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author | marha <marha@users.sourceforge.net> | 2012-08-21 07:54:32 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-08-21 07:54:32 +0200 |
commit | 7cd970786d72a68b735f33904bdded6c8aebdf33 (patch) | |
tree | fdfd8b54161aeddb0a2fe485886219b2285d52ff /mesalib/src/mesa/main/APIspec.xml | |
parent | 5d9b8cf0e4054e774f906cde9dd6b61ceca72d44 (diff) | |
download | vcxsrv-7cd970786d72a68b735f33904bdded6c8aebdf33.tar.gz vcxsrv-7cd970786d72a68b735f33904bdded6c8aebdf33.tar.bz2 vcxsrv-7cd970786d72a68b735f33904bdded6c8aebdf33.zip |
xserver xkeyboard-config mesa pixman git update 21 Aug 2012
Diffstat (limited to 'mesalib/src/mesa/main/APIspec.xml')
-rw-r--r-- | mesalib/src/mesa/main/APIspec.xml | 381 |
1 files changed, 5 insertions, 376 deletions
diff --git a/mesalib/src/mesa/main/APIspec.xml b/mesalib/src/mesa/main/APIspec.xml index b6cf52d07..c26caf6ad 100644 --- a/mesalib/src/mesa/main/APIspec.xml +++ b/mesalib/src/mesa/main/APIspec.xml @@ -48,12 +48,6 @@ <return type="void"/> <param name="mode" type="GLenum"/> </proto> - - <desc name="mode"> - <value name="GL_FRONT"/> - <value name="GL_BACK"/> - <value name="GL_FRONT_AND_BACK"/> - </desc> </template> <template name="Fog"> @@ -94,11 +88,6 @@ <return type="void"/> <param name="mode" type="GLenum"/> </proto> - - <desc name="mode"> - <value name="GL_CW"/> - <value name="GL_CCW"/> - </desc> </template> <template name="Hint"> @@ -120,12 +109,6 @@ <desc name="target"> <value name="GL_GENERATE_MIPMAP_HINT"/> </desc> - - <desc name="mode"> - <value name="GL_FASTEST"/> - <value name="GL_NICEST"/> - <value name="GL_DONT_CARE"/> - </desc> </template> <template name="Light"> @@ -137,35 +120,6 @@ <param name="param" type="GLtype"/> </vector> </proto> - - <desc name="light"> - <range base="GL_LIGHT" from="0" to="7"/> - </desc> - - <desc name="pname"> - <value name="GL_AMBIENT"/> - <value name="GL_DIFFUSE"/> - <value name="GL_SPECULAR"/> - <value name="GL_POSITION"/> - - <desc name="params" vector_size="4"/> - </desc> - - <desc name="pname"> - <value name="GL_SPOT_DIRECTION"/> - - <desc name="params" vector_size="3"/> - </desc> - - <desc name="pname"> - <value name="GL_SPOT_EXPONENT"/> - <value name="GL_SPOT_CUTOFF"/> - <value name="GL_CONSTANT_ATTENUATION"/> - <value name="GL_LINEAR_ATTENUATION"/> - <value name="GL_QUADRATIC_ATTENUATION"/> - - <desc name="params" vector_size="1"/> - </desc> </template> <template name="LightModel"> @@ -244,11 +198,6 @@ <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> </proto> - - <desc name="type"> - <value name="GL_FLOAT"/> - <value name="GL_FIXED"/> - </desc> </template> <template name="Scissor"> @@ -266,11 +215,6 @@ <return type="void"/> <param name="mode" type="GLenum"/> </proto> - - <desc name="mode"> - <value name="GL_FLAT"/> - <value name="GL_SMOOTH"/> - </desc> </template> <template name="TexParameter"> @@ -304,27 +248,11 @@ </desc> </desc> - <desc name="pname"> - <value name="GL_TEXTURE_MIN_FILTER"/> - - <desc name="param"> - <value name="GL_NEAREST"/> - <value name="GL_LINEAR"/> - <value name="GL_NEAREST_MIPMAP_NEAREST"/> - <value name="GL_NEAREST_MIPMAP_LINEAR"/> - <value name="GL_LINEAR_MIPMAP_NEAREST"/> - <value name="GL_LINEAR_MIPMAP_LINEAR"/> - </desc> - </desc> - - <desc name="pname"> - <value name="GL_TEXTURE_MAG_FILTER"/> - - <desc name="param"> - <value name="GL_NEAREST"/> - <value name="GL_LINEAR"/> - </desc> - </desc> + <desc name="pname"> + <value name="GL_TEXTURE_MIN_FILTER"/> + <value name="GL_TEXTURE_MAG_FILTER"/> + <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> + </desc> <desc name="pname" category="GLES1.1"> <value name="GL_GENERATE_MIPMAP"/> @@ -335,11 +263,6 @@ </desc> </desc> - <desc name="pname" category="EXT_texture_filter_anisotropic"> - <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/> - <desc name="params" vector_size="1"/> - </desc> - <desc