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authormarha <marha@users.sourceforge.net>2013-09-18 08:03:04 +0200
committermarha <marha@users.sourceforge.net>2013-09-18 08:03:04 +0200
commit7f669a708bd35bdf8e842f762ec68f9ad0ec0486 (patch)
tree332fc6d6e6f70503d717249e4e387bf3eea29637 /mesalib/src/mesa/main/mtypes.h
parenta7d3f63ee5e292379ed6d6eba0c65512205a4786 (diff)
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libX11 mesa pixman xserver git update 18 Sep 2013
xserver commit 8010d3a48bd0b224dcb0883e39c2351ad364d846 libX11 commit 5dcb40f28d59587597d2ff6e6ac64c71cfe6ff7b pixman commit 58a79dfe6d1fd62c2b66c69fdb64f6b8ecf61da5 mesa commit a3b51a22f71819236baa6bbda9d0d050914b149d
Diffstat (limited to 'mesalib/src/mesa/main/mtypes.h')
-rw-r--r--mesalib/src/mesa/main/mtypes.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index ca7111e50..6d700ece8 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -1718,6 +1718,12 @@ struct gl_transform_feedback_object
GLboolean EverBound; /**< Has this object been bound? */
/**
+ * The shader program active when BeginTransformFeedback() was called.
+ * When active and unpaused, this equals ctx->Shader.CurrentVertexProgram.
+ */
+ struct gl_shader_program *shader_program;
+
+ /**
* GLES: if Active is true, remaining number of primitives which can be
* rendered without overflow. This is necessary to track because GLES
* requires us to generate INVALID_OPERATION if a call to glDrawArrays or
@@ -1931,6 +1937,7 @@ struct gl_geometry_program
GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
GLboolean UsesClipDistance;
+ GLboolean UsesEndPrimitive;
};
@@ -2364,6 +2371,7 @@ struct gl_shader_program
GLboolean UsesClipDistance;
GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
0 if not present. */
+ GLboolean UsesEndPrimitive;
} Geom;
/** Vertex shader state */
@@ -3125,6 +3133,7 @@ struct gl_extensions
GLboolean EXT_point_parameters;
GLboolean EXT_provoking_vertex;
GLboolean EXT_separate_shader_objects;
+ GLboolean EXT_shader_integer_mix;
GLboolean EXT_stencil_two_side;
GLboolean EXT_texture3D;
GLboolean EXT_texture_array;
@@ -3154,7 +3163,6 @@ struct gl_extensions
GLboolean ATI_fragment_shader;
GLboolean ATI_separate_stencil;
GLboolean MESA_pack_invert;
- GLboolean MESA_shader_integer_mix;
GLboolean MESA_texture_array;
GLboolean MESA_ycbcr_texture;
GLboolean NV_conditional_render;