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author | marha <marha@users.sourceforge.net> | 2011-11-09 16:58:33 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2011-11-09 16:58:33 +0100 |
commit | a8e5f06fe01732fbd643bc435dd3b8eaa602defe (patch) | |
tree | b18cd9881bc5a6d317edca6c38fa912bade00802 /mesalib/src/mesa/main/shaderapi.c | |
parent | 1ed503a856d9753a813951796bc6ba56c42ecd28 (diff) | |
download | vcxsrv-a8e5f06fe01732fbd643bc435dd3b8eaa602defe.tar.gz vcxsrv-a8e5f06fe01732fbd643bc435dd3b8eaa602defe.tar.bz2 vcxsrv-a8e5f06fe01732fbd643bc435dd3b8eaa602defe.zip |
libX11 mesa pixman git update 9 nov 2011
Diffstat (limited to 'mesalib/src/mesa/main/shaderapi.c')
-rw-r--r-- | mesalib/src/mesa/main/shaderapi.c | 61 |
1 files changed, 17 insertions, 44 deletions
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 56d955c53..c4d01abc7 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -47,10 +47,10 @@ #include "main/shaderobj.h" #include "program/program.h" #include "program/prog_parameter.h" -#include "program/prog_uniform.h" #include "ralloc.h" #include <stdbool.h> #include "../glsl/glsl_parser_extras.h" +#include "../glsl/ir_uniform.h" /** Define this to enable shader substitution (see below) */ #define SHADER_SUBST 0 @@ -325,14 +325,6 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader) } -static void -bind_frag_data_location(struct gl_context *ctx, GLuint program, - GLuint colorNumber, const GLchar *name) -{ - _mesa_problem(ctx, "bind_frag_data_location() not implemented yet"); -} - - static GLuint create_shader(struct gl_context *ctx, GLenum type) { @@ -504,16 +496,6 @@ get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount, } -static GLint -get_frag_data_location(struct gl_context *ctx, GLuint program, - const GLchar *name) -{ - _mesa_problem(ctx, "get_frag_data_location() not implemented yet"); - return -1; -} - - - /** * glGetHandleARB() - return ID/name of currently bound shader program. */ @@ -572,13 +554,24 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param *params = _mesa_longest_attribute_name_length(shProg); break; case GL_ACTIVE_UNIFORMS: - *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0; + *params = shProg->NumUserUniformStorage; break; - case GL_ACTIVE_UNIFORM_MAX_LENGTH: - *params = _mesa_longest_uniform_name(shProg->Uniforms); - if (*params > 0) - (*params)++; /* add one for terminating zero */ + case GL_ACTIVE_UNIFORM_MAX_LENGTH: { + unsigned i; + GLint max_len = 0; + + for (i = 0; i < shProg->NumUserUniformStorage; i++) { + /* Add one for the terminating NUL character. + */ + const GLint len = strlen(shProg->UniformStorage[i].name) + 1; + + if (len > max_len) + max_len = len; + } + + *params = max_len; break; + } case GL_PROGRAM_BINARY_LENGTH_OES: *params = 0; break; @@ -1049,16 +1042,6 @@ _mesa_AttachShader(GLuint program, GLuint shader) } -/* GL_EXT_gpu_shader4, GL3 */ -void GLAPIENTRY -_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, - const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - bind_frag_data_location(ctx, program, colorNumber, name); -} - - void GLAPIENTRY _mesa_CompileShaderARB(GLhandleARB shaderObj) { @@ -1185,16 +1168,6 @@ _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, } -/* GL_EXT_gpu_shader4, GL3 */ -GLint GLAPIENTRY -_mesa_GetFragDataLocation(GLuint program, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - return get_frag_data_location(ctx, program, name); -} - - - void GLAPIENTRY _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) |