diff options
author | marha <marha@users.sourceforge.net> | 2011-07-11 09:02:33 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-07-11 09:02:33 +0200 |
commit | 4611d27b8966b26b8ac63514a461f31c3172c31c (patch) | |
tree | 5de36cfa4517b997cb703cb1eced374c9db1f2b1 /mesalib/src/mesa/main/depthstencil.c | |
parent | dbe01a4f78f09723b327d1d8522bfa5026c4f6e0 (diff) | |
parent | 0b43e0b4ddbd9fdac70658164f3dbf653067a4de (diff) | |
download | vcxsrv-4611d27b8966b26b8ac63514a461f31c3172c31c.tar.gz vcxsrv-4611d27b8966b26b8ac63514a461f31c3172c31c.tar.bz2 vcxsrv-4611d27b8966b26b8ac63514a461f31c3172c31c.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
mesalib/docs/GL3.txt
mesalib/src/glsl/linker.cpp
mesalib/src/mesa/main/depthstencil.c
mesalib/src/mesa/main/fbobject.c
mesalib/src/mesa/main/formats.c
mesalib/src/mesa/main/formats.h
mesalib/src/mesa/main/framebuffer.c
mesalib/src/mesa/main/mtypes.h
mesalib/src/mesa/main/pack.c
mesalib/src/mesa/main/readpix.c
mesalib/src/mesa/main/renderbuffer.c
mesalib/src/mesa/main/samplerobj.c
mesalib/src/mesa/main/shaderapi.c
mesalib/src/mesa/main/texenv.c
mesalib/src/mesa/main/texobj.c
mesalib/src/mesa/main/uniforms.c
mesalib/src/mesa/state_tracker/st_cb_clear.c
mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
mesalib/src/mesa/state_tracker/st_cb_readpixels.c
mesalib/src/mesa/state_tracker/st_extensions.c
mesalib/src/mesa/state_tracker/st_format.c
mesalib/src/mesa/swrast/s_readpix.c
Diffstat (limited to 'mesalib/src/mesa/main/depthstencil.c')
-rw-r--r-- | mesalib/src/mesa/main/depthstencil.c | 322 |
1 files changed, 300 insertions, 22 deletions
diff --git a/mesalib/src/mesa/main/depthstencil.c b/mesalib/src/mesa/main/depthstencil.c index 0ce5a19f7..c8345ccff 100644 --- a/mesalib/src/mesa/main/depthstencil.c +++ b/mesalib/src/mesa/main/depthstencil.c @@ -393,6 +393,217 @@ _mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx, }
+static void
+get_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ struct gl_renderbuffer *dsrb = z32frb->Wrapped;
+ GLfloat temp[MAX_WIDTH*2];
+ GLfloat *dst = (GLfloat *) values;
+ const GLfloat *src = (const GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y);
+ GLuint i;
+ ASSERT(z32frb->DataType == GL_FLOAT);
+ ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+ ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
+ if (!src) {
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ src = temp;
+ }
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i*2];
+ }
+}
+
+static void
+get_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ struct gl_renderbuffer *dsrb = z32frb->Wrapped;
+ GLfloat temp[MAX_WIDTH*2];
+ GLfloat *dst = (GLfloat *) values;
+ GLuint i;
+ ASSERT(z32frb->DataType == GL_FLOAT);
+ ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+ ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
+ ASSERT(count <= MAX_WIDTH);
+ /* don't bother trying direct access */
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i*2];
+ }
+}
+
+static void
+put_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z32frb->Wrapped;
+ const GLfloat *src = (const GLfloat *) values;
+ GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(z32frb->DataType == GL_FLOAT);
+ ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+ ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
+ if (dst) {
+ /* direct access */
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i*2] = src[i];
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLfloat temp[MAX_WIDTH*2];
+ GLuint i;
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i*2] = src[i];
+ }
+ }
+ dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_mono_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z32frb->Wrapped;
+ GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(z32frb->DataType == GL_FLOAT);
+ ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+ ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
+ if (dst) {
+ /* direct access */
+ GLuint i;
+ const GLfloat val = *(GLfloat*)value;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i*2] = val;
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLfloat temp[MAX_WIDTH*2];
+ GLuint i;
+ const GLfloat val = *(GLfloat *)value;
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i*2] = val;
+ }
+ }
+ dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z32frb->Wrapped;
+ const GLfloat *src = (const GLfloat *) values;
+ ASSERT(z32frb->DataType == GL_FLOAT);
+ ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+ ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
+ if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
+ /* direct access */
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = src[i];
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLfloat temp[MAX_WIDTH*2];
+ GLuint i;
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i*2] = src[i];
+ }
+ }
+ dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_mono_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z32frb->Wrapped;
+ GLfloat temp[MAX_WIDTH*2];
+ GLuint i;
+ const GLfloat val = *(GLfloat *)value;
+ ASSERT(z32frb->DataType == GL_FLOAT);
+ ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+ ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
+ /* get, modify, put */
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i*2] = val;
+ }
+ }
+ dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
+}
+
+
+/**
+ * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
+ * a depth renderbuffer.
