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author | marha <marha@users.sourceforge.net> | 2010-03-07 16:00:29 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-03-07 16:00:29 +0000 |
commit | b40894093babb10f3cd155f11ff2d6c710372395 (patch) | |
tree | e6e94e5aa39ca9d5a653af567145e4b5dda25d61 /mesalib/src/mesa/main/framebuffer.c | |
parent | d27419efcdaaccb40e0f10c549a6b732a2f29e81 (diff) | |
parent | 14b1cb8d5a27ec9716d3f790fce95f0469e35605 (diff) | |
download | vcxsrv-b40894093babb10f3cd155f11ff2d6c710372395.tar.gz vcxsrv-b40894093babb10f3cd155f11ff2d6c710372395.tar.bz2 vcxsrv-b40894093babb10f3cd155f11ff2d6c710372395.zip |
svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/mesa/main/framebuffer.c')
-rw-r--r-- | mesalib/src/mesa/main/framebuffer.c | 96 |
1 files changed, 66 insertions, 30 deletions
diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index dc79b8ca6..d958dbf7d 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -35,6 +35,7 @@ #include "buffers.h" #include "context.h" #include "depthstencil.h" +#include "formats.h" #include "macros.h" #include "mtypes.h" #include "fbobject.h" @@ -281,7 +282,6 @@ _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer *rb = att->Renderbuffer; /* only resize if size is changing */ if (rb->Width != width || rb->Height != height) { - /* could just as well pass rb->_ActualFormat here */ if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { ASSERT(rb->Width == width); ASSERT(rb->Height == height); @@ -523,19 +523,22 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) for (i = 0; i < BUFFER_COUNT; i++) { if (fb->Attachment[i].Renderbuffer) { const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; - if (rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB) { - fb->Visual.redBits = rb->RedBits; - fb->Visual.greenBits = rb->GreenBits; - fb->Visual.blueBits = rb->BlueBits; - fb->Visual.alphaBits = rb->AlphaBits; + const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); + const gl_format fmt = rb->Format; + + if (baseFormat == GL_RGBA || baseFormat == GL_RGB) { + fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); + fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); + fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); + fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); fb->Visual.rgbBits = fb->Visual.redBits + fb->Visual.greenBits + fb->Visual.blueBits; fb->Visual.floatMode = GL_FALSE; fb->Visual.samples = rb->NumSamples; break; } - else if (rb->_BaseFormat == GL_COLOR_INDEX) { - fb->Visual.indexBits = rb->IndexBits; + else if (baseFormat == GL_COLOR_INDEX) { + fb->Visual.indexBits = _mesa_get_format_bits(fmt, GL_INDEX_BITS); fb->Visual.rgbMode = GL_FALSE; break; } @@ -543,27 +546,30 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) } if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_DEPTH].Renderbuffer; + const gl_format fmt = rb->Format; fb->Visual.haveDepthBuffer = GL_TRUE; - fb->Visual.depthBits - = fb->Attachment[BUFFER_DEPTH].Renderbuffer->DepthBits; + fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); } if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_STENCIL].Renderbuffer; + const gl_format fmt = rb->Format; fb->Visual.haveStencilBuffer = GL_TRUE; - fb->Visual.stencilBits - = fb->Attachment[BUFFER_STENCIL].Renderbuffer->StencilBits; + fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS); } if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_ACCUM].Renderbuffer; + const gl_format fmt = rb->Format; fb->Visual.haveAccumBuffer = GL_TRUE; - fb->Visual.accumRedBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->RedBits; - fb->Visual.accumGreenBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->GreenBits; - fb->Visual.accumBlueBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->BlueBits; - fb->Visual.accumAlphaBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->AlphaBits; + fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS); + fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); + fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); + fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); } compute_depth_max(fb); @@ -592,11 +598,11 @@ _mesa_update_depth_buffer(GLcontext *ctx, depthRb = fb->Attachment[attIndex].Renderbuffer; - if (depthRb && depthRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL) { /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ if (!fb->_DepthBuffer || fb->_DepthBuffer->Wrapped != depthRb - || fb->_DepthBuffer->_BaseFormat != GL_DEPTH_COMPONENT) { + || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { /* need to update wrapper */ struct gl_renderbuffer *wrapper = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb); @@ -633,11 +639,11 @@ _mesa_update_stencil_buffer(GLcontext *ctx, stencilRb = fb->Attachment[attIndex].Renderbuffer; - if (stencilRb && stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL) { /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ if (!fb->_StencilBuffer || fb->_StencilBuffer->Wrapped != stencilRb - || fb->_StencilBuffer->_BaseFormat != GL_STENCIL_INDEX) { + || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { /* need to update wrapper */ struct gl_renderbuffer *wrapper = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb); @@ -854,30 +860,32 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format) if (ctx->ReadBuffer->_ColorReadBuffer == NULL) { return GL_FALSE; } - ASSERT(ctx->ReadBuffer->_ColorReadBuffer->RedBits > 0 || - ctx->ReadBuffer->_ColorReadBuffer->IndexBits > 0); + ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0); break; case GL_DEPTH: case GL_DEPTH_COMPONENT: if (!att[BUFFER_DEPTH].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); + /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ break; case GL_STENCIL: case GL_STENCIL_INDEX: if (!att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ break; case GL_DEPTH_STENCIL_EXT: if (!att[BUFFER_DEPTH].Renderbuffer || !att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } + /* ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + */ break; default: _mesa_problem(ctx, @@ -932,22 +940,24 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) if (!att[BUFFER_DEPTH].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); + /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ break; case GL_STENCIL: case GL_STENCIL_INDEX: if (!att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ break; case GL_DEPTH_STENCIL_EXT: if (!att[BUFFER_DEPTH].Renderbuffer || !att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } + /* ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + */ break; default: _mesa_problem(ctx, @@ -959,3 +969,29 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) /* OK */ return GL_TRUE; } + +GLenum +_mesa_get_color_read_format(GLcontext *ctx) +{ + switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { + case MESA_FORMAT_ARGB8888: + return GL_BGRA; + case MESA_FORMAT_RGB565: + return GL_BGR; + default: + return GL_RGBA; + } +} + +GLenum +_mesa_get_color_read_type(GLcontext *ctx) +{ + switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { + case MESA_FORMAT_ARGB8888: + return GL_UNSIGNED_BYTE; + case MESA_FORMAT_RGB565: + return GL_UNSIGNED_SHORT_5_6_5_REV; + default: + return GL_UNSIGNED_BYTE; + } +} |