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authormarha <marha@users.sourceforge.net>2011-04-14 08:39:30 +0000
committermarha <marha@users.sourceforge.net>2011-04-14 08:39:30 +0000
commit898081f31f99dc35a1602a607a07d1aaff49ac40 (patch)
treeb2adbc0fd699cc5dc2af141df26130e7874f9369 /mesalib/src/mesa/main/context.h
parentc1e91b66cbcf91645f65b9d63f115dcb5a441406 (diff)
parent019fc27ce6dc2a1809107be10d4deb80e0fa436b (diff)
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svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/mesa/main/context.h')
-rw-r--r--mesalib/src/mesa/main/context.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/mesalib/src/mesa/main/context.h b/mesalib/src/mesa/main/context.h
index ae4d6f7da..2e9fbc77a 100644
--- a/mesalib/src/mesa/main/context.h
+++ b/mesalib/src/mesa/main/context.h
@@ -30,16 +30,16 @@
* There are three large Mesa data types/classes which are meant to be
* used by device drivers:
* - struct gl_context: this contains the Mesa rendering state
- * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not
- * there's a depth buffer, stencil buffer, etc.
- * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer,
- * accum buffer and alpha buffers.
+ * - struct gl_config: this describes the color buffer (RGB vs. ci), whether
+ * or not there's a depth buffer, stencil buffer, etc.
+ * - struct gl_framebuffer: contains pointers to the depth buffer, stencil
+ * buffer, accum buffer and alpha buffers.
*
* These types should be encapsulated by corresponding device driver
* data types. See xmesa.h and xmesaP.h for an example.
*
- * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
- * which the device driver must derive from.
+ * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
+ * are base classes which the device driver must derive from.
*
* The following functions create and destroy these data types.
*/