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author | marha <marha@users.sourceforge.net> | 2012-11-07 08:02:14 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2012-11-07 08:02:14 +0100 |
commit | 2c345c9da4dedfafe791557ca3fcf891ce26249d (patch) | |
tree | 18dc73394bd3921415b57b5847f03a9753374e99 /mesalib/src/mesa/main/APIspec.xml | |
parent | 7c531937cfab42f2fd3233c096c409ebdd5b59af (diff) | |
parent | 1cc98f5a48924d750fbef7ea6b05a1ba49c28589 (diff) | |
download | vcxsrv-2c345c9da4dedfafe791557ca3fcf891ce26249d.tar.gz vcxsrv-2c345c9da4dedfafe791557ca3fcf891ce26249d.tar.bz2 vcxsrv-2c345c9da4dedfafe791557ca3fcf891ce26249d.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
xserver mesa xkbcomp git update 5 nov 2012
Conflicts:
mesalib/src/glsl/.gitignore
mesalib/src/mesa/main/.gitignore
xorg-server/Xi/chgdctl.c
xorg-server/dix/getevents.c
xorg-server/hw/xwin/winprefs.c
xorg-server/os/utils.c
Diffstat (limited to 'mesalib/src/mesa/main/APIspec.xml')
-rw-r--r-- | mesalib/src/mesa/main/APIspec.xml | 2383 |
1 files changed, 0 insertions, 2383 deletions
diff --git a/mesalib/src/mesa/main/APIspec.xml b/mesalib/src/mesa/main/APIspec.xml deleted file mode 100644 index c3969526f..000000000 --- a/mesalib/src/mesa/main/APIspec.xml +++ /dev/null @@ -1,2383 +0,0 @@ -<?xml version="1.0"?> -<!DOCTYPE apispec SYSTEM "APIspec.dtd"> - -<!-- A function is generated from a template. Multiple functions can be - generated from a single template with different arguments. For example, - glColor3f can be generated from - - <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> - - and glColor4iv can be generated from - - <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> - - In a template, there are <desc>s that describe the properties of - parameters. A <desc> can enumerate the valid values of a parameter. It - can also specify the error code when an invalid value is given, and etc. - By nesting <desc>s, they can create dependency between parameters. - - A function can be marked as external. It means that the function cannot - be dispatched to the corresponding mesa function, if one exists, directly, - and requires an external implementation. ---> - -<apispec> - -<template name="Color"> - <proto> - <return type="void"/> - <vector name="v" type="const GLtype *" size="dynamic"> - <param name="red" type="GLtype"/> - <param name="green" type="GLtype"/> - <param name="blue" type="GLtype"/> - <param name="alpha" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="ClipPlane"> - <proto> - <return type="void"/> - <param name="plane" type="GLenum"/> - <vector name="equation" type="const GLtype *" size="4"/> - </proto> -</template> - -<template name="CullFace"> - <proto> - <return type="void"/> - <param name="mode" type="GLenum"/> - </proto> -</template> - -<template name="Fog"> - <proto> - <return type="void"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="const GLtype *" size="dynamic"> - <param name="param" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="FrontFace"> - <proto> - <return type="void"/> - <param name="mode" type="GLenum"/> - </proto> -</template> - -<template name="Hint"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="mode" type="GLenum"/> - </proto> -</template> - -<template name="Light"> - <proto> - <return type="void"/> - <param name="light" type="GLenum"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="const GLtype *" size="dynamic"> - <param name="param" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="LightModel"> - <proto> - <return type="void"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="const GLtype *" size="dynamic"> - <param name="param" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="LineWidth"> - <proto> - <return type="void"/> - <param name="width" type="GLtype"/> - </proto> -</template> - -<template name="Material"> - <proto> - <return type="void"/> - <param name="face" type="GLenum"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="const GLtype *" size="dynamic"> - <param name="param" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="PointSize"> - <proto> - <return type="void"/> - <param name="size" type="GLtype"/> - </proto> -</template> - -<template name="PointSizePointer"> - <proto> - <return type="void"/> - <param name="type" type="GLenum"/> - <param name="stride" type="GLsizei"/> - <param name="pointer" type="const GLvoid *"/> - </proto> -</template> - -<template name="Scissor"> - <proto> - <return type="void"/> - <param name="x" type="GLint"/> - <param name="y" type="GLint"/> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - </proto> -</template> - -<template name="ShadeModel"> - <proto> - <return type="void"/> - <param name="mode" type="GLenum"/> - </proto> -</template> - -<template name="TexParameter"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="const GLtype *" size="dynamic"> - <param name="param" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="TexImage2D"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="level" type="GLint"/> - <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - <param name="border" type="GLint"/> - <param name="format" type="GLenum"/> - <param name="type" type="GLenum"/> - <param name="pixels" type="const GLvoid *"/> - </proto> -</template> - -<template name="TexEnv"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="const GLtype *" size="dynamic"> - <param name="param" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="TexGen"> - <proto> - <return type="void"/> - <param name="coord" type="GLenum"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="const GLtype *" size="dynamic"> - <param name="param" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="Clear"> - <proto> - <return type="void"/> - <param name="mask" type="GLbitfield"/> - </proto> -</template> - -<template name="ClearColor"> - <proto> - <return type="void"/> - <param name="red" type="GLtype"/> - <param name="green" type="GLtype"/> - <param name="blue" type="GLtype"/> - <param name="alpha" type="GLtype"/> - </proto> -</template> - -<template name="ClearStencil"> - <proto> - <return type="void"/> - <param name="s" type="GLint"/> - </proto> -</template> - -<template name="ClearDepth"> - <proto> - <return type="void"/> - <param name="depth" type="GLtype"/> - </proto> -</template> - -<template name="StencilMask"> - <proto> - <return type="void"/> - <param name="mask" type="GLuint"/> - </proto> -</template> - -<template name="StencilMaskSeparate"> - <proto> - <return type="void"/> - <param name="face" type="GLenum"/> - <param name="mask" type="GLuint"/> - </proto> -</template> - -<template name="ColorMask"> - <proto> - <return type="void"/> - <param name="red" type="GLboolean"/> - <param name="green" type="GLboolean"/> - <param name="blue" type="GLboolean"/> - <param name="alpha" type="GLboolean"/> - </proto> -</template> - -<template name="DepthMask"> - <proto> - <return type="void"/> - <param name="flag" type="GLboolean"/> - </proto> -</template> - -<template name="Disable"> - <proto> - <return type="void"/> - <param name="cap" type="GLenum"/> - </proto> -</template> - -<!-- it is exactly the same as Disable --> -<template name="Enable"> - <proto> - <return type="void"/> - <param name="cap" type="GLenum"/> - </proto> -</template> - -<template name="Finish"> - <proto> - <return type="void"/> - </proto> -</template> - -<template name="Flush"> - <proto> - <return type="void"/> - </proto> -</template> - -<template name="AlphaFunc"> - <proto> - <return type="void"/> - <param name="func" type="GLenum"/> - <param name="ref" type="GLtype"/> - </proto> -</template> - -<template name="BlendFunc"> - <proto> - <return type="void"/> - <param name="sfactor" type="GLenum"/> - <param name="dfactor" type="GLenum"/> - </proto> -</template> - -<template name="LogicOp"> - <proto> - <return type="void"/> - <param name="opcode" type="GLenum"/> - </proto> -</template> - -<template name="StencilFunc"> - <proto> - <return type="void"/> - <param name="func" type="GLenum"/> - <param name="ref" type="GLint"/> - <param name="mask" type="GLuint"/> - </proto> -</template> - -<template name="StencilFuncSeparate"> - <proto> - <return type="void"/> - <param name="face" type="GLenum"/> - <param name="func" type="GLenum"/> - <param name="ref" type="GLint"/> - <param name="mask" type="GLuint"/> - </proto> -</template> - -<template name="StencilOp"> - <proto> - <return type="void"/> - <param name="fail" type="GLenum"/> - <param name="zfail" type="GLenum"/> - <param name="zpass" type="GLenum"/> - </proto> -</template> - -<template name="StencilOpSeparate"> - <proto> - <return type="void"/> - <param name="face" type="GLenum"/> - <param name="fail" type="GLenum"/> - <param name="zfail" type="GLenum"/> - <param name="zpass" type="GLenum"/> - </proto> -</template> - -<template name="DepthFunc"> - <proto> - <return type="void"/> - <param name="func" type="GLenum"/> - </proto> -</template> - -<template name="PixelStore"> - <proto> - <return type="void"/> - <param name="pname" type="GLenum"/> - <param name="param" type="GLtype"/> - </proto> -</template> - -<template name="ReadPixels" direction="get"> - <proto> - <return type="void"/> - <param name="x" type="GLint"/> - <param name="y" type="GLint"/> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - <param name="format" type="GLenum"/> - <param name="type" type="GLenum"/> - <param name="pixels" type="GLvoid *"/> - </proto> -</template> - -<template name="GetClipPlane" direction="get"> - <proto> - <return type="void"/> - <param name="plane" type="GLenum"/> - <vector name="equation" type="GLtype *" size="4"/> - </proto> -</template> - -<template name="GetError" direction="get"> - <proto> - <return type="GLenum"/> - </proto> -</template> - -<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> -<template name="GetState" direction="get"> - <proto> - <return type="void"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="GLtype *" size="dynamic"/> - </proto> - <!