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author | marha <marha@users.sourceforge.net> | 2010-11-22 19:42:40 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-11-22 19:42:40 +0000 |
commit | 85ef9930f56bf15181f9a0b238f03d55303cf411 (patch) | |
tree | 63b43286956ebd1c35c96e9b3d5305aabdf71a0f /mesalib/src/mesa/main/framebuffer.c | |
parent | 94810d19989336862251dbf69c3f3acb18a9b06d (diff) | |
download | vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.tar.gz vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.tar.bz2 vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.zip |
Updated to mesalib 7.9
Diffstat (limited to 'mesalib/src/mesa/main/framebuffer.c')
-rw-r--r-- | mesalib/src/mesa/main/framebuffer.c | 58 |
1 files changed, 54 insertions, 4 deletions
diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index 6a85162d5..a98c09cfb 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -35,6 +35,7 @@ #include "buffers.h" #include "context.h" #include "depthstencil.h" +#include "enums.h" #include "formats.h" #include "macros.h" #include "mtypes.h" @@ -74,7 +75,6 @@ compute_depth_max(struct gl_framebuffer *fb) fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF; } - /** * Create and initialize a gl_framebuffer object. * This is intended for creating _window_system_ framebuffers, not generic @@ -543,7 +543,8 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); const gl_format fmt = rb->Format; - if (baseFormat == GL_RGBA || baseFormat == GL_RGB) { + if (baseFormat == GL_RGBA || baseFormat == GL_RGB || + baseFormat == GL_ALPHA) { fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); @@ -610,7 +611,7 @@ _mesa_update_depth_buffer(GLcontext *ctx, depthRb = fb->Attachment[attIndex].Renderbuffer; - if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL) { + if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ if (!fb->_DepthBuffer || fb->_DepthBuffer->Wrapped != depthRb @@ -651,7 +652,7 @@ _mesa_update_stencil_buffer(GLcontext *ctx, stencilRb = fb->Attachment[attIndex].Renderbuffer; - if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL) { + if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ if (!fb->_StencilBuffer || fb->_StencilBuffer->Wrapped != stencilRb @@ -877,6 +878,7 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format) return GL_FALSE; } ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 || _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0); break; case GL_DEPTH: @@ -986,6 +988,10 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) return GL_TRUE; } + +/** + * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query. + */ GLenum _mesa_get_color_read_format(GLcontext *ctx) { @@ -999,6 +1005,10 @@ _mesa_get_color_read_format(GLcontext *ctx) } } + +/** + * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query. + */ GLenum _mesa_get_color_read_type(GLcontext *ctx) { @@ -1011,3 +1021,43 @@ _mesa_get_color_read_type(GLcontext *ctx) return GL_UNSIGNED_BYTE; } } + + +/** + * Print framebuffer info to stderr, for debugging. + */ +void +_mesa_print_framebuffer(const struct gl_framebuffer *fb) +{ + GLuint i; + + fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb); + fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height, + _mesa_lookup_enum_by_nr(fb->_Status)); + fprintf(stderr, " Attachments:\n"); + + for (i = 0; i < BUFFER_COUNT; i++) { + const struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; + if (att->Type == GL_TEXTURE) { + const struct gl_texture_image *texImage; + fprintf(stderr, + " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n", + i, att->Texture->Name, att->TextureLevel, att->CubeMapFace, + att->Zoffset, att->Complete); + texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; + fprintf(stderr, " Size: %u x %u x %u Format %s\n", + texImage->Width, texImage->Height, texImage->Depth, + _mesa_get_format_name(texImage->TexFormat)); + } + else if (att->Type == GL_RENDERBUFFER) { + fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n", + i, att->Renderbuffer->Name, att->Complete); + fprintf(stderr, " Size: %u x %u Format %s\n", + att->Renderbuffer->Width, att->Renderbuffer->Height, + _mesa_get_format_name(att->Renderbuffer->Format)); + } + else { + fprintf(stderr, " %2d: none\n", i); + } + } +} |