgl* functions for + * Mesa on Windows. Since these functions are provided by Windows in + * GDI/OpenGL, we must supply our versions that work with Mesa here. + */ + + +#include <windows.h> + +#include "main/config.h" +#include "glapi/glapi.h" +#include "GL/wmesa.h" /* protos for wmesa* functions */ + +/* + * Pixel Format Descriptors + */ + +/* Extend the PFD to include DB flag */ +struct __pixelformat__ +{ + PIXELFORMATDESCRIPTOR pfd; + GLboolean doubleBuffered; +}; + + + +/* These are the PFD's supported by this driver. */ +struct __pixelformat__ pfd[] = +{ +#if 0 + /* Double Buffer, alpha */ + { + { + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| + PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, + PFD_TYPE_RGBA, + 24, + 8, 0, + 8, 8, + 8, 16, + 8, 24, + 0, 0, 0, 0, 0, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, + 0, 0, 0, + 0, 0, 0 + }, + GL_TRUE + }, + /* Single Buffer, alpha */ + { + { + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| + PFD_GENERIC_FORMAT, + PFD_TYPE_RGBA, + 24, + 8, 0, + 8, 8, + 8, 16, + 8, 24, + 0, 0, 0, 0, 0, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, + 0, 0, 0, + 0, 0, 0 + }, + GL_FALSE + }, +#endif + /* Double Buffer, no alpha */ + { + { + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| + PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, + PFD_TYPE_RGBA, + 24, + 8, 0, + 8, 8, + 8, 16, + 0, 0, + 0, 0, 0, 0, 0, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, + 0, 0, 0, + 0, 0, 0 + }, + GL_TRUE + }, + /* Single Buffer, no alpha */ + { + { + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| + PFD_GENERIC_FORMAT, + PFD_TYPE_RGBA, + 24, + 8, 0, + 8, 8, + 8, 16, + 0, 0, + 0, 0, 0, 0, 0, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, + 0, 0, 0, + 0, 0, 0 + }, + GL_FALSE + }, +}; + +int npfd = sizeof(pfd) / sizeof(pfd[0]); + + +/* + * Contexts + */ + +typedef struct { + WMesaContext ctx; +} MesaWglCtx; + +#define MESAWGL_CTX_MAX_COUNT 20 + +static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT]; + +static unsigned ctx_count = 0; +static int ctx_current = -1; +static unsigned curPFD = 0; + +static HDC CurrentHDC = 0; + + +WINGDIAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc) +{ + int i = 0; + if (!ctx_count) { + for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++) { + wgl_ctx[i].ctx = NULL; + } + } + for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) { + if ( wgl_ctx[i].ctx == NULL ) { + wgl_ctx[i].ctx = + WMesaCreateContext(hdc, NULL, (GLboolean)GL_TRUE, + (GLboolean) (pfd[curPFD-1].doubleBuffered ? + GL_TRUE : GL_FALSE), + (GLboolean)(pfd[curPFD-1].pfd.cAlphaBits ? + GL_TRUE : GL_FALSE) ); + if (wgl_ctx[i].ctx == NULL) + break; + ctx_count++; + return ((HGLRC)wgl_ctx[i].ctx); + } + } + SetLastError(0); + return(NULL); +} + +WINGDIAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc) +{ + int i; + for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) { + if ( wgl_ctx[i].ctx == (WMesaContext) hglrc ){ + WMesaMakeCurrent((WMesaContext) hglrc, NULL); + WMesaDestroyContext(wgl_ctx[i].ctx); + wgl_ctx[i].ctx = NULL; + ctx_count--; + return(TRUE); + } + } + SetLastError(0); + return(FALSE); +} + +WINGDIAPI HGLRC GLAPIENTRY wglGetCurrentContext(VOID) +{ + if (ctx_current < 0) + return 0; + else + return (HGLRC) wgl_ctx[ctx_current].ctx; +} + +WINGDIAPI HDC GLAPIENTRY wglGetCurrentDC(VOID) +{ + return CurrentHDC; +} + +WINGDIAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc, HGLRC hglrc) +{ + int i; + + CurrentHDC = hdc; + + if (!hdc || !hglrc) { + WMesaMakeCurrent(NULL, NULL); + ctx_current = -1; + return TRUE; + } + + for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) { + if ( wgl_ctx[i].ctx == (WMesaContext) hglrc ) { + WMesaMakeCurrent( (WMesaContext) hglrc, hdc ); + ctx_current = i; + return TRUE; + } + } + return FALSE; +} + + +WINGDIAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc, + CONST + PIXELFORMATDESCRIPTOR *ppfd) +{ + int i,best = -1,bestdelta = 0x7FFFFFFF,delta; + (void) hdc; + + if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1) + { + SetLastError(0); + return(0); + } + for(i = 0; i < npfd;i++) + { + delta = 0; + if( + (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) && + !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW)) + continue; + if( + (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) && + !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP)) + continue; + if( + (ppfd->dwFlags & PFD_SUPPORT_GDI) && + !(pfd[i].pfd.dwFlags & PFD_SUPPORT_GDI)) + continue; + if( + (ppfd->dwFlags & PFD_SUPPORT_OPENGL) && + !(pfd[i].pfd.dwFlags & PFD_SUPPORT_OPENGL)) + continue; + if( + !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) && + ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != + (pfd[i].pfd.dwFlags & PFD_DOUBLEBUFFER))) + continue; + if( + !(ppfd->dwFlags & PFD_STEREO_DONTCARE) && + ((ppfd->dwFlags & PFD_STEREO) != + (pfd[i].pfd.dwFlags & PFD_STEREO))) + continue; + if(ppfd->iPixelType != pfd[i].pfd.iPixelType) + delta++; + if(ppfd->cAlphaBits != pfd[i].pfd.cAlphaBits) + delta++; + if(delta < bestdelta) + { + best = i + 1; + bestdelta = delta; + if(bestdelta == 0) + break; + } + } + if(best == -1) + { + SetLastError(0); + return(0); + } + return(best); +} + +WINGDIAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc, + int iPixelFormat, + UINT nBytes, + LPPIXELFORMATDESCRIPTOR ppfd) +{ + (void) hdc; + + if(ppfd == NULL) + return(npfd); + if(iPixelFormat < 1 || iPixelFormat > npfd || + nBytes != sizeof(PIXELFORMATDESCRIPTOR)) + { + SetLastError(0); + return(0); + } + *ppfd = pfd[iPixelFormat - 1].pfd; + return(npfd); +} + +WINGDIAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc) +{ + PROC p = (PROC) _glapi_get_proc_address((const char *) lpszProc); + if (p) + return p; + + SetLastError(0); + return(NULL); +} + +WINGDIAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc) +{ + (void) hdc; + if(curPFD == 0) { + SetLastError(0); + return(0); + } + return(curPFD); +} + +WINGDIAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat, + const PIXELFORMATDESCRIPTOR *ppfd) +{ + (void) hdc; + + if(iPixelFormat < 1 || iPixelFormat > npfd || + ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) { + SetLastError(0); + return(FALSE); + } + curPFD = iPixelFormat; + return(TRUE); +} + +WINGDIAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc) +{ + WMesaSwapBuffers(hdc); + return TRUE; +} + +static FIXED FixedFromDouble(double d) +{ + long l = (long) (d * 65536L); + return *(FIXED *) (void *) &l; +} + + +/* +** This is cribbed from FX/fxwgl.c, and seems to implement support +** for bitmap fonts where the wglUseFontBitmapsA() code implements +** support for outline fonts. In combination they hopefully give +** fairly generic support for fonts. +*/ +static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar, + DWORD numChars, DWORD listBase) +{ +#define VERIFY(a) (void)(a) + + TEXTMETRIC metric; + BITMAPINFO *dibInfo; + HDC bitDevice; + COLORREF tempColor; + int i; + + VERIFY(GetTextMetrics(fontDevice, &metric)); + + dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1); + dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + dibInfo->bmiHeader.biPlanes = 1; + dibInfo->bmiHeader.biBitCount = 1; + dibInfo->bmiHeader.biCompression = BI_RGB; + + bitDevice = CreateCompatibleDC(fontDevice); + + /* Swap fore and back colors so the bitmap has the right polarity */ + tempColor = GetBkColor(bitDevice); + SetBkColor(bitDevice, GetTextColor(bitDevice)); + SetTextColor(bitDevice, tempColor); + + /* Place chars based on base line */ + VERIFY(SetTextAlign(bitDevice, TA_BASELINE) != GDI_ERROR ? 1 : 0); + + for(i = 0; i < (int)numChars; i++) { + SIZE size; + char curChar; + int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res; + HBITMAP bitObject; + HGDIOBJ origBmap; + unsigned char *bmap; + + curChar = (char)(i + firstChar); + + /* Find how high/wide this character is */ + VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size)); + + /* Create the output bitmap */ + charWidth = size.cx; + charHeight = size.cy; + /* Round up to the next multiple of 32 bits */ + bmapWidth = ((charWidth + 31) / 32) * 32; + bmapHeight = charHeight; + bitObject = CreateCompatibleBitmap(bitDevice, + bmapWidth, + bmapHeight); + /* VERIFY(bitObject); */ + + /* Assign the output bitmap to the device */ + origBmap = SelectObject(bitDevice, bitObject); + (void) VERIFY(origBmap); + + VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) ); + + /* Use our source font on the device */ + VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT))); + + /* Draw the character */ + VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1)); + + /* Unselect our bmap object */ + VERIFY(SelectObject(bitDevice, origBmap)); + + /* Convert the display dependant representation to a 1 bit deep DIB */ + numBytes = (bmapWidth * bmapHeight) / 8; + bmap = malloc(numBytes); + dibInfo->bmiHeader.biWidth = bmapWidth; + dibInfo->bmiHeader.biHeight = bmapHeight; + res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap, + dibInfo, + DIB_RGB_COLORS); + /* VERIFY(res); */ + + /* Create the GL object */ + glNewList(i + listBase, GL_COMPILE); + glBitmap(bmapWidth, bmapHeight, 0.0, (GLfloat)metric.tmDescent, + (GLfloat)charWidth, 0.0, + bmap); + glEndList(); + /* CheckGL(); */ + + /* Destroy the bmap object */ + DeleteObject(bitObject); + + /* Deallocate the bitmap data */ + free(bmap); + } + + /* Destroy the DC */ + VERIFY(DeleteDC(bitDevice)); + + free(dibInfo); + + return TRUE; +#undef VERIFY +} + +WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first, + DWORD count, DWORD listBase) +{ + int i; + GLuint font_list; + DWORD size; + GLYPHMETRICS gm; + HANDLE hBits; + LPSTR lpBits; + MAT2 mat; + int success = TRUE; + + if (count == 0) + return FALSE; + + font_list = listBase; + + mat.eM11 = FixedFromDouble(1); + mat.eM12 = FixedFromDouble(0); + mat.eM21 = FixedFromDouble(0); + mat.eM22 = FixedFromDouble(-1); + + memset(&gm,0,sizeof(gm)); + + /* + ** If