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author | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
commit | 807c6931fe683fd844ceec1b023232181e6aae03 (patch) | |
tree | 1a131ed95fe2200d0ad33da8f7755a7ed2364adc /mesalib/src/mesa/main/atifragshader.c | |
parent | 973099dda7e49e5abe29819a7124b3b1e7bd8b92 (diff) | |
download | vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.gz vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.bz2 vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.zip |
xserver and mesa git update 28-12-2010
Diffstat (limited to 'mesalib/src/mesa/main/atifragshader.c')
-rw-r--r-- | mesalib/src/mesa/main/atifragshader.c | 1589 |
1 files changed, 795 insertions, 794 deletions
diff --git a/mesalib/src/mesa/main/atifragshader.c b/mesalib/src/mesa/main/atifragshader.c index 550f50b7a..f2a41e30b 100644 --- a/mesalib/src/mesa/main/atifragshader.c +++ b/mesalib/src/mesa/main/atifragshader.c @@ -1,794 +1,795 @@ -/** - * \file atifragshader.c - * \author David Airlie - * Copyright (C) 2004 David Airlie All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/hash.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/enums.h" -#include "main/mtypes.h" -#include "main/dispatch.h" -#include "main/atifragshader.h" - -#if FEATURE_ATI_fragment_shader - -#define MESA_DEBUG_ATI_FS 0 - -static struct ati_fragment_shader DummyShader; - - -void -_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp) -{ - SET_GenFragmentShadersATI(disp, _mesa_GenFragmentShadersATI); - SET_BindFragmentShaderATI(disp, _mesa_BindFragmentShaderATI); - SET_DeleteFragmentShaderATI(disp, _mesa_DeleteFragmentShaderATI); - SET_BeginFragmentShaderATI(disp, _mesa_BeginFragmentShaderATI); - SET_EndFragmentShaderATI(disp, _mesa_EndFragmentShaderATI); - SET_PassTexCoordATI(disp, _mesa_PassTexCoordATI); - SET_SampleMapATI(disp, _mesa_SampleMapATI); - SET_ColorFragmentOp1ATI(disp, _mesa_ColorFragmentOp1ATI); - SET_ColorFragmentOp2ATI(disp, _mesa_ColorFragmentOp2ATI); - SET_ColorFragmentOp3ATI(disp, _mesa_ColorFragmentOp3ATI); - SET_AlphaFragmentOp1ATI(disp, _mesa_AlphaFragmentOp1ATI); - SET_AlphaFragmentOp2ATI(disp, _mesa_AlphaFragmentOp2ATI); - SET_AlphaFragmentOp3ATI(disp, _mesa_AlphaFragmentOp3ATI); - SET_SetFragmentShaderConstantATI(disp, _mesa_SetFragmentShaderConstantATI); -} - - -/** - * Allocate and initialize a new ATI fragment shader object. - */ -struct ati_fragment_shader * -_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id) -{ - struct ati_fragment_shader *s = CALLOC_STRUCT(ati_fragment_shader); - (void) ctx; - if (s) { - s->Id = id; - s->RefCount = 1; - } - return s; -} - - -/** - * Delete the given ati fragment shader - */ -void -_mesa_delete_ati_fragment_shader(GLcontext *ctx, struct ati_fragment_shader *s) -{ - GLuint i; - for (i = 0; i < MAX_NUM_PASSES_ATI; i++) { - if (s->Instructions[i]) - free(s->Instructions[i]); - if (s->SetupInst[i]) - free(s->SetupInst[i]); - } - free(s); -} - - - -static void -new_arith_inst(struct ati_fragment_shader *prog) -{ -/* set "default" instruction as not all may get defined. - there is no specified way to express a nop with ati fragment shaders we use - GL_NONE as the op enum and just set some params to 0 - so nothing to do here */ - prog->numArithInstr[prog->cur_pass >> 1]++; -} - -static void -new_tex_inst(struct ati_fragment_shader *prog) -{ -} - -static void match_pair_inst(struct ati_fragment_shader *curProg, GLuint optype) -{ - if (optype == curProg->last_optype) { - curProg->last_optype = 1; - } -} - -#if MESA_DEBUG_ATI_FS -static char * -create_dst_mod_str(GLuint mod) -{ - static char ret_str[1024]; - - memset(ret_str, 0, 1024); - if (mod & GL_2X_BIT_ATI) - strncat(ret_str, "|2X", 1024); - - if (mod & GL_4X_BIT_ATI) - strncat(ret_str, "|4X", 1024); - - if (mod & GL_8X_BIT_ATI) - strncat(ret_str, "|8X", 1024); - if (mod & GL_HALF_BIT_ATI) - strncat(ret_str, "|HA", 1024); - if (mod & GL_QUARTER_BIT_ATI) - strncat(ret_str, "|QU", 1024); - if (mod & GL_EIGHTH_BIT_ATI) - strncat(ret_str, "|EI", 1024); - - if (mod & GL_SATURATE_BIT_ATI) - strncat(ret_str, "|SAT", 1024); - - if (strlen(ret_str) == 0) - strncat(ret_str, "NONE", 1024); - return ret_str; -} - -static char *atifs_ops[] = {"ColorFragmentOp1ATI", "ColorFragmentOp2ATI", "ColorFragmentOp3ATI", - "AlphaFragmentOp1ATI", "AlphaFragmentOp2ATI", "AlphaFragmentOp3ATI" }; - -static void debug_op(GLint optype, GLuint arg_count, GLenum op, GLuint dst, - GLuint dstMask, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, - GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, - GLuint arg3Rep, GLuint arg3Mod) -{ - char *op_name; - - op_name = atifs_ops[(arg_count-1)+(optype?3:0)]; - - fprintf(stderr, "%s(%s, %s", op_name, _mesa_lookup_enum_by_nr(op), - _mesa_lookup_enum_by_nr(dst)); - if (!optype) - fprintf(stderr, ", %d", dstMask); - - fprintf(stderr, ", %s", create_dst_mod_str(dstMod)); - - fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg1), - _mesa_lookup_enum_by_nr(arg1Rep), arg1Mod); - if (arg_count>1) - fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg2), - _mesa_lookup_enum_by_nr(arg2Rep), arg2Mod); - if (arg_count>2) - fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg3), - _mesa_lookup_enum_by_nr(arg3Rep), arg3Mod); - - fprintf(stderr,")\n"); - -} -#endif - -static int check_arith_arg(struct ati_fragment_shader *curProg, - GLuint optype, GLuint arg, GLuint argRep) -{ - GET_CURRENT_CONTEXT(ctx); - - if (((arg < GL_CON_0_ATI) || (arg > GL_CON_7_ATI)) && - ((arg < GL_REG_0_ATI) || (arg > GL_REG_5_ATI)) && - (arg != GL_ZERO) && (arg != GL_ONE) && - (arg != GL_PRIMARY_COLOR_ARB) && (arg != GL_SECONDARY_INTERPOLATOR_ATI)) { - _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(arg)"); - return 