diff options
author | marha <marha@users.sourceforge.net> | 2011-07-07 08:34:33 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-07-07 08:34:33 +0200 |
commit | 47a6ae678489d7082b5d7da35d1a92b4233fb5eb (patch) | |
tree | bebaf8b6b97255c4363a6b4fc9499763c22dfb11 /mesalib/src/mesa/main/feedback.c | |
parent | 92c298bd203bf001b159752fe31ea701fbc0eae6 (diff) | |
download | vcxsrv-47a6ae678489d7082b5d7da35d1a92b4233fb5eb.tar.gz vcxsrv-47a6ae678489d7082b5d7da35d1a92b4233fb5eb.tar.bz2 vcxsrv-47a6ae678489d7082b5d7da35d1a92b4233fb5eb.zip |
mesa xkbcomp git update 7 Juli 2011
Diffstat (limited to 'mesalib/src/mesa/main/feedback.c')
-rw-r--r-- | mesalib/src/mesa/main/feedback.c | 1084 |
1 files changed, 542 insertions, 542 deletions
diff --git a/mesalib/src/mesa/main/feedback.c b/mesalib/src/mesa/main/feedback.c index 80565c62c..597ec1e3f 100644 --- a/mesalib/src/mesa/main/feedback.c +++ b/mesalib/src/mesa/main/feedback.c @@ -1,542 +1,542 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file feedback.c
- * Selection and feedback modes functions.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-#include "feedback.h"
-#include "macros.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_feedback
-
-
-#define FB_3D 0x01
-#define FB_4D 0x02
-#define FB_COLOR 0x04
-#define FB_TEXTURE 0X08
-
-
-
-static void GLAPIENTRY
-_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode==GL_FEEDBACK) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" );
- return;
- }
- if (size<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" );
- return;
- }
- if (!buffer) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" );
- ctx->Feedback.BufferSize = 0;
- return;
- }
-
- switch (type) {
- case GL_2D:
- ctx->Feedback._Mask = 0;
- break;
- case GL_3D:
- ctx->Feedback._Mask = FB_3D;
- break;
- case GL_3D_COLOR:
- ctx->Feedback._Mask = (FB_3D | FB_COLOR);
- break;
- case GL_3D_COLOR_TEXTURE:
- ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE);
- break;
- case GL_4D_COLOR_TEXTURE:
- ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */
- ctx->Feedback.Type = type;
- ctx->Feedback.BufferSize = size;
- ctx->Feedback.Buffer = buffer;
- ctx->Feedback.Count = 0; /* Becaues of this. */
-}
-
-
-static void GLAPIENTRY
-_mesa_PassThrough( GLfloat token )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode==GL_FEEDBACK) {
- FLUSH_VERTICES(ctx, 0);
- _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN );
- _mesa_feedback_token( ctx, token );
- }
-}
-
-
-/**
- * Put a vertex into the feedback buffer.
- */
-void
-_mesa_feedback_vertex(struct gl_context *ctx,
- const GLfloat win[4],
- const GLfloat color[4],
- const GLfloat texcoord[4])
-{
- _mesa_feedback_token( ctx, win[0] );
- _mesa_feedback_token( ctx, win[1] );
- if (ctx->Feedback._Mask & FB_3D) {
- _mesa_feedback_token( ctx, win[2] );
- }
- if (ctx->Feedback._Mask & FB_4D) {
- _mesa_feedback_token( ctx, win[3] );
- }
- if (ctx->Feedback._Mask & FB_COLOR) {
- _mesa_feedback_token( ctx, color[0] );
- _mesa_feedback_token( ctx, color[1] );
- _mesa_feedback_token( ctx, color[2] );
- _mesa_feedback_token( ctx, color[3] );
- }
- if (ctx->Feedback._Mask & FB_TEXTURE) {
- _mesa_feedback_token( ctx, texcoord[0] );
- _mesa_feedback_token( ctx, texcoord[1] );
- _mesa_feedback_token( ctx, texcoord[2] );
- _mesa_feedback_token( ctx, texcoord[3] );
- }
-}
-
-
-/**********************************************************************/
-/** \name Selection */
-/*@{*/
-
-/**
- * Establish a buffer for selection mode values.
