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author | marha <marha@users.sourceforge.net> | 2011-12-13 15:54:46 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2011-12-13 15:54:46 +0100 |
commit | b9c84e8e3433d8804b99ec82065ec1e920469d87 (patch) | |
tree | 544149b4c639f53adfc1a9a1d5ba91380adfe910 /mesalib/src/mesa/main/framebuffer.c | |
parent | 5efb0a5e19b75137b7294b27f4e7878aeb8f0927 (diff) | |
download | vcxsrv-b9c84e8e3433d8804b99ec82065ec1e920469d87.tar.gz vcxsrv-b9c84e8e3433d8804b99ec82065ec1e920469d87.tar.bz2 vcxsrv-b9c84e8e3433d8804b99ec82065ec1e920469d87.zip |
git update pixman mesa 13 dec 2011
Diffstat (limited to 'mesalib/src/mesa/main/framebuffer.c')
-rw-r--r-- | mesalib/src/mesa/main/framebuffer.c | 95 |
1 files changed, 0 insertions, 95 deletions
diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index e30f31a39..6d5e4524a 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -34,7 +34,6 @@ #include "imports.h" #include "buffers.h" #include "context.h" -#include "depthstencil.h" #include "enums.h" #include "formats.h" #include "macros.h" @@ -307,24 +306,6 @@ _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, } } - if (fb->_DepthBuffer) { - struct gl_renderbuffer *rb = fb->_DepthBuffer; - if (rb->Width != width || rb->Height != height) { - if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - } - } - } - - if (fb->_StencilBuffer) { - struct gl_renderbuffer *rb = fb->_StencilBuffer; - if (rb->Width != width || rb->Height != height) { - if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - } - } - } - fb->Width = width; fb->Height = height; @@ -600,80 +581,6 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx, } -/** - * Update the framebuffer's _DepthBuffer field using the renderbuffer - * found at the given attachment index. - * - * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, - * create and install a depth wrapper/adaptor. - * - * \param fb the framebuffer whose _DepthBuffer field to update - */ -static void -update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - struct gl_renderbuffer *depthRb = - fb->Attachment[BUFFER_DEPTH].Renderbuffer; - - if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { - /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ - if (!fb->_DepthBuffer - || fb->_DepthBuffer->Wrapped != depthRb - || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { - /* need to update wrapper */ - struct gl_renderbuffer *wrapper; - - if (depthRb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - wrapper = _mesa_new_z32f_renderbuffer_wrapper(ctx, depthRb); - } - else { - wrapper = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb); - } - _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper); - ASSERT(fb->_DepthBuffer->Wrapped == depthRb); - } - } - else { - /* depthRb may be null */ - _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb); - } -} - - -/** - * Update the framebuffer's _StencilBuffer field using the renderbuffer - * found at the given attachment index. - * - * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, - * create and install a stencil wrapper/adaptor. - * - * \param fb the framebuffer whose _StencilBuffer field to update - */ -static void -update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - struct gl_renderbuffer *stencilRb = - fb->Attachment[BUFFER_STENCIL].Renderbuffer; - - if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { - /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ - if (!fb->_StencilBuffer - || fb->_StencilBuffer->Wrapped != stencilRb - || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { - /* need to update wrapper */ - struct gl_renderbuffer *wrapper - = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb); - _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper); - ASSERT(fb->_StencilBuffer->Wrapped == stencilRb); - } - } - else { - /* stencilRb may be null */ - _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb); - } -} - - /* * Example DrawBuffers scenarios: * @@ -812,8 +719,6 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) */ update_color_draw_buffers(ctx, fb); update_color_read_buffer(ctx, fb); - update_depth_buffer(ctx, fb); - update_stencil_buffer(ctx, fb); compute_depth_max(fb); } |