diff options
author | marha <marha@users.sourceforge.net> | 2014-01-26 20:19:23 +0100 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2014-01-26 20:19:23 +0100 |
commit | 5f455179ae4b279a82d99a7a3dabe61f58c42ad6 (patch) | |
tree | fdecec022cf1b8b782b90a64c14e374fa6d400cb /mesalib/src/mesa/main/ff_fragment_shader.cpp | |
parent | 78d84bd03c744b0ed420c450dd2807904ccaef21 (diff) | |
parent | 30af30b78075159fce477ae99cc72540133714d0 (diff) | |
download | vcxsrv-5f455179ae4b279a82d99a7a3dabe61f58c42ad6.tar.gz vcxsrv-5f455179ae4b279a82d99a7a3dabe61f58c42ad6.tar.bz2 vcxsrv-5f455179ae4b279a82d99a7a3dabe61f58c42ad6.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
xserver randrproto libxtrans fontconfig libxcb xcb-proto mesa git update 26 Jan 2014
Conflicts:
X11/xtrans/Xtrans.c
xorg-server/dix/dispatch.c
xorg-server/os/xdmcp.c
Diffstat (limited to 'mesalib/src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r-- | mesalib/src/mesa/main/ff_fragment_shader.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index 8523edf41..cad67aa85 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -317,9 +317,9 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) { /* _NEW_PROGRAM */ const GLboolean vertexShader = - (ctx->Shader.CurrentVertexProgram && - ctx->Shader.CurrentVertexProgram->LinkStatus && - ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]); + (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] && + ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus && + ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]); const GLboolean vertexProgram = ctx->VertexProgram._Enabled; GLbitfield fp_inputs = 0x0; @@ -383,7 +383,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) * validation (see additional comments in state.c). */ if (vertexShader) - vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; + vprog = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]->Program; else vprog = &ctx->VertexProgram.Current->Base; |