we can't get the glyph outline, it may be because this is a fixed + ** font. Try processing it that way. + */ + if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat) + == GDI_ERROR ) { + return wglUseFontBitmaps_FX( hdc, first, count, listBase ); + } + + /* + ** Otherwise process all desired characters. + */ + for (i = 0; i < (int)count; i++) { + DWORD err; + + glNewList( font_list+i, GL_COMPILE ); + + /* allocate space for the bitmap/outline */ + size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, + &gm, 0, NULL, &mat); + if (size == GDI_ERROR) { + glEndList( ); + err = GetLastError(); + success = FALSE; + continue; + } + + hBits = GlobalAlloc(GHND, size+1); + lpBits = GlobalLock(hBits); + + err = + GetGlyphOutline(hdc, /* handle to device context */ + first + i, /* character to query */ + GGO_BITMAP, /* format of data to return */ + &gm, /* ptr to structure for metrics*/ + size, /* size of buffer for data */ + lpBits, /* pointer to buffer for data */ + &mat /* pointer to transformation */ + /* matrix structure */ + ); + + if (err == GDI_ERROR) { + GlobalUnlock(hBits); + GlobalFree(hBits); + + glEndList( ); + err = GetLastError(); + success = FALSE; + continue; + } + + glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY, + (GLfloat)-gm.gmptGlyphOrigin.x, + (GLfloat)gm.gmptGlyphOrigin.y, + (GLfloat)gm.gmCellIncX, + (GLfloat)gm.gmCellIncY, + (const GLubyte * )lpBits); + + GlobalUnlock(hBits); + GlobalFree(hBits); + + glEndList( ); + } + + return success; +} + +WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1, + HGLRC hglrc2) +{ + WMesaShareLists((WMesaContext)hglrc1, (WMesaContext)hglrc2); + return(TRUE); +} + + + +/* NOT IMPLEMENTED YET */ +WINGDIAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc, + HGLRC hglrcDst, + UINT mask) +{ + (void) hglrcSrc; (void) hglrcDst; (void) mask; + return(FALSE); +} + +WINGDIAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc, + int iLayerPlane) +{ + SetLastError(0); + if (iLayerPlane == 0) + return wglCreateContext( hdc ); + return(NULL); +} + + +WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc, + DWORD first, + DWORD count, + DWORD listBase) +{ + (void) hdc; (void) first; (void) count; (void) listBase; + return FALSE; +} + +WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc, + DWORD first, + DWORD count, + DWORD listBase, + FLOAT deviation, + FLOAT extrusion, + int format, + LPGLYPHMETRICSFLOAT lpgmf) +{ + (void) hdc; (void) first; (void) count; + (void) listBase; (void) deviation; (void) extrusion; (void) format; + (void) lpgmf; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc, + DWORD first, + DWORD count, + DWORD listBase, + FLOAT deviation, + FLOAT extrusion, + int format, + LPGLYPHMETRICSFLOAT lpgmf) +{ + (void) hdc; (void) first; (void) count; + (void) listBase; (void) deviation; (void) extrusion; (void) format; + (void) lpgmf; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc, + int iPixelFormat, + int iLayerPlane, + UINT nBytes, + LPLAYERPLANEDESCRIPTOR plpd) +{ + (void) hdc; (void) iPixelFormat; (void) iLayerPlane; + (void) nBytes; (void) plpd; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc, + int iLayerPlane, + int iStart, + int cEntries, + CONST COLORREF *pcr) +{ + (void) hdc; (void) iLayerPlane; (void) iStart; + (void) cEntries; (void) pcr; + SetLastError(0); + return(0); +} + +WINGDIAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc, + int iLayerPlane, + int iStart, + int cEntries, + COLORREF *pcr) +{ + (void) hdc; (void) iLayerPlane; (void) iStart; (void) cEntries; (void) pcr; + SetLastError(0); + return(0); +} + +WINGDIAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc, + int iLayerPlane, + BOOL bRealize) +{ + (void) hdc; (void) iLayerPlane; (void) bRealize; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc, + UINT fuPlanes) +{ + (void) hdc; (void) fuPlanes; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI const char * GLAPIENTRY wglGetExtensionsStringARB(HDC hdc) +{ + return "WGL_ARB_extensions_string"; +} diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c index 47580c4e9..35a150d06 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c +++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c @@ -1,1658 +1,1658 @@ -/*
- * Windows (Win32/Win64) device driver for Mesa
- *
- */
-
-#include "wmesadef.h"
-#include "colors.h"
-#include "GL/wmesa.h"
-#include <winuser.h>
-#include "main/context.h"
-#include "main/extensions.h"
-#include "main/framebuffer.h"
-#include "main/renderbuffer.h"
-#include "main/macros.h"
-#include "drivers/common/driverfuncs.h"
-#include "drivers/common/meta.h"
-#include "vbo/vbo.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-
-/* linked list of our Framebuffers (windows) */
-static WMesaFramebuffer FirstFramebuffer = NULL;
-
-
-/**
- * Create a new WMesaFramebuffer object which will correspond to the
- * given HDC (Window handle).
- */
-static WMesaFramebuffer
-wmesa_new_framebuffer(HDC hdc, struct gl_config *visual)
-{
- WMesaFramebuffer pwfb
- = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
- if (pwfb) {
- _mesa_initialize_window_framebuffer(&pwfb->Base, visual);
- pwfb->hDC = hdc;
- /* insert at head of list */
- pwfb->next = FirstFramebuffer;
- FirstFramebuffer = pwfb;
- }
- return pwfb;
-}
-
-/**
- * Given an hdc, free the corresponding WMesaFramebuffer
- */
-static void
-wmesa_free_framebuffer(HDC hdc)
-{
- WMesaFramebuffer pwfb, prev;
- for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
- if (pwfb->hDC == hdc)
- break;
- prev = pwfb;
- }
- if (pwfb) {
- struct gl_framebuffer *fb;
- if (pwfb == FirstFramebuffer)
- FirstFramebuffer = pwfb->next;
- else
- prev->next = pwfb->next;
- fb = &pwfb->Base;
- _mesa_reference_framebuffer(&fb, NULL);
- }
-}
-
-/**
- * Given an hdc, return the corresponding WMesaFramebuffer
- */
-static WMesaFramebuffer
-wmesa_lookup_framebuffer(HDC hdc)
-{
- WMesaFramebuffer pwfb;
- for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
- if (pwfb->hDC == hdc)
- return pwfb;
- }
- return NULL;
-}
-
-
-/**
- * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer.
- */
-static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb)
-{
- return (WMesaFramebuffer) fb;
-}
-
-
-/**
- * Given a struct gl_context, return the corresponding WMesaContext.
- */
-static WMesaContext wmesa_context(const struct gl_context *ctx)
-{
- return (WMesaContext) ctx;
-}
-
-
-/*
- * Every driver should implement a GetString function in order to
- * return a meaningful GL_RENDERER string.
- */
-static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name)
-{
- return (name == GL_RENDERER) ?
- (GLubyte *) "Mesa Windows GDI Driver" : NULL;
-}
-
-
-/*
- * Determine the pixel format based on the pixel size.
- */
-static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
-{
- pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
-
- /* Only 16 and 32 bit targets are supported now */
- assert(pwfb->cColorBits == 0 ||
- pwfb->cColorBits == 16 ||
- pwfb->cColorBits == 24 ||
- pwfb->cColorBits == 32);
-
- switch(pwfb->cColorBits){
- case 8:
- pwfb->pixelformat = PF_INDEX8;
- break;
- case 16:
- pwfb->pixelformat = PF_5R6G5B;
- break;
- case 24:
- case 32:
- pwfb->pixelformat = PF_8R8G8B;
- break;
- default:
- pwfb->pixelformat = PF_BADFORMAT;
- }
-}
-
-
-/**
- * Create DIB for back buffer.
- * We write into this memory with the span routines and then blit it
- * to the window on a buffer swap.
- */
-static BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
-{
- LPBITMAPINFO pbmi = &(pwfb->bmi);
- HDC hic;
-
- pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- pbmi->bmiHeader.biWidth = lxSize;
- pbmi->bmiHeader.biHeight= -lySize;
- pbmi->bmiHeader.biPlanes = 1;
- pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL);
- pbmi->bmiHeader.biCompression = BI_RGB;
- pbmi->bmiHeader.biSizeImage = 0;
- pbmi->bmiHeader.biXPelsPerMeter = 0;
- pbmi->bmiHeader.biYPelsPerMeter = 0;
- pbmi->bmiHeader.biClrUsed = 0;
- pbmi->bmiHeader.biClrImportant = 0;
-
- pwfb->cColorBits = pbmi->bmiHeader.biBitCount;
- pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3;
-
- hic = CreateIC("display", NULL, NULL, NULL);
- pwfb->dib_hDC = CreateCompatibleDC(hic);
-
- pwfb->hbmDIB = CreateDIBSection(hic,
- &pwfb->bmi,
- DIB_RGB_COLORS,
- (void **)&(pwfb->pbPixels),
- 0,
- 0);
- pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB);
-
- DeleteDC(hic);
-
- wmSetPixelFormat(pwfb, pwfb->hDC);
- return TRUE;
-}
-
-
-static void wmDeleteBackingStore(WMesaFramebuffer pwfb)
-{
- if (pwfb->hbmDIB) {
- SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap);
- DeleteDC(pwfb->dib_hDC);
- DeleteObject(pwfb->hbmDIB);
- }
-}
-
-
-/**
- * Find the width and height of the window named by hdc.
- */
-static void
-get_window_size(HDC hdc, GLuint *width, GLuint *height)
-{
- if (WindowFromDC(hdc)) {
- RECT rect;
- GetClientRect(WindowFromDC(hdc), &rect);
- *width = rect.right - rect.left;
- *height = rect.bottom - rect.top;
- }
- else { /* Memory context */
- /* From contributed code - use the size of the desktop
- * for the size of a memory context (?) */
- *width = GetDeviceCaps(hdc, HORZRES);
- *height = GetDeviceCaps(hdc, VERTRES);
- }
-}
-
-
-static void
-wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height)
-{
- WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
- get_window_size(pwfb->hDC, width, height);
-}
-
-
-static void wmesa_flush(struct gl_context *ctx)
-{
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
-
- if (ctx->Visual.doubleBufferMode == 1) {
- BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
- pwfb->dib_hDC, 0, 0, SRCCOPY);
- }
- else {
- /* Do nothing for single buffer */
- }
-}
-
-
-/**********************************************************************/
-/***** CLEAR Functions *****/
-/**********************************************************************/
-
-/* If we do not implement these, Mesa clears the buffers via the pixel
- * span writing interface, which is very slow for a clear operation.
