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authormarha <marha@users.sourceforge.net>2013-09-20 11:47:27 +0200
committermarha <marha@users.sourceforge.net>2013-09-20 11:47:27 +0200
commit55c05b8a12944349b00053253d3a49b223a9f4de (patch)
treeffa9a1d19efffd67daca5f1568fc2394fdbe0534 /mesalib/src/mesa/main/mtypes.h
parent7f669a708bd35bdf8e842f762ec68f9ad0ec0486 (diff)
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fontconfig mesa pixman git update 20 Sep 2013
pixman commit aa5c45254eb60ce4c85a25b5343474fb160ffa7c fontconfig commit 643f8088f0d51107e58d142df47124efec6afab1 mesa commit 1cc3b90d47f92aa0be2d914191fd2f46d2b127d7
Diffstat (limited to 'mesalib/src/mesa/main/mtypes.h')
-rw-r--r--mesalib/src/mesa/main/mtypes.h25
1 files changed, 24 insertions, 1 deletions
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 6d700ece8..c88c1c67b 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -2832,6 +2832,30 @@ struct gl_program_constants
GLuint MaxNativeParameters;
/* For shaders */
GLuint MaxUniformComponents; /**< Usually == MaxParameters * 4 */
+
+ /**
+ * \name Per-stage input / output limits
+ *
+ * Previous to OpenGL 3.2, the intrastage data limits were advertised with
+ * a single value: GL_MAX_VARYING_COMPONENTS (GL_MAX_VARYING_VECTORS in
+ * ES). This is stored as \c gl_constants::MaxVarying.
+ *
+ * Starting with OpenGL 3.2, the limits are advertised with per-stage
+ * variables. Each stage as a certain number of outputs that it can feed
+ * to the next stage and a certain number inputs that it can consume from
+ * the previous stage.
+ *
+ * Vertex shader inputs do not participate this in this accounting.
+ * These are tracked exclusively by \c gl_program_constants::MaxAttribs.
+ *
+ * Fragment shader outputs do not participate this in this accounting.
+ * These are tracked exclusively by \c gl_constants::MaxDrawBuffers.
+ */
+ /*@{*/
+ GLuint MaxInputComponents;
+ GLuint MaxOutputComponents;
+ /*@}*/
+
/* ES 2.0 and GL_ARB_ES2_compatibility */
struct gl_precision LowFloat, MediumFloat, HighFloat;
struct gl_precision LowInt, MediumInt, HighInt;
@@ -2906,7 +2930,6 @@ struct gl_constants
/** Number of varying vectors between any two shader stages. */
GLuint MaxVarying;
- GLuint MaxVaryingComponents;
/** @{
* GL_ARB_uniform_buffer_object