- *
- * \param size buffer size.
- * \param buffer buffer.
- *
- * \sa glSelectBuffer().
- *
- * \note this function can't be put in a display list.
- *
- * Verifies we're not in selection mode, flushes the vertices and initialize
- * the fields in __struct gl_contextRec::Select with the given buffer.
- */
-static void GLAPIENTRY
-_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode==GL_SELECT) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
- return; /* KW: added return */
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
- ctx->Select.Buffer = buffer;
- ctx->Select.BufferSize = size;
- ctx->Select.BufferCount = 0;
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = 0.0;
-}
-
-
-/**
- * Write a value of a record into the selection buffer.
- *
- * \param ctx GL context.
- * \param value value.
- *
- * Verifies there is free space in the buffer to write the value and
- * increments the pointer.
- */
-static INLINE void
-write_record(struct gl_context *ctx, GLuint value)
-{
- if (ctx->Select.BufferCount < ctx->Select.BufferSize) {
- ctx->Select.Buffer[ctx->Select.BufferCount] = value;
- }
- ctx->Select.BufferCount++;
-}
-
-
-/**
- * Update the hit flag and the maximum and minimum depth values.
- *
- * \param ctx GL context.
- * \param z depth.
- *
- * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and
- * gl_selection::HitMaxZ.
- */
-void
-_mesa_update_hitflag(struct gl_context *ctx, GLfloat z)
-{
- ctx->Select.HitFlag = GL_TRUE;
- if (z < ctx->Select.HitMinZ) {
- ctx->Select.HitMinZ = z;
- }
- if (z > ctx->Select.HitMaxZ) {
- ctx->Select.HitMaxZ = z;
- }
-}
-
-
-/**
- * Write the hit record.
- *
- * \param ctx GL context.
- *
- * Write the hit record, i.e., the number of names in the stack, the minimum and
- * maximum depth values and the number of names in the name stack at the time
- * of the event. Resets the hit flag.
- *
- * \sa gl_selection.
- */
-static void
-write_hit_record(struct gl_context *ctx)
-{
- GLuint i;
- GLuint zmin, zmax, zscale = (~0u);
-
- /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */
- /* 2^32-1 and round to nearest unsigned integer. */
-
- assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */
- zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ);
- zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ);
-
- write_record( ctx, ctx->Select.NameStackDepth );
- write_record( ctx, zmin );
- write_record( ctx, zmax );
- for (i = 0; i < ctx->Select.NameStackDepth; i++) {
- write_record( ctx, ctx->Select.NameStack[i] );
- }
-
- ctx->Select.Hits++;
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = -1.0;
-}
-
-
-/**
- * Initialize the name stack.
- *
- * Verifies we are in select mode and resets the name stack depth and resets
- * the hit record data in gl_selection. Marks new render mode in
- * __struct gl_contextRec::NewState.
- */
-static void GLAPIENTRY
-_mesa_InitNames( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- /* Record the hit before the HitFlag is wiped out again. */
- if (ctx->RenderMode == GL_SELECT) {
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- }
- ctx->Select.NameStackDepth = 0;
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = 0.0;
- ctx->NewState |= _NEW_RENDERMODE;
-}
-
-
-/**
- * Load the top-most name of the name stack.
- *
- * \param name name.
- *
- * Verifies we are in selection mode and that the name stack is not empty.
- * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
- * and replace the top-most name in the stack.
- *
- * sa __struct gl_contextRec::Select.
- */
-static void GLAPIENTRY
-_mesa_LoadName( GLuint name )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode != GL_SELECT) {
- return;
- }
- if (ctx->Select.NameStackDepth == 0) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" );
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
-
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) {
- ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name;
- }
- else {
- ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name;
- }
-}
-
-
-/**
- * Push a name into the name stack.
- *
- * \param name name.
- *
- * Verifies we are in selection mode and that the name stack is not full.
- * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
- * and adds the name to the top of the name stack.
- *
- * sa __struct gl_contextRec::Select.
- */
-static void GLAPIENTRY
-_mesa_PushName( GLuint name )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode != GL_SELECT) {
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
- }
- else
- ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
-}
-
-
-/**
- * Pop a name into the name stack.
- *
- * Verifies we are in selection mode and that the name stack is not empty.
- * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
- * and removes top-most name in the name stack.
- *
- * sa __struct gl_contextRec::Select.
- */
-static void GLAPIENTRY
-_mesa_PopName( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode != GL_SELECT) {
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth == 0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" );
- }
- else
- ctx->Select.NameStackDepth--;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Render Mode */
-/*@{*/
-
-/**
- * Set rasterization mode.
- *
- * \param mode rasterization mode.
- *
- * \note this function can't be put in a display list.
- *
- * \sa glRenderMode().
- *
- * Flushes the vertices and do the necessary cleanup according to the previous
- * rasterization mode, such as writing the hit record or resent the select
- * buffer index when exiting the select mode. Updates
- * __struct gl_contextRec::RenderMode and notifies the driver via the
- * dd_function_table::RenderMode callback.
- */
-static GLint GLAPIENTRY
-_mesa_RenderMode( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint result;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode));
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
-
- switch (ctx->RenderMode) {
- case GL_RENDER:
- result = 0;
- break;
- case GL_SELECT:
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.BufferCount > ctx->Select.BufferSize) {
- /* overflow */
-#ifdef DEBUG
- _mesa_warning(ctx, "Feedback buffer overflow");
-#endif
- result = -1;
- }
- else {
- result = ctx->Select.Hits;
- }
- ctx->Select.BufferCount = 0;
- ctx->Select.Hits = 0;
- ctx->Select.NameStackDepth = 0;
- break;
-#if _HAVE_FULL_GL
- case GL_FEEDBACK:
- if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
- /* overflow */
- result = -1;
- }
- else {
- result = ctx->Feedback.Count;
- }
- ctx->Feedback.Count = 0;
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
- return 0;
- }
-
- switch (mode) {
- case GL_RENDER:
- break;
- case GL_SELECT:
- if (ctx->Select.BufferSize==0) {
- /* haven't called glSelectBuffer yet */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
- }
- break;
-#if _HAVE_FULL_GL
- case GL_FEEDBACK:
- if (ctx->Feedback.BufferSize==0) {
- /* haven't called glFeedbackBuffer yet */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
- }
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
- return 0;
- }
-
- ctx->RenderMode = mode;
- if (ctx->Driver.RenderMode)
- ctx->Driver.RenderMode( ctx, mode );
-
- return result;
-}
-
-/*@}*/
-
-
-void
-_mesa_init_feedback_dispatch(struct _glapi_table *disp)
-{
- SET_InitNames(disp, _mesa_InitNames);
- SET_FeedbackBuffer(disp, _mesa_FeedbackBuffer);
- SET_LoadName(disp, _mesa_LoadName);
- SET_PassThrough(disp, _mesa_PassThrough);
- SET_PopName(disp, _mesa_PopName);
- SET_PushName(disp, _mesa_PushName);
- SET_SelectBuffer(disp, _mesa_SelectBuffer);
- SET_RenderMode(disp, _mesa_RenderMode);
-}
-
-
-#endif /* FEATURE_feedback */
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-/**
- * Initialize context feedback data.
