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author | marha <marha@users.sourceforge.net> | 2013-02-15 08:16:33 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2013-02-15 08:16:33 +0100 |
commit | 6f6a2340d40759b77ef43965efdd24f3e4e623fd (patch) | |
tree | eb25fb9622df69a72ee33e655617a1127780cb90 /mesalib/src/mesa/main/shaderapi.c | |
parent | b41f74438672dd682bc01ae818cb3da654f22c1e (diff) | |
download | vcxsrv-6f6a2340d40759b77ef43965efdd24f3e4e623fd.tar.gz vcxsrv-6f6a2340d40759b77ef43965efdd24f3e4e623fd.tar.bz2 vcxsrv-6f6a2340d40759b77ef43965efdd24f3e4e623fd.zip |
libxcb mesa xserver xkeyboard-config git update 15 Feb 2013
xserver commit 90642948cc78834d95f7a3bddaac7ff77b68ed7e
libxcb commit 0dd8f8d26a758bc385e79d9239bf6ef2e3d7bf13
xkeyboard-config commit 067b0e4fd8d4fe707d86b24ae83bcacb61624231
mesa commit 6dbe94c12cd1b3b912a7083055178e0dfd7372af
Diffstat (limited to 'mesalib/src/mesa/main/shaderapi.c')
-rw-r--r-- | mesalib/src/mesa/main/shaderapi.c | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 2590abe7e..be6946798 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -207,6 +207,8 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader) struct gl_shader *sh; GLuint i, n; + const bool same_type_disallowed = _mesa_is_gles(ctx); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader"); if (!shProg) return; @@ -227,6 +229,18 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader) */ _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader"); return; + } else if (same_type_disallowed && + shProg->Shaders[i]->Type == sh->Type) { + /* Shader with the same type is already attached to this program, + * OpenGL ES 2.0 and 3.0 specs say: + * + * "Multiple shader objects of the same type may not be attached + * to a single program object. [...] The error INVALID_OPERATION + * is generated if [...] another shader object of the same type + * as shader is already attached to program." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader"); + return; } } |