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author | marha <marha@users.sourceforge.net> | 2012-08-03 09:39:10 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-08-03 09:39:10 +0200 |
commit | e158f8fc4a9cf2f884d156ff2dfc0870facfbcba (patch) | |
tree | 9642a988d6674f27d6971ec2be7e2cdacc784862 /mesalib/src/mesa/main/ff_fragment_shader.cpp | |
parent | ebfd1ae8f80dd16f99f9ef89c28a06f809d07f8d (diff) | |
parent | 18e75aa6ae27a6e44d93babd96afbbe0cd6077c8 (diff) | |
download | vcxsrv-e158f8fc4a9cf2f884d156ff2dfc0870facfbcba.tar.gz vcxsrv-e158f8fc4a9cf2f884d156ff2dfc0870facfbcba.tar.bz2 vcxsrv-e158f8fc4a9cf2f884d156ff2dfc0870facfbcba.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r-- | mesalib/src/mesa/main/ff_fragment_shader.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index 0233f3802..f743ce109 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -33,6 +33,7 @@ extern "C" { #include "mtypes.h" #include "main/uniforms.h" #include "main/macros.h" +#include "main/samplerobj.h" #include "program/program.h" #include "program/prog_parameter.h" #include "program/prog_cache.h" @@ -428,11 +429,13 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; const struct gl_texture_object *texObj = texUnit->_Current; const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine; + const struct gl_sampler_object *samp; GLenum format; if (!texUnit->_ReallyEnabled || !texUnit->Enabled) continue; + samp = _mesa_get_samplerobj(ctx, i); format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; key->unit[i].enabled = 1; @@ -444,7 +447,7 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) translate_tex_src_bit(texUnit->_ReallyEnabled); key->unit[i].shadow = - ((texObj->Sampler.CompareMode == GL_COMPARE_R_TO_TEXTURE) && + ((samp->CompareMode == GL_COMPARE_R_TO_TEXTURE) && ((format == GL_DEPTH_COMPONENT) || (format == GL_DEPTH_STENCIL_EXT))); |