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authormarha <marha@users.sourceforge.net>2011-03-02 10:53:27 +0000
committermarha <marha@users.sourceforge.net>2011-03-02 10:53:27 +0000
commit43fb99508848b8e9f4ced9a7e7a6c3692047fbf1 (patch)
tree8cba41c6dda06adfd2a2f88eff6e54ab6d4204cf /mesalib/src/mesa/main/attrib.c
parent717b1a4e21b372e1343e33ae9348fbe5c6f8d7ed (diff)
parent56950d7bed70ee82186f44f9333537cdbb33c448 (diff)
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svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/mesa/main/attrib.c')
-rw-r--r--mesalib/src/mesa/main/attrib.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c
index f97ec08e5..3a6239afd 100644
--- a/mesalib/src/mesa/main/attrib.c
+++ b/mesalib/src/mesa/main/attrib.c
@@ -125,9 +125,6 @@ struct gl_enable_attrib
GLbitfield Texture[MAX_TEXTURE_UNITS];
GLbitfield TexGen[MAX_TEXTURE_UNITS];
- /* SGI_texture_color_table */
- GLboolean TextureColorTable[MAX_TEXTURE_UNITS];
-
/* GL_ARB_vertex_program / GL_NV_vertex_program */
GLboolean VertexProgram;
GLboolean VertexProgramPointSize;
@@ -311,7 +308,6 @@ _mesa_PushAttrib(GLbitfield mask)
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
- attr->TextureColorTable[i] = ctx->Texture.Unit[i].ColorTableEnabled;
}
/* GL_NV_vertex_program */
attr->VertexProgram = ctx->VertexProgram.Enabled;
@@ -657,9 +653,6 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
_mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
(genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE);
}
-
- /* GL_SGI_texture_color_table */
- ctx->Texture.Unit[i].ColorTableEnabled = enable->TextureColorTable[i];
}
_mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave);
@@ -702,10 +695,6 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
(unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
}
- if (ctx->Extensions.SGI_texture_color_table) {
- _mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI,
- unit->ColorTableEnabled);
- }
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
_mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
_mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode);