aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/mesa/main/format_unpack.c
diff options
context:
space:
mode:
authormarha <marha@users.sourceforge.net>2011-12-12 12:23:04 +0100
committermarha <marha@users.sourceforge.net>2011-12-12 12:23:04 +0100
commit5efb0a5e19b75137b7294b27f4e7878aeb8f0927 (patch)
treea8138a3cf2f3ed5beacd1ce9e44dda79b51f9ffd /mesalib/src/mesa/main/format_unpack.c
parent5b178ff5a5f0b6e481cf9fd9749eb7ef9581c987 (diff)
downloadvcxsrv-5efb0a5e19b75137b7294b27f4e7878aeb8f0927.tar.gz
vcxsrv-5efb0a5e19b75137b7294b27f4e7878aeb8f0927.tar.bz2
vcxsrv-5efb0a5e19b75137b7294b27f4e7878aeb8f0927.zip
libxtrans libX11 libxcb xserver mesa git update 12 dec 2011
Diffstat (limited to 'mesalib/src/mesa/main/format_unpack.c')
-rw-r--r--mesalib/src/mesa/main/format_unpack.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/mesalib/src/mesa/main/format_unpack.c b/mesalib/src/mesa/main/format_unpack.c
index f821c2be4..4f23f3dec 100644
--- a/mesalib/src/mesa/main/format_unpack.c
+++ b/mesalib/src/mesa/main/format_unpack.c
@@ -587,7 +587,7 @@ unpack_Z24_S8(const void *src, GLfloat dst[][4], GLuint n)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i][0] =
@@ -604,7 +604,7 @@ unpack_S8_Z24(const void *src, GLfloat dst[][4], GLuint n)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i][0] =
@@ -1761,7 +1761,7 @@ unpack_float_z_Z24_X8(GLuint n, const void *src, GLfloat *dst)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = (s[i] >> 8) * scale;
@@ -1775,7 +1775,7 @@ unpack_float_z_X8_Z24(GLuint n, const void *src, GLfloat *dst)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = (s[i] & 0x00ffffff) * scale;