aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/mesa/main/framebuffer.c
diff options
context:
space:
mode:
authormarha <marha@users.sourceforge.net>2010-11-22 19:42:40 +0000
committermarha <marha@users.sourceforge.net>2010-11-22 19:42:40 +0000
commit85ef9930f56bf15181f9a0b238f03d55303cf411 (patch)
tree63b43286956ebd1c35c96e9b3d5305aabdf71a0f /mesalib/src/mesa/main/framebuffer.c
parent94810d19989336862251dbf69c3f3acb18a9b06d (diff)
downloadvcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.tar.gz
vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.tar.bz2
vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.zip
Updated to mesalib 7.9
Diffstat (limited to 'mesalib/src/mesa/main/framebuffer.c')
-rw-r--r--mesalib/src/mesa/main/framebuffer.c58
1 files changed, 54 insertions, 4 deletions
diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c
index 6a85162d5..a98c09cfb 100644
--- a/mesalib/src/mesa/main/framebuffer.c
+++ b/mesalib/src/mesa/main/framebuffer.c
@@ -35,6 +35,7 @@
#include "buffers.h"
#include "context.h"
#include "depthstencil.h"
+#include "enums.h"
#include "formats.h"
#include "macros.h"
#include "mtypes.h"
@@ -74,7 +75,6 @@ compute_depth_max(struct gl_framebuffer *fb)
fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
}
-
/**
* Create and initialize a gl_framebuffer object.
* This is intended for creating _window_system_ framebuffers, not generic
@@ -543,7 +543,8 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
const gl_format fmt = rb->Format;
- if (baseFormat == GL_RGBA || baseFormat == GL_RGB) {
+ if (baseFormat == GL_RGBA || baseFormat == GL_RGB ||
+ baseFormat == GL_ALPHA) {
fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
@@ -610,7 +611,7 @@ _mesa_update_depth_buffer(GLcontext *ctx,
depthRb = fb->Attachment[attIndex].Renderbuffer;
- if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL) {
+ if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) {
/* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
if (!fb->_DepthBuffer
|| fb->_DepthBuffer->Wrapped != depthRb
@@ -651,7 +652,7 @@ _mesa_update_stencil_buffer(GLcontext *ctx,
stencilRb = fb->Attachment[attIndex].Renderbuffer;
- if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL) {
+ if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) {
/* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
if (!fb->_StencilBuffer
|| fb->_StencilBuffer->Wrapped != stencilRb
@@ -877,6 +878,7 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
return GL_FALSE;
}
ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 ||
+ _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 ||
_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0);
break;
case GL_DEPTH:
@@ -986,6 +988,10 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
return GL_TRUE;
}
+
+/**
+ * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query.
+ */
GLenum
_mesa_get_color_read_format(GLcontext *ctx)
{
@@ -999,6 +1005,10 @@ _mesa_get_color_read_format(GLcontext *ctx)
}
}
+
+/**
+ * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query.
+ */
GLenum
_mesa_get_color_read_type(GLcontext *ctx)
{
@@ -1011,3 +1021,43 @@ _mesa_get_color_read_type(GLcontext *ctx)
return GL_UNSIGNED_BYTE;
}
}
+
+
+/**
+ * Print framebuffer info to stderr, for debugging.
+ */
+void
+_mesa_print_framebuffer(const struct gl_framebuffer *fb)
+{
+ GLuint i;
+
+ fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
+ fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height,
+ _mesa_lookup_enum_by_nr(fb->_Status));
+ fprintf(stderr, " Attachments:\n");
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
+ if (att->Type == GL_TEXTURE) {
+ const struct gl_texture_image *texImage;
+ fprintf(stderr,
+ " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
+ i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
+ att->Zoffset, att->Complete);
+ texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ fprintf(stderr, " Size: %u x %u x %u Format %s\n",
+ texImage->Width, texImage->Height, texImage->Depth,
+ _mesa_get_format_name(texImage->TexFormat));
+ }
+ else if (att->Type == GL_RENDERBUFFER) {
+ fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n",
+ i, att->Renderbuffer->Name, att->Complete);
+ fprintf(stderr, " Size: %u x %u Format %s\n",
+ att->Renderbuffer->Width, att->Renderbuffer->Height,
+ _mesa_get_format_name(att->Renderbuffer->Format));
+ }
+ else {
+ fprintf(stderr, " %2d: none\n", i);
+ }
+ }
+}