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author | marha <marha@users.sourceforge.net> | 2009-10-08 13:15:52 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2009-10-08 13:15:52 +0000 |
commit | a0c4815433ccd57322f4f7703ca35e9ccfa59250 (patch) | |
tree | f5213802ec12adb86ec3136001c1c29fe5343700 /mesalib/src/mesa/main/dd.h | |
parent | c73dc01b6de45612b24dc2dd34fba24d81ebf46c (diff) | |
download | vcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.tar.gz vcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.tar.bz2 vcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.zip |
Added MesaLib-7.6
Diffstat (limited to 'mesalib/src/mesa/main/dd.h')
-rw-r--r-- | mesalib/src/mesa/main/dd.h | 1195 |
1 files changed, 1195 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h new file mode 100644 index 000000000..4a700b5cb --- /dev/null +++ b/mesalib/src/mesa/main/dd.h @@ -0,0 +1,1195 @@ +/** + * \file dd.h + * Device driver interfaces. + */ + +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef DD_INCLUDED +#define DD_INCLUDED + +/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ + +struct gl_pixelstore_attrib; +struct gl_display_list; + +#if FEATURE_ARB_vertex_buffer_object +/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return + * NULL) if buffer is unavailable for immediate mapping. + * + * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it + * would require more book-keeping in the driver than seems necessary + * at this point. + * + * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't + * want to provoke the driver to throw away the old storage, we will + * respect the contents of already referenced data. + */ +#define MESA_MAP_NOWAIT_BIT 0x0040 +#endif + + +/** + * Device driver function table. + * Core Mesa uses these function pointers to call into device drivers. + * Most of these functions directly correspond to OpenGL state commands. + * Core Mesa will call these functions after error checking has been done + * so that the drivers don't have to worry about error testing. + * + * Vertex transformation/clipping/lighting is patched into the T&L module. + * Rasterization functions are patched into the swrast module. + * + * Note: when new functions are added here, the drivers/common/driverfuncs.c + * file should be updated too!!! + */ +struct dd_function_table { + /** + * Return a string as needed by glGetString(). + * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be + * returned. + */ + const GLubyte * (*GetString)( GLcontext *ctx, GLenum name ); + + /** + * Notify the driver after Mesa has made some internal state changes. + * + * This is in addition to any state change callbacks Mesa may already have + * made. + */ + void (*UpdateState)( GLcontext *ctx, GLbitfield new_state ); + + /** + * Get the width and height of the named buffer/window. + * + * Mesa uses this to determine when the driver's window size has changed. + * XXX OBSOLETE: this function will be removed in the future. + */ + void (*GetBufferSize)( GLframebuffer *buffer, + GLuint *width, GLuint *height ); + + /** + * Resize the given framebuffer to the given size. + * XXX OBSOLETE: this function will be removed in the future. + */ + void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb, + GLuint width, GLuint height); + + /** + * Called whenever an error is generated. + * __GLcontextRec::ErrorValue contains the error value. + */ + void (*Error)( GLcontext *ctx ); + + /** + * This is called whenever glFinish() is called. + */ + void (*Finish)( GLcontext *ctx ); + + /** + * This is called whenever glFlush() is called. + */ + void (*Flush)( GLcontext *ctx ); + + /** + * Clear the color/depth/stencil/accum buffer(s). + * \param buffers a bitmask of BUFFER_BIT_* flags indicating which + * renderbuffers need to be cleared. + */ + void (*Clear)( GLcontext *ctx, GLbitfield buffers ); + + /** + * Execute glAccum command. + */ + void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value ); + + + /** + * Execute glRasterPos, updating the ctx->Current.Raster fields + */ + void (*RasterPos)( GLcontext *ctx, const GLfloat v[4] ); + + /** + * \name Image-related functions + */ + /*@{*/ + + /** + * Called by glDrawPixels(). + * \p unpack describes how to unpack the source image data. + */ + void (*DrawPixels)( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ); + + /** + * Called by glReadPixels(). + */ + void (*ReadPixels)( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + GLvoid *dest ); + + /** + * Called by glCopyPixels(). + */ + void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint dstx, GLint dsty, GLenum type ); + + /** + * Called by glBitmap(). + */ + void (*Bitmap)( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap ); + /*@}*/ + + + /** + * \name Texture image functions + */ + /*@{*/ + + /** + * Choose texture format. + * + * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback + * functions. The driver should examine \p internalFormat and return a + * pointer to an appropriate gl_texture_format. + */ + const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx, + GLint internalFormat, GLenum srcFormat, GLenum srcType ); + + /** + * Called by glTexImage1D(). + * + * \param target user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + * + * \p retainInternalCopy is returned by this function and indicates whether + * core Mesa should keep an internal copy of the texture image. + * + * Drivers should call a fallback routine from texstore.c if needed. + */ + void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexImage2D(). + * + * \sa dd_function_table::TexImage1D. + */ + void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexImage3D(). + * + * \sa dd_function_table::TexImage1D. + */ + void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage1D(). + * + * \param target user specified. + * \param level user specified. + * \param xoffset user specified. + * \param yoffset user specified. + * \param zoffset user specified. + * \param width user specified. + * \param height user specified. + * \param depth user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p border and \p internalFormat information. + * + * The driver should use a fallback routine from texstore.c if needed. + */ + void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage2D(). + * + * \sa dd_function_table::TexSubImage1D. + */ + void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage3D(). + * + * \sa dd_function_table::TexSubImage1D. + */ + void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glGetTexImage(). + */ + void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glCopyTexImage1D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLint border ); + + /** + * Called by glCopyTexImage2D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border ); + + /** + * Called by glCopyTexSubImage1D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, + GLint x, GLint y, GLsizei width ); + /** + * Called by glCopyTexSubImage2D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + /** + * Called by glCopyTexSubImage3D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + /** + * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. + */ + void (*GenerateMipmap)(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj); + + /** + * Called by glTexImage[123]D when user specifies a proxy texture + * target. + * + * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. + */ + GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target, + GLint level, GLint internalFormat, + GLenum format, GLenum type, + GLint width, GLint height, + GLint depth, GLint border); + /*@}*/ + + + /** + * \name Compressed texture functions + */ + /*@{*/ + + /** + * Called by glCompressedTexImage1D(). + * + * \param target user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + * + * \a retainInternalCopy is returned by this function and indicates whether + * core Mesa should keep an internal copy of the texture image. + */ + void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + /** + * Called by glCompressedTexImage2D(). + * + * \sa dd_function_table::CompressedTexImage1D. + */ + void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + /** + * Called by glCompressedTexImage3D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glCompressedTexSubImage1D(). + * + * \param target user specified. + * \param level user specified. + * \param xoffset user specified. + * \param yoffset user specified. + * \param zoffset user specified. + * \param width user specified. + * \param height user specified. + * \param depth user specified. + * \param imageSize user specified. + * \param data user specified. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + */ + void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + /** + * Called by glCompressedTexSubImage2D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLint height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + /** + * Called by glCompressedTexSubImage3D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLint height, GLint depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + + /** + * Called by glGetCompressedTexImage. + */ + void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level, + GLvoid *img, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + /** + * Called to query number of bytes of storage needed to store the + * specified compressed texture. + */ + GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format ); + /*@}*/ + + /** + * \name Texture object functions + */ + /*@{*/ + + /** + * Called by glBindTexture(). + */ + void (*BindTexture)( GLcontext *ctx, GLenum target, + struct gl_texture_object *tObj ); + + /** + * Called to allocate a new texture object. + * A new gl_texture_object should be returned. The driver should + * attach to it any device-specific info it needs. + */ + struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name, + GLenum target ); + /** + * Called when a texture object is about to be deallocated. + * + * Driver should delete the gl_texture_object object and anything + * hanging off of it. + */ + void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); + + /** + * Called to allocate a new texture image object. + */ + struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx ); + + /** + * Called to free tImage->Data. + */ + void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage ); + + /** Map texture image data into user space */ + void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); + /** Unmap texture images from user space */ + void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); + + /** + * Note: no context argument. This function doesn't initially look + * like it belongs here, except that the driver is the only entity + * that knows for sure how the texture memory is allocated - via + * the above callbacks. There is then an argument that the driver + * knows what memcpy paths might be fast. Typically this is invoked with + * + * to -- a pointer into texture memory allocated by NewTextureImage() above. + * from -- a pointer into client memory or a mesa temporary. + * sz -- nr bytes to copy. + */ + void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); + + /** + * Called by glAreTextureResident(). + */ + GLboolean (*IsTextureResident)( GLcontext *ctx, + struct gl_texture_object *t ); + + /** + * Called by glPrioritizeTextures(). + */ + void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t, + GLclampf priority ); + + /** + * Called by glActiveTextureARB() to set current texture unit. + */ + void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber ); + + /** + * Called when the texture's color lookup table is changed. + * + * If \p tObj is NULL then the shared texture palette + * gl_texture_object::Palette is to be updated. + */ + void (*UpdateTexturePalette)( GLcontext *ctx, + struct gl_texture_object *tObj ); + /*@}*/ + + + /** + * \name Imaging functionality + */ + /*@{*/ + void (*CopyColorTable)( GLcontext *ctx, + GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + + void (*CopyColorSubTable)( GLcontext *ctx, + GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + + void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target, + GLenum internalFormat, + GLint x, GLint y, GLsizei width ); + + void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target, + GLenum internalFormat, + GLint x, GLint y, + GLsizei width, GLsizei height ); + /*@}*/ + + + /** + * \name Vertex/fragment program functions + */ + /*@{*/ + /** Bind a vertex/fragment program */ + void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog); + /** Allocate a new program */ + struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id); + /** Delete a program */ + void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog); + /** Notify driver that a program string has been specified. */ + void (*ProgramStringNotify)(GLcontext *ctx, GLenum target, + struct gl_program *prog); + + /** Query if program can be loaded onto hardware */ + GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target, + struct gl_program *prog); + + /*@}*/ + + + /** + * \name State-changing functions. + * + * \note drawing functions are above. + * + * These functions are called by their corresponding OpenGL API functions. + * They are \e also called by the gl_PopAttrib() function!!! + * May add more functions like these to the device driver in the future. + */ + /*@{*/ + /** Specify the alpha test function */ + void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref); + /** Set the blend color */ + void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]); + /** Set the blend equation */ + void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA); + /** Specify pixel arithmetic */ + void (*BlendFuncSeparate)(GLcontext *ctx, + GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA); + /** Specify clear values for the color buffers */ + void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]); + /** Specify the clear value for the depth buffer */ + void (*ClearDepth)(GLcontext *ctx, GLclampd d); + /** Specify the clear value for the color index buffers */ + void (*ClearIndex)(GLcontext *ctx, GLuint index); + /** Specify the clear value for the stencil buffer */ + void (*ClearStencil)(GLcontext *ctx, GLint s); + /** Specify a plane against which all geometry is clipped */ + void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation ); + /** Enable and disable writing of frame buffer color components */ + void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask, + GLboolean bmask, GLboolean amask ); + /** Cause a material color to track the current color */ + void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode); + /** Specify whether front- or back-facing facets can be culled */ + void (*CullFace)(GLcontext *ctx, GLenum mode); + /** Define front- and back-facing polygons */ + void (*FrontFace)(GLcontext *ctx, GLenum mode); + /** Specify the value used for depth buffer comparisons */ + void (*DepthFunc)(GLcontext *ctx, GLenum func); + /** Enable or disable writing into the depth buffer */ + void (*DepthMask)(GLcontext *ctx, GLboolean flag); + /** Specify mapping of depth values from NDC to window coordinates */ + void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval); + /** Specify the current buffer for writing */ + void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); + /** Specify the buffers for writing for fragment programs*/ + void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); + /** Enable or disable server-side gl capabilities */ + void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state); + /** Specify fog parameters */ + void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); + /** Specify implementation-specific hints */ + void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode); + /** Control the writing of individual bits in the color index buffers */ + void (*IndexMask)(GLcontext *ctx, GLuint mask); + /** Set light source parameters. + * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already + * been transformed to eye-space. + */ + void (*Lightfv)(GLcontext *ctx, GLenum light, + GLenum pname, const GLfloat *params ); + /** Set the lighting model parameters */ + void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); + /** Specify the line stipple pattern */ + void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern ); + /** Specify the width of rasterized lines */ + void (*LineWidth)(GLcontext *ctx, GLfloat width); + /** Specify a logical pixel operation for color index rendering */ + void (*LogicOpcode)(GLcontext *ctx, GLenum opcode); + void (*PointParameterfv)(GLcontext *ctx, GLenum pname, + const GLfloat *params); + /** Specify the diameter of rasterized points */ + void (*PointSize)(GLcontext *ctx, GLfloat size); + /** Select a polygon rasterization mode */ + void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode); + /** Set the scale and units used to calculate depth values */ + void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units); + /** Set the polygon stippling pattern */ + void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask ); + /* Specifies the current buffer for reading */ + void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); + /** Set rasterization mode */ + void (*RenderMode)(GLcontext *ctx, GLenum mode ); + /** Define the scissor box */ + void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + /** Select flat or smooth shading */ + void (*ShadeModel)(GLcontext *ctx, GLenum mode); + /** OpenGL 2.0 two-sided StencilFunc */ + void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func, + GLint ref, GLuint mask); + /** OpenGL 2.0 two-sided StencilMask */ + void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask); + /** OpenGL 2.0 two-sided StencilOp */ + void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail, + GLenum zfail, GLenum zpass); + /** Control the generation of texture coordinates */ + void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, + const GLfloat *params); + /** Set texture environment parameters */ + void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, + const GLfloat *param); + /** Set texture parameters */ + void (*TexParameter)(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj, + GLenum pname, const GLfloat *params); + void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat); + /** Set the viewport */ + void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + /*@}*/ + + + /** + * \name Vertex array functions + * + * Called by the corresponding OpenGL functions. + */ + /*@{*/ + void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr); + void (*NormalPointer)(GLcontext *ctx, GLenum type, + GLsizei stride, const GLvoid *ptr); + void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr); + void (*FogCoordPointer)(GLcontext *ctx, GLenum type, + GLsizei stride, const GLvoid *ptr); + void (*IndexPointer)(GLcontext *ctx, GLenum type, + GLsizei stride, const GLvoid *ptr); + void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr); + void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr); + void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr); + void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size, + GLenum type, GLsizei stride, const GLvoid *ptr); + void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count ); + void (*UnlockArraysEXT)( GLcontext *ctx ); + /*@}*/ + + + /** + * \name State-query functions + * + * Return GL_TRUE if query was completed, GL_FALSE otherwise. + */ + /*@{*/ + /** Return the value or values of a selected parameter */ + GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result); + /** Return the value or values of a selected parameter */ + GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result); + /** Return the value or values of a selected parameter */ + GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result); + /** Return the value or values of a selected parameter */ + GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result); + /** Return the value or values of a selected parameter */ + GLboolean (*GetInteger64v)(GLcontext *ctx, GLenum pname, GLint64 *result); + /** Return the value or values of a selected parameter */ + GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result); + /*@}*/ + + + /** + * \name Vertex/pixel buffer object functions + */ +#if FEATURE_ARB_vertex_buffer_object + /*@{*/ + void (*BindBuffer)( GLcontext *ctx, GLenum target, + struct gl_buffer_object *obj ); + + struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer, + GLenum target ); + + void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj ); + + GLboolean (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size, + const GLvoid *data, GLenum usage, + struct gl_buffer_object *obj ); + + void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset, + GLsizeiptrARB size, const GLvoid *data, + struct gl_buffer_object *obj ); + + void (*GetBufferSubData)( GLcontext *ctx, GLenum target, + GLintptrARB offset, GLsizeiptrARB size, + GLvoid *data, struct gl_buffer_object *obj ); + + void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access, + struct gl_buffer_object *obj ); + + void (*CopyBufferSubData)( GLcontext *ctx, + struct gl_buffer_object *src, + struct gl_buffer_object *dst, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size ); + + /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: + */ + void * (*MapBufferRange)( GLcontext *ctx, GLenum target, + GLintptr offset, GLsizeiptr length, GLbitfield access, + struct gl_buffer_object *obj); + + void (*FlushMappedBufferRange) (GLcontext *ctx, GLenum target, + GLintptr offset, GLsizeiptr length, + struct gl_buffer_object *obj); + + GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target, + struct gl_buffer_object *obj ); + /*@}*/ +#endif + + /** + * \name Functions for GL_EXT_framebuffer_object + */ +#if FEATURE_EXT_framebuffer_object + /*@{*/ + struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name); + struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name); + void (*BindFramebuffer)(GLcontext *ctx, GLenum target, + struct gl_framebuffer *fb, struct gl_framebuffer *fbread); + void (*FramebufferRenderbuffer)(GLcontext *ctx, + struct gl_framebuffer *fb, + GLenum attachment, + struct gl_renderbuffer *rb); + void (*RenderTexture)(GLcontext *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att); + void (*FinishRenderTexture)(GLcontext *ctx, + struct gl_renderbuffer_attachment *att); + void (*ValidateFramebuffer)(GLcontext *ctx, + struct gl_framebuffer *fb); + /*@}*/ +#endif +#if FEATURE_EXT_framebuffer_blit + void (*BlitFramebuffer)(GLcontext *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter); +#endif + + /** + * \name Query objects + */ + /*@{*/ + struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id); + void (*DeleteQuery)(GLcontext *ctx, struct gl_query_object *q); + void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q); + void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q); + void (*CheckQuery)(GLcontext *ctx, struct gl_query_object *q); + void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q); + /*@}*/ + + + /** + * \name Vertex Array objects + */ + /*@{*/ + struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id); + void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj); + void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj); + /*@}*/ + + /** + * \name GLSL-related functions (ARB extensions and OpenGL 2.x) + */ + /*@{*/ + void (*AttachShader)(GLcontext *ctx, GLuint program, GLuint shader); + void (*BindAttribLocation)(GLcontext *ctx, GLuint program, GLuint index, + const GLcharARB *name); + void (*CompileShader)(GLcontext *ctx, GLuint shader); + GLuint (*CreateShader)(GLcontext *ctx, GLenum type); + GLuint (*CreateProgram)(GLcontext *ctx); + void (*DeleteProgram2)(GLcontext *ctx, GLuint program); + void (*DeleteShader)(GLcontext *ctx, GLuint shader); + void (*DetachShader)(GLcontext *ctx, GLuint