-- param checking is done in mesa --> -</template> - -<template name="GetLight" direction="get"> - <proto> - <return type="void"/> - <param name="light" type="GLenum"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="GLtype *" size="dynamic"/> - </proto> -</template> - -<template name="GetMaterial" direction="get"> - <proto> - <return type="void"/> - <param name="face" type="GLenum"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="GLtype *" size="dynamic"> - <param name="param" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="GetString" direction="get"> - <proto> - <return type="const GLubyte *"/> - <param name="name" type="GLenum"/> - </proto> -</template> - -<template name="GetTexEnv" direction="get"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="GLtype *" size="dynamic"/> - </proto> -</template> - -<template name="GetTexGen" direction="get"> - <proto> - <return type="void"/> - <param name="coord" type="GLenum"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="GLtype *" size="dynamic"/> - </proto> -</template> - -<template name="GetTexParameter" direction="get"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="GLtype *" size="dynamic"/> - </proto> -</template> - -<template name="IsEnabled" direction="get"> - <proto> - <return type="GLboolean"/> - <param name="cap" type="GLenum"/> - </proto> -</template> - -<template name="DepthRange"> - <proto> - <return type="void"/> - <param name="zNear" type="GLtype"/> - <param name="zFar" type="GLtype"/> - </proto> -</template> - -<template name="Frustum"> - <proto> - <return type="void"/> - <param name="left" type="GLtype"/> - <param name="right" type="GLtype"/> - <param name="bottom" type="GLtype"/> - <param name="top" type="GLtype"/> - <param name="zNear" type="GLtype"/> - <param name="zFar" type="GLtype"/> - </proto> -</template> - -<template name="LoadIdentity"> - <proto> - <return type="void"/> - </proto> -</template> - -<template name="LoadMatrix"> - <proto> - <return type="void"/> - <vector name="m" type="const GLtype *" size="16"/> - </proto> -</template> - -<template name="MatrixMode"> - <proto> - <return type="void"/> - <param name="mode" type="GLenum"/> - </proto> -</template> - -<template name="MultMatrix"> - <proto> - <return type="void"/> - <vector name="m" type="const GLtype *" size="16"/> - </proto> -</template> - -<template name="Ortho"> - <proto> - <return type="void"/> - <param name="left" type="GLtype"/> - <param name="right" type="GLtype"/> - <param name="bottom" type="GLtype"/> - <param name="top" type="GLtype"/> - <param name="zNear" type="GLtype"/> - <param name="zFar" type="GLtype"/> - </proto> -</template> - -<template name="PopMatrix"> - <proto> - <return type="void"/> - </proto> -</template> - -<template name="PushMatrix"> - <proto> - <return type="void"/> - </proto> -</template> - -<template name="Rotate"> - <proto> - <return type="void"/> - <param name="angle" type="GLtype"/> - <param name="x" type="GLtype"/> - <param name="y" type="GLtype"/> - <param name="z" type="GLtype"/> - </proto> -</template> - -<template name="Scale"> - <proto> - <return type="void"/> - <param name="x" type="GLtype"/> - <param name="y" type="GLtype"/> - <param name="z" type="GLtype"/> - </proto> -</template> - -<template name="Translate"> - <proto> - <return type="void"/> - <param name="x" type="GLtype"/> - <param name="y" type="GLtype"/> - <param name="z" type="GLtype"/> - </proto> -</template> - -<template name="Viewport"> - <proto> - <return type="void"/> - <param name="x" type="GLint"/> - <param name="y" type="GLint"/> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - </proto> -</template> - -<template name="ColorPointer"> - <proto> - <return type="void"/> - <param name="size" type="GLint"/> - <param name="type" type="GLenum"/> - <param name="stride" type="GLsizei"/> - <param name="pointer" type="const GLvoid *"/> - </proto> -</template> - -<template name="DisableClientState"> - <proto> - <return type="void"/> - <param name="array" type="GLenum"/> - </proto> -</template> - -<template name="DrawArrays"> - <proto> - <return type="void"/> - <param name="mode" type="GLenum"/> - <param name="first" type="GLint"/> - <param name="count" type="GLsizei"/> - </proto> -</template> - -<template name="DrawElements"> - <proto> - <return type="void"/> - <param name="mode" type="GLenum"/> - <param name="count" type="GLsizei"/> - <param name="type" type="GLenum"/> - <param name="indices" type="const GLvoid *"/> - </proto> -</template> - -<template name="EnableClientState"> - <proto> - <return type="void"/> - <param name="array" type="GLenum"/> - </proto> -</template> - -<template name="GetPointer" direction="get"> - <proto> - <return type="void"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="GLvoid **" size="dynamic"/> - </proto> -</template> - -<template name="Normal"> - <proto> - <return type="void"/> - <vector name="v" type="const GLtype *" size="3"> - <param name="nx" type="GLtype"/> - <param name="ny" type="GLtype"/> - <param name="nz" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="NormalPointer"> - <proto> - <return type="void"/> - <param name="type" type="GLenum"/> - <param name="stride" type="GLsizei"/> - <param name="pointer" type="const GLvoid *"/> - </proto> -</template> - -<template name="TexCoordPointer"> - <proto> - <return type="void"/> - <param name="size" type="GLint"/> - <param name="type" type="GLenum"/> - <param name="stride" type="GLsizei"/> - <param name="pointer" type="const GLvoid *"/> - </proto> -</template> - -<template name="VertexPointer"> - <proto> - <return type="void"/> - <param name="size" type="GLint"/> - <param name="type" type="GLenum"/> - <param name="stride" type="GLsizei"/> - <param name="pointer" type="const GLvoid *"/> - </proto> -</template> - -<template name="PolygonOffset"> - <proto> - <return type="void"/> - <param name="factor" type="GLtype"/> - <param name="units" type="GLtype"/> - </proto> -</template> - -<template name="CopyTexImage2D"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="level" type="GLint"/> - <param name="internalFormat" type="GLenum"/> - <param name="x" type="GLint"/> - <param name="y" type="GLint"/> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - <param name="border" type="GLint"/> - </proto> -</template> - -<template name="CopyTexSubImage2D"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="level" type="GLint"/> - <param name="xoffset" type="GLint"/> - <param name="yoffset" type="GLint"/> - <param name="x" type="GLint"/> - <param name="y" type="GLint"/> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - </proto> -</template> - -<template name="TexSubImage2D"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="level" type="GLint"/> - <param name="xoffset" type="GLint"/> - <param name="yoffset" type="GLint"/> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - <param name="format" type="GLenum"/> - <param name="type" type="GLenum"/> - <param name="pixels" type="const GLvoid *"/> - </proto> -</template> - -<template name="BindTexture"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="texture" type="GLuint"/> - </proto> -</template> - -<template name="DeleteTextures"> - <proto> - <return type="void"/> - <param name="n" type="GLsizei"/> - <param name="textures" type="const GLuint *"/> - </proto> -</template> - -<template name="GenTextures" direction="get"> - <proto> - <return type="void"/> - <param name="n" type="GLsizei"/> - <param name="textures" type="GLuint *"/> - </proto> -</template> - -<template name="IsTexture" direction="get"> - <proto> - <return type="GLboolean"/> - <param name="texture" type="GLuint"/> - </proto> -</template> - -<template name="BlendColor"> - <proto> - <return type="void"/> - <param name="red" type="GLtype"/> - <param name="green" type="GLtype"/> - <param name="blue" type="GLtype"/> - <param name="alpha" type="GLtype"/> - </proto> -</template> - -<template name="BlendEquation"> - <proto> - <return type="void"/> - <param name="mode" type="GLenum"/> - </proto> -</template> - -<template name="BlendEquationSeparate"> - <proto> - <return type="void"/> - <param name="modeRGB" type="GLenum"/> - <param name="modeAlpha" type="GLenum"/> - </proto> -</template> - -<template name="TexImage3D"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="level" type="GLint"/> - <param name="internalFormat" type="GLenum"/> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - <param name="depth" type="GLsizei"/> - <param