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author | marha <marha@users.sourceforge.net> | 2010-04-02 14:47:58 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-04-02 14:47:58 +0000 |
commit | 7933658107276f9d5491f8736a743cf8f8bbd5f2 (patch) | |
tree | f2893a761364e7abc9d934e9c5427e5cf5190c7a /mesalib/src/mesa/main/get.c | |
parent | 83fa9a9811e2c18cffd83a020757f7fb51ffddaa (diff) | |
download | vcxsrv-7933658107276f9d5491f8736a743cf8f8bbd5f2.tar.gz vcxsrv-7933658107276f9d5491f8736a743cf8f8bbd5f2.tar.bz2 vcxsrv-7933658107276f9d5491f8736a743cf8f8bbd5f2.zip |
Updated to following packages:
mesa-7.8
Diffstat (limited to 'mesalib/src/mesa/main/get.c')
-rw-r--r-- | mesalib/src/mesa/main/get.c | 412 |
1 files changed, 327 insertions, 85 deletions
diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index 3f6b03c88..edc440091 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -7,7 +7,6 @@ #include "context.h" #include "enable.h" #include "extensions.h" -#include "fbobject.h" #include "get.h" #include "macros.h" #include "mtypes.h" @@ -132,7 +131,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.numAuxBuffers); break; case GL_BLEND: - params[0] = ctx->Color.BlendEnabled; + params[0] = (ctx->Color.BlendEnabled & 1); break; case GL_BLEND_DST: params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB); @@ -210,10 +209,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode); break; case GL_COLOR_WRITEMASK: - params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0); - params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0); - params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0); - params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0); + params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0); + params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0); + params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0); + params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0); break; case GL_CULL_FACE: params[0] = ctx->Polygon.CullFlag; @@ -254,7 +253,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance); break; case GL_CURRENT_RASTER_INDEX: - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex); + params[0] = FLOAT_TO_BOOLEAN(1.0); break; case GL_CURRENT_RASTER_POSITION: params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]); @@ -270,11 +269,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_CURRENT_RASTER_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]); + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(raster tex coords, unit %u)", unit); + return; + } + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][3]); } break; case GL_CURRENT_RASTER_POSITION_VALID: @@ -282,12 +286,17 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_CURRENT_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(current tex coords, unit %u)", unit); + return; + } FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]); + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]); } break; case GL_DEPTH_BIAS: @@ -382,7 +391,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex); break; case GL_INDEX_MODE: - params[0] = !ctx->DrawBuffer->Visual.rgbMode; + params[0] = GL_FALSE; break; case GL_INDEX_OFFSET: params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset); @@ -818,7 +827,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = ctx->Transform.RescaleNormals; break; case GL_RGBA_MODE: - params[0] = ctx->DrawBuffer->Visual.rgbMode; + params[0] = GL_TRUE; break; case GL_SCISSOR_BOX: params[0] = INT_TO_BOOLEAN(ctx->Scissor.X); @@ -922,7 +931,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_TEXTURE_MATRIX: { - const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + const GLfloat *matrix; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)", + unit); + return; + } + matrix = ctx->TextureMatrixStack[unit].Top->m; params[0] = FLOAT_TO_BOOLEAN(matrix[0]); params[1] = FLOAT_TO_BOOLEAN(matrix[1]); params[2] = FLOAT_TO_BOOLEAN(matrix[2]); @@ -942,7 +958,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_TEXTURE_STACK_DEPTH: - params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1); + { + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(texture stack depth, unit %u)", unit); + return; + } + params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[unit].Depth + 1); + } break; case GL_UNPACK_ALIGNMENT: params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment); @@ -1877,7 +1901,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: CHECK_EXT1(ARB_shader_objects, "GetBooleanv"); @@ -1899,6 +1923,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(ARB_sync, "GetBooleanv"); params[0] = INT64_TO_BOOLEAN(ctx->Const.MaxServerWaitTimeout); break; + case GL_NUM_EXTENSIONS: + params[0] = INT_TO_BOOLEAN(_mesa_get_extension_count(ctx)); + break; + case GL_MAJOR_VERSION: + params[0] = INT_TO_BOOLEAN(ctx->VersionMajor); + break; + case GL_MINOR_VERSION: + params[0] = INT_TO_BOOLEAN(ctx->VersionMinor); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); } @@ -1967,7 +2000,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->DrawBuffer->Visual.numAuxBuffers); break; case GL_BLEND: - params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled); + params[0] = BOOLEAN_TO_FLOAT((ctx->Color.BlendEnabled & 1)); break; case GL_BLEND_DST: params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB); @@ -2045,10 +2078,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode); break; case GL_COLOR_WRITEMASK: - params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0); - params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0); - params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0); - params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0); + params[0] = (GLfloat)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0); + params[1] = (GLfloat)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0); + params[2] = (GLfloat)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0); + params[3] = (GLfloat)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0); break; case GL_CULL_FACE: params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag); @@ -2089,7 +2122,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ctx->Current.RasterDistance; break; case GL_CURRENT_RASTER_INDEX: - params[0] = ctx->Current.RasterIndex; + params[0] = 1.0; break; case GL_CURRENT_RASTER_POSITION: params[0] = ctx->Current.RasterPos[0]; @@ -2105,11 +2138,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_CURRENT_RASTER_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; - params[0] = ctx->Current.RasterTexCoords[texUnit][0]; - params[1] = ctx->Current.RasterTexCoords[texUnit][1]; - params[2] = ctx->Current.RasterTexCoords[texUnit][2]; - params[3] = ctx->Current.RasterTexCoords[texUnit][3]; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(raster tex coords, unit %u)", unit); + return; + } + params[0] = ctx->Current.RasterTexCoords[unit][0]; + params[1] = ctx->Current.RasterTexCoords[unit][1]; + params[2] = ctx->Current.RasterTexCoords[unit][2]; + params[3] = ctx->Current.RasterTexCoords[unit][3]; } break; case GL_CURRENT_RASTER_POSITION_VALID: @@ -2117,12 +2155,17 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_CURRENT_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(current tex coords, unit %u)", unit); + return; + } FLUSH_CURRENT(ctx, 0); - params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]; - params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]; - params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]; - params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]; + params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; + params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; + params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; + params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; } break; case GL_DEPTH_BIAS: @@ -2217,7 +2260,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->Color.ClearIndex); break; case GL_INDEX_MODE: - params[0] = BOOLEAN_TO_FLOAT(!ctx->DrawBuffer->Visual.rgbMode); + params[0] = BOOLEAN_TO_FLOAT(GL_FALSE); break; case GL_INDEX_OFFSET: params[0] = (GLfloat)(ctx->Pixel.IndexOffset); @@ -2653,7 +2696,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals); break; case GL_RGBA_MODE: - params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.rgbMode); + params[0] = BOOLEAN_TO_FLOAT(GL_TRUE); break; case GL_SCISSOR_BOX: params[0] = (GLfloat)(ctx->Scissor.X); @@ -2757,7 +2800,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_TEXTURE_MATRIX: { - const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + const GLfloat *matrix; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)", + unit); + return; + } + matrix = ctx->TextureMatrixStack[unit].Top->m; params[0] = matrix[0]; params[1] = matrix[1]; params[2] = matrix[2]; @@ -2777,7 +2827,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_TEXTURE_STACK_DEPTH: - params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1); + { + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(texture stack depth, unit %u)", unit); + return; + } + params[0] = (GLfloat)(ctx->TextureMatrixStack[unit].Depth + 1); + } break; case GL_UNPACK_ALIGNMENT: params[0] = (GLfloat)(ctx->Unpack.Alignment); @@ -3712,7 +3770,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); - params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS); + params[0] = (GLfloat)(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: CHECK_EXT1(ARB_shader_objects, "GetFloatv"); @@ -3734,6 +3792,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(ARB_sync, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxServerWaitTimeout); break; + case GL_NUM_EXTENSIONS: + params[0] = (GLfloat)(_mesa_get_extension_count(ctx)); + break; + case GL_MAJOR_VERSION: + params[0] = (GLfloat)(ctx->VersionMajor); + break; + case GL_MINOR_VERSION: + params[0] = (GLfloat)(ctx->VersionMinor); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); } @@ -3802,7 +3869,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->DrawBuffer->Visual.numAuxBuffers; break; case GL_BLEND: - params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled); + params[0] = BOOLEAN_TO_INT((ctx->Color.BlendEnabled & 1)); break; case GL_BLEND_DST: params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB); @@ -3880,10 +3947,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode); break; case GL_COLOR_WRITEMASK: - params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0; - params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0; - params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0; - params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0; + params[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; + params[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; + params[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; + params[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; break; case GL_CULL_FACE: params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag); @@ -3924,7 +3991,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = IROUND(ctx->Current.RasterDistance); break; case GL_CURRENT_RASTER_INDEX: - params[0] = IROUND(ctx->Current.RasterIndex); + params[0] = IROUND(1.0); break; case