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author | marha <marha@users.sourceforge.net> | 2011-11-29 12:25:28 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2011-11-29 12:25:28 +0100 |
commit | 2cfebffb491807a465a8e5f7daca582d8aefb829 (patch) | |
tree | 1e17cf480a441bc4b941008005fcd0cc6c3d09a6 /mesalib/src/mesa/main/api_arrayelt.c | |
parent | 7417e9a171736b5279881cd4381fb58c617a23d9 (diff) | |
download | vcxsrv-2cfebffb491807a465a8e5f7daca582d8aefb829.tar.gz vcxsrv-2cfebffb491807a465a8e5f7daca582d8aefb829.tar.bz2 vcxsrv-2cfebffb491807a465a8e5f7daca582d8aefb829.zip |
mesa git update 29 nov 2011
Diffstat (limited to 'mesalib/src/mesa/main/api_arrayelt.c')
-rw-r--r-- | mesalib/src/mesa/main/api_arrayelt.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/mesalib/src/mesa/main/api_arrayelt.c b/mesalib/src/mesa/main/api_arrayelt.c index b93a057e6..7bf55f319 100644 --- a/mesalib/src/mesa/main/api_arrayelt.c +++ b/mesalib/src/mesa/main/api_arrayelt.c @@ -1474,44 +1474,44 @@ static void _ae_update_state( struct gl_context *ctx ) actx->nr_vbos = 0; /* conventional vertex arrays */ - if (arrayObj->Index.Enabled) { - aa->array = &arrayObj->Index; + if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]; aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->EdgeFlag.Enabled) { - aa->array = &arrayObj->EdgeFlag; + if (arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]; aa->offset = _gloffset_EdgeFlagv; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->Normal.Enabled) { - aa->array = &arrayObj->Normal; + if (arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]; aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->Color.Enabled) { - aa->array = &arrayObj->Color; + if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]; aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->SecondaryColor.Enabled) { - aa->array = &arrayObj->SecondaryColor; + if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]; aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->FogCoord.Enabled) { - aa->array = &arrayObj->FogCoord; + if (arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]; aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - struct gl_client_array *attribArray = &arrayObj->TexCoord[i]; + struct gl_client_array *attribArray = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)]; if (attribArray->Enabled) { /* NOTE: we use generic glVertexAttribNV functions here. * If we ever remove GL_NV_vertex_program this will have to change. @@ -1528,8 +1528,8 @@ static void _ae_update_state( struct gl_context *ctx ) } /* generic vertex attribute arrays */ - for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */ - struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i]; + for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { /* skip zero! */ + struct gl_client_array *attribArray = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)]; if (attribArray->Enabled) { at->array = attribArray; /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV @@ -1563,24 +1563,24 @@ static void _ae_update_state( struct gl_context *ctx ) } /* finally, vertex position */ - if (arrayObj->VertexAttrib[0].Enabled) { + if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) { /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's * issued as the last (provoking) attribute). */ - aa->array = &arrayObj->VertexAttrib[0]; + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0]; assert(aa->array->Size >= 2); /* XXX fix someday? */ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - else if (arrayObj->Vertex.Enabled) { - aa->array = &arrayObj->Vertex; + else if (arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_POS]; aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - check_vbo(actx, ctx->Array.ElementArrayBufferObj); + check_vbo(actx, arrayObj->ElementArrayBufferObj); ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); ASSERT(aa - actx->arrays < 32); |