name="border" type="GLint"/> - <param name="format" type="GLenum"/> - <param name="type" type="GLenum"/> - <param name="pixels" type="const GLvoid *"/> - </proto> - -</template> - -<template name="TexSubImage3D"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="level" type="GLint"/> - <param name="xoffset" type="GLint"/> - <param name="yoffset" type="GLint"/> - <param name="zoffset" type="GLint"/> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - <param name="depth" type="GLsizei"/> - <param name="format" type="GLenum"/> - <param name="type" type="GLenum"/> - <param name="pixels" type="const GLvoid *"/> - </proto> -</template> - -<template name="CopyTexSubImage3D"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="level" type="GLint"/> - <param name="xoffset" type="GLint"/> - <param name="yoffset" type="GLint"/> - <param name="zoffset" type="GLint"/> - <param name="x" type="GLint"/> - <param name="y" type="GLint"/> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - </proto> -</template> - -<template name="MultiTexCoord"> - <proto> - <return type="void"/> - <param name="texture" type="GLenum"/> - <vector name="v" type="const GLtype *" size="dynamic"> - <param name="s" type="GLtype"/> - <param name="t" type="GLtype"/> - <param name="r" type="GLtype"/> - <param name="q" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="CompressedTexImage3D"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="level" type="GLint"/> - <param name="internalFormat" type="GLenum"/> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - <param name="depth" type="GLsizei"/> - <param name="border" type="GLint"/> - <param name="imagesize" type="GLsizei"/> - <param name="data" type="const GLvoid *"/> - </proto> -</template> - -<template name="CompressedTexSubImage3D"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="level" type="GLint"/> - <param name="xoffset" type="GLint"/> - <param name="yoffset" type="GLint"/> - <param name="zoffset" type="GLint"/> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - <param name="depth" type="GLsizei"/> - <param name="format" type="GLenum"/> - <param name="imagesize" type="GLsizei"/> - <param name="data" type="const GLvoid *"/> - </proto> -</template> - -<template name="ActiveTexture"> - <proto> - <return type="void"/> - <param name="texture" type="GLenum"/> - </proto> -</template> - -<template name="ClientActiveTexture"> - <proto> - <return type="void"/> - <param name="texture" type="GLenum"/> - </proto> -</template> - -<template name="SampleCoverage"> - <proto> - <return type="void"/> - <param name="value" type="GLtype"/> - <param name="invert" type="GLboolean"/> - </proto> -</template> - -<template name="CompressedTexImage2D"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="level" type="GLint"/> - <param name="internalFormat" type="GLenum"/> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - <param name="border" type="GLint"/> - <param name="imageSize" type="GLsizei"/> - <param name="data" type="const GLvoid *"/> - </proto> -</template> - -<template name="CompressedTexSubImage2D"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="level" type="GLint"/> - <param name="xoffset" type="GLint"/> - <param name="yoffset" type="GLint"/> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - <param name="format" type="GLenum"/> - <param name="imageSize" type="GLsizei"/> - <param name="data" type="const GLvoid *"/> - </proto> -</template> - -<template name="BlendFuncSeparate"> - <proto> - <return type="void"/> - <param name="srcRGB" type="GLenum"/> - <param name="dstRGB" type="GLenum"/> - <param name="srcAlpha" type="GLenum"/> - <param name="dstAlpha" type="GLenum"/> - </proto> -</template> - -<template name="PointParameter"> - <proto> - <return type="void"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="const GLtype *" size="dynamic"> - <param name="param" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="VertexAttrib"> - <proto> - <return type="void"/> - <param name="index" type="GLuint"/> - <vector name="v" type="const GLtype *" size="dynamic"> - <param name="x" type="GLtype"/> - <param name="y" type="GLtype"/> - <param name="z" type="GLtype"/> - <param name="w" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="VertexAttribPointer"> - <proto> - <return type="void"/> - <param name="index" type="GLuint"/> - <param name="size" type="GLint"/> - <param name="type" type="GLenum"/> - <param name="normalized" type="GLboolean"/> - <param name="stride" type="GLsizei"/> - <param name="pointer" type="const GLvoid *"/> - </proto> -</template> - -<template name="EnableVertexAttribArray"> - <proto> - <return type="void"/> - <param name="index" type="GLuint"/> - </proto> -</template> - -<template name="DisableVertexAttribArray"> - <proto> - <return type="void"/> - <param name="index" type="GLuint"/> - </proto> -</template> - -<template name="IsProgram" direction="get"> - <proto> - <return type="GLboolean"/> - <param name="program" type="GLuint"/> - </proto> -</template> - -<template name="GetProgram" direction="get"> - <proto> - <return type="void"/> - <param name="program" type="GLuint"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="GLtype *" size="dynamic"/> - </proto> -</template> - -<template name="GetVertexAttrib" direction="get"> - <proto> - <return type="void"/> - <param name="index" type="GLuint"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="GLtype *" size="dynamic"/> - </proto> -</template> - -<template name="GetVertexAttribPointer" direction="get"> - <proto> - <return type="void"/> - <param name="index" type="GLuint"/> - <param name="pname" type="GLenum"/> - <vector name="pointer" type="GLvoid **" size="dynamic"/> - </proto> -</template> - -<template name="GetBufferPointer" direction="get"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="GLvoid **" size="dynamic"/> - </proto> -</template> - -<template name="MapBuffer" direction="get"> - <proto> - <return type="void *"/> - <param name="target" type="GLenum"/> - <param name="access" type="GLenum"/> - </proto> -</template> - -<template name="UnmapBuffer" direction="get"> - <proto> - <return type="GLboolean"/> - <param name="target" type="GLenum"/> - </proto> -</template> - -<template name="BindBuffer"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="buffer" type="GLuint"/> - </proto> -</template> - -<template name="BufferData"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="size" type="GLsizeiptr"/> - <param name="data" type="const GLvoid *"/> - <param name="usage" type="GLenum"/> - </proto> -</template> - -<template name="BufferSubData"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="offset" type="GLintptr"/> - <param name="size" type="GLsizeiptr"/> - <param name="data" type="const GLvoid *"/> - </proto> -</template> - -<template name="DeleteBuffers"> - <proto> - <return type="void"/> - <param name="n" type="GLsizei"/> - <param name="buffer" type="const GLuint *"/> - </proto> -</template> - -<template name="GenBuffers" direction="get"> - <proto> - <return type="void"/> - <param name="n" type="GLsizei"/> - <param name="buffer" type="GLuint *"/> - </proto> -</template> - -<template name="GetBufferParameter" direction="get"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="GLtype *" size="dynamic"/> - </proto> -</template> - -<template name="IsBuffer" direction="get"> - <proto> - <return type="GLboolean"/> - <param name="buffer" type="GLuint"/> - </proto> -</template> - -<template name="CreateShader"> - <proto> - <return type="GLuint"/> - <param name="type" type="GLenum"/> - </proto> -</template> - -<template name="ShaderSource"> - <proto> - <return type="void"/> - <param name="shader" type="GLuint"/> - <param name="count" type="GLsizei"/> - <param name="string" type="const GLchar * const *"/> - <param name="length" type="const int *"/> - </proto> -</template> - -<template name="CompileShader"> - <proto> - <return type="void"/> - <param name="shader" type="GLuint"/> - </proto> -</template> - -<template name="ReleaseShaderCompiler"> - <proto> - <return type="void"/> - </proto> -</template> - -<template name="DeleteShader"> - <proto> - <return type="void"/> - <param name="shader" type="GLuint"/> - </proto> -</template> - -<template name="ShaderBinary"> - <proto> - <return type="void"/> - <param name="n" type="GLsizei"/> - <param name="shaders" type="const GLuint *"/> - <param name="binaryformat" type="GLenum"/> - <param name="binary" type="const GLvoid *"/> - <param name="length" type="GLsizei"/> - </proto> -</template> - -<template name="CreateProgram"> - <proto> - <return type="GLuint"/> - </proto> -</template> - -<template name="AttachShader"> - <proto> - <return type="void"/> - <param name="program" type="GLuint"/> - <param name="shader" type="GLuint"/> - </proto> -</template> - -<template name="DetachShader"> - <proto> - <return type="void"/> - <param name="program" type="GLuint"/> - <param name="shader" type="GLuint"/> - </proto> -</template> - -<template name="LinkProgram"> - <proto> - <return type="void"/> - <param name="program" type="GLuint"/> - </proto> -</template> - -<template name="UseProgram"> - <proto> - <return type="void"/> - <param name="program" type="GLuint"/> - </proto> -</template> - -<template