0; - } - if ((arg == GL_SECONDARY_INTERPOLATOR_ATI) && (((optype == 0) && (argRep == GL_ALPHA)) || - ((optype == 1) && ((arg == GL_ALPHA) || (argRep == GL_NONE))))) { - _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)"); - return 0; - } - if ((arg == GL_SECONDARY_INTERPOLATOR_ATI) && (((optype == 0) && (argRep == GL_ALPHA)) || - ((optype == 1) && ((arg == GL_ALPHA) || (argRep == GL_NONE))))) { - _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)"); - return 0; - } - if ((curProg->cur_pass == 1) && - ((arg == GL_PRIMARY_COLOR_ARB) || (arg == GL_SECONDARY_INTERPOLATOR_ATI))) { - curProg->interpinp1 = GL_TRUE; - } - return 1; -} - -GLuint GLAPIENTRY -_mesa_GenFragmentShadersATI(GLuint range) -{ - GLuint first; - GLuint i; - GET_CURRENT_CONTEXT(ctx); - - if (range == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenFragmentShadersATI(range)"); - return 0; - } - - if (ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGenFragmentShadersATI(insideShader)"); - return 0; - } - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ATIShaders, range); - for (i = 0; i < range; i++) { - _mesa_HashInsert(ctx->Shared->ATIShaders, first + i, &DummyShader); - } - - return first; -} - -void GLAPIENTRY -_mesa_BindFragmentShaderATI(GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; - struct ati_fragment_shader *newProg; - - if (ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragmentShaderATI(insideShader)"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - - if (curProg->Id == id) { - return; - } - - /* unbind current */ - if (curProg->Id != 0) { - curProg->RefCount--; - if (curProg->RefCount <= 0) { - _mesa_HashRemove(ctx->Shared->ATIShaders, id); - } - } - - /* find new shader */ - if (id == 0) { - newProg = ctx->Shared->DefaultFragmentShader; - } - else { - newProg = (struct ati_fragment_shader *) - _mesa_HashLookup(ctx->Shared->ATIShaders, id); - if (!newProg || newProg == &DummyShader) { - /* allocate a new program now */ - newProg = _mesa_new_ati_fragment_shader(ctx, id); - if (!newProg) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFragmentShaderATI"); - return; - } - _mesa_HashInsert(ctx->Shared->ATIShaders, id, newProg); - } - - } - - /* do actual bind */ - ctx->ATIFragmentShader.Current = newProg; - - ASSERT(ctx->ATIFragmentShader.Current); - if (newProg) - newProg->RefCount++; - - /*if (ctx->Driver.BindProgram) - ctx->Driver.BindProgram(ctx, target, prog); */ -} - -void GLAPIENTRY -_mesa_DeleteFragmentShaderATI(GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - - if (ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteFragmentShaderATI(insideShader)"); - return; - } - - if (id != 0) { - struct ati_fragment_shader *prog = (struct ati_fragment_shader *) - _mesa_HashLookup(ctx->Shared->ATIShaders, id); - if (prog == &DummyShader) { - _mesa_HashRemove(ctx->Shared->ATIShaders, id); - } - else if (prog) { - if (ctx->ATIFragmentShader.Current && - ctx->ATIFragmentShader.Current->Id == id) { - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - _mesa_BindFragmentShaderATI(0); - } - } - - /* The ID is immediately available for re-use now */ - _mesa_HashRemove(ctx->Shared->ATIShaders, id); - if (prog) { - prog->RefCount--; - if (prog->RefCount <= 0) { - free(prog); - } - } - } -} - - -void GLAPIENTRY -_mesa_BeginFragmentShaderATI(void) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - - if (ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginFragmentShaderATI(insideShader)"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - - /* if the shader was already defined free instructions and get new ones - (or, could use the same mem but would need to reinitialize) */ - /* no idea if it's allowed to redefine a shader */ - for (i = 0; i < MAX_NUM_PASSES_ATI; i++) { - if (ctx->ATIFragmentShader.Current->Instructions[i]) - free(ctx->ATIFragmentShader.Current->Instructions[i]); - if (ctx->ATIFragmentShader.Current->SetupInst[i]) - free(ctx->ATIFragmentShader.Current->SetupInst[i]); - } - - /* malloc the instructions here - not sure if the best place but its - a start */ - for (i = 0; i < MAX_NUM_PASSES_ATI; i++) { - ctx->ATIFragmentShader.Current->Instructions[i] = - (struct atifs_instruction *) - calloc(1, sizeof(struct atifs_instruction) * - (MAX_NUM_INSTRUCTIONS_PER_PASS_ATI)); - ctx->ATIFragmentShader.Current->SetupInst[i] = - (struct atifs_setupinst *) - calloc(1, sizeof(struct atifs_setupinst) * - (MAX_NUM_FRAGMENT_REGISTERS_ATI)); - } - -/* can't rely on calloc for initialization as it's possible to redefine a shader (?) */ - ctx->ATIFragmentShader.Current->LocalConstDef = 0; - ctx->ATIFragmentShader.Current->numArithInstr[0] = 0; - ctx->ATIFragmentShader.Current->numArithInstr[1] = 0; - ctx->ATIFragmentShader.Current->regsAssigned[0] = 0; - ctx->ATIFragmentShader.Current->regsAssigned[1] = 0; - ctx->ATIFragmentShader.Current->NumPasses = 0; - ctx->ATIFragmentShader.Current->cur_pass = 0; - ctx->ATIFragmentShader.Current->last_optype = 0; - ctx->ATIFragmentShader.Current->interpinp1 = GL_FALSE; - ctx->ATIFragmentShader.Current->isValid = GL_FALSE; - ctx->ATIFragmentShader.Current->swizzlerq = 0; - ctx->ATIFragmentShader.Compiling = 1; -} - -void GLAPIENTRY -_mesa_EndFragmentShaderATI(void) -{ - GET_CURRENT_CONTEXT(ctx); - struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; -#if MESA_DEBUG_ATI_FS - GLint i, j; -#endif - - if (!ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(outsideShader)"); - return; - } - if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(interpinfirstpass)"); - /* according to spec, DON'T return here */ - } - - match_pair_inst(curProg, 0); - ctx->ATIFragmentShader.Compiling = 0; - ctx->ATIFragmentShader.Current->isValid = GL_TRUE; - if ((ctx->ATIFragmentShader.Current->cur_pass == 0) || - (ctx->ATIFragmentShader.Current->cur_pass == 2)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(noarithinst)"); - } - if (ctx->ATIFragmentShader.Current->cur_pass > 1) - ctx->ATIFragmentShader.Current->NumPasses = 2; - else - ctx->ATIFragmentShader.Current->NumPasses = 1; - - ctx->ATIFragmentShader.Current->cur_pass = 0; - -#if MESA_DEBUG_ATI_FS - for (j = 0; j < MAX_NUM_PASSES_ATI; j++) { - for (i = 0; i < MAX_NUM_FRAGMENT_REGISTERS_ATI; i++) { - GLuint op = curProg->SetupInst[j][i].Opcode; - const char *op_enum = op > 5 ? _mesa_lookup_enum_by_nr(op) : "0"; - GLuint src = curProg->SetupInst[j][i].src; - GLuint swizzle = curProg->SetupInst[j][i].swizzle; - fprintf(stderr, "%2d %04X %s %d %04X\n", i, op, op_enum, src, - swizzle); - } - for (i = 0; i < curProg->numArithInstr[j]; i++) { - GLuint op0 = curProg->Instructions[j][i].Opcode[0]; - GLuint op1 = curProg->Instructions[j][i].Opcode[1]; - const char *op0_enum = op0 > 5 ? _mesa_lookup_enum_by_nr(op0) : "0"; - const char *op1_enum = op1 > 5 ? _mesa_lookup_enum_by_nr(op1) : "0"; - GLuint count0 = curProg->Instructions[j][i].ArgCount[0]; - GLuint count1 = curProg->Instructions[j][i].ArgCount[1]; - fprintf(stderr, "%2d %04X %s %d %04X %s %d\n", i, op0, op0_enum, count0, - op1, op1_enum, count1); - } - } -#endif - - if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI, NULL)) { - ctx->ATIFragmentShader.Current->isValid = GL_FALSE; - /* XXX is this the right error? */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glEndFragmentShaderATI(driver rejected shader)"); - } -} - -void GLAPIENTRY -_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle) -{ - GET_CURRENT_CONTEXT(ctx); - struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; - struct atifs_setupinst *curI; - - if (!ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(outsideShader)"); - return; - } - - if (curProg->cur_pass == 1) { - match_pair_inst(curProg, 0); - curProg->cur_pass = 2; - } - if ((curProg->cur_pass > 2) || - ((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[curProg->cur_pass >> 1])) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoord(pass)"); - return; - } - if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) || - ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(dst)"); - return; - } - if (((coord < GL_REG_0_ATI) || (coord > GL_REG_5_ATI)) && - ((coord < GL_TEXTURE0_ARB) || (coord > GL_TEXTURE7_ARB) || - ((coord - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { - _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(coord)"); - return; - } - if ((curProg->cur_pass == 0) && (coord >= GL_REG_0_ATI)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(coord)"); - return; - } - if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(swizzle)"); - return; - } - if ((swizzle & 1) && (coord >= GL_REG_0_ATI)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)"); - return; - } - if (coord <= GL_TEXTURE7_ARB) { - GLuint tmp = coord - GL_TEXTURE0_ARB; - if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) && - (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)"); - return; - } else { - curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2)); - } - } - - curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI); - new_tex_inst(curProg); - - /* add the instructions */ - curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI]; - - curI->Opcode = ATI_FRAGMENT_SHADER_PASS_OP; - curI->src = coord; - curI->swizzle = swizzle; - -#if MESA_DEBUG_ATI_FS - _mesa_debug(ctx, "%s(%s, %s, %s)\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(dst), _mesa_lookup_enum_by_nr(coord), - _mesa_lookup_enum_by_nr(swizzle)); -#endif -} - -void GLAPIENTRY -_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle) -{ - GET_CURRENT_CONTEXT(ctx); - struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; - struct atifs_setupinst *curI; - - if (!ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(outsideShader)"); - return; - } - - if (curProg->cur_pass == 1) { - match_pair_inst(curProg, 0); - curProg->cur_pass = 2; - } - if ((curProg->cur_pass > 2) || - ((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[curProg->cur_pass >> 1])) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(pass)"); - return; - } - if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) || - ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(dst)"); - return; - } - if (((interp < GL_REG_0_ATI) || (interp > GL_REG_5_ATI)) && - ((interp < GL_TEXTURE0_ARB) || (interp > GL_TEXTURE7_ARB) || - ((interp - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { - /* is this texture5 or texture7? spec is a bit unclear there */ - _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(interp)"); - return; - } - if ((curProg->cur_pass == 0) && (interp >= GL_REG_0_ATI)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(interp)"); - return; - } - if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(swizzle)"); - return; - } - if ((swizzle & 1) && (interp >= GL_REG_0_ATI)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)"); - return; - } - if (interp <= GL_TEXTURE7_ARB) { - GLuint tmp = interp - GL_TEXTURE0_ARB; - if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) && - (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)"); - return; - } else { - curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2)); - } - } - - curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI); - new_tex_inst(curProg); - - /* add the instructions */ - curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI]; - - curI->Opcode = ATI_FRAGMENT_SHADER_SAMPLE_OP; - curI->src = interp; - curI->swizzle = swizzle; - -#if MESA_DEBUG_ATI_FS - _mesa_debug(ctx, "%s(%s, %s, %s)\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(dst), _mesa_lookup_enum_by_nr(interp), - _mesa_lookup_enum_by_nr(swizzle)); -#endif -} - -static void -_mesa_FragmentOpXATI(GLint optype, GLuint arg_count, GLenum op, GLuint dst, - GLuint dstMask, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, - GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, - GLuint arg3Rep, GLuint arg3Mod) -{ - GET_CURRENT_CONTEXT(ctx); - struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; - GLint ci; - struct atifs_instruction *curI; - GLuint modtemp = dstMod & ~GL_SATURATE_BIT_ATI; - - if (!ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(outsideShader)"); - return; - } - - if (curProg->cur_pass==0) - curProg->cur_pass=1; - - else if (curProg->cur_pass==2) - curProg->cur_pass=3; - - /* decide whether this is a new instruction or not ... all color instructions are new, - and alpha instructions might also be new if there was no preceding color inst */ - if ((optype == 0) || (curProg->last_optype == optype)) { - if (curProg->numArithInstr[curProg->cur_pass >> 1] > 7) { - _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(instrCount)"); - return; - } - /* easier to do that here slight side effect invalid instr will still be inserted as nops */ - match_pair_inst(curProg, optype); - new_arith_inst(curProg); - } - curProg->last_optype = optype; - ci = curProg->numArithInstr[curProg->cur_pass >> 1] - 1; - - /* add the instructions */ - curI = &curProg->Instructions[curProg->cur_pass >> 1][ci]; - - /* error checking */ - if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI)) { - _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dst)"); - return; - } - if ((modtemp != GL_NONE) && (modtemp != GL_2X_BIT_ATI) && - (modtemp != GL_4X_BIT_ATI) && (modtemp != GL_8X_BIT_ATI) && - (modtemp != GL_HALF_BIT_ATI) && !(modtemp != GL_QUARTER_BIT_ATI) && - (modtemp != GL_EIGHTH_BIT_ATI)) { - _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dstMod)%x", modtemp); - return; - } - /* op checking? Actually looks like that's missing in the spec but we'll do it anyway */ - if (((op < GL_ADD_ATI) || (op > GL_DOT2_ADD_ATI)) && !(op == GL_MOV_ATI)) { - _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(op)"); - return; - } - if (optype == 1) { - if (((op == GL_DOT2_ADD_ATI) && (curI->Opcode[0] != GL_DOT2_ADD_ATI)) || - ((op == GL_DOT3_ATI) && (curI->Opcode[0] != GL_DOT3_ATI)) || - ((op == GL_DOT4_ATI) && (curI->Opcode[0] != GL_DOT4_ATI)) || - ((op != GL_DOT4_ATI) && (curI->Opcode[0] == GL_DOT4_ATI))) { - _mesa_error(ctx, GL_INVALID_OPERATION, "AFragmentOpATI(op)"); - return; - } - } - if ((op == GL_DOT4_ATI) && - (((arg1 == GL_SECONDARY_INTERPOLATOR_ATI) && ((arg1Rep == GL_ALPHA) || (arg1Rep == GL_NONE))) || - (((arg2 == GL_SECONDARY_INTERPOLATOR_ATI) && ((arg2Rep == GL_ALPHA) || (arg2Rep == GL_NONE)))))) { - _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)"); - } - - if (!check_arith_arg(curProg, optype, arg1, arg1Rep)) { - return; - } - if (arg2) { - if (!check_arith_arg(curProg, optype, arg2, arg2Rep)) { - return; - } - } - if (arg3) { - if (!check_arith_arg(curProg, optype, arg3, arg3Rep)) { - return; - } - if ((arg1 >= GL_CON_0_ATI) && (arg1 <= GL_CON_7_ATI) && - (arg2 >= GL_CON_0_ATI) && (arg2 <= GL_CON_7_ATI) && - (arg3 >= GL_CON_0_ATI) && (arg3 <= GL_CON_7_ATI) && - (arg1 != arg2) && (arg1 != arg3) && (arg2 != arg3)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(3Consts)"); - return; - } - } - - /* all ok - not all fully validated though (e.g. argNMod - spec doesn't say anything) */ - - curI->Opcode[optype] = op; - curI->SrcReg[optype][0].Index = arg1; - curI->SrcReg[optype][0].argRep = arg1Rep; - curI->SrcReg[optype][0].argMod = arg1Mod; - curI->ArgCount[optype] = arg_count; - - if (arg2) { - curI->SrcReg[optype][1].Index = arg2; - curI->SrcReg[optype][1].argRep = arg2Rep; - curI->SrcReg[optype][1].argMod = arg2Mod; - } - - if (arg3) { - curI->SrcReg[optype][2].Index = arg3; - curI->SrcReg[optype][2].argRep = arg3Rep; - curI->SrcReg[optype][2].argMod = arg3Mod; - } - - curI->DstReg[optype].Index = dst; - curI->DstReg[optype].dstMod = dstMod; - curI->DstReg[optype].dstMask = dstMask; - -#if MESA_DEBUG_ATI_FS - debug_op(optype, arg_count, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); -#endif - -} - -void GLAPIENTRY -_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod) -{ - _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 1, op, dst, dstMask, - dstMod, arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0); -} - -void GLAPIENTRY -_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, - GLuint arg2Mod) -{ - _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 2, op, dst, dstMask, - dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, - arg2Mod, 0, 0, 0); -} - -void GLAPIENTRY -_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, - GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, - GLuint arg3Mod) -{ - _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 3, op, dst, dstMask, - dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, - arg2Mod, arg3, arg3Rep, arg3Mod); -} - -void GLAPIENTRY -_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod) -{ - _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 1, op, dst, 0, dstMod, - arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0); -} - -void GLAPIENTRY -_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, - GLuint arg2Rep, GLuint arg2Mod) -{ - _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 2, op, dst, 0, dstMod, - arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, 0, 0, - 0); -} - -void GLAPIENTRY -_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, - GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, - GLuint arg3Rep, GLuint arg3Mod) -{ - _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 3, op, dst, 0, dstMod, - arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, - arg3Rep, arg3Mod); -} - -void GLAPIENTRY -_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value) -{ - GLuint dstindex; - GET_CURRENT_CONTEXT(ctx); - - if ((dst < GL_CON_0_ATI) || (dst > GL_CON_7_ATI)) { - /* spec says nothing about what should happen here but we can't just segfault...