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author | marha <marha@users.sourceforge.net> | 2013-03-18 16:33:08 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2013-04-11 11:13:36 +0200 |
commit | accd8a3364ffd1e91a4ab52b06b5e3b9d250ae92 (patch) | |
tree | de6631463ba227bb7e08b9ff7ab0458925e75f15 /mesalib/src/mesa/main/ffvertex_prog.c | |
parent | a2ce004b2966da2fe0249e72e2fb99255cef3092 (diff) | |
download | vcxsrv-accd8a3364ffd1e91a4ab52b06b5e3b9d250ae92.tar.gz vcxsrv-accd8a3364ffd1e91a4ab52b06b5e3b9d250ae92.tar.bz2 vcxsrv-accd8a3364ffd1e91a4ab52b06b5e3b9d250ae92.zip |
libX11 mesa git update 18 Mar 2013
libX11 commit f49bb2dd6d4ea45c55bd21acc0efe2b764441020
mesa commit 2da8ee16a8b126d15f34552916c77b203be326db
Diffstat (limited to 'mesalib/src/mesa/main/ffvertex_prog.c')
-rw-r--r-- | mesalib/src/mesa/main/ffvertex_prog.c | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/mesalib/src/mesa/main/ffvertex_prog.c b/mesalib/src/mesa/main/ffvertex_prog.c index efdca015e..093bc6651 100644 --- a/mesalib/src/mesa/main/ffvertex_prog.c +++ b/mesalib/src/mesa/main/ffvertex_prog.c @@ -165,7 +165,7 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) if (ctx->RenderMode == GL_FEEDBACK) { /* make sure the vertprog emits color and tex0 */ - key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0); + key->fragprog_inputs_read |= (VARYING_BIT_COL0 | VARYING_BIT_TEX0); } key->separate_specular = (ctx->Light.Model.ColorControl == @@ -456,7 +456,7 @@ static struct ureg register_input( struct tnl_program *p, GLuint input ) /** - * \param input one of VERT_RESULT_x tokens. + * \param input one of VARYING_SLOT_x tokens. */ static struct ureg register_output( struct tnl_program *p, GLuint output ) { @@ -833,7 +833,7 @@ static struct ureg get_transformed_normal( struct tnl_program *p ) static void build_hpos( struct tnl_program *p ) { struct ureg pos = register_input( p, VERT_ATTRIB_POS ); - struct ureg hpos = register_output( p, VERT_RESULT_HPOS ); + struct ureg hpos = register_output( p, VARYING_SLOT_POS ); struct ureg mvp[4]; if (p->mvp_with_dp4) { @@ -1088,22 +1088,22 @@ static void build_lighting( struct tnl_program *p ) /* If no lights, still need to emit the scenecolor. */ { - struct ureg res0 = register_output( p, VERT_RESULT_COL0 ); + struct ureg res0 = register_output( p, VARYING_SLOT_COL0 ); emit_op1(p, OPCODE_MOV, res0, 0, _col0); } if (separate) { - struct ureg res1 = register_output( p, VERT_RESULT_COL1 ); + struct ureg res1 = register_output( p, VARYING_SLOT_COL1 ); emit_op1(p, OPCODE_MOV, res1, 0, _col1); } if (twoside) { - struct ureg res0 = register_output( p, VERT_RESULT_BFC0 ); + struct ureg res0 = register_output( p, VARYING_SLOT_BFC0 ); emit_op1(p, OPCODE_MOV, res0, 0, _bfc0); } if (twoside && separate) { - struct ureg res1 = register_output( p, VERT_RESULT_BFC1 ); + struct ureg res1 = register_output( p, VARYING_SLOT_BFC1 ); emit_op1(p, OPCODE_MOV, res1, 0, _bfc1); } @@ -1189,14 +1189,14 @@ static void build_lighting( struct tnl_program *p ) if (separate) { mask0 = WRITEMASK_XYZ; mask1 = WRITEMASK_XYZ; - res0 = register_output( p, VERT_RESULT_COL0 ); - res1 = register_output( p, VERT_RESULT_COL1 ); + res0 = register_output( p, VARYING_SLOT_COL0 ); + res1 = register_output( p, VARYING_SLOT_COL1 ); } else { mask0 = 0; mask1 = WRITEMASK_XYZ; res0 = _col0; - res1 = register_output( p, VERT_RESULT_COL0 ); + res1 = register_output( p, VARYING_SLOT_COL0 ); } } else { @@ -1244,14 +1244,14 @@ static void build_lighting( struct tnl_program *p ) if (separate) { mask0 = WRITEMASK_XYZ; mask1 = WRITEMASK_XYZ; - res0 = register_output( p, VERT_RESULT_BFC0 ); - res1 = register_output( p, VERT_RESULT_BFC1 ); + res0 = register_output( p, VARYING_SLOT_BFC0 ); + res1 = register_output( p, VARYING_SLOT_BFC1 ); } else { mask0 = 0; mask1 = WRITEMASK_XYZ; res0 = _bfc0; - res1 = register_output( p, VERT_RESULT_BFC0 ); + res1 = register_output( p, VARYING_SLOT_BFC0 ); } } else { @@ -1306,7 +1306,7 @@ static void build_lighting( struct tnl_program *p ) static void build_fog( struct tnl_program *p ) { - struct ureg fog = register_output(p, VERT_RESULT_FOGC); + struct ureg fog = register_output(p, VARYING_SLOT_FOGC); struct ureg input; if (p->state->fog_source_is_depth) { @@ -1407,7 +1407,7 @@ static void build_texture_transform( struct tnl_program *p ) for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { - if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i))) + if (!(p->state->fragprog_inputs_read & VARYING_BIT_TEX(i))) continue; if (p->state->unit[i].coord_replace) @@ -1417,7 +1417,7 @@ static void build_texture_transform( struct tnl_program *p ) p->state->unit[i].texmat_enabled) { GLuint texmat_enabled = p->state->unit[i].texmat_enabled; - struct ureg out = register_output(p, VERT_RESULT_TEX0 + i); + struct ureg out = register_output(p, VARYING_SLOT_TEX0 + i); struct ureg out_texgen = undef; if (p->state->unit[i].texgen_enabled) { @@ -1512,7 +1512,7 @@ static void build_texture_transform( struct tnl_program *p ) release_temps(p); } else { - emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i); + emit_passthrough(p, VERT_ATTRIB_TEX0+i, VARYING_SLOT_TEX0+i); } } } @@ -1526,7 +1526,7 @@ static void build_atten_pointsize( struct tnl_program *p ) struct ureg eye = get_eye_position_z(p); struct ureg state_size = register_param2(p, STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED); struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION); - struct ureg out = register_output(p, VERT_RESULT_PSIZ); + struct ureg out = register_output(p, VARYING_SLOT_PSIZ); struct ureg ut = get_temp(p); /* dist = |eyez| */ @@ -1562,7 +1562,7 @@ static void build_atten_pointsize( struct tnl_program *p ) static void build_array_pointsize( struct tnl_program *p ) { struct ureg in = register_input(p, VERT_ATTRIB_POINT_SIZE); - struct ureg out = register_output(p, VERT_RESULT_PSIZ); + struct ureg out = register_output(p, VARYING_SLOT_PSIZ); emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, in); } @@ -1575,22 +1575,22 @@ static void build_tnl_program( struct tnl_program *p ) /* Lighting calculations: */ - if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) { + if (p->state->fragprog_inputs_read & (VARYING_BIT_COL0|VARYING_BIT_COL1)) { if (p->state->light_global_enabled) build_lighting(p); else { - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0); + if (p->state->fragprog_inputs_read & VARYING_BIT_COL0) + emit_passthrough(p, VERT_ATTRIB_COLOR0, VARYING_SLOT_COL0); - if (p->state->fragprog_inputs_read & FRAG_BIT_COL1) - emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1); + if (p->state->fragprog_inputs_read & VARYING_BIT_COL1) + emit_passthrough(p, VERT_ATTRIB_COLOR1, VARYING_SLOT_COL1); } } - if (p->state->fragprog_inputs_read & FRAG_BIT_FOGC) + if (p->state->fragprog_inputs_read & VARYING_BIT_FOGC) build_fog(p); - if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY) + if (p->state->fragprog_inputs_read & VARYING_BITS_TEX_ANY) build_texture_transform(p); if (p->state->point_attenuated) |