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author | marha <marha@users.sourceforge.net> | 2009-12-22 18:34:14 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2009-12-22 18:34:14 +0000 |
commit | 1e723abc27bdc2ad675bce79467a7308c2966861 (patch) | |
tree | a04f4d5cf04567351c85d43e720a3b762322d106 /mesalib/src/mesa/main/get_gen.py | |
parent | b729d9e1cc1c60e415da24143cabcbaccb525ed7 (diff) | |
download | vcxsrv-1e723abc27bdc2ad675bce79467a7308c2966861.tar.gz vcxsrv-1e723abc27bdc2ad675bce79467a7308c2966861.tar.bz2 vcxsrv-1e723abc27bdc2ad675bce79467a7308c2966861.zip |
Forgotten files in previous commit
Diffstat (limited to 'mesalib/src/mesa/main/get_gen.py')
-rw-r--r-- | mesalib/src/mesa/main/get_gen.py | 1252 |
1 files changed, 1252 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/get_gen.py b/mesalib/src/mesa/main/get_gen.py new file mode 100644 index 000000000..c7babd1c8 --- /dev/null +++ b/mesalib/src/mesa/main/get_gen.py @@ -0,0 +1,1252 @@ +#!/usr/bin/env python + +# Mesa 3-D graphics library +# +# Copyright (C) 1999-2006 Brian Paul All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +# This script is used to generate the get.c file: +# python get_gen.py > get.c + + +import string + + +GLint = 1 +GLenum = 2 +GLfloat = 3 +GLdouble = 4 +GLboolean = 5 +GLfloatN = 6 # A normalized value, such as a color or depth range +GLint64 = 7 + + +TypeStrings = { + GLint : "GLint", + GLenum : "GLenum", + GLfloat : "GLfloat", + GLdouble : "GLdouble", + GLboolean : "GLboolean", + GLint64 : "GLint64" +} + + +# Each entry is a tuple of: +# - the GL state name, such as GL_CURRENT_COLOR +# - the state datatype, one of GLint, GLfloat, GLboolean or GLenum +# - list of code fragments to get the state, such as ["ctx->Foo.Bar"] +# - optional extra code or empty string. If present, "CONVERSION" will be +# replaced by ENUM_TO_FLOAT, INT_TO_FLOAT, etc. +# - optional extensions to check, or None +# +StateVars = [ + ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"], + "", None ), + ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.accumGreenBits"], + "", None ), + ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.accumBlueBits"], + "", None ), + ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.accumAlphaBits"], + "", None ), + ( "GL_ACCUM_CLEAR_VALUE", GLfloatN, + [ "ctx->Accum.ClearColor[0]", + "ctx->Accum.ClearColor[1]", + "ctx->Accum.ClearColor[2]", + "ctx->Accum.ClearColor[3]" ], + "", None ), + ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ), + ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"], + "", None ), + ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ), + ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ), + ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ), + ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ), + ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ), + ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ), + ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"], + "", None ), + ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ), + ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ), + ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ), + ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ), + ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None ), + ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None ), + ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None ), + ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None), + ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "], + "", None ), + ( "GL_BLEND_COLOR_EXT", GLfloatN, + [ "ctx->Color.BlendColor[0]", + "ctx->Color.BlendColor[1]", + "ctx->Color.BlendColor[2]", + "ctx->Color.BlendColor[3]"], "", None ), + ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ), + ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ), + ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ), + ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint, + ["ctx->ClientAttribStackDepth"], "", None ), + ( "GL_CLIP_PLANE0", GLboolean, + [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ), + ( "GL_CLIP_PLANE1", GLboolean, + [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ), + ( "GL_CLIP_PLANE2", GLboolean, + [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ), + ( "GL_CLIP_PLANE3", GLboolean, + [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ), + ( "GL_CLIP_PLANE4", GLboolean, + [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ), + ( "GL_CLIP_PLANE5", GLboolean, + [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ), + ( "GL_COLOR_CLEAR_VALUE", GLfloatN, + [ "ctx->Color.ClearColor[0]", + "ctx->Color.ClearColor[1]", + "ctx->Color.ClearColor[2]", + "ctx->Color.ClearColor[3]" ], "", None ), + ( "GL_COLOR_MATERIAL", GLboolean, + ["ctx->Light.ColorMaterialEnabled"], "", None ), + ( "GL_COLOR_MATERIAL_FACE", GLenum, + ["ctx->Light.ColorMaterialFace"], "", None ), + ( "GL_COLOR_MATERIAL_PARAMETER", GLenum, + ["ctx->Light.ColorMaterialMode"], "", None ), + ( "GL_COLOR_WRITEMASK", GLint, + [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0", + "ctx->Color.ColorMask[GCOMP] ? 1 : 0", + "ctx->Color.ColorMask[BCOMP] ? 1 : 0", + "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ), + ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ), + ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ), + ( "GL_CURRENT_COLOR", GLfloatN, + [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]", + "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]", + "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]", + "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ], + "FLUSH_CURRENT(ctx, 0);", None ), + ( "GL_CURRENT_INDEX", GLfloat, + [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]" ], + "FLUSH_CURRENT(ctx, 0);", None ), + ( "GL_CURRENT_NORMAL", GLfloatN, + [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]", + "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]", + "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"], + "FLUSH_CURRENT(ctx, 0);", None ), + ( "GL_CURRENT_RASTER_COLOR", GLfloatN, + ["ctx->Current.RasterColor[0]", + "ctx->Current.RasterColor[1]", + "ctx->Current.RasterColor[2]", + "ctx->Current.RasterColor[3]"], "", None ), + ( "GL_CURRENT_RASTER_DISTANCE", GLfloat, + ["ctx->Current.RasterDistance"], "", None ), + ( "GL_CURRENT_RASTER_INDEX", GLfloat, + ["ctx->Current.RasterIndex"], "", None ), + ( "GL_CURRENT_RASTER_POSITION", GLfloat, + ["ctx->Current.RasterPos[0]", + "ctx->Current.RasterPos[1]", + "ctx->Current.RasterPos[2]", + "ctx->Current.RasterPos[3]"], "", None ), + ( "GL_CURRENT_RASTER_SECONDARY_COLOR", GLfloatN, + ["ctx->Current.RasterSecondaryColor[0]", + "ctx->Current.RasterSecondaryColor[1]", + "ctx->Current.RasterSecondaryColor[2]", + "ctx->Current.RasterSecondaryColor[3]"], "", None ), + ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat, + ["ctx->Current.RasterTexCoords[texUnit][0]", + "ctx->Current.RasterTexCoords[texUnit][1]", + "ctx->Current.RasterTexCoords[texUnit][2]", + "ctx->Current.RasterTexCoords[texUnit][3]"], + "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ), + ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean, + ["ctx->Current.RasterPosValid"], "", None ), + ( "GL_CURRENT_TEXTURE_COORDS", GLfloat, + ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]", + "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]", + "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]", + "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"], + """const GLuint texUnit = ctx->Texture.CurrentUnit; + FLUSH_CURRENT(ctx, 0);""", None ), + ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ), + ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"], + "", None ), + ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["((GLfloat) ctx->Depth.Clear)"], "", None ), + ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ), + ( "GL_DEPTH_RANGE", GLfloatN, + [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ), + ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", None ), + ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ), + ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ), + ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ), + ( "GL_DOUBLEBUFFER", GLboolean, + ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ), + ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ), + ( "GL_EDGE_FLAG", GLboolean, ["(ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)"], + "FLUSH_CURRENT(ctx, 0);", None ), + ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ), + ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ), + ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ), + ( "GL_FOG_COLOR", GLfloatN, + [ "ctx->Fog.Color[0]", + "ctx->Fog.Color[1]", + "ctx->Fog.Color[2]", + "ctx->Fog.Color[3]" ], "", None ), + ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ), + ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ), + ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ), + ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", None ), + ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ), + ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ), + ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ), + ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ), + ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"], + "", None ), + ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ), + ( "GL_INDEX_BITS", GLint, ["ctx->DrawBuffer->Visual.indexBits"], + "", None ), + ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ), + ( "GL_INDEX_MODE", GLboolean, ["!ctx->DrawBuffer->Visual.rgbMode"], + "", None ), + ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ), + ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ), + ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ), + ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ), + ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ), + ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ), + ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ), + ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ), + ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ), + ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ), + ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ), + ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ), + ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN, + ["ctx->Light.Model.Ambient[0]", + "ctx->Light.Model.Ambient[1]", + "ctx->Light.Model.Ambient[2]", + "ctx->Light.Model.Ambient[3]"], "", None ), + ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum, + ["ctx->Light.Model.ColorControl"], "", None ), + ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean, + ["ctx->Light.Model.LocalViewer"], "", None ), + ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ), + ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ), + ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ), + ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", None ), + ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", None ), + ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", None ), + ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ), + ( "GL_LINE_WIDTH_GRANULARITY", GLfloat, + ["ctx->Const.LineWidthGranularity"], "", None ), + ( "GL_LINE_WIDTH_RANGE", GLfloat, + ["ctx->Const.MinLineWidthAA", + "ctx->Const.MaxLineWidthAA"], "", None ), + ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat, + ["ctx->Const.MinLineWidth", + "ctx->Const.MaxLineWidth"], "", None ), + ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ), + ( "GL_LIST_INDEX", GLint, ["(ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0)"], "", None ), + ( "GL_LIST_MODE", GLenum, ["mode"], + """GLenum mode; + if (!ctx->CompileFlag) + mode = 0; + else if (ctx->ExecuteFlag) + mode = GL_COMPILE_AND_EXECUTE; + else + mode = GL_COMPILE;""", None ), + ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", None ), + ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ), + ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ), + ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", None ), + ( "GL_MAP1_GRID_DOMAIN", GLfloat, + ["ctx->Eval.MapGrid1u1", + "ctx->Eval.MapGrid1u2"], "", None ), + ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", None ), + ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", None ), + ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", None ), + ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", None ), + ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", None ), + ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", None ), + ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", None ), + ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", None ), + ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", None ), + ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", None ), + ( "GL_MAP2_GRID_DOMAIN", GLfloat, + ["ctx->Eval.MapGrid2u1", + "ctx->Eval.MapGrid2u2", + "ctx->Eval.MapGrid2v1", + "ctx->Eval.MapGrid2v2"], "", None ), + ( "GL_MAP2_GRID_SEGMENTS", GLint, + ["ctx->Eval.MapGrid2un", + "ctx->Eval.MapGrid2vn"], "", None ), + ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", None ), + ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", None ), + ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", None ), + ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", None ), + ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", None ), + ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", None ), + ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", None ), + ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", None ), + ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", None ), + ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", None ), + ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ), + + ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", None ), + ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ), + ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ), + ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ), + ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ), + ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", None ), + ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ), + ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", None ), + ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ), + ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", None ), + ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", None ), + ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ), + ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ), + ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ), + ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ), + ( "GL_MAX_VIEWPORT_DIMS", GLint, + ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"], + "", None ), + ( "GL_MODELVIEW_MATRIX", GLfloat, + [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", + "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", + "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", + "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], + "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ), + ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ), + ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", None ), + ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ), + ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ), + ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", None ), + ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", None ), + ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", None ), + ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", None ), + ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", None ), + ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ), + ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", None ), + ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ), + ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum, + ["ctx->Hint.PerspectiveCorrection"], "", None ), + ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->PixelMaps.AtoA.Size"], "", None ), + ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->PixelMaps.BtoB.Size"], "", None ), + ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->PixelMaps.GtoG.Size"], "", None ), + ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->PixelMaps.ItoA.Size"], "", None ), + ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->PixelMaps.ItoB.Size"], "", None ), + ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->PixelMaps.ItoG.Size"], "", None ), + ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->PixelMaps.ItoI.Size"], "", None ), + ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->PixelMaps.ItoR.Size"], "", None ), + ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->PixelMaps.RtoR.Size"], "", None ), + ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->PixelMaps.StoS.Size"], "", None ), + ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ), + ( "GL_POINT_SIZE_GRANULARITY", GLfloat, + ["ctx->Const.PointSizeGranularity"], "", None ), + ( "GL_POINT_SIZE_RANGE", GLfloat, + ["ctx->Const.MinPointSizeAA", + "ctx->Const.MaxPointSizeAA"], "", None ), + ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat, + ["ctx->Const.MinPointSize", + "ctx->Const.MaxPointSize"], "", None ), + ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ), + ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ), + ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ), + ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ), + ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat, + ["ctx->Point.Threshold"], "", None ), + ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat, + ["ctx->Point.Params[0]", + "ctx->Point.Params[1]", + "ctx->Point.Params[2]"], "", None ), + ( "GL_POLYGON_MODE", GLenum, + ["ctx->Polygon.FrontMode", + "ctx->Polygon.BackMode"], "", None ), + ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ), + ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ), + ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ), + ( "GL_POLYGON_OFFSET_POINT", GLboolean, ["ctx->Polygon.OffsetPoint"], "", None ), + ( "GL_POLYGON_OFFSET_LINE", GLboolean, ["ctx->Polygon.OffsetLine"], "", None ), + ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ), + ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ), + ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ), + ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ), + ( "GL_PROJECTION_MATRIX", GLfloat, + [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", + "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", + "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", + "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], + "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ), + ( "GL_PROJECTION_STACK_DEPTH", GLint, + ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ), + ( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ), + ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ), + ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ), + ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ), + ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ), + ( "GL_RESCALE_NORMAL", GLboolean, + ["ctx->Transform.RescaleNormals"], "", None ), + ( "GL_RGBA_MODE", GLboolean, ["ctx->DrawBuffer->Visual.rgbMode"], + "", None ), + ( "GL_SCISSOR_BOX", GLint, + ["ctx->Scissor.X", + "ctx->Scissor.Y", + "ctx->Scissor.Width", + "ctx->Scissor.Height"], "", None ), + ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ), + ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", None ), + ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ), + ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean, + ["ctx->Texture.SharedPalette"], "", None ), + ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ), + ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ), + ( "GL_STENCIL_FAIL", GLenum, + ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ), + ( "GL_STENCIL_FUNC", GLenum, + ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ), + ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum, + ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ), + ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum, + ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ), + ( "GL_STENCIL_REF", GLint, + ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ), + ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ), + ( "GL_STENCIL_VALUE_MASK", GLint, + ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ), + ( "GL_STENCIL_WRITEMASK", GLint, + ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ), + ( "GL_STEREO", GLboolean, ["ctx->DrawBuffer->Visual.stereoMode"], + "", None ), + ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ), + ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ), + ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ), + ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ), + ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), + ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), + ( "GL_TEXTURE_BINDING_1D", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name"], "", None ), + ( "GL_TEXTURE_BINDING_2D", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ), + ( "GL_TEXTURE_BINDING_3D", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None ), + ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ), + ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ), + ( "GL_TEXTURE_GEN_S", GLboolean, + ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ), + ( "GL_TEXTURE_GEN_T", GLboolean, + ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ), + ( "GL_TEXTURE_GEN_R", GLboolean, + ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ), + ( "GL_TEXTURE_GEN_Q", GLboolean, + ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ), + ( "GL_TEXTURE_MATRIX", GLfloat, + ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", + "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", + "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", + "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], + "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ), + ( "GL_TEXTURE_STACK_DEPTH", GLint, + ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ), + ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ), + ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ), + ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ), + ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", None ), + ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", None ), + ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", None ), + ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", None ), + ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", None ), + ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", None ), + ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y", + "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ), + ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", None ), + ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ), + + # Vertex arrays + ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ), + ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ), + ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ), + ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ), + ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), + ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ), + ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ), + ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ), + ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), + ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ), + ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ), + ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ), + ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ), + ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), + ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Index.Enabled"], "", None ), + ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Index.Type"], "", None ), + ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Index.Stride"], "", None ), + ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), + ( "GL_TEXTURE_COORD_ARRAY", GLboolean, + ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ), + ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint, + ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ), + ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum, + ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ), + ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint, + ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ), + ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), + ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.ArrayObj->EdgeFlag.Enabled"], "", None ), + ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->EdgeFlag.Stride"], "", None ), + ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), + + # GL_ARB_multitexture + ( "GL_MAX_TEXTURE_UNITS_ARB", GLint, + ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ), + ( "GL_ACTIVE_TEXTURE_ARB", GLint, + [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ), + ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint, + ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ), + + # GL_ARB_texture_cube_map + ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean, + ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ), + ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"], + "", ["ARB_texture_cube_map"] ), + ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint, + ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"], + "", ["ARB_texture_cube_map"]), + + # GL_ARB_texture_compression */ + ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint, + ["ctx->Hint.TextureCompression"], "", None ), + ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, + ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"], + "", None ), + ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum, + [], + """GLint formats[100]; + GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE); + ASSERT(n <= 100); + for (i = 0; i < n; i++) + params[i] = CONVERSION(formats[i]);""", + None ), + + # GL_EXT_compiled_vertex_array + ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"], + "", ["EXT_compiled_vertex_array"] ), + ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"], + "", ["EXT_compiled_vertex_array"] ), + + # GL_ARB_transpose_matrix + ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat, + ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", + "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", + "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", + "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], + "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ), + ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat, + ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", + "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", + "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", + "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], + "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ), + ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat, + ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", + "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", + "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", + "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], + "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ), + ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat, + ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", + "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", + "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", + "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], + "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ), + + # GL_SGI_color_matrix (also in 1.2 imaging) + ( "GL_COLOR_MATRIX_SGI", GLfloat, + ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", + "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", + "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", + "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], + "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ), + ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint, + ["ctx->ColorMatrixStack.Depth + 1"], "", None ), + ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint, + ["MAX_COLOR_STACK_DEPTH"], "", None ), + ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat, + ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ), + ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat, + ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ), + ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat, + ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ), + ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat, + ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ), + ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat, + ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ), + ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat, + ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ), + ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat, + ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ), + ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat, + ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ), + + # GL_EXT_convolution (also in 1.2 imaging) + ( "GL_CONVOLUTION_1D_EXT", GLboolean, + ["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ), + ( "GL_CONVOLUTION_2D_EXT", GLboolean, + ["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ), + ( "GL_SEPARABLE_2D_EXT", GLboolean, + ["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ), + ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat, + ["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ), + ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat, + ["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ), + ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat, + ["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ), + ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat, + ["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ), + ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat, + ["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ), + ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat, + ["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ), + ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat, + ["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ), + ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat, + ["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ), + + # GL_EXT_histogram / GL_ARB_imaging + ( "GL_HISTOGRAM", GLboolean, + [ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ), + ( "GL_MINMAX", GLboolean, + [ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ), + + # GL_SGI_color_table / GL_ARB_imaging + ( "GL_COLOR_TABLE_SGI", GLboolean, + ["ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]"], "", ["SGI_color_table"] ), + ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean, + ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]"], "", ["SGI_color_table"] ), + ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean, + ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]"], "", ["SGI_color_table"] ), + + # GL_SGI_texture_color_table + ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"], + "", ["SGI_texture_color_table"] ), + + # GL_EXT_secondary_color + ( "GL_COLOR_SUM_EXT", GLboolean, + ["ctx->Fog.ColorSumEnabled"], "", + ["EXT_secondary_color", "ARB_vertex_program"] ), + ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN, + ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]", + "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]", + "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]", + "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"], + "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ), + ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean, + ["ctx->Array.ArrayObj->SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ), + ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum, + ["ctx->Array.ArrayObj->SecondaryColor.Type"], "", ["EXT_secondary_color"] ), + ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint, + ["ctx->Array.ArrayObj->SecondaryColor.Stride"], "", ["EXT_secondary_color"] ), + ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint, + ["ctx->Array.ArrayObj->SecondaryColor.Size"], "", ["EXT_secondary_color"] ), + + # GL_EXT_fog_coord + ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat, + ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"], + "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ), + ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.ArrayObj->FogCoord.Enabled"], + "", ["EXT_fog_coord"] ), + ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.ArrayObj->FogCoord.Type"], + "", ["EXT_fog_coord"] ), + ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.ArrayObj->FogCoord.Stride"], + "", ["EXT_fog_coord"] ), + ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"], + "", ["EXT_fog_coord"] ), + + # GL_EXT_texture_lod_bias + ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat, + ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]), + + # GL_EXT_texture_filter_anisotropic + ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat, + ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]), + + # GL_ARB_multisample + ( "GL_MULTISAMPLE_ARB", GLboolean, + ["ctx->Multisample.Enabled"], "", None ), + ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean, + ["ctx->Multisample.SampleAlphaToCoverage"], "", None ), + ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean, + ["ctx->Multisample.SampleAlphaToOne"], "", None ), + ( "GL_SAMPLE_COVERAGE_ARB", GLboolean, + ["ctx->Multisample.SampleCoverage"], "", None ), + ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat, + ["ctx->Multisample.SampleCoverageValue"], "", None ), + ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean, + ["ctx->Multisample.SampleCoverageInvert"], "", None ), + ( "GL_SAMPLE_BUFFERS_ARB", GLint, + ["ctx->DrawBuffer->Visual.sampleBuffers"], "", None ), + ( "GL_SAMPLES_ARB", GLint, + ["ctx->DrawBuffer->Visual.samples"], "", None ), + + # GL_IBM_rasterpos_clip + ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean, + ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ), + + # GL_NV_point_sprite + ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB + "", ["NV_point_sprite", "ARB_point_sprite"] ), + ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"], + "", ["NV_point_sprite"] ), + ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"], + "", ["NV_point_sprite", "ARB_point_sprite"] ), + + # GL_SGIS_generate_mipmap + ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"], + "", ["SGIS_generate_mipmap"] ), + + # GL_NV_vertex_program + ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint, + ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"], + "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean, + ["ctx->Array.ArrayObj->VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ), + ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean, + ["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ), + + # GL_NV_fragment_program + ( "GL_FRAGMENT_PROGRAM_NV", GLboolean, + ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ), + ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint, + ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"], + "", ["NV_fragment_program"] ), + ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint, + ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ), + + # GL_NV_texture_rectangle + ( "GL_TEXTURE_RECTANGLE_NV", GLboolean, + ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ), + ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name"], + "", ["NV_texture_rectangle"] ), + ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint, + ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ), + + # GL_EXT_stencil_two_side + ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean, + ["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ), + ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum, + ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"], + "", ["EXT_stencil_two_side"] ), + + # GL_NV_light_max_exponent + ( "GL_MAX_SHININESS_NV", GLfloat, + ["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ), + ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat, + ["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ), + + # GL_ARB_vertex_buffer_object + ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ArrayBufferObj->Name"], "", None ), + ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", None ), + ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", None ), + ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", None ), + ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", None ), + ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"], + "", None ), + ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", None ), + ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name"], + "", None ), + ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ArrayObj->FogCoord.BufferObj->Name"], + "", None ), + # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported + ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ElementArrayBufferObj->Name"], + "", None ), + + # GL_EXT_pixel_buffer_object + ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint, + ["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ), + ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint, + ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ), + + # GL_ARB_vertex_program + ( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV + ["ctx->VertexProgram.Enabled"], "", + ["ARB_vertex_program", "NV_vertex_program"] ), + ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV + ["ctx->VertexProgram.PointSizeEnabled"], "", + ["ARB_vertex_program", "NV_vertex_program"] ), + ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV + ["ctx->VertexProgram.TwoSideEnabled"], "", + ["ARB_vertex_program", "NV_vertex_program"] ), + ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV + ["ctx->Const.MaxProgramMatrixStackDepth"], "", + ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ), + ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV + ["ctx->Const.MaxProgramMatrices"], "", + ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ), + ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV + ["ctx->CurrentStack->Depth + 1"], "", + ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ), + ( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV + ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", + "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", + "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", + "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], + "const GLfloat *matrix = ctx->CurrentStack->Top->m;", + ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ), + ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat, + ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", + "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", + "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", + "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], + "const GLfloat *matrix = ctx->CurrentStack->Top->m;", + ["ARB_vertex_program", "ARB_fragment_program"] ), + ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint, + ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ), + ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV + ["ctx->Program.ErrorPos"], "", ["NV_vertex_program", + "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ), + + # GL_ARB_fragment_program + ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean, + ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ), + ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV + ["ctx->Const.MaxTextureCoordUnits"], "", + ["ARB_fragment_program", "NV_fragment_program"] ), + ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV + ["ctx->Const.MaxTextureImageUnits"], "", + ["ARB_fragment_program", "NV_fragment_program"] ), + + # GL_EXT_depth_bounds_test + ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean, + ["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ), + ( "GL_DEPTH_BOUNDS_EXT", GLfloat, + ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"], + "", ["EXT_depth_bounds_test"] ), + + # GL_ARB_draw_buffers + ( "GL_MAX_DRAW_BUFFERS_ARB", GLint, + ["ctx->Const.MaxDrawBuffers"], "", None ), + ( "GL_DRAW_BUFFER0_ARB", GLenum, + ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ), + ( "GL_DRAW_BUFFER1_ARB", GLenum, + ["buffer"], + """GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", None ), + ( "GL_DRAW_BUFFER2_ARB", GLenum, + ["buffer"], + """GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", None ), + ( "GL_DRAW_BUFFER3_ARB", GLenum, + ["buffer"], + """GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", None ), + # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future + + # GL_OES_read_format + ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint, + ["ctx->Const.ColorReadType"], "", ["OES_read_format"] ), + ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint, + ["ctx->Const.ColorReadFormat"], "", ["OES_read_format"] ), + + # GL_ATI_fragment_shader + ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", ["ATI_fragment_shader"] ), + ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ), + + # OpenGL 2.0 + ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ), + ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ), + ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ), + ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ), + ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ), + ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ), + ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ), + + # GL_EXT_framebuffer_object + ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "", + ["EXT_framebuffer_object"] ), + ( "GL_RENDERBUFFER_BINDING_EXT", GLint, + ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "", + ["EXT_framebuffer_object"] ), + ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint, + ["ctx->Const.MaxColorAttachments"], "", + ["EXT_framebuffer_object"] ), + ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint, + ["ctx->Const.MaxRenderbufferSize"], "", + ["EXT_framebuffer_object"] ), + + # GL_EXT_framebuffer_blit + # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT + ( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "", + ["EXT_framebuffer_blit"] ), + + # GL_EXT_provoking_vertex + ( "GL_PROVOKING_VERTEX_EXT", GLboolean, + ["ctx->Light.ProvokingVertex"], "", ["EXT_provoking_vertex"] ), + ( "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", GLboolean, + ["ctx->Const.QuadsFollowProvokingVertexConvention"], "", + ["EXT_provoking_vertex"] ), + + # GL_ARB_fragment_shader + ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, + ["ctx->Const.FragmentProgram.MaxUniformComponents"], "", + ["ARB_fragment_shader"] ), + ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, + ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ), + + # GL_ARB_vertex_shader + ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, + ["ctx->Const.VertexProgram.MaxUniformComponents"], "", + ["ARB_vertex_shader"] ), + ( "GL_MAX_VARYING_FLOATS_ARB", GLint, + ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ), + ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, + ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ), + ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, + ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ), + + # GL_ARB_shader_objects + # Actually, this token isn't part of GL_ARB_shader_objects, but is + # close enough for now. + ( "GL_CURRENT_PROGRAM", GLint, + ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"], + "", ["ARB_shader_objects"] ), + + # GL_ARB_framebuffer_object + ( "GL_MAX_SAMPLES", GLint, ["ctx->Const.MaxSamples"], "", + ["ARB_framebuffer_object"] ), + + # GL_APPLE_vertex_array_object + ( "GL_VERTEX_ARRAY_BINDING_APPLE", GLint, ["ctx->Array.ArrayObj->Name"], "", + ["APPLE_vertex_array_object"] ), + + # GL_ARB_seamless_cube_map + ( "GL_TEXTURE_CUBE_MAP_SEAMLESS", GLboolean, ["ctx->Texture.CubeMapSeamless"], "", + ["ARB_seamless_cube_map"] ), + + # GL_ARB_sync + ( "GL_MAX_SERVER_WAIT_TIMEOUT", GLint64, ["ctx->Const.MaxServerWaitTimeout"], "", + ["ARB_sync"] ), +] + + +def ConversionFunc(fromType, toType): + """Return the name of the macro to convert between two data types.""" + if fromType == toType: + return "" + elif fromType == GLfloat and toType == GLint: + return "IROUND" + elif fromType == GLfloat and toType == GLint64: + return "IROUND64" + elif fromType == GLfloatN and toType == GLfloat: + return "" + elif fromType == GLint and toType == GLfloat: # but not GLfloatN! + return "(GLfloat)" + elif fromType == GLint and toType == GLint64: + return "(GLint64)" + elif fromType == GLint64 and toType == GLfloat: # but not GLfloatN! + return "(GLfloat)" + else: + if fromType == GLfloatN: + fromType = GLfloat + fromStr = TypeStrings[fromType] + fromStr = string.upper(fromStr[2:]) + toStr = TypeStrings[toType] + toStr = string.upper(toStr[2:]) + return fromStr + "_TO_" + toStr + + +def EmitGetFunction(stateVars, returnType): + """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv.""" + assert (returnType == GLboolean or + returnType == GLint or + returnType == GLint64 or + returnType == GLfloat) + + strType = TypeStrings[returnType] + # Capitalize first letter of return type + if returnType == GLint: + function = "GetIntegerv" + elif returnType == GLboolean: + function = "GetBooleanv" + elif returnType == GLfloat: + function = "GetFloatv" + elif returnType == GLint64: + function = "GetInteger64v" + else: + abort() + + if returnType == GLint64: + print "#if FEATURE_ARB_sync" + + print "void GLAPIENTRY" + print "_mesa_%s( GLenum pname, %s *params )" % (function, strType) + print "{" + print " GET_CURRENT_CONTEXT(ctx);" + print " ASSERT_OUTSIDE_BEGIN_END(ctx);" + print "" + print " if (!params)" + print " return;" + print "" + print " if (ctx->NewState)" + print " _mesa_update_state(ctx);" + print "" + print " if (ctx->Driver.%s &&" % function + print " ctx->Driver.%s(ctx, pname, params))" % function + print " return;" + print "" + print " switch (pname) {" + + for (name, varType, state, optionalCode, extensions) in stateVars: + print " case " + name + ":" + if extensions: + if len(extensions) == 1: + print (' CHECK_EXT1(%s, "%s");' % + (extensions[0], function)) + elif len(extensions) == 2: + print (' CHECK_EXT2(%s, %s, "%s");' % + (extensions[0], extensions[1], function)) + elif len(extensions) == 3: + print (' CHECK_EXT3(%s, %s, %s, "%s");' % + (extensions[0], extensions[1], extensions[2], function)) + else: + assert len(extensions) == 4 + print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' % + (extensions[0], extensions[1], extensions[2], extensions[3], function)) + conversion = ConversionFunc(varType, returnType) + if optionalCode: + optionalCode = string.replace(optionalCode, "CONVERSION", conversion); + print " {" + print " " + optionalCode + n = len(state) + for i in range(n): + if conversion: + print " params[%d] = %s(%s);" % (i, conversion, state[i]) + else: + print " params[%d] = %s;" % (i, state[i]) + if optionalCode: + print " }" + print " break;" + + print " default:" + print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function + print " }" + print "}" + if returnType == GLint64: + print "#endif /* FEATURE_ARB_sync */" + print "" + return + + + +def EmitHeader(): + """Print the get.c file header.""" + print """ +/*** + *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py + ***/ + +#include "glheader.h" +#include "context.h" +#include "enable.h" +#include "extensions.h" +#include "fbobject.h" +#include "get.h" +#include "macros.h" +#include "mtypes.h" +#include "state.h" +#include "texcompress.h" + + +#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) + +#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) + +#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) +#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) + +#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) +#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) +#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) + +#define ENUM_TO_INT64(E) ( (GLint64) (E) ) + + +/* + * Check if named extension is enabled, if not generate error and return. + */ +#define CHECK_EXT1(EXT1, FUNC) \\ + if (!ctx->Extensions.EXT1) { \\ + _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ + return; \\ + } + +/* + * Check if either of two extensions is enabled. + */ +#define CHECK_EXT2(EXT1, EXT2, FUNC) \\ + if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\ + _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ + return; \\ + } + +/* + * Check if either of three extensions is enabled. + */ +#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\ + if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\ + !ctx->Extensions.EXT3) { \\ + _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ + return; \\ + } + +/* + * Check if either of four extensions is enabled. + */ +#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\ + if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\ + !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\ + _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ + return; \\ + } + +""" + return + + + +def EmitGetDoublev(): + print """ +void GLAPIENTRY +_mesa_GetDoublev( GLenum pname, GLdouble *params ) +{ + const GLfloat magic = -1234.5F; + GLfloat values[16]; + GLuint i; + + if (!params) + return; + + /* Init temp array to magic numbers so we can figure out how many values + * are returned by the GetFloatv() call. + */ + for (i = 0; i < 16; i++) + values[i] = magic; + + _mesa_GetFloatv(pname, values); + + for (i = 0; i < 16 && values[i] != magic; i++) + params[i] = (GLdouble) values[i]; +} +""" + + + + +EmitHeader() +# XXX Maybe sort the StateVars list +EmitGetFunction(StateVars, GLboolean) +EmitGetFunction(StateVars, GLfloat) +EmitGetFunction(StateVars, GLint) +EmitGetFunction(StateVars, GLint64) +EmitGetDoublev() + |