*/ - _mesa_error(ctx, GL_INVALID_ENUM, "glSetFragmentShaderConstantATI(dst)"); - return; - } - - dstindex = dst - GL_CON_0_ATI; - if (ctx->ATIFragmentShader.Compiling) { - struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; - COPY_4V(curProg->Constants[dstindex], value); - curProg->LocalConstDef |= 1 << dstindex; - } - else { - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - COPY_4V(ctx->ATIFragmentShader.GlobalConstants[dstindex], value); - } -} - -#endif /* FEATURE_ATI_fragment_shader */ +/**
+ * \file atifragshader.c
+ * \author David Airlie
+ * Copyright (C) 2004 David Airlie All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/hash.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/mtypes.h"
+#include "main/dispatch.h"
+#include "main/atifragshader.h"
+
+#if FEATURE_ATI_fragment_shader
+
+#define MESA_DEBUG_ATI_FS 0
+
+static struct ati_fragment_shader DummyShader;
+
+
+void
+_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp)
+{
+ SET_GenFragmentShadersATI(disp, _mesa_GenFragmentShadersATI);
+ SET_BindFragmentShaderATI(disp, _mesa_BindFragmentShaderATI);
+ SET_DeleteFragmentShaderATI(disp, _mesa_DeleteFragmentShaderATI);
+ SET_BeginFragmentShaderATI(disp, _mesa_BeginFragmentShaderATI);
+ SET_EndFragmentShaderATI(disp, _mesa_EndFragmentShaderATI);
+ SET_PassTexCoordATI(disp, _mesa_PassTexCoordATI);
+ SET_SampleMapATI(disp, _mesa_SampleMapATI);
+ SET_ColorFragmentOp1ATI(disp, _mesa_ColorFragmentOp1ATI);
+ SET_ColorFragmentOp2ATI(disp, _mesa_ColorFragmentOp2ATI);
+ SET_ColorFragmentOp3ATI(disp, _mesa_ColorFragmentOp3ATI);
+ SET_AlphaFragmentOp1ATI(disp, _mesa_AlphaFragmentOp1ATI);
+ SET_AlphaFragmentOp2ATI(disp, _mesa_AlphaFragmentOp2ATI);
+ SET_AlphaFragmentOp3ATI(disp, _mesa_AlphaFragmentOp3ATI);
+ SET_SetFragmentShaderConstantATI(disp, _mesa_SetFragmentShaderConstantATI);
+}
+
+
+/**
+ * Allocate and initialize a new ATI fragment shader object.
+ */
+struct ati_fragment_shader *
+_mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id)
+{
+ struct ati_fragment_shader *s = CALLOC_STRUCT(ati_fragment_shader);
+ (void) ctx;
+ if (s) {
+ s->Id = id;
+ s->RefCount = 1;
+ }
+ return s;
+}
+
+
+/**
+ * Delete the given ati fragment shader
+ */
+void
+_mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_shader *s)
+{
+ GLuint i;
+ for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
+ if (s->Instructions[i])
+ free(s->Instructions[i]);
+ if (s->SetupInst[i])
+ free(s->SetupInst[i]);
+ }
+ free(s);
+}
+
+
+
+static void
+new_arith_inst(struct ati_fragment_shader *prog)
+{
+/* set "default" instruction as not all may get defined.
+ there is no specified way to express a nop with ati fragment shaders we use
+ GL_NONE as the op enum and just set some params to 0 - so nothing to do here */
+ prog->numArithInstr[prog->cur_pass >> 1]++;
+}
+
+static void
+new_tex_inst(struct ati_fragment_shader *prog)
+{
+}
+
+static void match_pair_inst(struct ati_fragment_shader *curProg, GLuint optype)
+{
+ if (optype == curProg->last_optype) {
+ curProg->last_optype = 1;
+ }
+}
+
+#if MESA_DEBUG_ATI_FS
+static char *
+create_dst_mod_str(GLuint mod)
+{
+ static char ret_str[1024];
+
+ memset(ret_str, 0, 1024);
+ if (mod & GL_2X_BIT_ATI)
+ strncat(ret_str, "|2X", 1024);
+
+ if (mod & GL_4X_BIT_ATI)
+ strncat(ret_str, "|4X", 1024);
+
+ if (mod & GL_8X_BIT_ATI)
+ strncat(ret_str, "|8X", 1024);
+ if (mod & GL_HALF_BIT_ATI)
+ strncat(ret_str, "|HA", 1024);
+ if (mod & GL_QUARTER_BIT_ATI)
+ strncat(ret_str, "|QU", 1024);
+ if (mod & GL_EIGHTH_BIT_ATI)
+ strncat(ret_str, "|EI", 1024);
+
+ if (mod & GL_SATURATE_BIT_ATI)
+ strncat(ret_str, "|SAT", 1024);
+
+ if (strlen(ret_str) == 0)
+ strncat(ret_str, "NONE", 1024);
+ return ret_str;
+}
+
+static char *atifs_ops[] = {"ColorFragmentOp1ATI", "ColorFragmentOp2ATI", "ColorFragmentOp3ATI",
+ "AlphaFragmentOp1ATI", "AlphaFragmentOp2ATI", "AlphaFragmentOp3ATI" };
+
+static void debug_op(GLint optype, GLuint arg_count, GLenum op, GLuint dst,
+ GLuint dstMask, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
+ GLuint arg3Rep, GLuint arg3Mod)
+{
+ char *op_name;
+
+ op_name = atifs_ops[(arg_count-1)+(optype?3:0)];
+
+ fprintf(stderr, "%s(%s, %s", op_name, _mesa_lookup_enum_by_nr(op),
+ _mesa_lookup_enum_by_nr(dst));
+ if (!optype)
+ fprintf(stderr, ", %d", dstMask);
+
+ fprintf(stderr, ", %s", create_dst_mod_str(dstMod));
+
+ fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg1),
+ _mesa_lookup_enum_by_nr(arg1Rep), arg1Mod);
+ if (arg_count>1)
+ fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg2),
+ _mesa_lookup_enum_by_nr(arg2Rep), arg2Mod);
+ if (arg_count>2)
+ fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg3),
+ _mesa_lookup_enum_by_nr(arg3Rep), arg3Mod);
+
+ fprintf(stderr,")\n");
+
+}
+#endif
+
+static int check_arith_arg(struct ati_fragment_shader *curProg,
+ GLuint optype, GLuint arg, GLuint argRep)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (((arg < GL_CON_0_ATI) || (arg > GL_CON_7_ATI)) &&
+ ((arg < GL_REG_0_ATI) || (arg > GL_REG_5_ATI)) &&
+ (arg != GL_ZERO) && (arg != GL_ONE) &&
+ (arg != GL_PRIMARY_COLOR_ARB) && (arg != GL_SECONDARY_INTERPOLATOR_ATI)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(arg)");
+ return 0;
+ }
+ if ((arg == GL_SECONDARY_INTERPOLATOR_ATI) && (((optype == 0) && (argRep == GL_ALPHA)) ||
+ ((optype == 1) && ((arg == GL_ALPHA) || (argRep == GL_NONE))))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)");
+ return 0;
+ }
+ if ((arg == GL_SECONDARY_INTERPOLATOR_ATI) && (((optype == 0) && (argRep == GL_ALPHA)) ||
+ ((optype == 1) && ((arg == GL_ALPHA) || (argRep == GL_NONE))))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)");
+ return 0;
+ }
+ if ((curProg->cur_pass == 1) &&
+ ((arg == GL_PRIMARY_COLOR_ARB) || (arg == GL_SECONDARY_INTERPOLATOR_ATI))) {
+ curProg->interpinp1 = GL_TRUE;
+ }
+ return 1;
+}
+
+GLuint GLAPIENTRY
+_mesa_GenFragmentShadersATI(GLuint range)
+{
+ GLuint first;
+ GLuint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (range == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenFragmentShadersATI(range)");
+ return 0;
+ }
+
+ if (ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGenFragmentShadersATI(insideShader)");
+ return 0;
+ }
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ATIShaders, range);
+ for (i = 0; i < range; i++) {
+ _mesa_HashInsert(ctx->Shared->ATIShaders, first + i, &DummyShader);
+ }
+
+ return first;
+}
+
+void GLAPIENTRY
+_mesa_BindFragmentShaderATI(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+ struct ati_fragment_shader *newProg;
+
+ if (ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragmentShaderATI(insideShader)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (curProg->Id == id) {
+ return;
+ }
+
+ /* unbind current */
+ if (curProg->Id != 0) {
+ curProg->RefCount--;
+ if (curProg->RefCount <= 0) {
+ _mesa_HashRemove(ctx->Shared->ATIShaders, id);
+ }
+ }
+
+ /* find new shader */
+ if (id == 0) {
+ newProg = ctx->Shared->DefaultFragmentShader;
+ }
+ else {
+ newProg = (struct ati_fragment_shader *)
+ _mesa_HashLookup(ctx->Shared->ATIShaders, id);
+ if (!newProg || newProg == &DummyShader) {
+ /* allocate a new program now */
+ newProg = _mesa_new_ati_fragment_shader(ctx, id);
+ if (!newProg) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFragmentShaderATI");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->ATIShaders, id, newProg);
+ }
+
+ }
+
+ /* do actual bind */
+ ctx->ATIFragmentShader.Current = newProg;
+
+ ASSERT(ctx->ATIFragmentShader.Current);
+ if (newProg)
+ newProg->RefCount++;
+
+ /*if (ctx->Driver.BindProgram)
+ ctx->Driver.BindProgram(ctx, target, prog); */
+}
+
+void GLAPIENTRY
+_mesa_DeleteFragmentShaderATI(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteFragmentShaderATI(insideShader)");
+ return;
+ }
+
+ if (id != 0) {
+ struct ati_fragment_shader *prog = (struct ati_fragment_shader *)
+ _mesa_HashLookup(ctx->Shared->ATIShaders, id);
+ if (prog == &DummyShader) {
+ _mesa_HashRemove(ctx->Shared->ATIShaders, id);
+ }
+ else if (prog) {
+ if (ctx->ATIFragmentShader.Current &&
+ ctx->ATIFragmentShader.Current->Id == id) {
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_BindFragmentShaderATI(0);
+ }
+ }
+
+ /* The ID is immediately available for re-use now */
+ _mesa_HashRemove(ctx->Shared->ATIShaders, id);
+ if (prog) {
+ prog->RefCount--;
+ if (prog->RefCount <= 0) {
+ assert(prog != &DummyShader);
+ free(prog);
+ }
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_BeginFragmentShaderATI(void)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginFragmentShaderATI(insideShader)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ /* if the shader was already defined free instructions and get new ones
+ (or, could use the same mem but would need to reinitialize) */
+ /* no idea if it's allowed to redefine a shader */
+ for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
+ if (ctx->ATIFragmentShader.Current->Instructions[i])
+ free(ctx->ATIFragmentShader.Current->Instructions[i]);
+ if (ctx->ATIFragmentShader.Current->SetupInst[i])
+ free(ctx->ATIFragmentShader.Current->SetupInst[i]);
+ }
+
+ /* malloc the instructions here - not sure if the best place but its
+ a start */
+ for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
+ ctx->ATIFragmentShader.Current->Instructions[i] =
+ (struct atifs_instruction *)
+ calloc(1, sizeof(struct atifs_instruction) *
+ (MAX_NUM_INSTRUCTIONS_PER_PASS_ATI));
+ ctx->ATIFragmentShader.Current->SetupInst[i] =
+ (struct atifs_setupinst *)
+ calloc(1, sizeof(struct atifs_setupinst) *
+ (MAX_NUM_FRAGMENT_REGISTERS_ATI));
+ }
+
+/* can't rely on calloc for initialization as it's possible to redefine a shader (?) */
+ ctx->ATIFragmentShader.Current->LocalConstDef = 0;
+ ctx->ATIFragmentShader.Current->numArithInstr[0] = 0;
+ ctx->ATIFragmentShader.Current->numArithInstr[1] = 0;
+ ctx->ATIFragmentShader.Current->regsAssigned[0] = 0;
+ ctx->ATIFragmentShader.Current->regsAssigned[1] = 0;
+ ctx->ATIFragmentShader.Current->NumPasses = 0;
+ ctx->ATIFragmentShader.Current->cur_pass = 0;
+ ctx->ATIFragmentShader.Current->last_optype = 0;
+ ctx->ATIFragmentShader.Current->interpinp1 = GL_FALSE;
+ ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
+ ctx->ATIFragmentShader.Current->swizzlerq = 0;
+ ctx->ATIFragmentShader.Compiling = 1;
+}
+
+void GLAPIENTRY
+_mesa_EndFragmentShaderATI(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+#if MESA_DEBUG_ATI_FS
+ GLint i, j;
+#endif
+
+ if (!ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(outsideShader)");
+ return;
+ }
+ if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(interpinfirstpass)");
+ /* according to spec, DON'T return here */
+ }
+
+ match_pair_inst(curProg, 0);
+ ctx->ATIFragmentShader.Compiling = 0;
+ ctx->ATIFragmentShader.Current->isValid = GL_TRUE;
+ if ((ctx->ATIFragmentShader.Current->cur_pass == 0) ||
+ (ctx->ATIFragmentShader.Current->cur_pass == 2)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(noarithinst)");
+ }