program, GLuint shader); + void (*GetActiveAttrib)(GLcontext *ctx, GLuint program, GLuint index, + GLsizei maxLength, GLsizei * length, GLint * size, + GLenum * type, GLcharARB * name); + void (*GetActiveUniform)(GLcontext *ctx, GLuint program, GLuint index, + GLsizei maxLength, GLsizei *length, GLint *size, + GLenum *type, GLcharARB *name); + void (*GetAttachedShaders)(GLcontext *ctx, GLuint program, GLsizei maxCount, + GLsizei *count, GLuint *obj); + GLint (*GetAttribLocation)(GLcontext *ctx, GLuint program, + const GLcharARB *name); + GLuint (*GetHandle)(GLcontext *ctx, GLenum pname); + void (*GetProgramiv)(GLcontext *ctx, GLuint program, + GLenum pname, GLint *params); + void (*GetProgramInfoLog)(GLcontext *ctx, GLuint program, GLsizei bufSize, + GLsizei *length, GLchar *infoLog); + void (*GetShaderiv)(GLcontext *ctx, GLuint shader, + GLenum pname, GLint *params); + void (*GetShaderInfoLog)(GLcontext *ctx, GLuint shader, GLsizei bufSize, + GLsizei *length, GLchar *infoLog); + void (*GetShaderSource)(GLcontext *ctx, GLuint shader, GLsizei maxLength, + GLsizei *length, GLcharARB *sourceOut); + void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location, + GLfloat *params); + void (*GetUniformiv)(GLcontext *ctx, GLuint program, GLint location, + GLint *params); + GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program, + const GLcharARB *name); + GLboolean (*IsProgram)(GLcontext *ctx, GLuint name); + GLboolean (*IsShader)(GLcontext *ctx, GLuint name); + void (*LinkProgram)(GLcontext *ctx, GLuint program); + void (*ShaderSource)(GLcontext *ctx, GLuint shader, const GLchar *source); + void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count, + const GLvoid *values, GLenum type); + void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows, + GLint location, GLsizei count, + GLboolean transpose, const GLfloat *values); + void (*UseProgram)(GLcontext *ctx, GLuint program); + void (*ValidateProgram)(GLcontext *ctx, GLuint program); + /* XXX many more to come */ + /*@}*/ + + + /** + * \name Support for multiple T&L engines + */ + /*@{*/ + + /** + * Bitmask of state changes that require the current T&L module to be + * validated, using ValidateTnlModule() below. + */ + GLuint NeedValidate; + + /** + * Validate the current T&L module. + * + * This is called directly after UpdateState() when a state change that has + * occurred matches the dd_function_table::NeedValidate bitmask above. This + * ensures all computed values are up to date, thus allowing the driver to + * decide if the current T&L module needs to be swapped out. + * + * This must be non-NULL if a driver installs a custom T&L module and sets + * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. + */ + void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state ); + + +#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) +#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) +#define PRIM_UNKNOWN (GL_POLYGON+3) + + /** + * Set by the driver-supplied T&L engine. + * + * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). + */ + GLuint CurrentExecPrimitive; + + /** + * Current state of an in-progress compilation. + * + * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, + * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. + */ + GLuint CurrentSavePrimitive; + + +#define FLUSH_STORED_VERTICES 0x1 +#define FLUSH_UPDATE_CURRENT 0x2 + /** + * Set by the driver-supplied T&L engine whenever vertices are buffered + * between glBegin()/glEnd() objects or __GLcontextRec::Current is not + * updated. + * + * The dd_function_table::FlushVertices call below may be used to resolve + * these conditions. + */ + GLuint NeedFlush; + GLuint SaveNeedFlush; + + + /* Called prior to any of the GLvertexformat functions being + * called. Paired with Driver.FlushVertices(). + */ + void (*BeginVertices)( GLcontext *ctx ); + + /** + * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if + * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered + * vertices, if FLUSH_UPDATE_CURRENT bit is set updates + * __GLcontextRec::Current and gl_light_attrib::Material + * + * Note that the default T&L engine never clears the + * FLUSH_UPDATE_CURRENT bit, even after performing the update. + */ + void (*FlushVertices)( GLcontext *ctx, GLuint flags ); + void (*SaveFlushVertices)( GLcontext *ctx ); + + /** + * Give the driver the opportunity to hook in its own vtxfmt for + * compiling optimized display lists. This is called on each valid + * glBegin() during list compilation. + */ + GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode ); + + /** + * Notify driver that the special derived value _NeedEyeCoords has + * changed. + */ + void (*LightingSpaceChange)( GLcontext *ctx ); + + /** + * Called by glNewList(). + * + * Let the T&L component know what is going