name="DeleteProgram"> - <proto> - <return type="void"/> - <param name="program" type="GLuint"/> - </proto> -</template> - -<template name="GetActiveAttrib" direction="get"> - <proto> - <return type="void"/> - <param name="program" type="GLuint"/> - <param name="index" type="GLuint"/> - <param name="bufSize" type="GLsizei"/> - <param name="length" type="GLsizei *"/> - <param name="size" type="GLint *"/> - <param name="type" type="GLenum *"/> - <param name="name" type="GLchar *"/> - </proto> -</template> - -<template name="GetAttribLocation" direction="get"> - <proto> - <return type="GLint"/> - <param name="program" type="GLuint"/> - <param name="name" type="const char *"/> - </proto> -</template> - -<template name="BindAttribLocation"> - <proto> - <return type="void"/> - <param name="program" type="GLuint"/> - <param name="index" type="GLuint"/> - <param name="name" type="const char *"/> - </proto> -</template> - -<template name="GetUniformLocation" direction="get"> - <proto> - <return type="GLint"/> - <param name="program" type="GLuint"/> - <param name="name" type="const char *"/> - </proto> -</template> - -<template name="GetActiveUniform" direction="get"> - <proto> - <return type="void"/> - <param name="program" type="GLuint"/> - <param name="index" type="GLuint"/> - <param name="bufSize" type="GLsizei"/> - <param name="length" type="GLsizei *"/> - <param name="size" type="GLint *"/> - <param name="type" type="GLenum *"/> - <param name="name" type="GLchar *"/> - </proto> -</template> - -<template name="Uniform"> - <proto> - <return type="void"/> - <param name="location" type="GLint"/> - <param name="count" type="GLsizei" hide_if_expanded="true"/> - <vector name="values" type="const GLtype *" size="dynamic"> - <param name="v0" type="GLtype"/> - <param name="v1" type="GLtype"/> - <param name="v2" type="GLtype"/> - <param name="v3" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="UniformMatrix"> - <proto> - <return type="void"/> - <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="transpose" type="GLboolean"/> - <vector name="value" type="const GLtype *" size="dynamic"/> - </proto> -</template> - -<template name="ValidateProgram"> - <proto> - <return type="void"/> - <param name="program" type="GLuint"/> - </proto> -</template> - -<template name="GenerateMipmap"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - </proto> -</template> - -<template name="BindFramebuffer"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="framebuffer" type="GLuint"/> - </proto> -</template> - -<template name="DeleteFramebuffers"> - <proto> - <return type="void"/> - <param name="n" type="GLsizei"/> - <param name="framebuffers" type="const GLuint *"/> - </proto> -</template> - -<template name="GenFramebuffers"> - <proto> - <return type="void"/> - <param name="n" type="GLsizei"/> - <param name="ids" type="GLuint *"/> - </proto> -</template> - -<template name="BindRenderbuffer"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="renderbuffer" type="GLuint"/> - </proto> -</template> - -<template name="DeleteRenderbuffers"> - <proto> - <return type="void"/> - <param name="n" type="GLsizei"/> - <param name="renderbuffers" type="const GLuint *"/> - </proto> -</template> - -<template name="GenRenderbuffers"> - <proto> - <return type="void"/> - <param name="n" type="GLsizei"/> - <param name="renderbuffers" type="GLuint *"/> - </proto> -</template> - -<template name="RenderbufferStorage"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="internalFormat" type="GLenum"/> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - </proto> -</template> - -<template name="FramebufferRenderbuffer"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="attachment" type="GLenum"/> - <param name="renderbuffertarget" type="GLenum"/> - <param name="renderbuffer" type="GLuint"/> - </proto> -</template> - -<template name="FramebufferTexture2D"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="attachment" type="GLenum"/> - <param name="textarget" type="GLenum"/> - <param name="texture" type="GLuint"/> - <param name="level" type="GLint"/> - </proto> - <!-- According to the base specification, "level" must be 0. But - extension GL_OES_fbo_render_mipmap lifts that restriction, - so no restriction is placed here. --> -</template> - -<template name="FramebufferTexture3D"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="attachment" type="GLenum"/> - <param name="textarget" type="GLenum"/> - <param name="texture" type="GLuint"/> - <param name="level" type="GLint"/> - <param name="zoffset" type="GLint"/> - </proto> -</template> - -<template name="CheckFramebufferStatus" direction="get"> - <proto> - <return type="GLenum"/> - <param name="target" type="GLenum"/> - </proto> -</template> - -<template name="GetFramebufferAttachmentParameter" direction="get"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="attachment" type="GLenum"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="GLtype *" size="dynamic"/> - </proto> -</template> - -<template name="GetRenderbufferParameter" direction="get"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="GLtype *" size="dynamic"/> - </proto> -</template> - -<template name="IsRenderbuffer" direction="get"> - <proto> - <return type="GLboolean"/> - <param name="renderbuffer" type="GLuint"/> - </proto> -</template> - -<template name="IsFramebuffer" direction="get"> - <proto> - <return type="GLboolean"/> - <param name="framebuffer" type="GLuint"/> - </proto> -</template> - -<template name="IsShader" direction="get"> - <proto> - <return type="GLboolean"/> - <param name="shader" type="GLuint"/> - </proto> -</template> - -<template name="GetShader" direction="get"> - <proto> - <return type="void"/> - <param name="shader" type="GLuint"/> - <param name="pname" type="GLenum"/> - <vector name="params" type="GLtype *" size="dynamic"/> - </proto> -</template> - -<template name="GetAttachedShaders" direction="get"> - <proto> - <return type="void"/> - <param name="program" type="GLuint"/> - <param name="maxCount" type="GLsizei"/> - <param name="count" type="GLsizei *"/> - <param name="shaders" type="GLuint *"/> - </proto> -</template> - -<template name="GetShaderInfoLog" direction="get"> - <proto> - <return type="void"/> - <param name="shader" type="GLuint"/> - <param name="bufSize" type="GLsizei"/> - <param name="length" type="GLsizei *"/> - <param name="infoLog" type="GLchar *"/> - </proto> -</template> - -<template name="GetProgramInfoLog" direction="get"> - <proto> - <return type="void"/> - <param name="program" type="GLuint"/> - <param name="bufSize" type="GLsizei"/> - <param name="length" type="GLsizei *"/> - <param name="infoLog" type="GLchar *"/> - </proto> -</template> - -<template name="GetShaderSource" direction="get"> - <proto> - <return type="void"/> - <param name="shader" type="GLuint"/> - <param name="bufSize" type="GLsizei"/> - <param name="length" type="GLsizei *"/> - <param name="source" type="GLchar *"/> - </proto> -</template> - -<template name="GetShaderPrecisionFormat" direction="get"> - <proto> - <return type="void"/> - <param name="shadertype" type="GLenum"/> - <param name="precisiontype" type="GLenum"/> - <param name="range" type="GLint *"/> - <param name="precision" type="GLint *"/> - </proto> -</template> - -<template name="GetUniform" direction="get"> - <proto> - <return type="void"/> - <param name="program" type="GLuint"/> - <param name="location" type="GLint"/> - <vector name="params" type="GLtype *" size="dynamic"/> - </proto> -</template> - -<template name="QueryMatrix" direction="get"> - <proto> - <return type="GLbitfield"/> - <vector name="mantissa" type="GLtype *" size="16"/> - <vector name="exponent" type="GLint *" size="16"/> - </proto> -</template> - -<template name="DrawTex"> - <proto> - <return type="void"/> - <vector name="coords" type="const GLtype *" size="5"> - <param name="x" type="GLtype"/> - <param name="y" type="GLtype"/> - <param name="z" type="GLtype"/> - <param name="w" type="GLtype"/> - <param name="h" type="GLtype"/> - </vector> - </proto> -</template> - -<template name="MultiDrawArrays"> - <proto> - <return type="void"/> - <param name="mode" type="GLenum"/> - <param name="first" type="const GLint *"/> - <param name="count" type="const GLsizei *"/> - <param name="primcount" type="GLsizei"/> - </proto> -</template> - -<template name="MultiDrawElements"> - <proto> - <return type="void"/> - <param name="mode" type="GLenum"/> - <param name="count" type="const GLsizei *"/> - <param name="type" type="GLenum"/> - <param name="indices" type="const GLvoid **"/> - <param name="primcount" type="GLsizei"/> - </proto> -</template> - -<template name="EGLImageTargetTexture2D"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="image" type="GLeglImageOES"/> - </proto> -</template> - -<template name="EGLImageTargetRenderbufferStorage"> - <proto> - <return type="void"/> - <param name="target" type="GLenum"/> - <param name="image" type="GLeglImageOES"/> - </proto> -</template> - -<template name="DrawBuffers"> - <proto> - <return type="void"/> - <param name="n" type="GLsizei"/> - <param name="bufs" type="const GLenum *"/> - </proto> -</template> - -<template name="ReadBuffer"> - <proto> - <return