- */
-void _mesa_init_feedback( struct gl_context * ctx )
-{
- /* Feedback */
- ctx->Feedback.Type = GL_2D; /* TODO: verify */
- ctx->Feedback.Buffer = NULL;
- ctx->Feedback.BufferSize = 0;
- ctx->Feedback.Count = 0;
-
- /* Selection/picking */
- ctx->Select.Buffer = NULL;
- ctx->Select.BufferSize = 0;
- ctx->Select.BufferCount = 0;
- ctx->Select.Hits = 0;
- ctx->Select.NameStackDepth = 0;
-
- /* Miscellaneous */
- ctx->RenderMode = GL_RENDER;
-}
-
-/*@}*/
+/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file feedback.c + * Selection and feedback modes functions. + */ + + +#include "glheader.h" +#include "colormac.h" +#include "context.h" +#include "enums.h" +#include "feedback.h" +#include "macros.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "main/dispatch.h" + + +#if FEATURE_feedback + + +#define FB_3D 0x01 +#define FB_4D 0x02 +#define FB_COLOR 0x04 +#define FB_TEXTURE 0X08 + + + +static void GLAPIENTRY +_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->RenderMode==GL_FEEDBACK) { + _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" ); + return; + } + if (size<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" ); + return; + } + if (!buffer && size > 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" ); + ctx->Feedback.BufferSize = 0; + return; + } + + switch (type) { + case GL_2D: + ctx->Feedback._Mask = 0; + break; + case GL_3D: + ctx->Feedback._Mask = FB_3D; + break; + case GL_3D_COLOR: + ctx->Feedback._Mask = (FB_3D | FB_COLOR); + break; + case GL_3D_COLOR_TEXTURE: + ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); + break; + case GL_4D_COLOR_TEXTURE: + ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" ); + return; + } + + FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */ + ctx->Feedback.Type = type; + ctx->Feedback.BufferSize = size; + ctx->Feedback.Buffer = buffer; + ctx->Feedback.Count = 0; /* Becaues of this. */ +} + + +static void GLAPIENTRY +_mesa_PassThrough( GLfloat token ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->RenderMode==GL_FEEDBACK) { + FLUSH_VERTICES(ctx, 0); + _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN ); + _mesa_feedback_token( ctx, token ); + } +} + + +/** + * Put a vertex into the feedback buffer. + */ +void +_mesa_feedback_vertex(struct gl_context *ctx, + const GLfloat win[4], + const GLfloat color[4], + const GLfloat texcoord[4]) +{ + _mesa_feedback_token( ctx, win[0] ); + _mesa_feedback_token( ctx, win[1] ); + if (ctx->Feedback._Mask & FB_3D) { + _mesa_feedback_token( ctx, win[2] ); + } + if (ctx->Feedback._Mask & FB_4D) { + _mesa_feedback_token( ctx, win[3] ); + } + if (ctx->Feedback._Mask & FB_COLOR) { + _mesa_feedback_token( ctx, color[0] ); + _mesa_feedback_token( ctx, color[1] ); + _mesa_feedback_token( ctx, color[2] ); + _mesa_feedback_token( ctx, color[3] ); + } + if (ctx->Feedback._Mask & FB_TEXTURE) { + _mesa_feedback_token( ctx, texcoord[0] ); + _mesa_feedback_token( ctx, texcoord[1] ); + _mesa_feedback_token( ctx, texcoord[2] ); + _mesa_feedback_token( ctx, texcoord[3] ); + } +} + + +/**********************************************************************/ +/** \name Selection */ +/*@{*/ + +/** + * Establish a buffer for selection mode values. + * + * \param size buffer size. + * \param buffer buffer. + * + * \sa glSelectBuffer(). + * + * \note this function can't be put in a display list. + * + * Verifies we're not in selection mode, flushes the vertices and initialize + * the fields in __struct gl_contextRec::Select with the given buffer. + */ +static void GLAPIENTRY +_mesa_SelectBuffer( GLsizei size, GLuint *buffer ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->RenderMode==GL_SELECT) { + _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" ); + return; /* KW: added return */ + } + + FLUSH_VERTICES(ctx, _NEW_RENDERMODE); + ctx->Select.Buffer = buffer; + ctx->Select.BufferSize = size; + ctx->Select.BufferCount = 0; + ctx->Select.HitFlag = GL_FALSE; + ctx->Select.HitMinZ = 1.0; + ctx->Select.HitMaxZ = 0.0; +} + + +/** + * Write a value of a