diff options
author | marha <marha@users.sourceforge.net> | 2012-02-13 08:47:19 +0100 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2012-02-13 08:47:19 +0100 |
commit | eaa70945cb3f1a432b8c505ecede9ebc7769f36d (patch) | |
tree | 8e44ff4da739e384a2c6a34c1b42ecfb8e212344 /mesalib/src/mesa/main/mtypes.h | |
parent | 474621addc25cb22865c54b70ffbec07c82eb04c (diff) | |
download | vcxsrv-eaa70945cb3f1a432b8c505ecede9ebc7769f36d.tar.gz vcxsrv-eaa70945cb3f1a432b8c505ecede9ebc7769f36d.tar.bz2 vcxsrv-eaa70945cb3f1a432b8c505ecede9ebc7769f36d.zip |
libX11 libxcb mesa xserver mkfontscale git update 13 feb 2012
Diffstat (limited to 'mesalib/src/mesa/main/mtypes.h')
-rw-r--r-- | mesalib/src/mesa/main/mtypes.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index d3001d35c..5ef97c86c 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -689,7 +689,6 @@ struct gl_light GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */ GLfloat _VP_inf_spot_attenuation; - GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */ GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */ GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */ GLfloat _MatSpecular[2][3]; /**< material spec * light specular */ @@ -1046,7 +1045,6 @@ struct gl_pixelmap { GLint Size; GLfloat Map[MAX_PIXEL_MAP_TABLE]; - GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */ }; @@ -2529,8 +2527,6 @@ struct gl_shared_state /** GL_ARB_sampler_objects */ struct _mesa_HashTable *SamplerObjects; - - void *DriverData; /**< Device driver shared state */ }; @@ -2829,7 +2825,7 @@ struct gl_constants * borders and mipmapped textures. (Note: not static border color, but the * old 1-pixel border around each edge). Implementations then have to do * slow fallbacks to be correct, or just ignore the border and be fast but - * wrong. Setting the flag stripts the border off of TexImage calls, + * wrong. Setting the flag strips the border off of TexImage calls, * providing "fast but wrong" at significantly reduced driver complexity. * * Texture borders are deprecated in GL 3.0. |