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author | marha <marha@users.sourceforge.net> | 2012-02-06 08:19:53 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2012-02-06 08:19:53 +0100 |
commit | ada3d2c30b5a7a1a79e128b7326d50c3bab77a8a (patch) | |
tree | 30539a1a7c6b011c3a5d8028d7428a1ad2b07546 /mesalib/src/mesa/main/attrib.c | |
parent | 58ff764d4111bfaa7360c57bc62dd620fbdce06f (diff) | |
download | vcxsrv-ada3d2c30b5a7a1a79e128b7326d50c3bab77a8a.tar.gz vcxsrv-ada3d2c30b5a7a1a79e128b7326d50c3bab77a8a.tar.bz2 vcxsrv-ada3d2c30b5a7a1a79e128b7326d50c3bab77a8a.zip |
mesa git update 6 feb 2012
Diffstat (limited to 'mesalib/src/mesa/main/attrib.c')
-rw-r--r-- | mesalib/src/mesa/main/attrib.c | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index 01e79455c..846da35e9 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -47,6 +47,7 @@ #include "multisample.h" #include "points.h" #include "polygon.h" +#include "shared.h" #include "scissor.h" #include "stencil.h" #include "texenv.h" @@ -165,6 +166,13 @@ struct texture_state * deleted while saved in the attribute stack). */ struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; + + /* We need to keep a reference to the shared state. That's where the + * default texture objects are kept. We don't want that state to be + * freed while the attribute stack contains pointers to any default + * texture objects. + */ + struct gl_shared_state *SharedRef; }; @@ -437,6 +445,8 @@ _mesa_PushAttrib(GLbitfield mask) } } + _mesa_reference_shared_state(ctx, &texstate->SharedRef, ctx->Shared); + _mesa_unlock_context_textures(ctx); save_attrib_data(&head, GL_TEXTURE_BIT, texstate); @@ -806,6 +816,8 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); + _mesa_reference_shared_state(ctx, &texstate->SharedRef, NULL); + _mesa_unlock_context_textures(ctx); } @@ -1244,7 +1256,6 @@ _mesa_PopAttrib(void) } break; case GL_TEXTURE_BIT: - /* Take care of texture object reference counters */ { struct texture_state *texstate = (struct texture_state *) attr->data; @@ -1605,6 +1616,7 @@ _mesa_free_attrib_data(struct gl_context *ctx) _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); } } + _mesa_reference_shared_state(ctx, &texstate->SharedRef, NULL); } else { /* any other chunks of state that requires special handling? */ |