- */
-
-/*
- * Set the color used to clear the color buffer.
- */
-static void clear_color(struct gl_context *ctx, const GLfloat color[4])
-{
- WMesaContext pwc = wmesa_context(ctx);
- GLubyte col[3];
-
- CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
- pwc->clearColorRef = RGB(col[0], col[1], col[2]);
- DeleteObject(pwc->clearPen);
- DeleteObject(pwc->clearBrush);
- pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef);
- pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef);
-}
-
-
-/*
- * Clear the specified region of the color buffer using the clear color
- * or index as specified by one of the two functions above.
- *
- * This procedure clears either the front and/or the back COLOR buffers.
- * Only the "left" buffer is cleared since we are not stereo.
- * Clearing of the other non-color buffers is left to the swrast.
- */
-
-static void clear(struct gl_context *ctx, GLbitfield mask)
-{
-#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
- const GLint x = ctx->DrawBuffer->_Xmin;
- const GLint y = ctx->DrawBuffer->_Ymin;
- const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
- const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
-
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- int done = 0;
-
- /* Let swrast do all the work if the masks are not set to
- * clear all channels. */
- if (!ctx->Color.ColorMask[0][0] ||
- !ctx->Color.ColorMask[0][1] ||
- !ctx->Color.ColorMask[0][2] ||
- !ctx->Color.ColorMask[0][3]) {
- _swrast_Clear(ctx, mask);
- return;
- }
-
- /* Back buffer */
- if (mask & BUFFER_BIT_BACK_LEFT) {
-
- int i, rowSize;
- UINT bytesPerPixel = pwfb->cColorBits / 8;
- LPBYTE lpb, clearRow;
- LPWORD lpw;
- BYTE bColor;
- WORD wColor;
- BYTE r, g, b;
- DWORD dwColor;
- LPDWORD lpdw;
-
- /* Try for a fast clear - clearing entire buffer with a single
- * byte value. */
- if (width == ctx->DrawBuffer->Width &&
- height == ctx->DrawBuffer->Height) { /* entire buffer */
- /* Now check for an easy clear value */
- switch (bytesPerPixel) {
- case 1:
- bColor = BGR8(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- memset(pwfb->pbPixels, bColor,
- pwfb->ScanWidth * height);
- done = 1;
- break;
- case 2:
- wColor = BGR16(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- if (((wColor >> 8) & 0xff) == (wColor & 0xff)) {
- memset(pwfb->pbPixels, wColor & 0xff,
- pwfb->ScanWidth * height);
- done = 1;
- }
- break;
- case 3:
- /* fall through */
- case 4:
- if (GetRValue(pwc->clearColorRef) ==
- GetGValue(pwc->clearColorRef) &&
- GetRValue(pwc->clearColorRef) ==
- GetBValue(pwc->clearColorRef)) {
- memset(pwfb->pbPixels,
- GetRValue(pwc->clearColorRef),
- pwfb->ScanWidth * height);
- done = 1;
- }
- break;
- default:
- break;
- }
- } /* all */
-
- if (!done) {
- /* Need to clear a row at a time. Begin by setting the first
- * row in the area to be cleared to the clear color. */
-
- clearRow = pwfb->pbPixels +
- pwfb->ScanWidth * FLIP(y) +
- bytesPerPixel * x;
- switch (bytesPerPixel) {
- case 1:
- lpb = clearRow;
- bColor = BGR8(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- memset(lpb, bColor, width);
- break;
- case 2:
- lpw = (LPWORD)clearRow;
- wColor = BGR16(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- for (i=0; i<width; i++)
- *lpw++ = wColor;
- break;
- case 3:
- lpb = clearRow;
- r = GetRValue(pwc->clearColorRef);
- g = GetGValue(pwc->clearColorRef);
- b = GetBValue(pwc->clearColorRef);
- for (i=0; i<width; i++) {
- *lpb++ = b;
- *lpb++ = g;
- *lpb++ = r;
- }
- break;
- case 4:
- lpdw = (LPDWORD)clearRow;
- dwColor = BGR32(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- for (i=0; i<width; i++)
- *lpdw++ = dwColor;
- break;
- default:
- break;
- } /* switch */
-
- /* copy cleared row to other rows in buffer */
- lpb = clearRow - pwfb->ScanWidth;
- rowSize = width * bytesPerPixel;
- for (i=1; i<height; i++) {
- memcpy(lpb, clearRow, rowSize);
- lpb -= pwfb->ScanWidth;
- }
- } /* not done */
- mask &= ~BUFFER_BIT_BACK_LEFT;
- } /* back buffer */
-
- /* front buffer */
- if (mask & BUFFER_BIT_FRONT_LEFT) {
- HDC DC = pwc->hDC;
- HPEN Old_Pen = SelectObject(DC, pwc->clearPen);
- HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush);
- Rectangle(DC,
- x,
- FLIP(y) + 1,
- x + width + 1,
- FLIP(y) - height + 1);
- SelectObject(DC, Old_Pen);
- SelectObject(DC, Old_Brush);
- mask &= ~BUFFER_BIT_FRONT_LEFT;
- } /* front buffer */
-
- /* Call swrast if there is anything left to clear (like DEPTH) */
- if (mask)
- _swrast_Clear(ctx, mask);
-
-#undef FLIP
-}
-
-
-/**********************************************************************/
-/***** PIXEL Functions *****/
-/**********************************************************************/
-
-#define FLIP(Y) (rb->Height - (Y) - 1)
-
-
-/**
- ** Front Buffer reading/writing
- ** These are slow, but work with all non-indexed visual types.
- **/
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_front(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values,
- const GLubyte *mask)
-{
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
- HBITMAP bmp=0;
- HDC mdc=0;
- typedef union
- {
- unsigned i;
- struct {
- unsigned b:8, g:8, r:8, a:8;
- };
- } BGRA;
- BGRA *bgra, c;
- GLuint i;
-
- if (n < 16) { // the value 16 is just guessed
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x+i, y,
- RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- SetPixel(pwc->hDC, x+i, y,
- RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
- }
- }
- else {
- if (!pwfb) {
- _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc");
- return;
- }
- bgra=malloc(n*sizeof(BGRA));
- if (!bgra) {
- _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory");
- return;
- }
- c.a=0;
- if (mask) {
- for (i=0; i<n; i++) {
- if (mask[i]) {
- c.r=rgba[i][RCOMP];
- c.g=rgba[i][GCOMP];
- c.b=rgba[i][BCOMP];
- c.a=rgba[i][ACOMP];
- bgra[i]=c;
- }
- else
- bgra[i].i=0;
- }
- }
- else {
- for (i=0; i<n; i++) {
- c.r=rgba[i][RCOMP];
- c.g=rgba[i][GCOMP];
- c.b=rgba[i][BCOMP];
- c.a=rgba[i][ACOMP];
- bgra[i]=c;
- }
- }
- bmp=CreateBitmap(n, 1, 1, 32, bgra);
- mdc=CreateCompatibleDC(pwfb->hDC);
- SelectObject(mdc, bmp);
- y=FLIP(y);
- BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY);
- SelectObject(mdc, 0);
- DeleteObject(bmp);
- DeleteDC(mdc);
- free(bgra);
- }
-}
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_front(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values,
- const GLubyte *mask)
-{
- const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values;
- WMesaContext pwc = wmesa_context(ctx);
- GLuint i;
-
- (void) ctx;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]));
- }
-
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_front(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *value,
- const GLubyte *mask)
-{
- const GLchan *color = (const GLchan *)value;
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- COLORREF colorref;
-
- (void) ctx;
- colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x+i, y, colorref);
- }
- else
- for (i=0; i<n; i++)
- SetPixel(pwc->hDC, x+i, y, colorref);
-
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_front(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const void *values,
- const GLubyte *mask)
-{
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- (void) ctx;
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x[i], FLIP(y[i]),
- RGB(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]));
-}
-
-
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_front(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const void *value,
- const GLubyte *mask)
-{
- const GLchan *color = (const GLchan *)value;
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- COLORREF colorref;
- (void) ctx;
- colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_front(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- void *values)
-{
- GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
- WMesaContext pwc = wmesa_context(ctx);
- GLuint i;
- COLORREF Color;
- y = FLIP(y);
- for (i=0; i<n; i++) {
- Color = GetPixel(pwc->hDC, x+i, y);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_front(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- void *values)
-{
- GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
- WMesaContext pwc = wmesa_context(ctx);
- GLuint i;
- COLORREF Color;
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- Color = GetPixel(pwc->hDC, x[i], y2);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
-}
-
-/*********************************************************************/
-
-/* DOUBLE BUFFER 32-bit */
-
-#define WMSETPIXEL32(pwc, y, x, r, g, b) { \
-LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
-*lpdw = BGR32((r),(g),(b)); }
-
-
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_32(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values,
- const GLubyte *mask)
-{
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPDWORD lpdw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
-}
-
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_32(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values,
- const GLubyte *mask)
-{
- const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPDWORD lpdw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_32(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *value,
- const GLubyte *mask)
-{
- const GLchan *color = (const GLchan *)value;
- LPDWORD lpdw;
- DWORD pixel;
- GLuint i;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- y=FLIP(y);
- pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpdw[i] = pixel;
- }
- else
- for (i=0; i<n; i++)
- *lpdw++ = pixel;
-
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_32(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const void *values,
- const GLubyte *mask)
-{
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
- GLuint i;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL32(pwfb, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
-}
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_32(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const void *value,
- const GLubyte *mask)
-{
- const GLchan *color = (const GLchan *)value;
- GLuint i;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_32(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- void *values)
-{
- GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
- GLuint i;
- DWORD pixel;
- LPDWORD lpdw;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- y = FLIP(y);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- for (i=0; i<n; i++) {
- pixel = lpdw[i];
- rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
- rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
- rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_32(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- void *values)
-{
- GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
- GLuint i;
- DWORD pixel;
- LPDWORD lpdw;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
- pixel = *lpdw;
- rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
- rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
- rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/*********************************************************************/
-
-/* DOUBLE BUFFER 24-bit */
-
-#define WMSETPIXEL24(pwc, y, x, r, g, b) { \
-LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \
-lpb[0] = (b); \
-lpb[1] = (g); \
-lpb[2] = (r); }
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_24(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values,
- const GLubyte *mask)