name="pname" category="OES_draw_texture"> <value name="GL_TEXTURE_CROP_RECT_OES"/> <desc name="params" vector_size="4"/> @@ -762,12 +685,6 @@ <param name="face" type="GLenum"/> <param name="mask" type="GLuint"/> </proto> - - <desc name="face"> - <value name="GL_FRONT"/> - <value name="GL_BACK"/> - <value name="GL_FRONT_AND_BACK"/> - </desc> </template> <template name="ColorMask"> @@ -920,16 +837,6 @@ <param name="func" type="GLenum"/> <param name="ref" type="GLtype"/> </proto> - <desc name="func"> - <value name="GL_NEVER"/> - <value name="GL_LESS"/> - <value name="GL_EQUAL"/> - <value name="GL_LEQUAL"/> - <value name="GL_GREATER"/> - <value name="GL_NOTEQUAL"/> - <value name="GL_GEQUAL"/> - <value name="GL_ALWAYS"/> - </desc> </template> <template name="BlendFunc"> @@ -982,25 +889,6 @@ <return type="void"/> <param name="opcode" type="GLenum"/> </proto> - - <desc name="opcode"> - <value name="GL_CLEAR"/> - <value name="GL_SET"/> - <value name="GL_COPY"/> - <value name="GL_COPY_INVERTED"/> - <value name="GL_NOOP"/> - <value name="GL_INVERT"/> - <value name="GL_AND"/> - <value name="GL_NAND"/> - <value name="GL_OR"/> - <value name="GL_NOR"/> - <value name="GL_XOR"/> - <value name="GL_EQUIV"/> - <value name="GL_AND_REVERSE"/> - <value name="GL_AND_INVERTED"/> - <value name="GL_OR_REVERSE"/> - <value name="GL_OR_INVERTED"/> - </desc> </template> <template name="StencilFunc"> @@ -1010,17 +898,6 @@ <param name="ref" type="GLint"/> <param name="mask" type="GLuint"/> </proto> - - <desc name="func"> - <value name="GL_NEVER"/> - <value name="GL_LESS"/> - <value name="GL_LEQUAL"/> - <value name="GL_GREATER"/> - <value name="GL_GEQUAL"/> - <value name="GL_EQUAL"/> - <value name="GL_NOTEQUAL"/> - <value name="GL_ALWAYS"/> - </desc> </template> <template name="StencilFuncSeparate"> @@ -1031,23 +908,6 @@ <param name="ref" type="GLint"/> <param name="mask" type="GLuint"/> </proto> - - <desc name="face"> - <value name="GL_FRONT"/> - <value name="GL_BACK"/> - <value name="GL_FRONT_AND_BACK"/> - </desc> - - <desc name="func"> - <value name="GL_NEVER"/> - <value name="GL_LESS"/> - <value name="GL_LEQUAL"/> - <value name="GL_GREATER"/> - <value name="GL_GEQUAL"/> - <value name="GL_EQUAL"/> - <value name="GL_NOTEQUAL"/> - <value name="GL_ALWAYS"/> - </desc> </template> <template name="StencilOp"> @@ -1057,45 +917,6 @@ <param name="zfail" type="GLenum"/> <param name="zpass" type="GLenum"/> </proto> - - <desc name="fail"> - <value name="GL_KEEP"/> - <value name="GL_ZERO"/> - <value name="GL_REPLACE"/> - <value name="GL_INCR"/> - <value name="GL_DECR"/> - <value name="GL_INVERT"/> - <value name="GL_INCR_WRAP" category="GLES2.0"/> - <value name="GL_DECR_WRAP" category="GLES2.0"/> - <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> - <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> - </desc> - - <desc name="zfail"> - <value name="GL_KEEP"/> - <value name="GL_ZERO"/> - <value name="GL_REPLACE"/> - <value name="GL_INCR"/> - <value name="GL_DECR"/> - <value name="GL_INVERT"/> - <value name="GL_INCR_WRAP" category="GLES2.0"/> - <value name="GL_DECR_WRAP" category="GLES2.0"/> - <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> - <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> - </desc> - - <desc name="zpass"> - <value name="GL_KEEP"/> - <value name="GL_ZERO"/> - <value name="GL_REPLACE"/> - <value name="GL_INCR"/> - <value name="GL_DECR"/> - <value name="GL_INVERT"/> - <value name="GL_INCR_WRAP" category="GLES2.0"/> - <value name="GL_DECR_WRAP" category="GLES2.0"/> - <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> - <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> - </desc> </template> <template name="StencilOpSeparate"> @@ -1106,45 +927,6 @@ <param name="zfail" type="GLenum"/> <param name="zpass" type="GLenum"/> </proto> - - <desc name="face"> - <value name="GL_FRONT"/> - <value name="GL_BACK"/> - <value