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authormarha <marha@users.sourceforge.net>2011-11-17 16:37:26 +0100
committermarha <marha@users.sourceforge.net>2011-11-17 16:37:26 +0100
commitd41bc08d1ae8c4784c09d8977816c0fadab1ba52 (patch)
tree4dc3081a9af0316eeee02356a44fcc2419e1b15e /mesalib/src/mesa/main/macros.h
parent156e37d3879b316329e3e05579414031da2647e2 (diff)
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xserver mesa git update 17 nov 2011
Diffstat (limited to 'mesalib/src/mesa/main/macros.h')
-rw-r--r--mesalib/src/mesa/main/macros.h37
1 files changed, 11 insertions, 26 deletions
diff --git a/mesalib/src/mesa/main/macros.h b/mesalib/src/mesa/main/macros.h
index 2a849e36a..dbe5b867c 100644
--- a/mesalib/src/mesa/main/macros.h
+++ b/mesalib/src/mesa/main/macros.h
@@ -54,6 +54,10 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 )
+/** Convert GLbyte to GLfloat while preserving zero */
+#define BYTE_TO_FLOATZ(B) ((B) == 0 ? 0.0F : BYTE_TO_FLOAT(B))
+
+
/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0], texture/fb data */
#define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0F : (B) * (1.0F/127.0F))
@@ -73,6 +77,9 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767] */
#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )
+/** Convert GLshort to GLfloat while preserving zero */
+#define SHORT_TO_FLOATZ(S) ((S) == 0 ? 0.0F : SHORT_TO_FLOAT(S))
+
/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0], texture/fb data */
#define SHORT_TO_FLOAT_TEX(S) ((S) == -32768 ? -1.0F : (S) * (1.0F/32767.0F))
@@ -588,19 +595,6 @@ do { \
*/
#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
-/* Can do better with integer math
- */
-#define INTERP_UB( t, dstub, outub, inub ) \
-do { \
- GLfloat inf = UBYTE_TO_FLOAT( inub ); \
- GLfloat outf = UBYTE_TO_FLOAT( outub ); \
- GLfloat dstf = LINTERP( t, outf, inf ); \
- UNCLAMPED_FLOAT_TO_UBYTE( dstub, dstf ); \
-} while (0)
-
-#define INTERP_UI( t, dstui, outui, inui ) \
- dstui = (GLuint) (GLint) LINTERP( (t), (GLfloat) (outui), (GLfloat) (inui) )
-
#define INTERP_F( t, dstf, outf, inf ) \
dstf = LINTERP( t, outf, inf )
@@ -619,16 +613,6 @@ do { \
dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \
} while (0)
-#define INTERP_SZ( t, vec, to, out, in, sz ) \
-do { \
- switch (sz) { \
- case 4: vec[to][3] = LINTERP( (t), (vec)[out][3], (vec)[in][3] ); \
- case 3: vec[to][2] = LINTERP( (t), (vec)[out][2], (vec)[in][2] ); \
- case 2: vec[to][1] = LINTERP( (t), (vec)[out][1], (vec)[in][1] ); \
- case 1: vec[to][0] = LINTERP( (t), (vec)[out][0], (vec)[in][0] ); \
- } \
-} while(0)
-
/*@}*/
@@ -656,9 +640,6 @@ do { \
#define DOT4( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + \
(a)[2]*(b)[2] + (a)[3]*(b)[3] )
-/** Dot product of two 4-element vectors */
-#define DOT4V(v,a,b,c,d) (v[0]*(a) + v[1]*(b) + v[2]*(c) + v[3]*(d))
-
/** Cross product of two 3-element vectors */
#define CROSS3(n, u, v) \
@@ -688,6 +669,10 @@ do { \
#define LEN_SQUARED_2FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1])
+/** Compute ceiling of integer quotient of A divided by B. */
+#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
+
+
/** casts to silence warnings with some compilers */
#define ENUM_TO_INT(E) ((GLint)(E))
#define ENUM_TO_FLOAT(E) ((GLfloat)(GLint)(E))