diff options
author | marha <marha@users.sourceforge.net> | 2012-02-27 07:24:18 +0100 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2012-02-27 07:24:18 +0100 |
commit | c4f44c07c6662d1ce08603945ccc4fa5afaa742a (patch) | |
tree | 5daa31bcbf8c90e74d99d679611a2d44f3ccede1 /mesalib/src/mesa/main/config.h | |
parent | 5fb4fb602bde5140dcea45464e3b70a49078ad2e (diff) | |
download | vcxsrv-c4f44c07c6662d1ce08603945ccc4fa5afaa742a.tar.gz vcxsrv-c4f44c07c6662d1ce08603945ccc4fa5afaa742a.tar.bz2 vcxsrv-c4f44c07c6662d1ce08603945ccc4fa5afaa742a.zip |
fontconfig pixman mesa git update 27 Feb 2012
Diffstat (limited to 'mesalib/src/mesa/main/config.h')
-rw-r--r-- | mesalib/src/mesa/main/config.h | 93 |
1 files changed, 8 insertions, 85 deletions
diff --git a/mesalib/src/mesa/main/config.h b/mesalib/src/mesa/main/config.h index 7b7740ebe..8bf741f99 100644 --- a/mesalib/src/mesa/main/config.h +++ b/mesalib/src/mesa/main/config.h @@ -46,9 +46,6 @@ /** Maximum texture matrix stack depth */ #define MAX_TEXTURE_STACK_DEPTH 10 -/** Maximum color matrix stack depth */ -#define MAX_COLOR_STACK_DEPTH 4 - /** Maximum attribute stack depth */ #define MAX_ATTRIB_STACK_DEPTH 16 @@ -74,11 +71,7 @@ #define MAX_AUX_BUFFERS 1 /** Maximum order (degree) of curves */ -#ifdef AMIGA -# define MAX_EVAL_ORDER 12 -#else -# define MAX_EVAL_ORDER 30 -#endif +#define MAX_EVAL_ORDER 30 /** Maximum Name stack depth */ #define MAX_NAME_STACK_DEPTH 64 @@ -115,7 +108,9 @@ /** Maximum rectangular texture size - GL_NV_texture_rectangle */ #define MAX_TEXTURE_RECT_SIZE 16384 -/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */ +/** + * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array + */ #define MAX_ARRAY_TEXTURE_LAYERS 64 /** @@ -141,34 +136,9 @@ #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS) -/** - * Maximum viewport/image width. Must accomodate all texture sizes too. - */ - -#ifndef MAX_WIDTH -# define MAX_WIDTH 16384 -#endif -/** Maximum viewport/image height */ -#ifndef MAX_HEIGHT -# define MAX_HEIGHT 16384 -#endif - -/* XXX: hack to prevent stack overflow on windows until all temporary arrays - * [MAX_WIDTH] are allocated from the heap */ -#ifdef WIN32 -#undef MAX_TEXTURE_LEVELS -#undef MAX_3D_TEXTURE_LEVELS -#undef MAX_CUBE_TEXTURE_LEVELS -#undef MAX_TEXTURE_RECT_SIZE -#undef MAX_WIDTH -#undef MAX_HEIGHT -#define MAX_TEXTURE_LEVELS 13 -#define MAX_3D_TEXTURE_LEVELS 9 -#define MAX_CUBE_TEXTURE_LEVELS 13 -#define MAX_TEXTURE_RECT_SIZE 4096 -#define MAX_WIDTH 4096 -#define MAX_HEIGHT 4096 -#endif +/** Maximum viewport size */ +#define MAX_VIEWPORT_WIDTH 16384 +#define MAX_VIEWPORT_HEIGHT 16384 /** Maxmimum size for CVA. May be overridden by the drivers. */ #define MAX_ARRAY_LOCK_SIZE 3000 @@ -176,14 +146,6 @@ /** Subpixel precision for antialiasing, window coordinate snapping */ #define SUB_PIXEL_BITS 4 -/** Size of histogram tables */ -#define HISTOGRAM_TABLE_SIZE 256 - -/** Max convolution filter width */ -#define MAX_CONVOLUTION_WIDTH 9 -/** Max convolution filter height */ -#define MAX_CONVOLUTION_HEIGHT 9 - /** For GL_ARB_texture_compression */ #define MAX_COMPRESSED_TEXTURE_FORMATS 25 @@ -280,6 +242,7 @@ /** For GL_EXT_framebuffer_object */ /*@{*/ #define MAX_COLOR_ATTACHMENTS 8 +#define MAX_RENDERBUFFER_SIZE 16384 /*@}*/ /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */ @@ -299,46 +262,6 @@ /*@}*/ -/** - * \name Mesa-specific parameters - */ -/*@{*/ - - -/** - * If non-zero use GLdouble for walking triangle edges, for better accuracy. - */ -#define TRIANGLE_WALK_DOUBLE 0 - - -/** - * Bits per depth buffer value (max is 32). - */ -#ifndef DEFAULT_SOFTWARE_DEPTH_BITS -#define DEFAULT_SOFTWARE_DEPTH_BITS 16 -#endif -/** Depth buffer data type */ -#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16 -#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort -#else -#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint -#endif - - -/** - * Bits per stencil value: 8 - */ -#define STENCIL_BITS 8 - - -/** - * For swrast, bits per color channel: 8, 16 or 32 - */ -#ifndef CHAN_BITS -#define CHAN_BITS 8 -#endif - - /* * Color channel component order * |