+ if (ctx->ATIFragmentShader.Current->cur_pass > 1)
+ ctx->ATIFragmentShader.Current->NumPasses = 2;
+ else
+ ctx->ATIFragmentShader.Current->NumPasses = 1;
+
+ ctx->ATIFragmentShader.Current->cur_pass = 0;
+
+#if MESA_DEBUG_ATI_FS
+ for (j = 0; j < MAX_NUM_PASSES_ATI; j++) {
+ for (i = 0; i < MAX_NUM_FRAGMENT_REGISTERS_ATI; i++) {
+ GLuint op = curProg->SetupInst[j][i].Opcode;
+ const char *op_enum = op > 5 ? _mesa_lookup_enum_by_nr(op) : "0";
+ GLuint src = curProg->SetupInst[j][i].src;
+ GLuint swizzle = curProg->SetupInst[j][i].swizzle;
+ fprintf(stderr, "%2d %04X %s %d %04X\n", i, op, op_enum, src,
+ swizzle);
+ }
+ for (i = 0; i < curProg->numArithInstr[j]; i++) {
+ GLuint op0 = curProg->Instructions[j][i].Opcode[0];
+ GLuint op1 = curProg->Instructions[j][i].Opcode[1];
+ const char *op0_enum = op0 > 5 ? _mesa_lookup_enum_by_nr(op0) : "0";
+ const char *op1_enum = op1 > 5 ? _mesa_lookup_enum_by_nr(op1) : "0";
+ GLuint count0 = curProg->Instructions[j][i].ArgCount[0];
+ GLuint count1 = curProg->Instructions[j][i].ArgCount[1];
+ fprintf(stderr, "%2d %04X %s %d %04X %s %d\n", i, op0, op0_enum, count0,
+ op1, op1_enum, count1);
+ }
+ }
+#endif
+
+ if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI, NULL)) {
+ ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
+ /* XXX is this the right error? */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEndFragmentShaderATI(driver rejected shader)");
+ }
+}
+
+void GLAPIENTRY
+_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+ struct atifs_setupinst *curI;
+
+ if (!ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(outsideShader)");
+ return;
+ }
+
+ if (curProg->cur_pass == 1) {
+ match_pair_inst(curProg, 0);
+ curProg->cur_pass = 2;
+ }
+ if ((curProg->cur_pass > 2) ||
+ ((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[curProg->cur_pass >> 1])) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoord(pass)");
+ return;
+ }
+ if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) ||
+ ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(dst)");
+ return;
+ }
+ if (((coord < GL_REG_0_ATI) || (coord > GL_REG_5_ATI)) &&
+ ((coord < GL_TEXTURE0_ARB) || (coord > GL_TEXTURE7_ARB) ||
+ ((coord - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(coord)");
+ return;
+ }
+ if ((curProg->cur_pass == 0) && (coord >= GL_REG_0_ATI)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(coord)");
+ return;
+ }
+ if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(swizzle)");
+ return;
+ }
+ if ((swizzle & 1) && (coord >= GL_REG_0_ATI)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)");
+ return;
+ }
+ if (coord <= GL_TEXTURE7_ARB) {
+ GLuint tmp = coord - GL_TEXTURE0_ARB;
+ if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) &&
+ (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)");
+ return;
+ } else {
+ curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2));
+ }
+ }
+
+ curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
+ new_tex_inst(curProg);
+
+ /* add the instructions */
+ curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI];
+
+ curI->Opcode = ATI_FRAGMENT_SHADER_PASS_OP;
+ curI->src = coord;
+ curI->swizzle = swizzle;
+
+#if MESA_DEBUG_ATI_FS
+ _mesa_debug(ctx, "%s(%s, %s, %s)\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(dst), _mesa_lookup_enum_by_nr(coord),
+ _mesa_lookup_enum_by_nr(swizzle));
+#endif
+}
+
+void GLAPIENTRY
+_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+ struct atifs_setupinst *curI;
+
+ if (!ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(outsideShader)");
+ return;
+ }
+
+ if (curProg->cur_pass == 1) {
+ match_pair_inst(curProg, 0);
+ curProg->cur_pass = 2;
+ }
+ if ((curProg->cur_pass > 2) ||
+ ((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[curProg->cur_pass >> 1])) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(pass)");
+ return;
+ }
+ if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) ||
+ ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(dst)");
+ return;
+ }
+ if (((interp < GL_REG_0_ATI) || (interp > GL_REG_5_ATI)) &&
+ ((interp < GL_TEXTURE0_ARB) || (interp > GL_TEXTURE7_ARB) ||
+ ((interp - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) {
+ /* is this texture5 or texture7? spec is a bit unclear there */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(interp)");
+ return;
+ }
+ if ((curProg->cur_pass == 0) && (interp >= GL_REG_0_ATI)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(interp)");
+ return;
+ }
+ if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(swizzle)");
+ return;
+ }
+ if ((swizzle & 1) && (interp >= GL_REG_0_ATI)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)");
+ return;
+ }
+ if (interp <= GL_TEXTURE7_ARB) {
+ GLuint tmp = interp - GL_TEXTURE0_ARB;
+ if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) &&
+ (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)");
+ return;
+ } else {
+ curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2));
+ }
+ }
+
+ curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
+ new_tex_inst(curProg);
+
+ /* add the instructions */
+ curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI];
+
+ curI->Opcode = ATI_FRAGMENT_SHADER_SAMPLE_OP;
+ curI->src = interp;
+ curI->swizzle = swizzle;
+
+#if MESA_DEBUG_ATI_FS
+ _mesa_debug(ctx, "%s(%s, %s, %s)\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(dst), _mesa_lookup_enum_by_nr(interp),
+ _mesa_lookup_enum_by_nr(swizzle));
+#endif
+}
+
+static void
+_mesa_FragmentOpXATI(GLint optype, GLuint arg_count, GLenum op, GLuint dst,
+ GLuint dstMask, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
+ GLuint arg3Rep, GLuint arg3Mod)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+ GLint ci;
+ struct atifs_instruction *curI;
