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author | marha <marha@users.sourceforge.net> | 2011-09-19 13:23:24 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-09-19 13:23:24 +0200 |
commit | b2c925e360e2c366526de15b44603f855f94139c (patch) | |
tree | 2a963073645913b7c6d43fa04dc0aa13bda57b80 /mesalib/src/mesa/main/mtypes.h | |
parent | 18ae1470a8dbcfe369ddf0d7e17e0ea665251ccd (diff) | |
download | vcxsrv-b2c925e360e2c366526de15b44603f855f94139c.tar.gz vcxsrv-b2c925e360e2c366526de15b44603f855f94139c.tar.bz2 vcxsrv-b2c925e360e2c366526de15b44603f855f94139c.zip |
xtrans libX11 libXext libXdmcp libXau libXft libXinerama libXmu libfontenc
mesa git update 19 sept 2011
Diffstat (limited to 'mesalib/src/mesa/main/mtypes.h')
-rw-r--r-- | mesalib/src/mesa/main/mtypes.h | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 8671ecda9..429c8b430 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1253,37 +1253,6 @@ typedef enum /** - * Texel fetch function prototype. We use texel fetch functions to - * extract RGBA, color indexes and depth components out of 1D, 2D and 3D - * texture images. These functions help to isolate us from the gritty - * details of all the various texture image encodings. - * - * \param texImage texture image. - * \param col texel column. - * \param row texel row. - * \param img texel image level/layer. - * \param texelOut output texel (up to 4 GLchans) - */ -typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage, - GLint col, GLint row, GLint img, - GLchan *texelOut ); - -/** - * As above, but returns floats. - * Used for depth component images and for upcoming signed/float - * texture images. - */ -typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage, - GLint col, GLint row, GLint img, - GLfloat *texelOut ); - - -typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage, - GLint col, GLint row, GLint img, - const void *texel); - - -/** * Texture image state. Describes the dimensions of a texture image, * the texel format and pointers to Texel Fetch functions. */ @@ -1320,9 +1289,6 @@ struct gl_texture_image /** Cube map face: index into gl_texture_object::Image[] array */ GLuint Face; - FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */ - FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */ - GLuint RowStride; /**< Padded width in units of texels */ GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to each 2D slice in 'Data', in texels */ |