GL_CURRENT_RASTER_POSITION: params[0] = IROUND(ctx->Current.RasterPos[0]); @@ -3940,11 +4007,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_CURRENT_RASTER_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; - params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]); - params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]); - params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]); - params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]); + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(raster tex coords, unit %u)", unit); + return; + } + params[0] = IROUND(ctx->Current.RasterTexCoords[unit][0]); + params[1] = IROUND(ctx->Current.RasterTexCoords[unit][1]); + params[2] = IROUND(ctx->Current.RasterTexCoords[unit][2]); + params[3] = IROUND(ctx->Current.RasterTexCoords[unit][3]); } break; case GL_CURRENT_RASTER_POSITION_VALID: @@ -3952,12 +4024,17 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_CURRENT_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(current tex coords, unit %u)", unit); + return; + } FLUSH_CURRENT(ctx, 0); - params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]); - params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]); - params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]); - params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]); + params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]); + params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]); + params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]); + params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]); } break; case GL_DEPTH_BIAS: @@ -4052,7 +4129,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->Color.ClearIndex; break; case GL_INDEX_MODE: - params[0] = BOOLEAN_TO_INT(!ctx->DrawBuffer->Visual.rgbMode); + params[0] = BOOLEAN_TO_INT(GL_FALSE); break; case GL_INDEX_OFFSET: params[0] = ctx->Pixel.IndexOffset; @@ -4488,7 +4565,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals); break; case GL_RGBA_MODE: - params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.rgbMode); + params[0] = BOOLEAN_TO_INT(GL_TRUE); break; case GL_SCISSOR_BOX: params[0] = ctx->Scissor.X; @@ -4592,7 +4669,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_TEXTURE_MATRIX: { - const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + const GLfloat *matrix; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)", + unit); + return; + } + matrix = ctx->TextureMatrixStack[unit].Top->m; params[0] = IROUND(matrix[0]); params[1] = IROUND(matrix[1]); params[2] = IROUND(matrix[2]); @@ -4612,7 +4696,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_TEXTURE_STACK_DEPTH: - params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1; + { + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(texture stack depth, unit %u)", unit); + return; + } + params[0] = ctx->TextureMatrixStack[unit].Depth + 1; + } break; case GL_UNPACK_ALIGNMENT: params[0] = ctx->Unpack.Alignment; @@ -5547,7 +5639,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); - params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS; + params[0] = ctx->Const.MaxCombinedTextureImageUnits; break; case GL_CURRENT_PROGRAM: CHECK_EXT1(ARB_shader_objects, "GetIntegerv"); @@ -5569,6 +5661,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(ARB_sync, "GetIntegerv"); params[0] = INT64_TO_INT(ctx->Const.MaxServerWaitTimeout); break; + case GL_NUM_EXTENSIONS: + params[0] = _mesa_get_extension_count(ctx); + break; + case GL_MAJOR_VERSION: + params[0] = ctx->VersionMajor; + break; + case GL_MINOR_VERSION: + params[0] = ctx->VersionMinor; + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); } @@ -5638,7 +5739,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = (GLint64)(ctx->DrawBuffer->Visual.numAuxBuffers); break; case GL_BLEND: - params[0] = BOOLEAN_TO_INT64(ctx->Color.BlendEnabled); + params[0] = BOOLEAN_TO_INT64((ctx->Color.BlendEnabled & 1)); break; case GL_BLEND_DST: params[0] = ENUM_TO_INT64(ctx->Color.BlendDstRGB); @@ -5716,10 +5817,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialMode); break; case GL_COLOR_WRITEMASK: - params[0] = (GLint64)(ctx->Color.ColorMask[RCOMP] ? 1 : 0); - params[1] = (GLint64)(ctx->Color.ColorMask[GCOMP] ? 1 : 0); - params[2] = (GLint64)(ctx->Color.ColorMask[BCOMP] ? 1 : 0); - params[3] = (GLint64)(ctx->Color.ColorMask[ACOMP] ? 1 : 0); + params[0] = (GLint64)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0); + params[1] = (GLint64)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0); + params[2] = (GLint64)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0); + params[3] = (GLint64)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0); break; case GL_CULL_FACE: params[0] = BOOLEAN_TO_INT64(ctx->Polygon.CullFlag); @@ -5760,7 +5861,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Current.RasterDistance); break; case GL_CURRENT_RASTER_INDEX: - params[0] = IROUND64(ctx->Current.RasterIndex); + params[0] = IROUND64(1.0); break; case GL_CURRENT_RASTER_POSITION: params[0] = IROUND64(ctx->Current.RasterPos[0]); @@ -5776,11 +5877,16 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_CURRENT_RASTER_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; - params[0] = IROUND64(ctx->Current.RasterTexCoords[texUnit][0]); - params[1] = IROUND64(ctx->Current.RasterTexCoords[texUnit][1]); - params[2] = IROUND64(ctx->Current.RasterTexCoords[texUnit][2]); - params[3] = IROUND64(ctx->Current.RasterTexCoords[texUnit][3]); + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(raster tex coords, unit %u)", unit); + return; + } + params[0] = IROUND64(ctx->Current.RasterTexCoords[unit][0]); + params[1] = IROUND64(ctx->Current.RasterTexCoords[unit][1]); + params[2] = IROUND64(ctx->Current.RasterTexCoords[unit][2]); + params[3] = IROUND64(ctx->Current.RasterTexCoords[unit][3]); } break; case GL_CURRENT_RASTER_POSITION_VALID: @@ -5788,12 +5894,17 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_CURRENT_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(current tex coords, unit %u)", unit); + return; + } FLUSH_CURRENT(ctx, 0); - params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]); - params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]); - params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]); - params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]); + params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]); + params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]); + params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]); + params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]); } break; case GL_DEPTH_BIAS: @@ -5888,7 +5999,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = (GLint64)(ctx->Color.ClearIndex); break; case GL_INDEX_MODE: - params[0] = BOOLEAN_TO_INT64(!ctx->DrawBuffer->Visual.rgbMode); + params[0] = BOOLEAN_TO_INT64(GL_FALSE); break; case GL_INDEX_OFFSET: params[0] = (GLint64)(ctx->Pixel.IndexOffset); @@ -6324,7 +6435,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = BOOLEAN_TO_INT64(ctx->Transform.RescaleNormals); break; case GL_RGBA_MODE: - params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.rgbMode); + params[0] = BOOLEAN_TO_INT64(GL_TRUE); break; case GL_SCISSOR_BOX: params[0] = (GLint64)(ctx->Scissor.X); @@ -6428,7 +6539,14 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_TEXTURE_MATRIX: { - const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + const GLfloat *matrix; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)", + unit); + return; + } + matrix = ctx->TextureMatrixStack[unit].Top->m; params[0] = IROUND64(matrix[0]); params[1] = IROUND64(matrix[1]); params[2] = IROUND64(matrix[2]); @@ -6448,7 +6566,15 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_TEXTURE_STACK_DEPTH: - params[0] = (GLint64)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1); + { + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(texture stack depth, unit %u)", unit); + return; + } + params[0] = (GLint64)(ctx->TextureMatrixStack[unit].Depth + 1); + } break; case GL_UNPACK_ALIGNMENT: params[0] = (GLint64)(ctx->Unpack.Alignment); @@ -7383,7 +7509,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); - params[0] = (GLint64)(MAX_COMBINED_TEXTURE_IMAGE_UNITS); + params[0] = (GLint64)(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: CHECK_EXT1(ARB_shader_objects, "GetInteger64v"); @@ -7405,6 +7531,15 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) CHECK_EXT1(ARB_sync, "GetInteger64v"); params[0] = ctx->Const.MaxServerWaitTimeout; break; + case GL_NUM_EXTENSIONS: + params[0] = (GLint64)(_mesa_get_extension_count(ctx)); + break; + case GL_MAJOR_VERSION: + params[0] = (GLint64)(ctx->VersionMajor); + break; + case GL_MINOR_VERSION: + params[0] = (GLint64)(ctx->VersionMinor); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64v(pname=0x%x)", pname); } @@ -7434,3 +7569,110 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) params[i] = (GLdouble) values[i]; } +void GLAPIENTRY +_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!params) + return; + + if (ctx->NewState) + _mesa_update_state(ctx); + + switch (pname) { + case GL_BLEND: + CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); + } + params[0] = INT_TO_BOOLEAN(((ctx->Color.BlendEnabled >> index) & 1)); + break; + case GL_COLOR_WRITEMASK: + CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); + } + params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0); + params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0); + params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0); + params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanIndexedv(pname=0x%x)", pname); + } +} + +void GLAPIENTRY +_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!params) + return; + + if (ctx->NewState) + _mesa_update_state(ctx); + + switch (pname) { + case GL_BLEND: + CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); + } + params[0] = ((ctx->Color.BlendEnabled >> index) & 1); + break; + case GL_COLOR_WRITEMASK: + CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); + } + params[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; + params[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; + params[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; + params[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerIndexedv(pname=0x%x)", pname); + } +} + +#if FEATURE_ARB_sync +void GLAPIENTRY +_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!params) + return; + + if (ctx->NewState) + _mesa_update_state(ctx); + + switch (pname) { + case GL_BLEND: + CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); + } + params[0] = (GLint64)(((ctx->Color.BlendEnabled >> index) & 1)); + break; + case GL_COLOR_WRITEMASK: + CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); + } + params[0] = (GLint64)(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0); + params[1] = (GLint64)(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0); + params[2] = (GLint64)(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0); + params[3] = (GLint64)(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64Indexedv(pname=0x%x)", pname); + } +} +#endif /* FEATURE_ARB_sync */ + |