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author | marha <marha@users.sourceforge.net> | 2010-11-22 19:42:40 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-11-22 19:42:40 +0000 |
commit | 85ef9930f56bf15181f9a0b238f03d55303cf411 (patch) | |
tree | 63b43286956ebd1c35c96e9b3d5305aabdf71a0f /mesalib/src/mesa/main/atifragshader.h | |
parent | 94810d19989336862251dbf69c3f3acb18a9b06d (diff) | |
download | vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.tar.gz vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.tar.bz2 vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.zip |
Updated to mesalib 7.9
Diffstat (limited to 'mesalib/src/mesa/main/atifragshader.h')
-rw-r--r-- | mesalib/src/mesa/main/atifragshader.h | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/atifragshader.h b/mesalib/src/mesa/main/atifragshader.h new file mode 100644 index 000000000..31c335ec8 --- /dev/null +++ b/mesalib/src/mesa/main/atifragshader.h @@ -0,0 +1,149 @@ +/* + * Mesa 3-D graphics library ATI Fragment Shader + * + * Copyright (C) 2004 David Airlie All Rights Reserved. + * + */ + +#ifndef ATIFRAGSHADER_H +#define ATIFRAGSHADER_H + +#include "main/mtypes.h" + +#define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8 +#define MAX_NUM_PASSES_ATI 2 +#define MAX_NUM_FRAGMENT_REGISTERS_ATI 6 + +struct ati_fs_opcode_st +{ + GLenum opcode; + GLint num_src_args; +}; + +extern struct ati_fs_opcode_st ati_fs_opcodes[]; + +struct atifragshader_src_register +{ + GLuint Index; + GLuint argRep; + GLuint argMod; +}; + +struct atifragshader_dst_register +{ + GLuint Index; + GLuint dstMod; + GLuint dstMask; +}; + +#define ATI_FRAGMENT_SHADER_COLOR_OP 0 +#define ATI_FRAGMENT_SHADER_ALPHA_OP 1 +#define ATI_FRAGMENT_SHADER_PASS_OP 2 +#define ATI_FRAGMENT_SHADER_SAMPLE_OP 3 + +/* two opcodes - one for color/one for alpha */ +/* up to three source registers for most ops */ +struct atifs_instruction +{ + GLenum Opcode[2]; + GLuint ArgCount[2]; + struct atifragshader_src_register SrcReg[2][3]; + struct atifragshader_dst_register DstReg[2]; +}; + +/* different from arithmetic shader instruction */ +struct atifs_setupinst +{ + GLenum Opcode; + GLuint src; + GLenum swizzle; +}; + + +#if FEATURE_ATI_fragment_shader + +extern void +_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp); + +extern struct ati_fragment_shader * +_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id); + +extern void +_mesa_delete_ati_fragment_shader(GLcontext *ctx, + struct ati_fragment_shader *s); + + +extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range); + +extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id); + +extern void GLAPIENTRY _mesa_DeleteFragmentShaderATI(GLuint id); + +extern void GLAPIENTRY _mesa_BeginFragmentShaderATI(void); + +extern void GLAPIENTRY _mesa_EndFragmentShaderATI(void); + +extern void GLAPIENTRY +_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle); + +extern void GLAPIENTRY +_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle); + +extern void GLAPIENTRY +_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, + GLuint arg1Mod); + +extern void GLAPIENTRY +_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, + GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, + GLuint arg2Mod); + +extern void GLAPIENTRY +_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, + GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, + GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, + GLuint arg3Mod); + +extern void GLAPIENTRY +_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, + GLuint arg1Rep, GLuint arg1Mod); + +extern void GLAPIENTRY +_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, + GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, + GLuint arg2Rep, GLuint arg2Mod); + +extern void GLAPIENTRY +_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, + GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, + GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, + GLuint arg3Rep, GLuint arg3Mod); + +extern void GLAPIENTRY +_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value); + +#else /* FEATURE_ATI_fragment_shader */ + +static INLINE void +_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp) +{ +} + +static INLINE struct ati_fragment_shader * +_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id) +{ + return NULL; +} + +static INLINE void +_mesa_delete_ati_fragment_shader(GLcontext *ctx, + struct ati_fragment_shader *s) +{ +} + +#endif /* FEATURE_ATI_fragment_shader */ + +#endif /* ATIFRAGSHADER_H */ |