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author | marha <marha@users.sourceforge.net> | 2012-05-21 09:10:35 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-05-21 09:10:35 +0200 |
commit | f543ceaca6820260f15a4eff86938214cf43c7d2 (patch) | |
tree | d66901c0385bd008ba46600be695c500daa78c8f /mesalib/src/mesa/main/imports.h | |
parent | 062c45ff0df6a52080dcd74433710d47127cbe29 (diff) | |
download | vcxsrv-f543ceaca6820260f15a4eff86938214cf43c7d2.tar.gz vcxsrv-f543ceaca6820260f15a4eff86938214cf43c7d2.tar.bz2 vcxsrv-f543ceaca6820260f15a4eff86938214cf43c7d2.zip |
fontconfig mesa xkeyboard-config xserver pixman git update 21 Mar 2012
Diffstat (limited to 'mesalib/src/mesa/main/imports.h')
-rw-r--r-- | mesalib/src/mesa/main/imports.h | 57 |
1 files changed, 36 insertions, 21 deletions
diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h index aa5eb3200..c0b6cecea 100644 --- a/mesalib/src/mesa/main/imports.h +++ b/mesalib/src/mesa/main/imports.h @@ -285,19 +285,47 @@ static inline int GET_FLOAT_BITS( float x ) #endif -/*** - *** IROUND: return (as an integer) float rounded to nearest integer - ***/ +/** + * Convert float to int by rounding to nearest integer, away from zero. + */ +static inline int IROUND(float f) +{ + return (int) ((f >= 0.0F) ? (f + 0.5F) : (f - 0.5F)); +} + + +/** + * Convert float to int64 by rounding to nearest integer. + */ +static inline GLint64 IROUND64(float f) +{ + return (GLint64) ((f >= 0.0F) ? (f + 0.5F) : (f - 0.5F)); +} + + +/** + * Convert positive float to int by rounding to nearest integer. + */ +static inline int IROUND_POS(float f) +{ + assert(f >= 0.0F); + return (int) (f + 0.5F); +} + + +/** + * Convert float to int using a fast method. The rounding mode may vary. + * XXX We could use an x86-64/SSE2 version here. + */ #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) -static inline int iround(float f) +static inline int F_TO_I(float f) { int r; __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); return r; } -#define IROUND(x) iround(x) #elif defined(USE_X86_ASM) && defined(_MSC_VER) -static inline int iround(float f) +static inline int F_TO_I(float f) { int r; _asm { @@ -306,9 +334,8 @@ static inline int iround(float f) } return r; } -#define IROUND(x) iround(x) #elif defined(__WATCOMC__) && defined(__386__) -long iround(float f); +long F_TO_I(float f); #pragma aux iround = \ "push eax" \ "fistp dword ptr [esp]" \ @@ -316,20 +343,8 @@ long iround(float f); parm [8087] \ value [eax] \ modify exact [eax]; -#define IROUND(x) iround(x) -#else -#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) -#endif - -#define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) - -/*** - *** IROUND_POS: return (as an integer) positive float rounded to nearest int - ***/ -#ifdef DEBUG -#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f)) #else -#define IROUND_POS(f) (IROUND(f)) +#define F_TO_I(f) IROUND(f) #endif |