+ * \return new depth renderbuffer
+ */
+struct gl_renderbuffer *
+_mesa_new_z32f_renderbuffer_wrapper(struct gl_context *ctx,
+ struct gl_renderbuffer *dsrb)
+{
+ struct gl_renderbuffer *z32frb;
+
+ ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
+ ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+
+ z32frb = ctx->Driver.NewRenderbuffer(ctx, 0);
+ if (!z32frb)
+ return NULL;
+
+ /* NOTE: need to do manual refcounting here */
+ z32frb->Wrapped = dsrb;
+ dsrb->RefCount++;
+
+ z32frb->Name = dsrb->Name;
+ z32frb->RefCount = 0;
+ z32frb->Width = dsrb->Width;
+ z32frb->Height = dsrb->Height;
+ z32frb->RowStride = dsrb->RowStride;
+ z32frb->InternalFormat = GL_DEPTH_COMPONENT32F;
+ z32frb->Format = MESA_FORMAT_Z32_FLOAT;
+ z32frb->_BaseFormat = GL_DEPTH_COMPONENT;
+ z32frb->DataType = GL_FLOAT;
+ z32frb->Data = NULL;
+ z32frb->Delete = delete_wrapper;
+ z32frb->AllocStorage = alloc_wrapper_storage;
+ z32frb->GetPointer = nop_get_pointer;
+ z32frb->GetRow = get_row_z32f;
+ z32frb->GetValues = get_values_z32f;
+ z32frb->PutRow = put_row_z32f;
+ z32frb->PutRowRGB = NULL;
+ z32frb->PutMonoRow = put_mono_row_z32f;
+ z32frb->PutValues = put_values_z32f;
+ z32frb->PutMonoValues = put_mono_values_z32f;
+
+ return z32frb;
+}
+
+
/*======================================================================
* Stencil wrapper around depth/stencil renderbuffer
*/
@@ -402,16 +613,22 @@ get_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, GLint x, GLint y, void *values)
{
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
+ GLuint temp[MAX_WIDTH*2], i;
GLubyte *dst = (GLubyte *) values;
const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
+ dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
if (!src) {
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
src = temp;
}
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i*2+1] & 0xff;
+ }
+ }
+ else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
dst[i] = src[i] & 0xff;
}
@@ -429,14 +646,20 @@ get_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count const GLint x[], const GLint y[], void *values)
{
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
+ GLuint temp[MAX_WIDTH*2], i;
GLubyte *dst = (GLubyte *) values;
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
+ dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
ASSERT(count <= MAX_WIDTH);
/* don't bother trying direct access */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i*2+1] & 0xff;
+ }
+ }
+ else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
dst[i] = temp[i] & 0xff;
}
@@ -457,11 +680,19 @@ put_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, const GLubyte *src = (const GLubyte *) values;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
+ dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
if (dst) {
/* direct access */
GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i*2+1] = src[i];
+ }
+ }
+ }
+ else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i] = (dst[i] & 0xffffff00) | src[i];
@@ -479,9 +710,16 @@ put_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, }
else {
/* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
+ GLuint temp[MAX_WIDTH*2], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i*2+1] = src[i];
+ }
+ }
+ }
+ else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (temp[i] & 0xffffff00) | src[i];
@@ -508,11 +746,19 @@ put_mono_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint cou const GLubyte val = *((GLubyte *) value);
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
+ dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
if (dst) {
/* direct access */
GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i*2+1] = val;
+ }
+ }
+ }
+ else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i] = (dst[i] & 0xffffff00) | val;
@@ -530,9 +776,16 @@ put_mono_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint cou }
else {
/* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
+ GLuint temp[MAX_WIDTH*2], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i*2+1] = val;
+ }
+ }
+ }
+ else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (temp[i] & 0xffffff00) | val;
@@ -559,11 +812,20 @@ put_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count struct gl_renderbuffer *dsrb = s8rb->Wrapped;
const GLubyte *src = (const GLubyte *) values;
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
+ dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
/* direct access */
GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ dst[1] = src[i];
+ }
+ }
+ }
+ else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
@@ -583,9 +845,16 @@ put_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count }
else {
/* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
+ GLuint temp[MAX_WIDTH*2], i;
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i*2+1] = src[i];
+ }
+ }
+ }
+ else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (temp[i] & 0xffffff00) | src[i];
@@ -610,11 +879,18 @@ put_mono_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint const void *value, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
+ GLuint temp[MAX_WIDTH*2], i;
const GLubyte val = *((GLubyte *) value);
/* get, modify, put */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i*2+1] = val;
+ }
+ }
+ }
+ else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (temp[i] & 0xffffff00) | val;
@@ -644,8 +920,10 @@ _mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer struct gl_renderbuffer *s8rb;
ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
- dsrb->Format == MESA_FORMAT_S8_Z24);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ dsrb->Format == MESA_FORMAT_S8_Z24 ||
+ dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
+ dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
s8rb = ctx->Driver.NewRenderbuffer(ctx, 0);
if (!s8rb)
|