-{
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPBYTE lpb;
-
- (void) ctx;
-
- y=FLIP(y);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i]) {
- lpb[3*i] = rgba[i][BCOMP];
- lpb[3*i+1] = rgba[i][GCOMP];
- lpb[3*i+2] = rgba[i][RCOMP];
- }
- }
- else {
- for (i=0; i<n; i++) {
- *lpb++ = rgba[i][BCOMP];
- *lpb++ = rgba[i][GCOMP];
- *lpb++ = rgba[i][RCOMP];
- }
- }
-}
-
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_24(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values,
- const GLubyte *mask)
-{
- const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPBYTE lpb;
-
- (void) ctx;
-
- y=FLIP(y);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i]) {
- lpb[3*i] = rgb[i][BCOMP];
- lpb[3*i+1] = rgb[i][GCOMP];
- lpb[3*i+2] = rgb[i][RCOMP];
- }
- }
- else {
- for (i=0; i<n; i++) {
- *lpb++ = rgb[i][BCOMP];
- *lpb++ = rgb[i][GCOMP];
- *lpb++ = rgb[i][RCOMP];
- }
- }
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_24(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *value,
- const GLubyte *mask)
-{
- const GLchan *color = (const GLchan *)value;
- LPBYTE lpb;
- GLuint i;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i]) {
- lpb[3*i] = color[BCOMP];
- lpb[3*i+1] = color[GCOMP];
- lpb[3*i+2] = color[RCOMP];
- }
- }
- else
- for (i=0; i<n; i++) {
- *lpb++ = color[BCOMP];
- *lpb++ = color[GCOMP];
- *lpb++ = color[RCOMP];
- }
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_24(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const void *values,
- const GLubyte *mask)
-{
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
- GLuint i;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL24(pwfb, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
-}
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_24(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const void *value,
- const GLubyte *mask)
-{
- const GLchan *color = (const GLchan *)value;
- GLuint i;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_24(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- void *values)
-{
- GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
- GLuint i;
- LPBYTE lpb;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- y = FLIP(y);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- for (i=0; i<n; i++) {
- rgba[i][RCOMP] = lpb[3*i+2];
- rgba[i][GCOMP] = lpb[3*i+1];
- rgba[i][BCOMP] = lpb[3*i];
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_24(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- void *values)
-{
- GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
- GLuint i;
- LPBYTE lpb;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]);
- rgba[i][RCOMP] = lpb[3*i+2];
- rgba[i][GCOMP] = lpb[3*i+1];
- rgba[i][BCOMP] = lpb[3*i];
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/*********************************************************************/
-
-/* DOUBLE BUFFER 16-bit */
-
-#define WMSETPIXEL16(pwc, y, x, r, g, b) { \
-LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
-*lpw = BGR16((r),(g),(b)); }
-
-
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_16(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values,
- const GLubyte *mask)
-{
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPWORD lpw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
-}
-
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_16(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values,
- const GLubyte *mask)
-{
- const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPWORD lpw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_16(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *value,
- const GLubyte *mask)
-{
- const GLchan *color = (const GLchan *)value;
- LPWORD lpw;
- WORD pixel;
- GLuint i;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- (void) ctx;
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- y=FLIP(y);
- pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpw[i] = pixel;
- }
- else
- for (i=0; i<n; i++)
- *lpw++ = pixel;
-
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_16(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const void *values,
- const GLubyte *mask)
-{
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
- GLuint i;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- (void) ctx;
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL16(pwfb, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
-}
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_16(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const void *value,
- const GLubyte *mask)
-{
- const GLchan *color = (const GLchan *)value;
- GLuint i;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- (void) ctx;
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_16(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- void *values)
-{
- GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
- GLuint i, pixel;
- LPWORD lpw;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- y = FLIP(y);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- for (i=0; i<n; i++) {
- pixel = lpw[i];
- /* Windows uses 5,5,5 for 16-bit */
- rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
- rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
- rgba[i][BCOMP] = (pixel & 0x001f) << 3;
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_16(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- void *values)
-{
- GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
- GLuint i, pixel;
- LPWORD lpw;
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
- pixel = *lpw;
- /* Windows uses 5,5,5 for 16-bit */
- rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
- rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
- rgba[i][BCOMP] = (pixel & 0x001f) << 3;
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-
-
-/**********************************************************************/
-/***** BUFFER Functions *****/
-/**********************************************************************/
-
-
-
-
-static void
-wmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
-{
- free(rb);
-}
-
-
-/**
- * This is called by Mesa whenever it determines that the window size
- * has changed. Do whatever's needed to cope with that.
- */
-static GLboolean
-wmesa_renderbuffer_storage(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width,
- GLuint height)
-{
- rb->Width = width;
- rb->Height = height;
- return GL_TRUE;
-}
-
-
-/**
- * Plug in the Get/PutRow/Values functions for a renderbuffer depending
- * on if we're drawing to the front or back color buffer.
- */
-static void
-wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
- int cColorBits, int double_buffer)
-{
- if (double_buffer) {
- /* back buffer */
- /* Picking the correct span functions is important because
- * the DIB was allocated with the indicated depth. */
- switch(pixelformat) {
- case PF_5R6G5B:
- rb->PutRow = write_rgba_span_16;
- rb->PutRowRGB = write_rgb_span_16;
- rb->PutMonoRow = write_mono_rgba_span_16;
- rb->PutValues = write_rgba_pixels_16;
- rb->PutMonoValues = write_mono_rgba_pixels_16;
- rb->GetRow = read_rgba_span_16;
- rb->GetValues = read_rgba_pixels_16;
- break;
- case PF_8R8G8B:
- if (cColorBits == 24)
- {
- rb->PutRow = write_rgba_span_24;
- rb->PutRowRGB = write_rgb_span_24;
- rb->PutMonoRow = write_mono_rgba_span_24;
- rb->PutValues = write_rgba_pixels_24;
- rb->PutMonoValues = write_mono_rgba_pixels_24;
- rb->GetRow = read_rgba_span_24;
- rb->GetValues = read_rgba_pixels_24;
- }
- else
- {
- rb->PutRow = write_rgba_span_32;
- rb->PutRowRGB = write_rgb_span_32;
- rb->PutMonoRow = write_mono_rgba_span_32;
- rb->PutValues = write_rgba_pixels_32;
- rb->PutMonoValues = write_mono_rgba_pixels_32;
- rb->GetRow = read_rgba_span_32;
- rb->GetValues = read_rgba_pixels_32;
- }
- break;
- default:
- break;
- }
- }
- else {
- /* front buffer (actual Windows window) */
- rb->PutRow = write_rgba_span_front;
- rb->PutRowRGB = write_rgb_span_front;
- rb->PutMonoRow = write_mono_rgba_span_front;
- rb->PutValues = write_rgba_pixels_front;
- rb->PutMonoValues = write_mono_rgba_pixels_front;
- rb->GetRow = read_rgba_span_front;
- rb->GetValues = read_rgba_pixels_front;
- }
-}
-
-/**
- * Called by ctx->Driver.ResizeBuffers()
- * Resize the front/back colorbuffers to match the latest window size.
- */
-static void
-wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer,
- GLuint width, GLuint height)
-{
- WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
-
- if (pwfb->Base.Width != width || pwfb->Base.Height != height) {
- /* Realloc back buffer */
- if (ctx->Visual.doubleBufferMode == 1) {
- wmDeleteBackingStore(pwfb);
- wmCreateBackingStore(pwfb, width, height);
- }
- }
- _mesa_resize_framebuffer(ctx, buffer, width, height);
-}
-
-
-/**
- * Called by glViewport.
- * This is a good time for us to poll the current window size and adjust
- * our renderbuffers to match the current window size.
- * Remember, we have no opportunity to respond to conventional
- * resize events since the driver has no event loop.
- * Thus, we poll.
- * MakeCurrent also ends up making a call here, so that ensures
- * we get the viewport set correctly, even if the app does not call
- * glViewport and relies on the defaults.
- */
-static void wmesa_viewport(struct gl_context *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height)
-{
- GLuint new_width, new_height;
-
- wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height);
-
- /**
- * Resize buffers if the window size changed.
- */
- wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height);
- ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
-}
-
-
-
-
-/**
- * Called when the driver should update it's state, based on the new_state
- * flags.
- */
-static void wmesa_update_state(struct gl_context *ctx, GLuint new_state)
-{
- _swrast_InvalidateState(ctx, new_state);
- _swsetup_InvalidateState(ctx, new_state);
- _vbo_InvalidateState(ctx, new_state);
- _tnl_InvalidateState(ctx, new_state);
-
- /* TODO - This code is not complete yet because I
- * don't know what to do for all state updates.
- */
-
- if (new_state & _NEW_BUFFERS) {
- }
-}
-
-
-
-
-
-/**********************************************************************/
-/***** WMESA Functions *****/
-/**********************************************************************/
-
-WMesaContext WMesaCreateContext(HDC hDC,
- HPALETTE* Pal,
- GLboolean rgb_flag,
- GLboolean db_flag,
- GLboolean alpha_flag)
-{
- WMesaContext c;
- struct dd_function_table functions;
- GLint red_bits, green_bits, blue_bits, alpha_bits;
- struct gl_context *ctx;
- struct gl_config *visual;
-
- (void) Pal;
-
- /* Indexed mode not supported */
- if (!rgb_flag)
- return NULL;
-
- /* Allocate wmesa context */
- c = CALLOC_STRUCT(wmesa_context);
- if (!c)
- return NULL;
-
-#if 0
- /* I do not understand this contributed code */
- /* Support memory and device contexts */
- if(WindowFromDC(hDC) != NULL) {
- c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
- }
- else {
- c->hDC = hDC;
- }
-#else
- c->hDC = hDC;
-#endif
-
- /* Get data for visual */
- /* Dealing with this is actually a bit of overkill because Mesa will end
- * up treating all color component size requests less than 8 by using
- * a single byte per channel. In addition, the interface to the span
- * routines passes colors as an entire byte per channel anyway, so there
- * is nothing to be saved by telling the visual to be 16 bits if the device
- * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per
- * channel anyway.
- * But we go through the motions here anyway.