name="GL_FRONT_AND_BACK"/> - </desc> - - <desc name="fail"> - <value name="GL_KEEP"/> - <value name="GL_ZERO"/> - <value name="GL_REPLACE"/> - <value name="GL_INCR"/> - <value name="GL_DECR"/> - <value name="GL_INVERT"/> - <value name="GL_INCR_WRAP"/> - <value name="GL_DECR_WRAP"/> - </desc> - - <desc name="zfail"> - <value name="GL_KEEP"/> - <value name="GL_ZERO"/> - <value name="GL_REPLACE"/> - <value name="GL_INCR"/> - <value name="GL_DECR"/> - <value name="GL_INVERT"/> - <value name="GL_INCR_WRAP"/> - <value name="GL_DECR_WRAP"/> - </desc> - - <desc name="zpass"> - <value name="GL_KEEP"/> - <value name="GL_ZERO"/> - <value name="GL_REPLACE"/> - <value name="GL_INCR"/> - <value name="GL_DECR"/> - <value name="GL_INVERT"/> - <value name="GL_INCR_WRAP"/> - <value name="GL_DECR_WRAP"/> - </desc> </template> <template name="DepthFunc"> @@ -1152,17 +934,6 @@ <return type="void"/> <param name="func" type="GLenum"/> </proto> - - <desc name="func"> - <value name="GL_NEVER"/> - <value name="GL_LESS"/> - <value name="GL_EQUAL"/> - <value name="GL_LEQUAL"/> - <value name="GL_GREATER"/> - <value name="GL_NOTEQUAL"/> - <value name="GL_GEQUAL"/> - <value name="GL_ALWAYS"/> - </desc> </template> <template name="PixelStore"> @@ -1297,35 +1068,6 @@ <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> - - <desc name="light"> - <range base="GL_LIGHT" from="0" to="7"/> - </desc> - - <desc name="pname"> - <value name="GL_AMBIENT"/> - <value name="GL_DIFFUSE"/> - <value name="GL_SPECULAR"/> - <value name="GL_POSITION"/> - - <desc name="params" vector_size="4"/> - </desc> - - <desc name="pname"> - <value name="GL_SPOT_DIRECTION"/> - - <desc name="params" vector_size="3"/> - </desc> - - <desc name="pname"> - <value name="GL_SPOT_EXPONENT"/> - <value name="GL_SPOT_CUTOFF"/> - <value name="GL_CONSTANT_ATTENUATION"/> - <value name="GL_LINEAR_ATTENUATION"/> - <value name="GL_QUADRATIC_ATTENUATION"/> - - <desc name="params" vector_size="1"/> - </desc> </template> <template name="GetMaterial" direction="get"> @@ -1770,12 +1512,6 @@ <value name="GL_TRIANGLE_STRIP"/> <value name="GL_TRIANGLE_FAN"/> </desc> - - <desc name="type"> - <value name="GL_UNSIGNED_BYTE"/> - <value name="GL_UNSIGNED_SHORT"/> - <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> - </desc> </template> <template name="EnableClientState"> @@ -2133,18 +1869,6 @@ <return type="void"/> <param name="mode" type="GLenum"/> </proto> - - <desc name="mode"> - <value name="GL_FUNC_ADD" category="GLES2.0"/> - <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/> - <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/> - <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/> - <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/> - <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/> - - <value name="GL_MIN_EXT" category="EXT_blend_minmax"/> - <value name="GL_MAX_EXT" category="EXT_blend_minmax"/> - </desc> </template> <template name="BlendEquationSeparate"> @@ -2153,30 +1877,6 @@ <param name="modeRGB" type="GLenum"/> <param name="modeAlpha" type="GLenum"/> </proto> - - <desc name="modeRGB"> - <value name="GL_FUNC_ADD" category="GLES2.0"/> - <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/> - <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/> - <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/> - <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/> - <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/> - - <value name="GL_MIN_EXT" category="EXT_blend_minmax"/> - <value name="GL_MAX_EXT" category="EXT_blend_minmax"/> - </desc> - - <desc name="modeAlpha"> - <value name="GL_FUNC_ADD" category="GLES2.0"/> - <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/> - <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/> - <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/> - <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/> - <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/> - - <value