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authormarha <marha@users.sourceforge.net>2012-01-28 13:55:41 +0100
committermarha <marha@users.sourceforge.net>2012-01-28 13:55:41 +0100
commit1aee8dafb5391e093f3a111f906ab0d8b6775510 (patch)
tree3fd4cc1783510fb6ce17c4c42b4d012014008e5b /mesalib/src/mesa/main/dlist.c
parentc6a1477b0092762299491d79b3a8cb094c6456da (diff)
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mesa xserver git update 28 jan 2012
Diffstat (limited to 'mesalib/src/mesa/main/dlist.c')
-rw-r--r--mesalib/src/mesa/main/dlist.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c
index 95b8211b2..677debffc 100644
--- a/mesalib/src/mesa/main/dlist.c
+++ b/mesalib/src/mesa/main/dlist.c
@@ -46,6 +46,9 @@
#include "dlist.h"
#include "enums.h"
#include "eval.h"
+#if FEATURE_EXT_framebuffer_object
+#include "fbobject.h"
+#endif
#include "framebuffer.h"
#include "glapi/glapi.h"
#include "hash.h"
@@ -10112,6 +10115,24 @@ _mesa_create_save_table(void)
SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
+ /* 310. GL_EXT_framebuffer_object */
+ SET_GenFramebuffersEXT(table, _mesa_GenFramebuffersEXT);
+ SET_BindFramebufferEXT(table, _mesa_BindFramebufferEXT);
+ SET_DeleteFramebuffersEXT(table, _mesa_DeleteFramebuffersEXT);
+ SET_CheckFramebufferStatusEXT(table, _mesa_CheckFramebufferStatusEXT);
+ SET_GenRenderbuffersEXT(table, _mesa_GenRenderbuffersEXT);
+ SET_BindRenderbufferEXT(table, _mesa_BindRenderbufferEXT);
+ SET_DeleteRenderbuffersEXT(table, _mesa_DeleteRenderbuffersEXT);
+ SET_RenderbufferStorageEXT(table, _mesa_RenderbufferStorageEXT);
+ SET_FramebufferTexture1DEXT(table, _mesa_FramebufferTexture1DEXT);
+ SET_FramebufferTexture2DEXT(table, _mesa_FramebufferTexture2DEXT);
+ SET_FramebufferTexture3DEXT(table, _mesa_FramebufferTexture3DEXT);
+ SET_FramebufferRenderbufferEXT(table, _mesa_FramebufferRenderbufferEXT);
+ SET_GenerateMipmapEXT(table, _mesa_GenerateMipmapEXT);
+
+ /* 317. GL_EXT_framebuffer_multisample */
+ SET_RenderbufferStorageMultisample(table, _mesa_RenderbufferStorageMultisample);
+
/* GL_ARB_vertex_array_object */
SET_BindVertexArray(table, _mesa_BindVertexArray);
SET_GenVertexArrays(table, _mesa_GenVertexArrays);