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authormarha <marha@users.sourceforge.net>2011-10-27 08:32:52 +0200
committermarha <marha@users.sourceforge.net>2011-10-27 08:32:52 +0200
commitd662d461634660f5c0f3998b5eb7d7ed3bd5a25f (patch)
treeacb25086e94250ff8edf746705bdffb5551c00d8 /mesalib/src/mesa/main/mtypes.h
parent4f005bade376d15ee60e90ca45a831aff9725087 (diff)
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mesa git update 27 okt 2011
Diffstat (limited to 'mesalib/src/mesa/main/mtypes.h')
-rw-r--r--mesalib/src/mesa/main/mtypes.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 719dff3af..411768641 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -2732,6 +2732,20 @@ struct gl_constants
/* GL_ARB_robustness */
GLenum ResetStrategy;
+
+ /**
+ * Whether the implementation strips out and ignores texture borders.
+ *
+ * Many GPU hardware implementations don't support rendering with texture
+ * borders and mipmapped textures. (Note: not static border color, but the
+ * old 1-pixel border around each edge). Implementations then have to do
+ * slow fallbacks to be correct, or just ignore the border and be fast but
+ * wrong. Setting the flag stripts the border off of TexImage calls,
+ * providing "fast but wrong" at significantly reduced driver complexity.
+ *
+ * Texture borders are deprecated in GL 3.0.
+ **/
+ GLboolean StripTextureBorder;
};