diff options
author | marha <marha@users.sourceforge.net> | 2011-07-11 08:47:29 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-07-11 08:47:29 +0200 |
commit | 0b43e0b4ddbd9fdac70658164f3dbf653067a4de (patch) | |
tree | 96f2c71cec2c8c7e34b1f2e0c1518bea14adfcf2 /mesalib/src/mesa/main/depthstencil.c | |
parent | 47a6ae678489d7082b5d7da35d1a92b4233fb5eb (diff) | |
download | vcxsrv-0b43e0b4ddbd9fdac70658164f3dbf653067a4de.tar.gz vcxsrv-0b43e0b4ddbd9fdac70658164f3dbf653067a4de.tar.bz2 vcxsrv-0b43e0b4ddbd9fdac70658164f3dbf653067a4de.zip |
mesa update 11 july 2011
Diffstat (limited to 'mesalib/src/mesa/main/depthstencil.c')
-rw-r--r-- | mesalib/src/mesa/main/depthstencil.c | 322 |
1 files changed, 300 insertions, 22 deletions
diff --git a/mesalib/src/mesa/main/depthstencil.c b/mesalib/src/mesa/main/depthstencil.c index ab62c97fe..4d0600050 100644 --- a/mesalib/src/mesa/main/depthstencil.c +++ b/mesalib/src/mesa/main/depthstencil.c @@ -393,6 +393,217 @@ _mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx, } +static void +get_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + GLint x, GLint y, void *values) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + GLfloat temp[MAX_WIDTH*2]; + GLfloat *dst = (GLfloat *) values; + const GLfloat *src = (const GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y); + GLuint i; + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + if (!src) { + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + src = temp; + } + for (i = 0; i < count; i++) { + dst[i] = src[i*2]; + } +} + +static void +get_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + GLfloat temp[MAX_WIDTH*2]; + GLfloat *dst = (GLfloat *) values; + GLuint i; + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + ASSERT(count <= MAX_WIDTH); + /* don't bother trying direct access */ + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + dst[i] = temp[i*2]; + } +} + +static void +put_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + const GLfloat *src = (const GLfloat *) values; + GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y); + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + if (dst) { + /* direct access */ + GLuint i; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i*2] = src[i]; + } + } + } + else { + /* get, modify, put */ + GLfloat temp[MAX_WIDTH*2]; + GLuint i; + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2] = src[i]; + } + } + dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_mono_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y); + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + if (dst) { + /* direct access */ + GLuint i; + const GLfloat val = *(GLfloat*)value; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i*2] = val; + } + } + } + else { + /* get, modify, put */ + GLfloat temp[MAX_WIDTH*2]; + GLuint i; + const GLfloat val = *(GLfloat *)value; + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2] = val; + } + } + dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + const GLint x[], const GLint y[], + const void *values, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + const GLfloat *src = (const GLfloat *) values; + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { + /* direct access */ + GLuint i; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = src[i]; + } + } + } + else { + /* get, modify, put */ + GLfloat temp[MAX_WIDTH*2]; + GLuint i; + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2] = src[i]; + } + } + dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_mono_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + GLfloat temp[MAX_WIDTH*2]; + GLuint i; + const GLfloat val = *(GLfloat *)value; + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + /* get, modify, put */ + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2] = val; + } + } + dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); +} + + +/** + * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like + * a depth renderbuffer. + * \return new depth renderbuffer + */ +struct gl_renderbuffer * +_mesa_new_z32f_renderbuffer_wrapper(struct gl_context *ctx, + struct gl_renderbuffer *dsrb) +{ + struct gl_renderbuffer *z32frb; + + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + + z32frb = ctx->Driver.NewRenderbuffer(ctx, 0); + if (!z32frb) + return NULL; + + /* NOTE: need to do manual refcounting here */ + z32frb->Wrapped = dsrb; + dsrb->RefCount++; + + z32frb->Name = dsrb->Name; + z32frb->RefCount = 0; + z32frb->Width = dsrb->Width; + z32frb->Height = dsrb->Height; + z32frb->RowStride = dsrb->RowStride; + z32frb->InternalFormat = GL_DEPTH_COMPONENT32F; + z32frb->Format = MESA_FORMAT_Z32_FLOAT; + z32frb->_BaseFormat = GL_DEPTH_COMPONENT; + z32frb->DataType = GL_FLOAT; + z32frb->Data = NULL; + z32frb->Delete = delete_wrapper; + z32frb->AllocStorage = alloc_wrapper_storage; + z32frb->GetPointer = nop_get_pointer; + z32frb->GetRow = get_row_z32f; + z32frb->GetValues = get_values_z32f; + z32frb->PutRow = put_row_z32f; + z32frb->PutRowRGB = NULL; + z32frb->PutMonoRow = put_mono_row_z32f; + z32frb->PutValues = put_values_z32f; + z32frb->PutMonoValues = put_mono_values_z32f; + + return z32frb; +} + + /*====================================================================== * Stencil wrapper around depth/stencil renderbuffer */ @@ -402,16 +613,22 @@ get_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, GLint x, GLint y, void *values) { struct gl_renderbuffer *dsrb = s8rb->Wrapped; - GLuint temp[MAX_WIDTH], i; + GLuint temp[MAX_WIDTH*2], i; GLubyte *dst = (GLubyte *) values; const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); if (!src) { dsrb->GetRow(ctx, dsrb, count, x, y, temp); src = temp; } - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + dst[i] = src[i*2+1] & 0xff; + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { dst[i] = src[i] & 0xff; } @@ -429,14 +646,20 @@ get_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count const GLint x[], const GLint y[], void *values) { struct gl_renderbuffer *dsrb = s8rb->Wrapped; - GLuint temp[MAX_WIDTH], i; + GLuint temp[MAX_WIDTH*2], i; GLubyte *dst = (GLubyte *) values; ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); ASSERT(count <= MAX_WIDTH); /* don't bother trying direct access */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + dst[i] = temp[i*2+1] & 0xff; + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { dst[i] = temp[i] & 0xff; } @@ -457,11 +680,19 @@ put_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, const GLubyte *src = (const GLubyte *) values; GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); if (dst) { /* direct access */ GLuint i; - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i*2+1] = src[i]; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst[i] = (dst[i] & 0xffffff00) | src[i]; @@ -479,9 +710,16 @@ put_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, } else { /* get, modify, put */ - GLuint temp[MAX_WIDTH], i; + GLuint temp[MAX_WIDTH*2], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2+1] = src[i]; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { if (!mask || mask[i]) { temp[i] = (temp[i] & 0xffffff00) | src[i]; @@ -508,11 +746,19 @@ put_mono_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint cou const GLubyte val = *((GLubyte *) value); GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); if (dst) { /* direct access */ GLuint i; - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i*2+1] = val; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst[i] = (dst[i] & 0xffffff00) | val; @@ -530,9 +776,16 @@ put_mono_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint cou } else { /* get, modify, put */ - GLuint temp[MAX_WIDTH], i; + GLuint temp[MAX_WIDTH*2], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2+1] = val; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { if (!mask || mask[i]) { temp[i] = (temp[i] & 0xffffff00) | val; @@ -559,11 +812,20 @@ put_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count struct gl_renderbuffer *dsrb = s8rb->Wrapped; const GLubyte *src = (const GLubyte *) values; ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { /* direct access */ GLuint i; - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + dst[1] = src[i]; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { if (!mask || mask[i]) { GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); @@ -583,9 +845,16 @@ put_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count } else { /* get, modify, put */ - GLuint temp[MAX_WIDTH], i; + GLuint temp[MAX_WIDTH*2], i; dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2+1] = src[i]; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { if (!mask || mask[i]) { temp[i] = (temp[i] & 0xffffff00) | src[i]; @@ -610,11 +879,18 @@ put_mono_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint const void *value, const GLubyte *mask) { struct gl_renderbuffer *dsrb = s8rb->Wrapped; - GLuint temp[MAX_WIDTH], i; + GLuint temp[MAX_WIDTH*2], i; const GLubyte val = *((GLubyte *) value); /* get, modify, put */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2+1] = val; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { if (!mask || mask[i]) { temp[i] = (temp[i] & 0xffffff00) | val; @@ -644,8 +920,10 @@ _mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer struct gl_renderbuffer *s8rb; ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || - dsrb->Format == MESA_FORMAT_S8_Z24); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + dsrb->Format == MESA_FORMAT_S8_Z24 || + dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); s8rb = ctx->Driver.NewRenderbuffer(ctx, 0); if (!s8rb) |