on with display lists + * in time to make changes to dispatch tables, etc. + */ + void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode ); + /** + * Called by glEndList(). + * + * \sa dd_function_table::NewList. + */ + void (*EndList)( GLcontext *ctx ); + + /** + * Called by glCallList(s). + * + * Notify the T&L component before and after calling a display list. + */ + void (*BeginCallList)( GLcontext *ctx, + struct gl_display_list *dlist ); + /** + * Called by glEndCallList(). + * + * \sa dd_function_table::BeginCallList. + */ + void (*EndCallList)( GLcontext *ctx ); + + +#if FEATURE_ARB_sync + /** + * \name GL_ARB_sync interfaces + */ + /*@{*/ + struct gl_sync_object * (*NewSyncObject)(GLcontext *, GLenum); + void (*FenceSync)(GLcontext *, struct gl_sync_object *, GLenum, GLbitfield); + void (*DeleteSyncObject)(GLcontext *, struct gl_sync_object *); + void (*CheckSync)(GLcontext *, struct gl_sync_object *); + void (*ClientWaitSync)(GLcontext *, struct gl_sync_object *, + GLbitfield, GLuint64); + void (*ServerWaitSync)(GLcontext *, struct gl_sync_object *, + GLbitfield, GLuint64); + /*@}*/ +#endif +}; + + +/** + * Transform/Clip/Lighting interface + * + * Drivers present a reduced set of the functions possible in + * glBegin()/glEnd() objects. Core mesa provides translation stubs for the + * remaining functions to map down to these entry points. + * + * These are the initial values to be installed into dispatch by + * mesa. If the T&L driver wants to modify the dispatch table + * while installed, it must do so itself. It would be possible for + * the vertexformat to install it's own initial values for these + * functions, but this way there is an obvious list of what is + * expected of the driver. + * + * If the driver wants to hook in entry points other than those + * listed, it must restore them to their original values in + * the disable() callback, below. + */ +typedef struct { + /** + * \name Vertex + */ + /*@{*/ + void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */ + void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Color3fv)( const GLfloat * ); + void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Color4fv)( const GLfloat * ); + void (GLAPIENTRYP EdgeFlag)( GLboolean ); + void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */ + void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */ + void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */ + void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */ + void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */ + void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */ + void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); + void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); + void (GLAPIENTRYP Indexf)( GLfloat ); + void (GLAPIENTRYP Indexfv)( const GLfloat * ); + void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */ + void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); + void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Normal3fv)( const GLfloat * ); + void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); + void (GLAPIENTRYP TexCoord1f)( GLfloat ); + void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); + void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */ + void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */ + void (GLAPIENTRYP Begin)( GLenum ); + void (GLAPIENTRYP End)( void ); + /* GL_NV_vertex_program */ + void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); + void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); + void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); +#if FEATURE_ARB_vertex_program + void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); + void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); + void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); +#endif + /*@}*/ + + /* + */ + void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); + + /** + * \name Array + */ + /*@{*/ + void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); + void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); + void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, + GLuint end, GLsizei count, + GLenum type, const GLvoid *indices ); + void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount); + /*@}*/ + + /** + * \name Eval + * + * If you don't support eval, fallback to the default vertex format + * on receiving an eval call and use the pipeline mechanism to + * provide partial T&L acceleration. + * + * Mesa will provide a set of helper functions to do eval within + * accelerated vertex formats, eventually... + */ + /*@{*/ + void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); + void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + /*@}*/ + +} GLvertexformat; + + +#endif /* DD_INCLUDED */ |