- */
- switch (GetDeviceCaps(c->hDC, BITSPIXEL)) {
- case 16:
- red_bits = green_bits = blue_bits = 5;
- alpha_bits = 0;
- break;
- default:
- red_bits = green_bits = blue_bits = 8;
- alpha_bits = 8;
- break;
- }
- /* Create visual based on flags */
- visual = _mesa_create_visual(db_flag, /* db_flag */
- GL_FALSE, /* stereo */
- red_bits, green_bits, blue_bits, /* color RGB */
- alpha_flag ? alpha_bits : 0, /* color A */
- DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */
- 8, /* stencil_bits */
- 16,16,16, /* accum RGB */
- alpha_flag ? 16 : 0, /* accum A */
- 1); /* num samples */
-
- if (!visual) {
- free(c);
- return NULL;
- }
-
- /* Set up driver functions */
- _mesa_init_driver_functions(&functions);
- functions.GetString = wmesa_get_string;
- functions.UpdateState = wmesa_update_state;
- functions.GetBufferSize = wmesa_get_buffer_size;
- functions.Flush = wmesa_flush;
- functions.Clear = clear;
- functions.ClearColor = clear_color;
- functions.ResizeBuffers = wmesa_resize_buffers;
- functions.Viewport = wmesa_viewport;
-
- /* initialize the Mesa context data */
- ctx = &c->gl_ctx;
- _mesa_initialize_context(ctx, API_OPENGL, visual,
- NULL, &functions, (void *)c);
-
- /* visual no longer needed - it was copied by _mesa_initialize_context() */
- _mesa_destroy_visual(visual);
-
- _mesa_enable_sw_extensions(ctx);
- _mesa_enable_1_3_extensions(ctx);
- _mesa_enable_1_4_extensions(ctx);
- _mesa_enable_1_5_extensions(ctx);
- _mesa_enable_2_0_extensions(ctx);
- _mesa_enable_2_1_extensions(ctx);
-
- _mesa_meta_init(ctx);
-
- /* Initialize the software rasterizer and helper modules. */
- if (!_swrast_CreateContext(ctx) ||
- !_vbo_CreateContext(ctx) ||
- !_tnl_CreateContext(ctx) ||
- !_swsetup_CreateContext(ctx)) {
- _mesa_free_context_data(ctx);
- free(c);
- return NULL;
- }
- _swsetup_Wakeup(ctx);
- TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
-
- return c;
-}
-
-
-void WMesaDestroyContext( WMesaContext pwc )
-{
- struct gl_context *ctx = &pwc->gl_ctx;
- WMesaFramebuffer pwfb;
- GET_CURRENT_CONTEXT(cur_ctx);
-
- if (cur_ctx == ctx) {
- /* unbind current if deleting current context */
- WMesaMakeCurrent(NULL, NULL);
- }
-
- /* clean up frame buffer resources */
- pwfb = wmesa_lookup_framebuffer(pwc->hDC);
- if (pwfb) {
- if (ctx->Visual.doubleBufferMode == 1)
- wmDeleteBackingStore(pwfb);
- wmesa_free_framebuffer(pwc->hDC);
- }
-
- /* Release for device, not memory contexts */
- if (WindowFromDC(pwc->hDC) != NULL)
- {
- ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC);
- }
- DeleteObject(pwc->clearPen);
- DeleteObject(pwc->clearBrush);
-
- _mesa_meta_free(ctx);
-
- _swsetup_DestroyContext(ctx);
- _tnl_DestroyContext(ctx);
- _vbo_DestroyContext(ctx);
- _swrast_DestroyContext(ctx);
-
- _mesa_free_context_data(ctx);
- free(pwc);
-}
-
-
-/**
- * Create a new color renderbuffer.
- */
-static struct gl_renderbuffer *
-wmesa_new_renderbuffer(void)
-{
- struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
- if (!rb)
- return NULL;
-
- _mesa_init_renderbuffer(rb, (GLuint)0);
-
- rb->_BaseFormat = GL_RGBA;
- rb->InternalFormat = GL_RGBA;
- rb->DataType = CHAN_TYPE;
- rb->Delete = wmesa_delete_renderbuffer;
- rb->AllocStorage = wmesa_renderbuffer_storage;
- return rb;
-}
-
-
-void WMesaMakeCurrent(WMesaContext c, HDC hdc)
-{
- WMesaFramebuffer pwfb;
-
- {
- /* return if already current */
- GET_CURRENT_CONTEXT(ctx);
- WMesaContext pwc = wmesa_context(ctx);
- if (pwc && c == pwc && pwc->hDC == hdc)
- return;
- }
-
- pwfb = wmesa_lookup_framebuffer(hdc);
-
- /* Lazy creation of framebuffers */
- if (c && !pwfb && hdc) {
- struct gl_renderbuffer *rb;
- struct gl_config *visual = &c->gl_ctx.Visual;
- GLuint width, height;
-
- get_window_size(hdc, &width, &height);
-
- c->clearPen = CreatePen(PS_SOLID, 1, 0);
- c->clearBrush = CreateSolidBrush(0);
-
- pwfb = wmesa_new_framebuffer(hdc, visual);
-
- /* Create back buffer if double buffered */
- if (visual->doubleBufferMode == 1) {
- wmCreateBackingStore(pwfb, width, height);
- }
-
- /* make render buffers */
- if (visual->doubleBufferMode == 1) {
- rb = wmesa_new_renderbuffer();
- _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
- wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
- }
- rb = wmesa_new_renderbuffer();
- _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
- wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
-
- /* Let Mesa own the Depth, Stencil, and Accum buffers */
- _mesa_add_soft_renderbuffers(&pwfb->Base,
- GL_FALSE, /* color */
- visual->depthBits > 0,
- visual->stencilBits > 0,
- visual->accumRedBits > 0,
- visual->alphaBits >0,
- GL_FALSE);
- }
-
- if (c && pwfb)
- _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base);
- else
- _mesa_make_current(NULL, NULL, NULL);
-}
-
-
-void WMesaSwapBuffers( HDC hdc )
-{
- GET_CURRENT_CONTEXT(ctx);
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc);
-
- if (!pwfb) {
- _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc");
- return;
- }
-
- /* If we're swapping the buffer associated with the current context
- * we have to flush any pending rendering commands first.
- */
- if (pwc->hDC == hdc) {
- _mesa_notifySwapBuffers(ctx);
-
- BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
- pwfb->dib_hDC, 0, 0, SRCCOPY);
- }
- else {
- /* XXX for now only allow swapping current window */
- _mesa_problem(NULL, "wmesa: can't swap non-current window");
- }
-}
-
-void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
-{
- _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
-}
-
+/* + * Windows (Win32/Win64) device driver for Mesa + * + */ + +#include "wmesadef.h" +#include "colors.h" +#include "GL/wmesa.h" +#include <winuser.h> +#include "main/context.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" +#include "main/macros.h" +#include "drivers/common/driverfuncs.h" +#include "drivers/common/meta.h" +#include "vbo/vbo.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" + + +/* linked list of our Framebuffers (windows) */ +static WMesaFramebuffer FirstFramebuffer = NULL; + + +/** + * Create a new WMesaFramebuffer object which will correspond to the + * given HDC (Window handle). + */ +static WMesaFramebuffer +wmesa_new_framebuffer(HDC hdc, struct gl_config *visual) +{ + WMesaFramebuffer pwfb + = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer)); + if (pwfb) { + _mesa_initialize_window_framebuffer(&pwfb->Base, visual); + pwfb->hDC = hdc; + /* insert at head of list */ + pwfb->next = FirstFramebuffer; + FirstFramebuffer = pwfb; + } + return pwfb; +} + +/** + * Given an hdc, free the corresponding WMesaFramebuffer + */ +static void +wmesa_free_framebuffer(HDC hdc) +{ + WMesaFramebuffer pwfb, prev; + for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { + if (pwfb->hDC == hdc) + break; + prev = pwfb; + } + if (pwfb) { + struct gl_framebuffer *fb; + if (pwfb == FirstFramebuffer) + FirstFramebuffer = pwfb->next; + else + prev->next = pwfb->next; + fb = &pwfb->Base; + _mesa_reference_framebuffer(&fb, NULL); + } +} + +/** + * Given an hdc, return the corresponding WMesaFramebuffer + */ +static WMesaFramebuffer +wmesa_lookup_framebuffer(HDC hdc) +{ + WMesaFramebuffer pwfb; + for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { + if (pwfb->hDC == hdc) + return pwfb; + } + return NULL; +} + + +/** + * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer. + */ +static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb) +{ + return (WMesaFramebuffer) fb; +} + + +/** + * Given a struct gl_context, return the corresponding WMesaContext. + */ +static WMesaContext wmesa_context(const struct gl_context *ctx) +{ + return (WMesaContext) ctx; +} + + +/* + * Every driver should implement a GetString function in order to + * return a meaningful GL_RENDERER string. + */ +static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name) +{ + return (name == GL_RENDERER) ? + (GLubyte *) "Mesa Windows GDI Driver" : NULL; +} + + +/* + * Determine the pixel format based on the pixel size. + */ +static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC) +{ + pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL); + + /* Only 16 and 32 bit targets are supported now */ + assert(pwfb->cColorBits == 0 || + pwfb->cColorBits == 16 || + pwfb->cColorBits == 24 || + pwfb->cColorBits == 32); + + switch(pwfb->cColorBits){ + case 8: + pwfb->pixelformat = PF_INDEX8; + break; + case 16: + pwfb->pixelformat = PF_5R6G5B; + break; + case 24: + case 32: + pwfb->pixelformat = PF_8R8G8B; + break; + default: + pwfb->pixelformat = PF_BADFORMAT; + } +} + + +/** + * Create DIB for back buffer. + * We write into this memory with the span routines and then blit it + * to the window on a buffer swap. + */ +static BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize) +{ + LPBITMAPINFO pbmi = &(pwfb->bmi); + HDC hic; + + pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + pbmi->bmiHeader.biWidth = lxSize; + pbmi->bmiHeader.biHeight= -lySize; + pbmi->bmiHeader.biPlanes = 1; + pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL); + pbmi->bmiHeader.biCompression = BI_RGB; + pbmi->bmiHeader.biSizeImage = 0; + pbmi->bmiHeader.biXPelsPerMeter = 0; + pbmi->bmiHeader.biYPelsPerMeter = 0; + pbmi->bmiHeader.biClrUsed = 0; + pbmi->bmiHeader.biClrImportant = 0; + + pwfb->cColorBits = pbmi->bmiHeader.biBitCount; + pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3; + + hic = CreateIC("display", NULL, NULL, NULL); + pwfb->dib_hDC = CreateCompatibleDC(hic); + + pwfb->hbmDIB = CreateDIBSection(hic, + &pwfb->bmi, + DIB_RGB_COLORS, + (void **)&(pwfb->pbPixels), + 0, + 0); + pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB); + + DeleteDC(hic); + + wmSetPixelFormat(pwfb, pwfb->hDC); + return TRUE; +} + + +static void wmDeleteBackingStore(WMesaFramebuffer pwfb) +{ + if (pwfb->hbmDIB) { + SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap); + DeleteDC(pwfb->dib_hDC); + DeleteObject(pwfb->hbmDIB); + } +} + + +/** + * Find the width and height of the window named by hdc. + */ +static void +get_window_size(HDC hdc, GLuint *width, GLuint *height) +{ + if (WindowFromDC(hdc)) { + RECT rect; + GetClientRect(WindowFromDC(hdc), &rect); + *width = rect.right - rect.left; + *height = rect.bottom - rect.top; + } + else { /* Memory context */ + /* From contributed code - use the size of the desktop + * for the size of a memory context (?) */ + *width = GetDeviceCaps(hdc, HORZRES); + *height = GetDeviceCaps(hdc, VERTRES); + } +} + + +static void +wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height) +{ + WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); + get_window_size(pwfb->hDC, width, height); +} + + +static void wmesa_flush(struct gl_context *ctx) +{ + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer); + + if (ctx->Visual.doubleBufferMode == 1) { + BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, + pwfb->dib_hDC, 0, 0, SRCCOPY); + } + else { + /* Do nothing for single buffer */ + } +} + + +/**********************************************************************/ +/***** CLEAR Functions *****/ +/**********************************************************************/ + +/* If we do not implement these, Mesa clears the buffers via the pixel + * span writing interface, which is very slow for a clear operation. + */ + +/* + * Set the color used to clear the color buffer. + */ +static void clear_color(struct gl_context *ctx, const GLfloat color[4]) +{ + WMesaContext pwc = wmesa_context(ctx); + GLubyte col[3]; + + CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + pwc->clearColorRef = RGB(col[0], col[1], col[2]); + DeleteObject(pwc->clearPen); + DeleteObject(pwc->clearBrush); + pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef); + pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef); +} + + +/* + * Clear the specified region of the color buffer using the clear color + * or index as specified by one of the two functions above. + * + * This procedure clears either the front and/or the back COLOR buffers. + * Only the "left" buffer is cleared since we are not stereo. + * Clearing of the other non-color buffers is left to the swrast. + */ + +static void clear(struct gl_context *ctx, GLbitfield mask) +{ +#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1) + const GLint x = ctx->DrawBuffer->_Xmin; + const GLint y = ctx->DrawBuffer->_Ymin; + const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; + const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + int done = 0; + + /* Let swrast do all the work if the masks are not set to + * clear all channels. */ + if (!ctx->Color.ColorMask[0][0] || + !ctx->Color.ColorMask[0][1] || + !ctx->Color.ColorMask[0][2] || + !ctx->Color.ColorMask[0][3]) { + _swrast_Clear(ctx, mask); + return; + } + + /* Back buffer */ + if (mask & BUFFER_BIT_BACK_LEFT) { + + int i, rowSize; + UINT bytesPerPixel = pwfb->cColorBits / 8; + LPBYTE lpb, clearRow; + LPWORD lpw; + BYTE bColor; + WORD wColor; + BYTE r, g, b; + DWORD dwColor; + LPDWORD lpdw; + + /* Try for a fast clear - clearing entire buffer with a single + * byte value. */ + if (width == ctx->DrawBuffer->Width && + height == ctx->DrawBuffer->Height) { /* entire buffer */ + /* Now check for an easy clear value */ + switch (bytesPerPixel) { + case 1: + bColor = BGR8(GetRValue(pwc->clearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + memset(pwfb->pbPixels, bColor, + pwfb->ScanWidth * height); + done = 1; + break; + case 2: + wColor = BGR16(GetRValue(pwc->clearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + if (((wColor >> 8) & 0xff) == (wColor & 0xff)) { + memset(pwfb->pbPixels, wColor & 0xff, + pwfb->ScanWidth * height); + done = 1; + } + break; + case 3: + /* fall through */ + case 4: + if (GetRValue(pwc->clearColorRef) == + GetGValue(pwc->clearColorRef) && + GetRValue(pwc->clearColorRef) == + GetBValue(pwc->clearColorRef)) { + memset(pwfb->pbPixels, + GetRValue(pwc->clearColorRef), + pwfb->ScanWidth * height); + done = 1; + } + break; + default: + break; + } + } /* all */ + + if (!done) { + /* Need to clear a row at a time. Begin by setting the first + * row in the area to be cleared to the clear color. */ + + clearRow = pwfb->pbPixels + + pwfb->ScanWidth * FLIP(y) + + bytesPerPixel * x; + switch (bytesPerPixel) { + case 1: + lpb = clearRow; + bColor = BGR8(GetRValue(pwc->clearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + memset(lpb, bColor, width); + break; + case 2: + lpw = (LPWORD)clearRow; + wColor = BGR16(GetRValue(pwc->clearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + for (i=0; i<width; i++) + *lpw++ = wColor; + break; + case 3: + lpb = clearRow; + r = GetRValue(pwc->clearColorRef); + g = GetGValue(pwc->clearColorRef); + b = GetBValue(pwc->clearColorRef); + for (i=0; i<width; i++) { + *lpb++ = b; + *lpb++ = g; + *lpb++ = r; + } + break; + case 4: + lpdw = (LPDWORD)clearRow; + dwColor = BGR32(GetRValue(pwc->clearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + for (i=0; i<width; i++) + *lpdw++ = dwColor; + break; + default: + break; + } /* switch */ + + /* copy cleared row to other rows in buffer */ + lpb = clearRow - pwfb->ScanWidth; + rowSize = width * bytesPerPixel; + for (i=1; i<height; i++) { + memcpy(lpb, clearRow, rowSize); + lpb -= pwfb->ScanWidth; + } + } /* not done */ + mask &= ~BUFFER_BIT_BACK_LEFT; + } /* back buffer */ + + /* front buffer */ + if (mask & BUFFER_BIT_FRONT_LEFT) { + HDC DC = pwc->hDC; + HPEN Old_Pen = SelectObject(DC, pwc->clearPen); + HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush); + Rectangle(DC, + x, + FLIP(y) + 1, + x + width + 1, + FLIP(y) - height + 1); + SelectObject(DC, Old_Pen); + SelectObject(DC, Old_Brush); + mask &= ~BUFFER_BIT_FRONT_LEFT; + } /* front buffer */ + + /* Call swrast if there is anything left to clear (like DEPTH) */ + if (mask) + _swrast_Clear(ctx, mask); + +#undef FLIP +} + + +/**********************************************************************/ +/***** PIXEL Functions *****/ +/**********************************************************************/ + +#define FLIP(Y) (rb->Height - (Y) - 1) + + +/** + ** Front Buffer reading/writing + ** These are slow, but work with all non-indexed visual types. + **/ + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span_front(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC); + HBITMAP bmp=0; + HDC mdc=0; + typedef union + { + unsigned i; + struct { + unsigned b:8, g:8, r:8, a:8; + }; + } BGRA; + BGRA *bgra, c; + GLuint i; + + if (n < 16) { // the value 16 is just guessed + y=FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + SetPixel(pwc->hDC, x+i, y, + RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); + } + else { + for (i=0; i<n; i++) + SetPixel(pwc->hDC, x+i, y, + RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); + } + } + else { + if (!pwfb) { + _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc"); + return; + } + bgra=malloc(n*sizeof(BGRA)); + if (!bgra) { + _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory"); + return; + } + c.a=0; + if (mask) { + for (i=0; i<n; i++) { + if (mask[i]) { + c.r=rgba[i][RCOMP]; + c.g=rgba[i][GCOMP]; + c.b=rgba[i][BCOMP]; + c.a=rgba[i][ACOMP]; + bgra[i]=c; + } + else + bgra[i].i=0; + } + } + else { + for (i=0; i<n; i++) { + c.r=rgba[i][RCOMP]; + c.g=rgba[i][GCOMP]; + c.b=rgba[i][BCOMP]; + c.a=rgba[i][ACOMP]; + bgra[i]=c; + } + } + bmp=CreateBitmap(n, 1, 1, 32, bgra); + mdc=CreateCompatibleDC(pwfb->hDC); + SelectObject(mdc, bmp); + y=FLIP(y); + BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY); + SelectObject(mdc, 0); + DeleteObject(bmp); + DeleteDC(mdc); + free(bgra); + } +} + +/* Write a horizontal span of RGB color pixels with a boolean mask. */ +static void write_rgb_span_front(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values; + WMesaContext pwc = wmesa_context(ctx); + GLuint i; + + (void) ctx; + y=FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP])); + } + else { + for (i=0; i<n; i++) + SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP])); + } + +} + +/* + * Write a horizontal span of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_span_front(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *value, + const GLubyte *mask) +{ + const GLchan *color = (const GLchan *)value; + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + COLORREF colorref; + + (void) ctx; + colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); + y=FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + SetPixel(pwc->hDC, x+i, y, colorref); + } + else + for (i=0; i<n; i++) + SetPixel(pwc->hDC, x+i, y, colorref); + +} + +/* Write an array of RGBA pixels with a boolean mask. */ +static void write_rgba_pixels_front(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + (void) ctx; + for (i=0; i<n; i++) + if (mask[i]) + SetPixel(pwc->hDC, x[i], FLIP(y[i]), + RGB(rgba[i][RCOMP], rgba[i][GCOMP], + rgba[i][BCOMP])); +} + + + +/* + * Write an array of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_pixels_front(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const void *value, + const GLubyte *mask) +{ + const GLchan *color = (const GLchan *)value; + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + COLORREF colorref; + (void) ctx; + colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); + for (i=0; i<n; i++) + if (mask[i]) + SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref); +} + +/* Read a horizontal span of color pixels. */ +static void read_rgba_span_front(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + void *values) +{ + GLubyte (*rgba)[4] = (GLubyte (*)[4])values; + WMesaContext pwc = wmesa_context(ctx); + GLuint i; + COLORREF Color; + y = FLIP(y); + for (i=0; i<n; i++) { + Color = GetPixel(pwc->hDC, x+i, y); + rgba[i][RCOMP] = GetRValue(Color); + rgba[i][GCOMP] = GetGValue(Color); + rgba[i][BCOMP] = GetBValue(Color); + rgba[i][ACOMP] = 255; + } +} + + +/* Read an array of color pixels. */ +static void read_rgba_pixels_front(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + void *values) +{ + GLubyte (*rgba)[4] = (GLubyte (*)[4])values; + WMesaContext pwc = wmesa_context(ctx); + GLuint i; + COLORREF Color; + for (i=0; i<n; i++) { + GLint y2 = FLIP(y[i]); + Color = GetPixel(pwc->hDC, x[i], y2); + rgba[i][RCOMP] = GetRValue(Color); + rgba[i][GCOMP] = GetGValue(Color); + rgba[i][BCOMP] = GetBValue(Color); + rgba[i][ACOMP] = 255; + } +} + +/*********************************************************************/ + +/* DOUBLE BUFFER 32-bit */ + +#define WMSETPIXEL32(pwc, y, x, r, g, b) { \ +LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ +*lpdw = BGR32((r),(g),(b)); } + + + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span_32(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPDWORD lpdw; + + (void) ctx; + + y=FLIP(y); + lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP], + rgba[i][BCOMP]); + } + else { + for (i=0; i<n; i++) + *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP], + rgba[i][BCOMP]); + } +} + + +/* Write a horizontal span of RGB color pixels with a boolean mask. */ +static void write_rgb_span_32(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPDWORD lpdw; + + (void) ctx; + + y=FLIP(y); + lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP]); + } + else { + for (i=0; i<n; i++) + *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP]); + } +} + +/* + * Write a horizontal span of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_span_32(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *value, + const GLubyte *mask) +{ + const GLchan *color = (const GLchan *)value; + LPDWORD lpdw; + DWORD pixel; + GLuint i; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + y=FLIP(y); + pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + lpdw[i] = pixel; + } + else + for (i=0; i<n; i++) + *lpdw++ = pixel; + +} + +/* Write an array of RGBA pixels with a boolean mask. */ +static void write_rgba_pixels_32(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; + GLuint i; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + