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authormarha <marha@users.sourceforge.net>2011-03-20 16:53:00 +0000
committermarha <marha@users.sourceforge.net>2011-03-20 16:53:00 +0000
commit6e973f9f133979796ca35d275470255271f39fce (patch)
treed2ea3c36dda5d95b6e52b831daab6cbfb1dd1fd3 /mesalib/src/mesa/main/dd.h
parentf42328963ef48163c38adf72c067078eaa717cff (diff)
parenteca5dee9e7a8dea1edba4d10b60444ac0e884139 (diff)
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svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/mesa/main/dd.h')
-rw-r--r--mesalib/src/mesa/main/dd.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h
index c39e72048..972a90279 100644
--- a/mesalib/src/mesa/main/dd.h
+++ b/mesalib/src/mesa/main/dd.h
@@ -602,15 +602,6 @@ struct dd_function_table {
*/
/*@{*/
/**
- * Called when a shader is compiled.
- *
- * Note that not all shader objects get ShaderCompile called on
- * them. Notably, the shaders containing builtin functions do not
- * have CompileShader() called, so if lowering passes are done they
- * need to also be performed in LinkShader().
- */
- GLboolean (*CompileShader)(struct gl_context *ctx, struct gl_shader *shader);
- /**
* Called when a shader program is linked.
*
* This gives drivers an opportunity to clone the IR and make their