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author | marha <marha@users.sourceforge.net> | 2012-06-28 08:08:21 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-06-28 08:08:21 +0200 |
commit | 67551627d34fff4a0fbe719bce33a3bacb55ccef (patch) | |
tree | 37b58281a1186148a56dbb3b9eed6eaf759cbe7b /mesalib/src/mesa/main/light.c | |
parent | 7baa3d795c87c11550f1686488c968320428cbf9 (diff) | |
download | vcxsrv-67551627d34fff4a0fbe719bce33a3bacb55ccef.tar.gz vcxsrv-67551627d34fff4a0fbe719bce33a3bacb55ccef.tar.bz2 vcxsrv-67551627d34fff4a0fbe719bce33a3bacb55ccef.zip |
xkeyboard-config mesa fontconfig randrproto git update 28 Jun 2012
Diffstat (limited to 'mesalib/src/mesa/main/light.c')
-rw-r--r-- | mesalib/src/mesa/main/light.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/mesalib/src/mesa/main/light.c b/mesalib/src/mesa/main/light.c index 38ec1b6e8..d6fbcd9be 100644 --- a/mesalib/src/mesa/main/light.c +++ b/mesalib/src/mesa/main/light.c @@ -693,13 +693,13 @@ _mesa_update_material( struct gl_context *ctx, GLuint bitmask ) /* * Update the current materials from the given rgba color - * according to the bitmask in ColorMaterialBitmask, which is + * according to the bitmask in _ColorMaterialBitmask, which is * set by glColorMaterial(). */ void _mesa_update_color_material( struct gl_context *ctx, const GLfloat color[4] ) { - GLuint bitmask = ctx->Light.ColorMaterialBitmask; + const GLbitfield bitmask = ctx->Light._ColorMaterialBitmask; struct gl_material *mat = &ctx->Light.Material; int i; @@ -731,13 +731,13 @@ _mesa_ColorMaterial( GLenum face, GLenum mode ) if (bitmask == 0) return; /* error was recorded */ - if (ctx->Light.ColorMaterialBitmask == bitmask && + if (ctx->Light._ColorMaterialBitmask == bitmask && ctx->Light.ColorMaterialFace == face && ctx->Light.ColorMaterialMode == mode) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); - ctx->Light.ColorMaterialBitmask = bitmask; + ctx->Light._ColorMaterialBitmask = bitmask; ctx->Light.ColorMaterialFace = face; ctx->Light.ColorMaterialMode = mode; @@ -1188,7 +1188,7 @@ _mesa_init_lighting( struct gl_context *ctx ) ctx->Light.Enabled = GL_FALSE; ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK; ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE; - ctx->Light.ColorMaterialBitmask = _mesa_material_bitmask( ctx, + ctx->Light._ColorMaterialBitmask = _mesa_material_bitmask( ctx, GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, ~0, NULL ); |