name="GL_MIN_EXT" category="EXT_blend_minmax"/> - <value name="GL_MAX_EXT" category="EXT_blend_minmax"/> - </desc> </template> <template name="TexImage3D"> @@ -2366,10 +2066,6 @@ <param name="q" type="GLtype"/> </vector> </proto> - - <desc name="texture"> - <range base="GL_TEXTURE" from="0" to="31"/> - </desc> </template> <template name="CompressedTexImage3D"> @@ -2389,14 +2085,6 @@ <desc name="target"> <value name="GL_TEXTURE_3D_OES"/> </desc> - - <desc name="internalFormat"> - <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> - <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> - <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> - <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> - <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> - </desc> </template> <template name="CompressedTexSubImage3D"> @@ -2425,10 +2113,6 @@ <return type="void"/> <param name="texture" type="GLenum"/> </proto> - - <desc name="texture"> - <range base="GL_TEXTURE" from="0" to="31"/> - </desc> </template> <template name="ClientActiveTexture"> @@ -2436,10 +2120,6 @@ <return type="void"/> <param name="texture" type="GLenum"/> </proto> - - <desc name="texture"> - <range base="GL_TEXTURE" from="0" to="31"/> - </desc> </template> <template name="SampleCoverage"> @@ -2493,20 +2173,9 @@ <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> - <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> - <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> - - <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> - <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> - <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> - <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> </desc> - - <desc name="border" error="GL_INVALID_VALUE"> - <value name="0"/> - </desc> </template> <template name="CompressedTexSubImage2D"> @@ -2783,10 +2452,6 @@ <param name="pname" type="GLenum"/> <vector name="pointer" type="GLvoid **" size="dynamic"/> </proto> - - <desc name="pname"> - <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> - </desc> </template> <template name="GetBufferPointer" direction="get"> @@ -2801,10 +2466,6 @@ <value name="GL_ARRAY_BUFFER"/> <value name="GL_ELEMENT_ARRAY_BUFFER"/> </desc> - - <desc name="pname"> - <value name="GL_BUFFER_MAP_POINTER_OES"/> - </desc> </template> <template name="MapBuffer" direction="get"> @@ -3251,10 +2912,6 @@ <param name="level" type="GLint"/> <param name="zoffset" type="GLint"/> </proto> - - <desc name="textarget" error="GL_INVALID_OPERATION"> - <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> - </desc> </template> <template name="CheckFramebufferStatus" direction="get"> @@ -3354,14 +3011,6 @@ <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> - - <desc name="pname"> - <value name="GL_SHADER_TYPE"/> - <value name="GL_COMPILE_STATUS"/> - <value name="GL_DELETE_STATUS"/> - <value name="GL_INFO_LOG_LENGTH"/> - <value name="GL_SHADER_SOURCE_LENGTH"/> - </desc> </template> <template name="GetAttachedShaders" direction="get"> @@ -3412,20 +3061,6 @@ <param name="range" type="GLint *"/> <param name="precision" type="GLint *"/> </proto> - - <desc name="shadertype"> - <value name="GL_VERTEX_SHADER"/> - <value name="GL_FRAGMENT_SHADER"/> - </desc> - - <desc name="precisiontype"> - <value name="GL_LOW_FLOAT"/> - <value name="GL_MEDIUM_FLOAT"/> - <value name="GL_HIGH_FLOAT"/> - <value name="GL_LOW_INT"/> - <value name="GL_MEDIUM_INT"/> - <value name="GL_HIGH_INT"/> - </desc> </template> <template name="GetUniform" direction="get"> @@ -3497,12 +3132,6 @@ <value name="GL_TRIANGLE_STRIP"/> <value name="GL_TRIANGLE_FAN"/> </desc> - - <desc name="type"> - <value name="GL_UNSIGNED_BYTE"/> - <value name="GL_UNSIGNED_SHORT"/> - <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> - </desc> </template> <template name="EGLImageTargetTexture2D"> |