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author | marha <marha@users.sourceforge.net> | 2011-12-12 14:26:41 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2011-12-12 14:26:41 +0100 |
commit | 2b5652fc7742c5ac57aca701214b046626a729e9 (patch) | |
tree | a994b9e63a32a7c061bcfb563aa22369c217e49c /mesalib/src/mesa/main/format_unpack.c | |
parent | 2331d6e4ac699e775ccee07a8a461cae0a98033a (diff) | |
parent | 5efb0a5e19b75137b7294b27f4e7878aeb8f0927 (diff) | |
download | vcxsrv-2b5652fc7742c5ac57aca701214b046626a729e9.tar.gz vcxsrv-2b5652fc7742c5ac57aca701214b046626a729e9.tar.bz2 vcxsrv-2b5652fc7742c5ac57aca701214b046626a729e9.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mesa/main/format_unpack.c')
-rw-r--r-- | mesalib/src/mesa/main/format_unpack.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/mesalib/src/mesa/main/format_unpack.c b/mesalib/src/mesa/main/format_unpack.c index f821c2be4..4f23f3dec 100644 --- a/mesalib/src/mesa/main/format_unpack.c +++ b/mesalib/src/mesa/main/format_unpack.c @@ -587,7 +587,7 @@ unpack_Z24_S8(const void *src, GLfloat dst[][4], GLuint n) { /* only return Z, not stencil data */ const GLuint *s = ((const GLuint *) src); - const GLfloat scale = 1.0F / (GLfloat) 0xffffff; + const GLdouble scale = 1.0 / (GLdouble) 0xffffff; GLuint i; for (i = 0; i < n; i++) { dst[i][0] = @@ -604,7 +604,7 @@ unpack_S8_Z24(const void *src, GLfloat dst[][4], GLuint n) { /* only return Z, not stencil data */ const GLuint *s = ((const GLuint *) src); - const GLfloat scale = 1.0F / (GLfloat) 0xffffff; + const GLdouble scale = 1.0 / (GLdouble) 0xffffff; GLuint i; for (i = 0; i < n; i++) { dst[i][0] = @@ -1761,7 +1761,7 @@ unpack_float_z_Z24_X8(GLuint n, const void *src, GLfloat *dst) { /* only return Z, not stencil data */ const GLuint *s = ((const GLuint *) src); - const GLfloat scale = 1.0F / (GLfloat) 0xffffff; + const GLdouble scale = 1.0 / (GLdouble) 0xffffff; GLuint i; for (i = 0; i < n; i++) { dst[i] = (s[i] >> 8) * scale; @@ -1775,7 +1775,7 @@ unpack_float_z_X8_Z24(GLuint n, const void *src, GLfloat *dst) { /* only return Z, not stencil data */ const GLuint *s = ((const GLuint *) src); - const GLfloat scale = 1.0F / (GLfloat) 0xffffff; + const GLdouble scale = 1.0 / (GLdouble) 0xffffff; GLuint i; for (i = 0; i < n; i++) { dst[i] = (s[i] & 0x00ffffff) * scale; |