diff options
author | marha <marha@users.sourceforge.net> | 2014-03-28 17:43:20 +0100 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2014-03-28 17:43:20 +0100 |
commit | f0f09f4aa3cdd0267f58b362a7c9fc5ae0921afd (patch) | |
tree | afbeb028495328a2817aedbac7aae484a2c71a83 /mesalib/src/mesa/main/ff_fragment_shader.cpp | |
parent | bf0cbcc1d00962ef2221cb4ceae87cc5ae737454 (diff) | |
parent | cbfb19790917d271b8ca6156554b16acc802719f (diff) | |
download | vcxsrv-f0f09f4aa3cdd0267f58b362a7c9fc5ae0921afd.tar.gz vcxsrv-f0f09f4aa3cdd0267f58b362a7c9fc5ae0921afd.tar.bz2 vcxsrv-f0f09f4aa3cdd0267f58b362a7c9fc5ae0921afd.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
X11/xtrans/Xtrans.c
Diffstat (limited to 'mesalib/src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r-- | mesalib/src/mesa/main/ff_fragment_shader.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index cad67aa85..1d2ad604b 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -317,9 +317,9 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) { /* _NEW_PROGRAM */ const GLboolean vertexShader = - (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] && - ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus && - ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]); + (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] && + ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus && + ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]); const GLboolean vertexProgram = ctx->VertexProgram._Enabled; GLbitfield fp_inputs = 0x0; @@ -383,7 +383,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) * validation (see additional comments in state.c). */ if (vertexShader) - vprog = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]->Program; + vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]->Program; else vprog = &ctx->VertexProgram.Current->Base; |