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author | marha <marha@users.sourceforge.net> | 2010-03-07 16:00:29 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-03-07 16:00:29 +0000 |
commit | b40894093babb10f3cd155f11ff2d6c710372395 (patch) | |
tree | e6e94e5aa39ca9d5a653af567145e4b5dda25d61 /mesalib/src/mesa/main/enable.c | |
parent | d27419efcdaaccb40e0f10c549a6b732a2f29e81 (diff) | |
parent | 14b1cb8d5a27ec9716d3f790fce95f0469e35605 (diff) | |
download | vcxsrv-b40894093babb10f3cd155f11ff2d6c710372395.tar.gz vcxsrv-b40894093babb10f3cd155f11ff2d6c710372395.tar.bz2 vcxsrv-b40894093babb10f3cd155f11ff2d6c710372395.zip |
svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/mesa/main/enable.c')
-rw-r--r-- | mesalib/src/mesa/main/enable.c | 39 |
1 files changed, 26 insertions, 13 deletions
diff --git a/mesalib/src/mesa/main/enable.c b/mesalib/src/mesa/main/enable.c index 4a00440ab..12ce14c5d 100644 --- a/mesalib/src/mesa/main/enable.c +++ b/mesalib/src/mesa/main/enable.c @@ -36,8 +36,8 @@ #include "simple_list.h" #include "mtypes.h" #include "enums.h" -#include "math/m_matrix.h" #include "api_arrayelt.h" +#include "texstate.h" @@ -55,46 +55,47 @@ static void client_state(GLcontext *ctx, GLenum cap, GLboolean state) { + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; GLuint flag; GLboolean *var; switch (cap) { case GL_VERTEX_ARRAY: - var = &ctx->Array.ArrayObj->Vertex.Enabled; + var = &arrayObj->Vertex.Enabled; flag = _NEW_ARRAY_VERTEX; break; case GL_NORMAL_ARRAY: - var = &ctx->Array.ArrayObj->Normal.Enabled; + var = &arrayObj->Normal.Enabled; flag = _NEW_ARRAY_NORMAL; break; case GL_COLOR_ARRAY: - var = &ctx->Array.ArrayObj->Color.Enabled; + var = &arrayObj->Color.Enabled; flag = _NEW_ARRAY_COLOR0; break; case GL_INDEX_ARRAY: - var = &ctx->Array.ArrayObj->Index.Enabled; + var = &arrayObj->Index.Enabled; flag = _NEW_ARRAY_INDEX; break; case GL_TEXTURE_COORD_ARRAY: - var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled; + var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled; flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture); break; case GL_EDGE_FLAG_ARRAY: - var = &ctx->Array.ArrayObj->EdgeFlag.Enabled; + var = &arrayObj->EdgeFlag.Enabled; flag = _NEW_ARRAY_EDGEFLAG; break; case GL_FOG_COORDINATE_ARRAY_EXT: - var = &ctx->Array.ArrayObj->FogCoord.Enabled; + var = &arrayObj->FogCoord.Enabled; flag = _NEW_ARRAY_FOGCOORD; break; case GL_SECONDARY_COLOR_ARRAY_EXT: - var = &ctx->Array.ArrayObj->SecondaryColor.Enabled; + var = &arrayObj->SecondaryColor.Enabled; flag = _NEW_ARRAY_COLOR1; break; #if FEATURE_point_size_array case GL_POINT_SIZE_ARRAY_OES: - var = &ctx->Array.ArrayObj->PointSize.Enabled; + var = &arrayObj->PointSize.Enabled; flag = _NEW_ARRAY_POINT_SIZE; break; #endif @@ -120,7 +121,7 @@ client_state(GLcontext *ctx, GLenum cap, GLboolean state) { GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); - var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled; + var = &arrayObj->VertexAttrib[n].Enabled; flag = _NEW_ARRAY_ATTRIB(n); } break; @@ -229,8 +230,7 @@ get_texcoord_unit(GLcontext *ctx) static GLboolean enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit) { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); const GLbitfield newenabled = state ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit); @@ -942,6 +942,14 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) ctx->Depth.BoundsTest = state; break; + case GL_DEPTH_CLAMP: + if (ctx->Transform.DepthClamp == state) + return; + CHECK_EXTENSION(ARB_depth_clamp, cap); + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.DepthClamp = state; + break; + #if FEATURE_ATI_fragment_shader case GL_FRAGMENT_SHADER_ATI: CHECK_EXTENSION(ATI_fragment_shader, cap); @@ -1390,6 +1398,11 @@ _mesa_IsEnabled( GLenum cap ) CHECK_EXTENSION(EXT_depth_bounds_test); return ctx->Depth.BoundsTest; + /* GL_ARB_depth_clamp */ + case GL_DEPTH_CLAMP: + CHECK_EXTENSION(ARB_depth_clamp); + return ctx->Transform.DepthClamp; + #if FEATURE_ATI_fragment_shader case GL_FRAGMENT_SHADER_ATI: CHECK_EXTENSION(ATI_fragment_shader); |