+ GLuint modtemp = dstMod & ~GL_SATURATE_BIT_ATI;
+
+ if (!ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(outsideShader)");
+ return;
+ }
+
+ if (curProg->cur_pass==0)
+ curProg->cur_pass=1;
+
+ else if (curProg->cur_pass==2)
+ curProg->cur_pass=3;
+
+ /* decide whether this is a new instruction or not ... all color instructions are new,
+ and alpha instructions might also be new if there was no preceding color inst */
+ if ((optype == 0) || (curProg->last_optype == optype)) {
+ if (curProg->numArithInstr[curProg->cur_pass >> 1] > 7) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(instrCount)");
+ return;
+ }
+ /* easier to do that here slight side effect invalid instr will still be inserted as nops */
+ match_pair_inst(curProg, optype);
+ new_arith_inst(curProg);
+ }
+ curProg->last_optype = optype;
+ ci = curProg->numArithInstr[curProg->cur_pass >> 1] - 1;
+
+ /* add the instructions */
+ curI = &curProg->Instructions[curProg->cur_pass >> 1][ci];
+
+ /* error checking */
+ if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dst)");
+ return;
+ }
+ if ((modtemp != GL_NONE) && (modtemp != GL_2X_BIT_ATI) &&
+ (modtemp != GL_4X_BIT_ATI) && (modtemp != GL_8X_BIT_ATI) &&
+ (modtemp != GL_HALF_BIT_ATI) && !(modtemp != GL_QUARTER_BIT_ATI) &&
+ (modtemp != GL_EIGHTH_BIT_ATI)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dstMod)%x", modtemp);
+ return;
+ }
+ /* op checking? Actually looks like that's missing in the spec but we'll do it anyway */
+ if (((op < GL_ADD_ATI) || (op > GL_DOT2_ADD_ATI)) && !(op == GL_MOV_ATI)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(op)");
+ return;
+ }
+ if (optype == 1) {
+ if (((op == GL_DOT2_ADD_ATI) && (curI->Opcode[0] != GL_DOT2_ADD_ATI)) ||
+ ((op == GL_DOT3_ATI) && (curI->Opcode[0] != GL_DOT3_ATI)) ||
+ ((op == GL_DOT4_ATI) && (curI->Opcode[0] != GL_DOT4_ATI)) ||
+ ((op != GL_DOT4_ATI) && (curI->Opcode[0] == GL_DOT4_ATI))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "AFragmentOpATI(op)");
+ return;
+ }
+ }
+ if ((op == GL_DOT4_ATI) &&
+ (((arg1 == GL_SECONDARY_INTERPOLATOR_ATI) && ((arg1Rep == GL_ALPHA) || (arg1Rep == GL_NONE))) ||
+ (((arg2 == GL_SECONDARY_INTERPOLATOR_ATI) && ((arg2Rep == GL_ALPHA) || (arg2Rep == GL_NONE)))))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)");
+ }
+
+ if (!check_arith_arg(curProg, optype, arg1, arg1Rep)) {
+ return;
+ }
+ if (arg2) {
+ if (!check_arith_arg(curProg, optype, arg2, arg2Rep)) {
+ return;
+ }
+ }
+ if (arg3) {
+ if (!check_arith_arg(curProg, optype, arg3, arg3Rep)) {
+ return;
+ }
+ if ((arg1 >= GL_CON_0_ATI) && (arg1 <= GL_CON_7_ATI) &&
+ (arg2 >= GL_CON_0_ATI) && (arg2 <= GL_CON_7_ATI) &&
+ (arg3 >= GL_CON_0_ATI) && (arg3 <= GL_CON_7_ATI) &&
+ (arg1 != arg2) && (arg1 != arg3) && (arg2 != arg3)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(3Consts)");
+ return;
+ }
+ }
+
+ /* all ok - not all fully validated though (e.g. argNMod - spec doesn't say anything) */
+
+ curI->Opcode[optype] = op;
+ curI->SrcReg[optype][0].Index = arg1;
+ curI->SrcReg[optype][0].argRep = arg1Rep;
+ curI->SrcReg[optype][0].argMod = arg1Mod;
+ curI->ArgCount[optype] = arg_count;
+
+ if (arg2) {
+ curI->SrcReg[optype][1].Index = arg2;
+ curI->SrcReg[optype][1].argRep = arg2Rep;
+ curI->SrcReg[optype][1].argMod = arg2Mod;
+ }
+
+ if (arg3) {
+ curI->SrcReg[optype][2].Index = arg3;
+ curI->SrcReg[optype][2].argRep = arg3Rep;
+ curI->SrcReg[optype][2].argMod = arg3Mod;
+ }
+
+ curI->DstReg[optype].Index = dst;
+ curI->DstReg[optype].dstMod = dstMod;
+ curI->DstReg[optype].dstMask = dstMask;
+
+#if MESA_DEBUG_ATI_FS
+ debug_op(optype, arg_count, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
+#endif
+
+}
+
+void GLAPIENTRY
+_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 1, op, dst, dstMask,
+ dstMod, arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0);
+}
+
+void GLAPIENTRY
+_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 2, op, dst, dstMask,
+ dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep,
+ arg2Mod, 0, 0, 0);
+}
+
+void GLAPIENTRY
+_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
+ GLuint arg3Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 3, op, dst, dstMask,
+ dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep,
+ arg2Mod, arg3, arg3Rep, arg3Mod);
+}
+
+void GLAPIENTRY
+_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 1, op, dst, 0, dstMod,
+ arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0);
+}
+
+void GLAPIENTRY
+_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 2, op, dst, 0, dstMod,
+ arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, 0, 0,
+ 0);
+}
+
+void GLAPIENTRY
+_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
+ GLuint arg3Rep, GLuint arg3Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 3, op, dst, 0, dstMod,
+ arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3,
+ arg3Rep, arg3Mod);
+}
+
+void GLAPIENTRY
+_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value)
+{
+ GLuint dstindex;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((dst < GL_CON_0_ATI) || (dst > GL_CON_7_ATI)) {
+ /* spec says nothing about what should happen here but we can't just segfault...*/
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSetFragmentShaderConstantATI(dst)");
+ return;
+ }
+
+ dstindex = dst - GL_CON_0_ATI;
+ if (ctx->ATIFragmentShader.Compiling) {
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+ COPY_4V(curProg->Constants[dstindex], value);
+ curProg->LocalConstDef |= 1 << dstindex;
+ }
+ else {
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ COPY_4V(ctx->ATIFragmentShader.GlobalConstants[dstindex], value);
+ }
+}
+
+#endif /* FEATURE_ATI_fragment_shader */
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