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authormarha <marha@users.sourceforge.net>2014-01-15 21:37:10 +0100
committermarha <marha@users.sourceforge.net>2014-01-15 21:37:10 +0100
commitb7f01cb1f6cfd1ec301f650a073436c91ec614aa (patch)
tree1dbf32344313ad7e5884e6686251cad398a231fa /mesalib/src/mesa/main/dd.h
parent7b4b94b4449aec056c4c92f5cacc2f89a292a80e (diff)
parent1b0fcca503ae9cf2d462b60770f96c794dfbb27a (diff)
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Merge remote-tracking branch 'origin/released'
* origin/released: mesa xkeyboard-config xserver git update 15 jan 2014 randrproto libfontenc mesa xserver git update 10 Jan 2014 randsrproto fontconfig libX11 git update 6 Jan 2014 Conflicts: mesalib/src/glsl/builtin_functions.cpp mesalib/src/glsl/ir_builder.h xorg-server/Xext/xres.c xorg-server/dix/dispatch.c xorg-server/dix/dixfonts.c xorg-server/hw/xwin/wingc.c xorg-server/hw/xwin/winwindowswm.c xorg-server/include/gc.h xorg-server/os/access.c
Diffstat (limited to 'mesalib/src/mesa/main/dd.h')
-rw-r--r--mesalib/src/mesa/main/dd.h20
1 files changed, 17 insertions, 3 deletions
diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h
index 6e73691ea..6c084afa3 100644
--- a/mesalib/src/mesa/main/dd.h
+++ b/mesalib/src/mesa/main/dd.h
@@ -39,6 +39,7 @@ struct gl_buffer_object;
struct gl_context;
struct gl_display_list;
struct gl_framebuffer;
+struct gl_image_unit;
struct gl_pixelstore_attrib;
struct gl_program;
struct gl_renderbuffer;
@@ -484,7 +485,7 @@ struct dd_function_table {
/** Enable or disable writing into the depth buffer */
void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
/** Specify mapping of depth values from NDC to window coordinates */
- void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
+ void (*DepthRange)(struct gl_context *ctx);
/** Specify the current buffer for writing */
void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
/** Specify the buffers for writing for fragment programs*/
@@ -524,7 +525,7 @@ struct dd_function_table {
/** Set rasterization mode */
void (*RenderMode)(struct gl_context *ctx, GLenum mode );
/** Define the scissor box */
- void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+ void (*Scissor)(struct gl_context *ctx);
/** Select flat or smooth shading */
void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
/** OpenGL 2.0 two-sided StencilFunc */
@@ -546,7 +547,7 @@ struct dd_function_table {
struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params);
/** Set the viewport */
- void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+ void (*Viewport)(struct gl_context *ctx);
/*@}*/
@@ -910,6 +911,19 @@ struct dd_function_table {
* non-zero status should be returned for the duration of the reset.
*/
GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
+
+ /**
+ * \name GL_ARB_shader_image_load_store interface.
+ */
+ /** @{ */
+ void (*BindImageTexture)(struct gl_context *ctx,
+ struct gl_image_unit *unit,
+ struct gl_texture_object *texObj,
+ GLint level, GLboolean layered, GLint layer,
+ GLenum access, GLenum format);
+
+ void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
+ /** @} */
};