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authormarha <marha@users.sourceforge.net>2012-01-25 08:32:49 +0100
committermarha <marha@users.sourceforge.net>2012-01-25 08:32:49 +0100
commit0c1cee47049afdcf74d87a23f4f4fd57867f6798 (patch)
tree14c117114d1b996e5b04e6546b1580ea53bc26f2 /mesalib/src/mesa/main/arrayobj.c
parent5be921907008288d6465962063bc10fd7a5b1906 (diff)
parente6432710d8a586386b3c7025e845cf4f80830da3 (diff)
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Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mesa/main/arrayobj.c')
-rw-r--r--mesalib/src/mesa/main/arrayobj.c16
1 files changed, 11 insertions, 5 deletions
diff --git a/mesalib/src/mesa/main/arrayobj.c b/mesalib/src/mesa/main/arrayobj.c
index 328774543..d9ae187bb 100644
--- a/mesalib/src/mesa/main/arrayobj.c
+++ b/mesalib/src/mesa/main/arrayobj.c
@@ -372,6 +372,14 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
return;
}
+
+ /* The "Interactions with APPLE_vertex_array_object" section of the
+ * GL_ARB_vertex_array_object spec says:
+ *
+ * "The first bind call, either BindVertexArray or
+ * BindVertexArrayAPPLE, determines the semantic of the object."
+ */
+ newObj->ARBsemantics = genRequired;
save_array_object(ctx, newObj);
}
}
@@ -468,8 +476,7 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
* \param vboOnly Will arrays have to reside in VBOs?
*/
static void
-gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
- GLboolean vboOnly)
+gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays)
{
GLuint first;
GLint i;
@@ -496,7 +503,6 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
return;
}
- obj->VBOonly = vboOnly;
save_array_object(ctx, obj);
arrays[i] = first + i;
}
@@ -511,7 +517,7 @@ void GLAPIENTRY
_mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
{
GET_CURRENT_CONTEXT(ctx);
- gen_vertex_arrays(ctx, n, arrays, GL_TRUE);
+ gen_vertex_arrays(ctx, n, arrays);
}
@@ -523,7 +529,7 @@ void GLAPIENTRY
_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
{
GET_CURRENT_CONTEXT(ctx);
- gen_vertex_arrays(ctx, n, arrays, GL_FALSE);
+ gen_vertex_arrays(ctx, n, arrays);
}