type="void"/> - <param name="mode" type="GLenum"/> - </proto> -</template> - -<api name="mesa" implementation="true"> - <category name="MESA"/> - - <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> - <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> - <function name="CullFace" template="CullFace"/> - - <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> - <function name="Fogfv" template="Fog" gltype="GLfloat"/> - - <function name="FrontFace" template="FrontFace"/> - <function name="Hint" template="Hint"/> - - <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> - <function name="Lightfv" template="Light" gltype="GLfloat"/> - - <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> - <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> - - <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> - - <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> - <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> - - <function name="PointSize" template="PointSize" gltype="GLfloat"/> - <function name="PointSizePointer" template="PointSizePointer"/> - - <function name="Scissor" template="Scissor"/> - <function name="ShadeModel" template="ShadeModel"/> - - <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> - <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> - <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> - <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> - - <function name="TexImage2D" template="TexImage2D"/> - - <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> - <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> - <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> - <function name="TexEnviv" template="TexEnv" gltype="GLint"/> - - <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> - <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> - - <function name="Clear" template="Clear"/> - <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> - <function name="ClearStencil" template="ClearStencil"/> - <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> - <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> - - <function name="StencilMask" template="StencilMask"/> - <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> - <function name="ColorMask" template="ColorMask"/> - <function name="DepthMask" template="DepthMask"/> - <function name="Disable" template="Disable"/> - <function name="Enable" template="Enable"/> - <function name="Finish" template="Finish"/> - <function name="Flush" template="Flush"/> - - <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> - - <function name="BlendFunc" template="BlendFunc"/> - <function name="LogicOp" template="LogicOp"/> - <function name="StencilFunc" template="StencilFunc"/> - <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> - <function name="StencilOp" template="StencilOp"/> - <function name="StencilOpSeparate" template="StencilOpSeparate"/> - <function name="DepthFunc" template="DepthFunc"/> - <function name="PixelStorei" template="PixelStore" gltype="GLint"/> - - <function name="ReadPixels" template="ReadPixels"/> - <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> - <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> - <function name="GetError" template="GetError"/> - <function name="GetFloatv" template="GetState" gltype="GLfloat"/> - <function name="GetFixedv" template="GetState" gltype="GLfixed"/> - <function name="GetIntegerv" template="GetState" gltype="GLint"/> - - <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> - <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> - <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> - - <function name="GetString" template="GetString"/> - - <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> - <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> - <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> - <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> - <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> - - <function name="IsEnabled" template="IsEnabled"/> - - <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> - <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> - <function name="Frustum" template="Frustum" gltype="GLdouble"/> - - <function name="LoadIdentity" template="LoadIdentity"/> - <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> - <function name="MatrixMode" template="MatrixMode"/> - - <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> - <function name="Ortho" template="Ortho" gltype="GLdouble"/> - <function name="PopMatrix" template="PopMatrix"/> - <function name="PushMatrix" template="PushMatrix"/> - - <function name="Rotatef" template="Rotate" gltype="GLfloat"/> - <function name="Scalef" template="Scale" gltype="GLfloat"/> - <function name="Translatef" template="Translate" gltype="GLfloat"/> - - <function name="Viewport" template="Viewport"/> - - <function name="ColorPointer" template="ColorPointer"/> - <function name="DisableClientState" template="DisableClientState"/> - <function name="DrawArrays" template="DrawArrays"/> - <function name="DrawElements" template="DrawElements"/> - <function name="EnableClientState" template="EnableClientState"/> - - <function name="GetPointerv" template="GetPointer"/> - <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> - <function name="NormalPointer" template="NormalPointer"/> - <function name="TexCoordPointer" template="TexCoordPointer"/> - <function name="VertexPointer" template="VertexPointer"/> - - <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> - <function name="CopyTexImage2D" template="CopyTexImage2D"/> - <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> - <function name="TexSubImage2D" template="TexSubImage2D"/> - - <function name="BindTexture" template="BindTexture"/> - <function name="DeleteTextures" template="DeleteTextures"/> - <function name="GenTextures" template="GenTextures"/> - <function name="IsTexture" template="IsTexture"/> - - <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> - <function name="BlendEquation" template="BlendEquation"/> - <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> - - <function name="TexImage3D" template="TexImage3D"/> - <function name="TexSubImage3D" template="TexSubImage3D"/> - <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> - - <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> - <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> - - <function name="ActiveTextureARB" template="ActiveTexture"/> - <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> - - <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> - - <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> - - <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> - <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> - - <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> - - <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> - <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> - - <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> - <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> - <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> - <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> - <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> - <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> - <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> - <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> - - <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> - <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> - <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> - - <function name="IsProgram" template="IsProgram"/> - <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> - - <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> - <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> - <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> - - <function name="GetBufferPointervARB" template="GetBufferPointer"/> - <function name="MapBufferARB" template="MapBuffer"/> - <function name="UnmapBufferARB" template="UnmapBuffer"/> - <function name="BindBufferARB" template="BindBuffer"/> - <function name="BufferDataARB" template="BufferData"/> - <function name="BufferSubDataARB" template="BufferSubData"/> - <function name="DeleteBuffersARB" template="DeleteBuffers"/> - <function name="GenBuffersARB" template="GenBuffers"/> - <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> - <function name="IsBufferARB" template="IsBuffer"/> - - <function name="CreateShader" template="CreateShader"/> - <function name="ShaderSourceARB" template="ShaderSource"/> - <function name="CompileShaderARB" template="CompileShader"/> - <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> - <function name="DeleteShader" template="DeleteShader"/> - <function name="ShaderBinary" template="ShaderBinary"/> - <function name="CreateProgram" template="CreateProgram"/> - <function name="AttachShader" template="AttachShader"/> - <function name="DetachShader" template="DetachShader"/> - <function name="LinkProgramARB" template="LinkProgram"/> - <function name="UseProgramObjectARB" template="UseProgram"/> - <function name="DeleteProgram" template="DeleteProgram"/> - - <function name="GetActiveAttribARB" template="GetActiveAttrib"/> - <function name="GetAttribLocationARB" template="GetAttribLocation"/> - <function name="BindAttribLocationARB" template="BindAttribLocation"/> - <function name="GetUniformLocationARB" template="GetUniformLocation"/> - <function name="GetActiveUniformARB" template="GetActiveUniform"/> - - <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> - <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> - <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> - <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> - <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> - <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> - <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> - <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> - <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> - <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> - <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> - <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> - <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> - <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> - <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> - <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> - - <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> - <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> - <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> - - <function name="ValidateProgramARB" template="ValidateProgram"/> - - <function name="GenerateMipmapEXT" template="GenerateMipmap"/> - <function name="BindFramebufferEXT" template="BindFramebuffer"/> - <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> - <function name="GenFramebuffersEXT" template="GenFramebuffers"/> - <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> - <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> - <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> - <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> - <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> - <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> - <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> - <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> - <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> - <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> - <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> - <function name="IsFramebufferEXT" template="IsFramebuffer"/> - - <function name="IsShader" template="IsShader"/> - <function name="GetShaderiv" template="GetShader" gltype="GLint"/> - <function name="GetAttachedShaders" template="GetAttachedShaders"/> - <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> - <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> - <function name="GetShaderSourceARB" template="GetShaderSource"/> - <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> - <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> - <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> - - <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> - <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> - <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> - <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> - <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> - <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> - - <!-- EXT_multi_draw_arrays --> - <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> - <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> - - <!-- OES_EGL_image --> - <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> - <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> - - <function name="DrawBuffersARB" template="DrawBuffers"/> - - <function name="ReadBuffer" template="ReadBuffer"/> - -</api> - -<api name="GLES1.1"> - <category name="GLES1.1"/> - - <category name="OES_byte_coordinates"/> - <category name="OES_fixed_point"/> - <category name="OES_single_precision"/> - <category name="OES_matrix_get"/> - <category name="OES_read_format"/> - <category name="OES_compressed_paletted_texture"/> - <category name="OES_compressed_ETC1_RGB8_texture"/> - <category name="OES_point_size_array"/> - <category name="OES_point_sprite"/> - <category name="OES_query_matrix"/> - <category name="OES_draw_texture"/> - <category name="OES_blend_equation_separate"/> - <category name="OES_blend_func_separate"/> - <category name="OES_blend_subtract"/> - <category name="OES_stencil_wrap"/> - <category name="OES_texture_cube_map"/> - <category name="OES_texture_env_crossbar"/> - <category name="OES_texture_mirrored_repeat"/> - <category name="OES_framebuffer_object"/> - <category name="OES_depth24"/> - <category name="OES_depth32"/> - <category name="OES_fbo_render_mipmap"/> - <category name="OES_rgb8_rgba8"/> - <category name="OES_stencil1"/> - <category name="OES_stencil4"/> - <category name="OES_stencil8"/> - <category name="OES_element_index_uint"/> - <category name="OES_mapbuffer"/> - <category name="EXT_texture_filter_anisotropic"/> - <category name="EXT_texture_format_BGRA8888"/> - <category name="EXT_read_format_bgra"/> - - <category name="ARB_texture_non_power_of_two"/> - <!-- disabled due to missing enums - <category name="EXT_texture_compression_dxt1"/> - --> - <category name="EXT_texture_lod_bias"/> - <category name="EXT_blend_minmax"/> - <category name="EXT_multi_draw_arrays"/> - <category name="OES_EGL_image"/> - <category name="OES_EGL_image_external"/> - - <category name="OES_matrix_palette"/> - - <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> - <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> - <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> - - <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> - <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> - - <function name="CullFace" template="CullFace"/> - - <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> - <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> - <function name="Fogfv" template="Fog" gltype="GLfloat"/> - <function name="Fogxv" template="Fog" gltype="GLfixed"/> - - <function name="FrontFace" template="FrontFace"/> - <function name="Hint" template="Hint"/> - - <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> - <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> - <function name="Lightfv" template="Light" gltype="GLfloat"/> - <function name="Lightxv" template="Light" gltype="GLfixed"/> - - <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> - <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> - <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> - <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> - - <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> - <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> - - <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> - <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> - <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> - <function name="Materialxv" template="Material" gltype="GLfixed"/> - - <function name="PointSize" template="PointSize" gltype="GLfloat"/> - <function name="PointSizex" template="PointSize" gltype="GLfixed"/> - <function name="PointSizePointerOES" template="PointSizePointer"/> - - <function name="Scissor" template="Scissor"/> - <function name="ShadeModel" template="ShadeModel"/> - - <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> - <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> - <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> - <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> - <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> - <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> - - <function name="TexImage2D" template="TexImage2D"/> - - <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> - <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> - <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> - <function name="TexEnviv" template="TexEnv" gltype="GLint"/> - <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> - <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> - - <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> - <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> - <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> - <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> - <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> - <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> - - <function name="Clear" template="Clear"/> - <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> - <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> - - <function name="ClearStencil" template="ClearStencil"/> - <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> - <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> - - <function name="StencilMask" template="StencilMask"/> - <function name="ColorMask" template="ColorMask"/> - <function name="DepthMask" template="DepthMask"/> - - <function name="Disable" template="Disable"/> - <function name="Enable" template="Enable"/> - <function name="Finish" template="Finish"/> - <function name="Flush" template="Flush"/> - - <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> - <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> - - <function name="BlendFunc" template="BlendFunc"/> - <function name="LogicOp" template="LogicOp"/> - <function name="StencilFunc" template="StencilFunc"/> - - <function name="StencilOp" template="StencilOp"/> - <function name="DepthFunc" template="DepthFunc"/> - - <function name="PixelStorei" template="PixelStore" gltype="GLint"/> - <function name="ReadPixels" template="ReadPixels"/> - - <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> - - <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> - <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> - - <function name="GetError" template="GetError"/> - <function name="GetFloatv" template="GetState" gltype="GLfloat"/> - <function name="GetFixedv" template="GetState" gltype="GLfixed"/> - <function name="GetIntegerv" template="GetState" gltype="GLint"/> - - <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> - <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> - - <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> - <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> - - <function name="GetString" template="GetString"/> - - <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> - <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> - <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> - - <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> - <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> - <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> - - <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> - <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> - <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> - - <function name="IsEnabled" template="IsEnabled"/> - - <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> - <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> - - <function name="Frustumf" template="Frustum" gltype="GLfloat"/> - <function name="Frustumx" template="Frustum" gltype="GLfixed"/> - - <function name="LoadIdentity" template="LoadIdentity"/> - <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> - <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> - <function name="MatrixMode" template="MatrixMode"/> - - <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> - <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> - <function name="Orthof" template="Ortho" gltype="GLfloat"/> - <function name="Orthox" template="Ortho" gltype="GLfixed"/> - - <function name="PopMatrix" template="PopMatrix"/> - <function name="PushMatrix" template="PushMatrix"/> - - <function name="Rotatef" template="Rotate" gltype="GLfloat"/> - <function name="Rotatex" template="Rotate" gltype="GLfixed"/> - <function name="Scalef" template="Scale" gltype="GLfloat"/> - <function name="Scalex" template="Scale" gltype="GLfixed"/> - <function name="Translatef" template="Translate" gltype="GLfloat"/> - <function name="Translatex" template="Translate" gltype="GLfixed"/> - - <function name="Viewport" template="Viewport"/> - <function name="ColorPointer" template="ColorPointer"/> - <function name="DisableClientState" template="DisableClientState"/> - <function name="DrawArrays" template="DrawArrays"/> - <function name="DrawElements" template="DrawElements"/> - <function name="EnableClientState" template="EnableClientState"/> - - <function name="GetPointerv" template="GetPointer"/> - - <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> - <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> - <function name="NormalPointer" template="NormalPointer"/> - <function name="TexCoordPointer" template="TexCoordPointer"/> - <function name="VertexPointer" template="VertexPointer"/> - - <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> - <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> - - <function name="CopyTexImage2D" template="CopyTexImage2D"/> - <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> - - <function name="TexSubImage2D" template="TexSubImage2D"/> - - <function name="BindTexture" template="BindTexture"/> - <function name="DeleteTextures" template="DeleteTextures"/> - <function name="GenTextures" template="GenTextures"/> - <function name="IsTexture" template="IsTexture"/> - - <function name="BlendEquationOES" template="BlendEquation"/> - <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> - - <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> - - <function name="ActiveTexture" template="ActiveTexture"/> - <function name="ClientActiveTexture" template="ClientActiveTexture"/> - - <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> - - <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> - <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> - - <!-- CompressedTexImage2D calls out to two different functions based on - whether the image is a paletted image or not --> - <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> - <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> - - <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> - - <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> - <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> - <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> - <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> - - <!-- OES_mapbuffer --> - <function name="GetBufferPointervOES" template="GetBufferPointer"/> - <function name="MapBufferOES" template="MapBuffer"/> - <function name="UnmapBufferOES" template="UnmapBuffer"/> - - <function name="BindBuffer" template="BindBuffer"/> - <function name="BufferData" template="BufferData"/> - <function name="BufferSubData" template="BufferSubData"/> - <function name="DeleteBuffers" template="DeleteBuffers"/> - <function name="GenBuffers" template="GenBuffers"/> - <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> - <function name="IsBuffer" template="IsBuffer"/> - - <!-- OES_framebuffer_object --> - <function name="GenerateMipmapOES" template="GenerateMipmap"/> - <function name="BindFramebufferOES" template="BindFramebuffer"/> - <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> - <function name="GenFramebuffersOES" template="GenFramebuffers"/> - <function name="BindRenderbufferOES" template="BindRenderbuffer"/> - <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> - <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> - <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> - <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> - <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> - <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> - <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> - <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> - <function name="IsRenderbufferOES" template="IsRenderbuffer"/> - <function name="IsFramebufferOES" template="IsFramebuffer"/> - - <!-- OES_query_matrix --> - <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value - form; it has its own code for this --> - <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> - - <!-- OES_draw_texture --> - <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> - <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> - <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> - <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> - <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> - <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> - <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> - <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> - - <!-- EXT_multi_draw_arrays --> - <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> - <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> - - <!-- OES_EGL_image --> - <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> - <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> -</api> - -<api name="GLES2.0"> - <category name="GLES2.0"/> - - <category name="OES_compressed_paletted_texture"/> - <category name="OES_compressed_ETC1_RGB8_texture"/> - <category name="OES_depth24"/> - <category name="OES_depth32"/> - <category name="OES_fbo_render_mipmap"/> - <category name="OES_rgb8_rgba8"/> - <category name="OES_stencil1"/> - <category name="OES_stencil4"/> - <category name="OES_element_index_uint"/> - <category name="OES_mapbuffer"/> - <category name="OES_texture_3D"/> - <category name="OES_texture_npot"/> - <category name="EXT_texture_filter_anisotropic"/> - <category name="EXT_texture_type_2_10_10_10_REV"/> - <category name="OES_depth_texture"/> - <category name="OES_packed_depth_stencil"/> - <category name="OES_standard_derivatives"/> - <category name="EXT_texture_format_BGRA8888"/> - <category name="EXT_texture_rg"/> - <category name="EXT_read_format_bgra"/> - - <category name="EXT_texture_compression_dxt1"/> - <category name="EXT_blend_minmax"/> - <category name="EXT_multi_draw_arrays"/> - <category name="OES_EGL_image"/> - <category name="OES_EGL_image_external"/> - <category name="EXT_unpack_subimage"/> - - <category name="NV_draw_buffers"/> - <category name="NV_read_buffer"/> - - <!