record into the selection buffer. + * + * \param ctx GL context. + * \param value value. + * + * Verifies there is free space in the buffer to write the value and + * increments the pointer. + */ +static INLINE void +write_record(struct gl_context *ctx, GLuint value) +{ + if (ctx->Select.BufferCount < ctx->Select.BufferSize) { + ctx->Select.Buffer[ctx->Select.BufferCount] = value; + } + ctx->Select.BufferCount++; +} + + +/** + * Update the hit flag and the maximum and minimum depth values. + * + * \param ctx GL context. + * \param z depth. + * + * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and + * gl_selection::HitMaxZ. + */ +void +_mesa_update_hitflag(struct gl_context *ctx, GLfloat z) +{ + ctx->Select.HitFlag = GL_TRUE; + if (z < ctx->Select.HitMinZ) { + ctx->Select.HitMinZ = z; + } + if (z > ctx->Select.HitMaxZ) { + ctx->Select.HitMaxZ = z; + } +} + + +/** + * Write the hit record. + * + * \param ctx GL context. + * + * Write the hit record, i.e., the number of names in the stack, the minimum and + * maximum depth values and the number of names in the name stack at the time + * of the event. Resets the hit flag. + * + * \sa gl_selection. + */ +static void +write_hit_record(struct gl_context *ctx) +{ + GLuint i; + GLuint zmin, zmax, zscale = (~0u); + + /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */ + /* 2^32-1 and round to nearest unsigned integer. */ + + assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */ + zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ); + zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ); + + write_record( ctx, ctx->Select.NameStackDepth ); + write_record( ctx, zmin ); + write_record( ctx, zmax ); + for (i = 0; i < ctx->Select.NameStackDepth; i++) { + write_record( ctx, ctx->Select.NameStack[i] ); + } + + ctx->Select.Hits++; + ctx->Select.HitFlag = GL_FALSE; + ctx->Select.HitMinZ = 1.0; + ctx->Select.HitMaxZ = -1.0; +} + + +/** + * Initialize the name stack. + * + * Verifies we are in select mode and resets the name stack depth and resets + * the hit record data in gl_selection. Marks new render mode in + * __struct gl_contextRec::NewState. + */ +static void GLAPIENTRY +_mesa_InitNames( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + /* Record the hit before the HitFlag is wiped out again. */ + if (ctx->RenderMode == GL_SELECT) { + if (ctx->Select.HitFlag) { + write_hit_record( ctx ); + } + } + ctx->Select.NameStackDepth = 0; + ctx->Select.HitFlag = GL_FALSE; + ctx->Select.HitMinZ = 1.0; + ctx->Select.HitMaxZ = 0.0; + ctx->NewState |= _NEW_RENDERMODE; +} + + +/** + * Load the top-most name of the name stack. + * + * \param name name. + * + * Verifies we are in selection mode and that the name stack is not empty. + * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), + * and replace the top-most name in the stack. + * + * sa __struct gl_contextRec::Select. + */ +static void GLAPIENTRY +_mesa_LoadName( GLuint name ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->RenderMode != GL_SELECT) { + return; + } + if (ctx->Select.NameStackDepth == 0) { + _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" ); + return; + } + + FLUSH_VERTICES(ctx, _NEW_RENDERMODE); + + if (ctx->Select.HitFlag) { + write_hit_record( ctx ); + } + if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) { + ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name; + } + else { + ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name; + } +} + + +/** + * Push a name into the name stack. + * + * \param name name. + * + * Verifies we are in selection mode and that the name stack is not full. + * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), + * and adds the name to the top of the name stack. + * + * sa __struct gl_contextRec::Select. + */ +static void GLAPIENTRY +_mesa_PushName( GLuint name ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->RenderMode != GL_SELECT) { + return; + } + + FLUSH_VERTICES(ctx, _NEW_RENDERMODE); + if (ctx->Select.HitFlag) { + write_hit_record( ctx ); + } + if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { + _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" ); + } + else + ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; +} + + +/** + * Pop a name into the name stack. + * + * Verifies we are in selection mode and that the name stack is not empty. + * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), + * and removes top-most name in the name stack. + * + * sa __struct gl_contextRec::Select. + */ +static void GLAPIENTRY +_mesa_PopName( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->RenderMode != GL_SELECT) { + return; + } + + FLUSH_VERTICES(ctx, _NEW_RENDERMODE); + if (ctx->Select.HitFlag) { + write_hit_record( ctx ); + } + if (ctx->Select.NameStackDepth == 0) { + _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" ); + } + else + ctx->Select.NameStackDepth--; +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Render Mode */ +/*@{*/ + +/** + * Set rasterization mode. + * + * \param mode rasterization mode. + * + * \note this function can't be put in a display list. + * + * \sa glRenderMode(). + * + * Flushes the vertices and do the necessary cleanup according to the previous + * rasterization mode, such as writing the hit record or resent the select + * buffer index when exiting the select mode. Updates + * __struct gl_contextRec::RenderMode and notifies the driver via the + * dd_function_table::RenderMode callback. + */ +static GLint GLAPIENTRY +_mesa_RenderMode( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint result; + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode)); + + FLUSH_VERTICES(ctx, _NEW_RENDERMODE); + + switch (ctx->RenderMode) { + case GL_RENDER: + result = 0; + break; + case GL_SELECT: + if (ctx->Select.HitFlag) { + write_hit_record( ctx ); + } + if (ctx->Select.BufferCount > ctx->Select.BufferSize) { + /* overflow */ +#ifdef DEBUG + _mesa_warning(ctx, "Feedback buffer overflow"); +#endif + result = -1; + } + else { + result = ctx->Select.Hits; + } + ctx->Select.BufferCount = 0; + ctx->Select.Hits = 0; + ctx->Select.NameStackDepth = 0; + break; +#if _HAVE_FULL_GL + case GL_FEEDBACK: + if (ctx->Feedback.Count > ctx->Feedback.BufferSize) { + /* overflow */ + result = -1; + } + else { + result = ctx->Feedback.Count; + } + ctx->Feedback.Count = 0; + break; +#endif + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); + return 0; + } + + switch (mode) { + case GL_RENDER: + break; + case GL_SELECT: + if (ctx->Select.BufferSize==0) { + /* haven't called glSelectBuffer yet */ + _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); + } + break; +#if _HAVE_FULL_GL + case GL_FEEDBACK: + if (ctx->Feedback.BufferSize==0) { + /* haven't called glFeedbackBuffer yet */ + _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); + } + break; +#endif + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); + return 0; + } + + ctx->RenderMode = mode; + if (ctx->Driver.RenderMode) + ctx->Driver.RenderMode( ctx, mode ); + + return result; +} + +/*@}*/ + + +void +_mesa_init_feedback_dispatch(struct _glapi_table *disp) +{ + SET_InitNames(disp, _mesa_InitNames); + SET_FeedbackBuffer(disp, _mesa_FeedbackBuffer); + SET_LoadName(disp, _mesa_LoadName); + SET_PassThrough(disp, _mesa_PassThrough); + SET_PopName(disp, _mesa_PopName); + SET_PushName(disp, _mesa_PushName); + SET_SelectBuffer(disp, _mesa_SelectBuffer); + SET_RenderMode(disp, _mesa_RenderMode); +} + + +#endif /* FEATURE_feedback */ + + +/**********************************************************************/ +/** \name Initialization */ +/*@{*/ + +/** + * Initialize context feedback data. + */ +void _mesa_init_feedback( struct gl_context * ctx ) +{ + /* Feedback */ + ctx->Feedback.Type = GL_2D; /* TODO: verify */ + ctx->Feedback.Buffer = NULL; + ctx->Feedback.BufferSize = 0; + ctx->Feedback.Count = 0; + + /* Selection/picking */ + ctx->Select.Buffer = NULL; + ctx->Select.BufferSize = 0; + ctx->Select.BufferCount = 0; + ctx->Select.Hits = 0; + ctx->Select.NameStackDepth = 0; + + /* Miscellaneous */ + ctx->RenderMode = GL_RENDER; +} + +/*@}*/ |