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author | marha <marha@users.sourceforge.net> | 2014-03-28 17:35:36 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-03-28 17:35:36 +0100 |
commit | cbfb19790917d271b8ca6156554b16acc802719f (patch) | |
tree | 830af0dc6e08b5d0c7124fec143e90255f3feee3 /mesalib/src/mesa/main/ff_fragment_shader.cpp | |
parent | d02e6760412c7a96abbc4d0add5dd8d5e83bbe27 (diff) | |
download | vcxsrv-cbfb19790917d271b8ca6156554b16acc802719f.tar.gz vcxsrv-cbfb19790917d271b8ca6156554b16acc802719f.tar.bz2 vcxsrv-cbfb19790917d271b8ca6156554b16acc802719f.zip |
libxtrans fontconfig mesa xserver git update 28 Mar 2014
xserver commit a2880699e8f1f576e1a48ebf25e8982463323f84
libxtrans commit 68f60238c4224f954ff6556ae778c72e420175f0
fontconfig commit fcba9ef01c978323fc71c17e455d3cd6ae35edcc
mesa commit 029ccd773d01a5f801c809c499516d7b0c4cc3f8
Diffstat (limited to 'mesalib/src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r-- | mesalib/src/mesa/main/ff_fragment_shader.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index cad67aa85..1d2ad604b 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -317,9 +317,9 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) { /* _NEW_PROGRAM */ const GLboolean vertexShader = - (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] && - ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus && - ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]); + (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] && + ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus && + ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]); const GLboolean vertexProgram = ctx->VertexProgram._Enabled; GLbitfield fp_inputs = 0x0; @@ -383,7 +383,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) * validation (see additional comments in state.c). */ if (vertexShader) - vprog = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]->Program; + vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]->Program; else vprog = &ctx->VertexProgram.Current->Base; |