-- GL_ANGLE_texture_compression_dxt --> - <category name="ANGLE_texture_compression_dxt"/> - - <function name="DrawBuffersNV" template="DrawBuffers"/> - <function name="ReadBufferNV" template="ReadBuffer"/> - - <function name="CullFace" template="CullFace"/> - - <function name="FrontFace" template="FrontFace"/> - <function name="Hint" template="Hint"/> - - <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> - - <function name="Scissor" template="Scissor"/> - - <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> - <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> - <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> - <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> - - <function name="TexImage2D" template="TexImage2D"/> - - <function name="Clear" template="Clear"/> - <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> - <function name="ClearStencil" template="ClearStencil"/> - <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> - - <function name="StencilMask" template="StencilMask"/> - <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> - <function name="ColorMask" template="ColorMask"/> - <function name="DepthMask" template="DepthMask"/> - <function name="Disable" template="Disable"/> - <function name="Enable" template="Enable"/> - <function name="Finish" template="Finish"/> - <function name="Flush" template="Flush"/> - - <function name="BlendFunc" template="BlendFunc"/> - - <function name="StencilFunc" template="StencilFunc"/> - <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> - <function name="StencilOp" template="StencilOp"/> - <function name="StencilOpSeparate" template="StencilOpSeparate"/> - - <function name="DepthFunc" template="DepthFunc"/> - - <function name="PixelStorei" template="PixelStore" gltype="GLint"/> - <function name="ReadPixels" template="ReadPixels"/> - - <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> - <function name="GetError" template="GetError"/> - <function name="GetFloatv" template="GetState" gltype="GLfloat"/> - <function name="GetIntegerv" template="GetState" gltype="GLint"/> - - <function name="GetString" template="GetString"/> - - <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> - <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> - - <function name="IsEnabled" template="IsEnabled"/> - - <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> - - <function name="Viewport" template="Viewport"/> - - <function name="DrawArrays" template="DrawArrays"/> - <function name="DrawElements" template="DrawElements"/> - - <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> - <function name="CopyTexImage2D" template="CopyTexImage2D"/> - <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> - <function name="TexSubImage2D" template="TexSubImage2D"/> - - <function name="BindTexture" template="BindTexture"/> - <function name="DeleteTextures" template="DeleteTextures"/> - <function name="GenTextures" template="GenTextures"/> - <function name="IsTexture" template="IsTexture"/> - - <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> - <function name="BlendEquation" template="BlendEquation"/> - <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> - - <function name="TexImage3DOES" template="TexImage3D"/> - <function name="TexSubImage3DOES" template="TexSubImage3D"/> - <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> - - <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> - <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> - - <function name="ActiveTexture" template="ActiveTexture"/> - - <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> - - <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> - <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> - - <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> - - <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> - <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> - <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> - <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> - <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> - <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> - <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> - <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> - - <function name="VertexAttribPointer" template="VertexAttribPointer"/> - - <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> - <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> - - <function name="IsProgram" template="IsProgram"/> - <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> - - <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> - <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> - <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> - - <function name="GetBufferPointervOES" template="GetBufferPointer"/> - <function name="MapBufferOES" template="MapBuffer"/> - <function name="UnmapBufferOES" template="UnmapBuffer"/> - <function name="BindBuffer" template="BindBuffer"/> - <function name="BufferData" template="BufferData"/> - <function name="BufferSubData" template="BufferSubData"/> - <function name="DeleteBuffers" template="DeleteBuffers"/> - <function name="GenBuffers" template="GenBuffers"/> - <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> - <function name="IsBuffer" template="IsBuffer"/> - - <function name="CreateShader" template="CreateShader"/> - <function name="ShaderSource" template="ShaderSource"/> - <function name="CompileShader" template="CompileShader"/> - <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> - <function name="DeleteShader" template="DeleteShader"/> - <function name="ShaderBinary" template="ShaderBinary"/> - <function name="CreateProgram" template="CreateProgram"/> - <function name="AttachShader" template="AttachShader"/> - <function name="DetachShader" template="DetachShader"/> - <function name="LinkProgram" template="LinkProgram"/> - <function name="UseProgram" template="UseProgram"/> - <function name="DeleteProgram" template="DeleteProgram"/> - - <function name="GetActiveAttrib" template="GetActiveAttrib"/> - <function name="GetAttribLocation" template="GetAttribLocation"/> - <function name="BindAttribLocation" template="BindAttribLocation"/> - <function name="GetUniformLocation" template="GetUniformLocation"/> - <function name="GetActiveUniform" template="GetActiveUniform"/> - - <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> - <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> - <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> - <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> - <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> - <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> - <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> - <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> - - <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> - <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> - <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> - <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> - <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> - <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> - <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> - <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> - - <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> - <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> - <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> - - <function name="ValidateProgram" template="ValidateProgram"/> - - <function name="GenerateMipmap" template="GenerateMipmap"/> - <function name="BindFramebuffer" template="BindFramebuffer"/> - <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> - <function name="GenFramebuffers" template="GenFramebuffers"/> - <function name="BindRenderbuffer" template="BindRenderbuffer"/> - <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> - <function name="GenRenderbuffers" template="GenRenderbuffers"/> - <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> - <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> - <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> - <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> - <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> - <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> - <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> - <function name="IsRenderbuffer" template="IsRenderbuffer"/> - <function name="IsFramebuffer" template="IsFramebuffer"/> - - <function name="IsShader" template="IsShader"/> - <function name="GetShaderiv" template="GetShader" gltype="GLint"/> - <function name="GetAttachedShaders" template="GetAttachedShaders"/> - <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> - <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> - <function name="GetShaderSource" template="GetShaderSource"/> - <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> - <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> - <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> - - <!-- EXT_multi_draw_arrays --> - <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> - <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> - - <!-- OES_EGL_image --> - <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> - <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> -</api> - -</apispec> |