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author | marha <marha@users.sourceforge.net> | 2014-04-23 22:47:55 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2014-04-23 22:47:55 +0200 |
commit | 24fb0da18f1c44dfa1f76d8cde8efbb958aa7659 (patch) | |
tree | 76157bb2f88c9383b0824476a9e3a9f9a1bff9fa /mesalib/src/mesa/main/fbobject.c | |
parent | 6876c31f186414ce975180af79902314c8cdc82a (diff) | |
parent | d26ea2f474c48afa7d3c261572da5d85b7b62bd8 (diff) | |
download | vcxsrv-24fb0da18f1c44dfa1f76d8cde8efbb958aa7659.tar.gz vcxsrv-24fb0da18f1c44dfa1f76d8cde8efbb958aa7659.tar.bz2 vcxsrv-24fb0da18f1c44dfa1f76d8cde8efbb958aa7659.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
mesalib/include/GL/glext.h
xorg-server/.gitignore
xorg-server/glx/glxext.c
Diffstat (limited to 'mesalib/src/mesa/main/fbobject.c')
-rw-r--r-- | mesalib/src/mesa/main/fbobject.c | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index 6c4f1b548..ca16ae1ec 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -2676,8 +2676,7 @@ _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, return; } else if (rb == &DummyRenderbuffer) { - /* This is what NVIDIA does */ - _mesa_error(ctx, GL_INVALID_VALUE, + _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT(renderbuffer %u)", renderbuffer); return; @@ -2771,8 +2770,21 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, } if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { - /* the depth and stencil attachments must point to the same buffer */ const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; + if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) { + /* This behavior is first specified in OpenGL 4.4 specification. + * + * From the OpenGL 4.4 spec page 275: + * "This query cannot be performed for a combined depth+stencil + * attachment, since it does not have a single format." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetFramebufferAttachmentParameteriv(" + "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" + " is invalid for depth+stencil attachment)"); + return; + } + /* the depth and stencil attachments must point to the same buffer */ depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT); stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { |