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authormarha <marha@users.sourceforge.net>2011-10-19 12:11:26 +0200
committermarha <marha@users.sourceforge.net>2011-10-19 12:11:26 +0200
commit1e90ede4237374dfbb2c8c506a906233bcfd3c5d (patch)
tree13b59b0ab2715fd0bb9eea788c73b08f3b07c01e /mesalib/src/mesa/main/context.c
parentbaf98f9bb36f956245d83ecd04f90625d6d68d2b (diff)
parent9f986778bd4393c5a9108426969d45aa7f10f334 (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: xorg-server/include/os.h
Diffstat (limited to 'mesalib/src/mesa/main/context.c')
-rw-r--r--mesalib/src/mesa/main/context.c22
1 files changed, 3 insertions, 19 deletions
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index fc52e8c15..e0af6ee67 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -1833,8 +1833,6 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram;
for (i = 0; i < MESA_SHADER_TYPES; i++) {
- struct gl_shader *sh;
-
if (shProg[i] == NULL || shProg[i]->_Used
|| shProg[i]->_LinkedShaders[i] == NULL)
continue;
@@ -1842,27 +1840,13 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
/* This is the first time this shader is being used.
* Append shader's constants/uniforms to log file.
*
- * The logic is a little odd here. We only want to log data for each
- * shader target that will actually be used, and we only want to log
- * it once. It's possible to have a program bound to the vertex
+ * Only log data for the program target that matches the shader
+ * target. It's possible to have a program bound to the vertex
* shader target that also supplied a fragment shader. If that
* program isn't also bound to the fragment shader target we don't
* want to log its fragment data.
*/
- sh = shProg[i]->_LinkedShaders[i];
- switch (sh->Type) {
- case GL_VERTEX_SHADER:
- _mesa_append_uniforms_to_file(sh, sh->Program);
- break;
-
- case GL_GEOMETRY_SHADER_ARB:
- _mesa_append_uniforms_to_file(sh, sh->Program);
- break;
-
- case GL_FRAGMENT_SHADER:
- _mesa_append_uniforms_to_file(sh, sh->Program);
- break;
- }
+ _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
}
for (i = 0; i < MESA_SHADER_TYPES; i++) {