for (i=0; i<n; i++) + if (mask[i]) + WMSETPIXEL32(pwfb, FLIP(y[i]), x[i], + rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); +} + +/* + * Write an array of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_pixels_32(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const void *value, + const GLubyte *mask) +{ + const GLchan *color = (const GLchan *)value; + GLuint i; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + for (i=0; i<n; i++) + if (mask[i]) + WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP], + color[GCOMP], color[BCOMP]); +} + +/* Read a horizontal span of color pixels. */ +static void read_rgba_span_32(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + void *values) +{ + GLubyte (*rgba)[4] = (GLubyte (*)[4])values; + GLuint i; + DWORD pixel; + LPDWORD lpdw; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + y = FLIP(y); + lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + for (i=0; i<n; i++) { + pixel = lpdw[i]; + rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16); + rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); + rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); + rgba[i][ACOMP] = 255; + } +} + + +/* Read an array of color pixels. */ +static void read_rgba_pixels_32(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + void *values) +{ + GLubyte (*rgba)[4] = (GLubyte (*)[4])values; + GLuint i; + DWORD pixel; + LPDWORD lpdw; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + for (i=0; i<n; i++) { + GLint y2 = FLIP(y[i]); + lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i]; + pixel = *lpdw; + rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16); + rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); + rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); + rgba[i][ACOMP] = 255; + } +} + + +/*********************************************************************/ + +/* DOUBLE BUFFER 24-bit */ + +#define WMSETPIXEL24(pwc, y, x, r, g, b) { \ +LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \ +lpb[0] = (b); \ +lpb[1] = (g); \ +lpb[2] = (r); } + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span_24(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPBYTE lpb; + + (void) ctx; + + y=FLIP(y); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) { + lpb[3*i] = rgba[i][BCOMP]; + lpb[3*i+1] = rgba[i][GCOMP]; + lpb[3*i+2] = rgba[i][RCOMP]; + } + } + else { + for (i=0; i<n; i++) { + *lpb++ = rgba[i][BCOMP]; + *lpb++ = rgba[i][GCOMP]; + *lpb++ = rgba[i][RCOMP]; + } + } +} + + +/* Write a horizontal span of RGB color pixels with a boolean mask. */ +static void write_rgb_span_24(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPBYTE lpb; + + (void) ctx; + + y=FLIP(y); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) { + lpb[3*i] = rgb[i][BCOMP]; + lpb[3*i+1] = rgb[i][GCOMP]; + lpb[3*i+2] = rgb[i][RCOMP]; + } + } + else { + for (i=0; i<n; i++) { + *lpb++ = rgb[i][BCOMP]; + *lpb++ = rgb[i][GCOMP]; + *lpb++ = rgb[i][RCOMP]; + } + } +} + +/* + * Write a horizontal span of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_span_24(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *value, + const GLubyte *mask) +{ + const GLchan *color = (const GLchan *)value; + LPBYTE lpb; + GLuint i; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + y=FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) { + lpb[3*i] = color[BCOMP]; + lpb[3*i+1] = color[GCOMP]; + lpb[3*i+2] = color[RCOMP]; + } + } + else + for (i=0; i<n; i++) { + *lpb++ = color[BCOMP]; + *lpb++ = color[GCOMP]; + *lpb++ = color[RCOMP]; + } +} + +/* Write an array of RGBA pixels with a boolean mask. */ +static void write_rgba_pixels_24(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; + GLuint i; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + for (i=0; i<n; i++) + if (mask[i]) + WMSETPIXEL24(pwfb, FLIP(y[i]), x[i], + rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); +} + +/* + * Write an array of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_pixels_24(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const void *value, + const GLubyte *mask) +{ + const GLchan *color = (const GLchan *)value; + GLuint i; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + for (i=0; i<n; i++) + if (mask[i]) + WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP], + color[GCOMP], color[BCOMP]); +} + +/* Read a horizontal span of color pixels. */ +static void read_rgba_span_24(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + void *values) +{ + GLubyte (*rgba)[4] = (GLubyte (*)[4])values; + GLuint i; + LPBYTE lpb; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + y = FLIP(y); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + for (i=0; i<n; i++) { + rgba[i][RCOMP] = lpb[3*i+2]; + rgba[i][GCOMP] = lpb[3*i+1]; + rgba[i][BCOMP] = lpb[3*i]; + rgba[i][ACOMP] = 255; + } +} + + +/* Read an array of color pixels. */ +static void read_rgba_pixels_24(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + void *values) +{ + GLubyte (*rgba)[4] = (GLubyte (*)[4])values; + GLuint i; + LPBYTE lpb; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + for (i=0; i<n; i++) { + GLint y2 = FLIP(y[i]); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]); + rgba[i][RCOMP] = lpb[3*i+2]; + rgba[i][GCOMP] = lpb[3*i+1]; + rgba[i][BCOMP] = lpb[3*i]; + rgba[i][ACOMP] = 255; + } +} + + +/*********************************************************************/ + +/* DOUBLE BUFFER 16-bit */ + +#define WMSETPIXEL16(pwc, y, x, r, g, b) { \ +LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ +*lpw = BGR16((r),(g),(b)); } + + + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span_16(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPWORD lpw; + + (void) ctx; + + y=FLIP(y); + lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP], + rgba[i][BCOMP]); + } + else { + for (i=0; i<n; i++) + *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP], + rgba[i][BCOMP]); + } +} + + +/* Write a horizontal span of RGB color pixels with a boolean mask. */ +static void write_rgb_span_16(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPWORD lpw; + + (void) ctx; + + y=FLIP(y); + lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP]); + } + else { + for (i=0; i<n; i++) + *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP]); + } +} + +/* + * Write a horizontal span of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_span_16(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *value, + const GLubyte *mask) +{ + const GLchan *color = (const GLchan *)value; + LPWORD lpw; + WORD pixel; + GLuint i; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + (void) ctx; + lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + y=FLIP(y); + pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + lpw[i] = pixel; + } + else + for (i=0; i<n; i++) + *lpw++ = pixel; + +} + +/* Write an array of RGBA pixels with a boolean mask. */ +static void write_rgba_pixels_16(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; + GLuint i; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + (void) ctx; + for (i=0; i<n; i++) + if (mask[i]) + WMSETPIXEL16(pwfb, FLIP(y[i]), x[i], + rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); +} + +/* + * Write an array of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_pixels_16(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const void *value, + const GLubyte *mask) +{ + const GLchan *color = (const GLchan *)value; + GLuint i; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + (void) ctx; + for (i=0; i<n; i++) + if (mask[i]) + WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP], + color[GCOMP], color[BCOMP]); +} + +/* Read a horizontal span of color pixels. */ +static void read_rgba_span_16(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + void *values) +{ + GLubyte (*rgba)[4] = (GLubyte (*)[4])values; + GLuint i, pixel; + LPWORD lpw; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + y = FLIP(y); + lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + for (i=0; i<n; i++) { + pixel = lpw[i]; + /* Windows uses 5,5,5 for 16-bit */ + rgba[i][RCOMP] = (pixel & 0x7c00) >> 7; + rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; + rgba[i][BCOMP] = (pixel & 0x001f) << 3; + rgba[i][ACOMP] = 255; + } +} + + +/* Read an array of color pixels. */ +static void read_rgba_pixels_16(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + void *values) +{ + GLubyte (*rgba)[4] = (GLubyte (*)[4])values; + GLuint i, pixel; + LPWORD lpw; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + for (i=0; i<n; i++) { + GLint y2 = FLIP(y[i]); + lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i]; + pixel = *lpw; + /* Windows uses 5,5,5 for 16-bit */ + rgba[i][RCOMP] = (pixel & 0x7c00) >> 7; + rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; + rgba[i][BCOMP] = (pixel & 0x001f) << 3; + rgba[i][ACOMP] = 255; + } +} + + + + +/**********************************************************************/ +/***** BUFFER Functions *****/ +/**********************************************************************/ + + + + +static void +wmesa_delete_renderbuffer(struct gl_renderbuffer *rb) +{ + free(rb); +} + + +/** + * This is called by Mesa whenever it determines that the window size + * has changed. Do whatever's needed to cope with that. + */ +static GLboolean +wmesa_renderbuffer_storage(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, + GLuint height) +{ + rb->Width = width; + rb->Height = height; + return GL_TRUE; +} + + +/** + * Plug in the Get/PutRow/Values functions for a renderbuffer depending + * on if we're drawing to the front or back color buffer. + */ +static void +wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat, + int cColorBits, int double_buffer) +{ + if (double_buffer) { + /* back buffer */ + /* Picking the correct span functions is important because + * the DIB was allocated with the indicated depth. */ + switch(pixelformat) { + case PF_5R6G5B: + rb->PutRow = write_rgba_span_16; + rb->PutRowRGB = write_rgb_span_16; + rb->PutMonoRow = write_mono_rgba_span_16; + rb->PutValues = write_rgba_pixels_16; + rb->PutMonoValues = write_mono_rgba_pixels_16; + rb->GetRow = read_rgba_span_16; + rb->GetValues = read_rgba_pixels_16; + break; + case PF_8R8G8B: + if (cColorBits == 24) + { + rb->PutRow = write_rgba_span_24; + rb->PutRowRGB = write_rgb_span_24; + rb->PutMonoRow = write_mono_rgba_span_24; + rb->PutValues = write_rgba_pixels_24; + rb->PutMonoValues = write_mono_rgba_pixels_24; + rb->GetRow = read_rgba_span_24; + rb->GetValues = read_rgba_pixels_24; + } + else + { + rb->PutRow = write_rgba_span_32; + rb->PutRowRGB = write_rgb_span_32; + rb->PutMonoRow = write_mono_rgba_span_32; + rb->PutValues = write_rgba_pixels_32; + rb->PutMonoValues = write_mono_rgba_pixels_32; + rb->GetRow = read_rgba_span_32; + rb->GetValues = read_rgba_pixels_32; + } + break; + default: + break; + } + } + else { + /* front buffer (actual Windows window) */ + rb->PutRow = write_rgba_span_front; + rb->PutRowRGB = write_rgb_span_front; + rb->PutMonoRow = write_mono_rgba_span_front; + rb->PutValues = write_rgba_pixels_front; + rb->PutMonoValues = write_mono_rgba_pixels_front; + rb->GetRow = read_rgba_span_front; + rb->GetValues = read_rgba_pixels_front; + } +} + +/** + * Called by ctx->Driver.ResizeBuffers() + * Resize the front/back colorbuffers to match the latest window size. + */ +static void +wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer, + GLuint width, GLuint height) +{ + WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); + + if (pwfb->Base.Width != width || pwfb->Base.Height != height) { + /* Realloc back buffer */ + if (ctx->Visual.doubleBufferMode == 1) { + wmDeleteBackingStore(pwfb); + wmCreateBackingStore(pwfb, width, height); + } + } + _mesa_resize_framebuffer(ctx, buffer, width, height); +} + + +/** + * Called by glViewport. + * This is a good time for us to poll the current window size and adjust + * our renderbuffers to match the current window size. + * Remember, we have no opportunity to respond to conventional + * resize events since the driver has no event loop. + * Thus, we poll. + * MakeCurrent also ends up making a call here, so that ensures + * we get the viewport set correctly, even if the app does not call + * glViewport and relies on the defaults. + */ +static void wmesa_viewport(struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height) +{ + GLuint new_width, new_height; + + wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height); + + /** + * Resize buffers if the window size changed. + */ + wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height); + ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ +} + + + + +/** + * Called when the driver should update it's state, based on the new_state + * flags. + */ +static void wmesa_update_state(struct gl_context *ctx, GLuint new_state) +{ + _swrast_InvalidateState(ctx, new_state); + _swsetup_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); + _tnl_InvalidateState(ctx, new_state); + + /* TODO - This code is not complete yet because I + * don't know what to do for all state updates. + */ + + if (new_state & _NEW_BUFFERS) { + } +} + + + + + +/**********************************************************************/ +/***** WMESA Functions *****/ +/**********************************************************************/ + +WMesaContext WMesaCreateContext(HDC hDC, + HPALETTE* Pal, + GLboolean rgb_flag, + GLboolean db_flag, + GLboolean alpha_flag) +{ + WMesaContext c; + struct dd_function_table functions; + GLint red_bits, green_bits, blue_bits, alpha_bits; + struct gl_context *ctx; + struct gl_config *visual; + + (void) Pal; + + /* Indexed mode not supported */ + if (!rgb_flag) + return NULL; + + /* Allocate wmesa context */ + c = CALLOC_STRUCT(wmesa_context); + if (!c) + return NULL; + +#if 0 + /* I do not understand this contributed code */ + /* Support memory and device contexts */ + if(WindowFromDC(hDC) != NULL) { + c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */ + } + else { + c->hDC = hDC; + } +#else + c->hDC = hDC; +#endif + + /* Get data for visual */ + /* Dealing with this is actually a bit of overkill because Mesa will end + * up treating all color component size requests less than 8 by using + * a single byte per channel. In addition, the interface to the span + * routines passes colors as an entire byte per channel anyway, so there + * is nothing to be saved by telling the visual to be 16 bits if the device + * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per + * channel anyway. + * But we go through the motions here anyway. + */ + switch (GetDeviceCaps(c->hDC, BITSPIXEL)) { + case 16: + red_bits = green_bits = blue_bits = 5; + alpha_bits = 0; + break; + default: + red_bits = green_bits = blue_bits = 8; + alpha_bits = 8; + break; + } + /* Create visual based on flags */ + visual = _mesa_create_visual(db_flag, /* db_flag */ + GL_FALSE, /* stereo */ + red_bits, green_bits, blue_bits, /* color RGB */ + alpha_flag ? alpha_bits : 0, /* color A */ + DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */ + 8, /* stencil_bits */ + 16,16,16, /* accum RGB */ + alpha_flag ? 16 : 0, /* accum A */ + 1); /* num samples */ + + if (!visual) { + free(c); + return NULL; + } + + /* Set up driver functions */ + _mesa_init_driver_functions(&functions); + functions.GetString = wmesa_get_string; + functions.UpdateState = wmesa_update_state; + functions.GetBufferSize = wmesa_get_buffer_size; + functions.Flush = wmesa_flush; + functions.Clear = clear; + functions.ClearColor = clear_color; + functions.ResizeBuffers = wmesa_resize_buffers; + functions.Viewport = wmesa_viewport; + + /* initialize the Mesa context data */ + ctx = &c->gl_ctx; + _mesa_initialize_context(ctx, API_OPENGL, visual, + NULL, &functions, (void *)c); + + /* visual no longer needed - it was copied by _mesa_initialize_context() */ + _mesa_destroy_visual(visual); + + _mesa_enable_sw_extensions(ctx); + _mesa_enable_1_3_extensions(ctx); + _mesa_enable_1_4_extensions(ctx); + _mesa_enable_1_5_extensions(ctx); + _mesa_enable_2_0_extensions(ctx); + _mesa_enable_2_1_extensions(ctx); + + _mesa_meta_init(ctx); + + /* Initialize the software rasterizer and helper modules. */ + if (!_swrast_CreateContext(ctx) || + !_vbo_CreateContext(ctx) || + !_tnl_CreateContext(ctx) || + !_swsetup_CreateContext(ctx)) { + _mesa_free_context_data(ctx); + free(c); + return NULL; + } + _swsetup_Wakeup(ctx); + TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; + + return c; +} + + +void WMesaDestroyContext( WMesaContext pwc ) +{ + struct gl_context *ctx = &pwc->gl_ctx; + WMesaFramebuffer pwfb; + GET_CURRENT_CONTEXT(cur_ctx); + + if (cur_ctx == ctx) { + /* unbind current if deleting current context */ + WMesaMakeCurrent(NULL, NULL); + } + + /* clean up frame buffer resources */ + pwfb = wmesa_lookup_framebuffer(pwc->hDC); + if (pwfb) { + if (ctx->Visual.doubleBufferMode == 1) + wmDeleteBackingStore(pwfb); + wmesa_free_framebuffer(pwc->hDC); + } + + /* Release for device, not memory contexts */ + if (WindowFromDC(pwc->hDC) != NULL) + { + ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC); + } + DeleteObject(pwc->clearPen); + DeleteObject(pwc->clearBrush); + + _mesa_meta_free(ctx); + + _swsetup_DestroyContext(ctx); + _tnl_DestroyContext(ctx); + _vbo_DestroyContext(ctx); + _swrast_DestroyContext(ctx); + + _mesa_free_context_data(ctx); + free(pwc); +} + + +/** + * Create a new color renderbuffer. + */ +static struct gl_renderbuffer * +wmesa_new_renderbuffer(void) +{ + struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); + if (!rb) + return NULL; + + _mesa_init_renderbuffer(rb, (GLuint)0); + + rb->_BaseFormat = GL_RGBA; + rb->InternalFormat = GL_RGBA; + rb->DataType = CHAN_TYPE; + rb->Delete = wmesa_delete_renderbuffer; + rb->AllocStorage = wmesa_renderbuffer_storage; + return rb; +} + + +void WMesaMakeCurrent(WMesaContext c, HDC hdc) +{ + WMesaFramebuffer pwfb; + + { + /* return if already current */ + GET_CURRENT_CONTEXT(ctx); + WMesaContext pwc = wmesa_context(ctx); + if (pwc && c == pwc && pwc->hDC == hdc) + return; + } + + pwfb = wmesa_lookup_framebuffer(hdc); + + /* Lazy creation of framebuffers */ + if (c && !pwfb && hdc) { + struct gl_renderbuffer *rb; + struct gl_config *visual = &c->gl_ctx.Visual; + GLuint width, height; + + get_window_size(hdc, &width, &height); + + c->clearPen = CreatePen(PS_SOLID, 1, 0); + c->clearBrush = CreateSolidBrush(0); + + pwfb = wmesa_new_framebuffer(hdc, visual); + + /* Create back buffer if double buffered */ + if (visual->doubleBufferMode == 1) { + wmCreateBackingStore(pwfb, width, height); + } + + /* make render buffers */ + if (visual->doubleBufferMode == 1) { + rb = wmesa_new_renderbuffer(); + _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb); + wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1); + } + rb = wmesa_new_renderbuffer(); + _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb); + wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0); + + /* Let Mesa own the Depth, Stencil, and Accum buffers */ + _mesa_add_soft_renderbuffers(&pwfb->Base, + GL_FALSE, /* color */ + visual->depthBits > 0, + visual->stencilBits > 0, + visual->accumRedBits > 0, + visual->alphaBits >0, + GL_FALSE); + } + + if (c && pwfb) + _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base); + else + _mesa_make_current(NULL, NULL, NULL); +} + + +void WMesaSwapBuffers( HDC hdc ) +{ + GET_CURRENT_CONTEXT(ctx); + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc); + + if (!pwfb) { + _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc"); + return; + } + + /* If we're swapping the buffer associated with the current context + * we have to flush any pending rendering commands first. + */ + if (pwc->hDC == hdc) { + _mesa_notifySwapBuffers(ctx); + + BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, + pwfb->dib_hDC, 0, 0, SRCCOPY); + } + else { + /* XXX for now only allow swapping current window */ + _mesa_problem(NULL, "wmesa: can't swap non-current window"); + } +} + +void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx) +{ + _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx); +} + diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h b/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h index 344f9488b..9fda88390 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h +++ b/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h @@ -1,43 +1,43 @@ -#ifndef WMESADEF_H
-#define WMESADEF_H
-
-#include <windows.h>
-
-#include "main/context.h"
-
-
-/**
- * The Windows Mesa rendering context, derived from struct gl_context.
- */
-struct wmesa_context {
- struct gl_context gl_ctx; /* The core GL/Mesa context */
- HDC hDC;
- COLORREF clearColorRef;
- HPEN clearPen;
- HBRUSH clearBrush;
-};
-
-
-/**
- * Windows framebuffer, derived from gl_framebuffer
- */
-struct wmesa_framebuffer
-{
- struct gl_framebuffer Base;
- HDC hDC;
- int pixelformat;
- GLuint ScanWidth;
- int cColorBits;
- /* back buffer DIB fields */
- HDC dib_hDC;
- BITMAPINFO bmi;
- HBITMAP hbmDIB;
- HBITMAP hOldBitmap;
- PBYTE pbPixels;
- struct wmesa_framebuffer *next;
-};
-
-typedef struct wmesa_framebuffer *WMesaFramebuffer;
-
-
-#endif /* WMESADEF_H */
+#ifndef WMESADEF_H +#define WMESADEF_H + +#include <windows.h> + +#include "main/context.h" + + +/** + * The Windows Mesa rendering context, derived from struct gl_context. + */ +struct wmesa_context { + struct gl_context gl_ctx; /* The core GL/Mesa context */ + HDC hDC; + COLORREF clearColorRef; + HPEN clearPen; + HBRUSH clearBrush; +}; + + +/** + * Windows framebuffer, derived from gl_framebuffer + */ +struct wmesa_framebuffer +{ + struct gl_framebuffer Base; + HDC hDC; + int pixelformat; + GLuint ScanWidth; + int cColorBits; + /* back buffer DIB fields */ + HDC dib_hDC; + BITMAPINFO bmi; + HBITMAP hbmDIB; + HBITMAP hOldBitmap; + PBYTE pbPixels; + struct wmesa_framebuffer *next; +}; + +typedef struct wmesa_framebuffer *WMesaFramebuffer; + + +#endif /* WMESADEF_H */ |