diff options
author | marha <marha@users.sourceforge.net> | 2012-09-06 08:48:23 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2012-09-06 08:48:23 +0200 |
commit | aa10a08696cae93799fcddae3f0245ceee905e01 (patch) | |
tree | 950730c362229584b5e60fc1fe309325b7ba66b1 /mesalib/src/mesa/main/shaderapi.c | |
parent | af1e359cc622a0c53d5632fb03ef9bd4c17de897 (diff) | |
download | vcxsrv-aa10a08696cae93799fcddae3f0245ceee905e01.tar.gz vcxsrv-aa10a08696cae93799fcddae3f0245ceee905e01.tar.bz2 vcxsrv-aa10a08696cae93799fcddae3f0245ceee905e01.zip |
xserver mesa git update 6 sep 2012
Diffstat (limited to 'mesalib/src/mesa/main/shaderapi.c')
-rw-r--r-- | mesalib/src/mesa/main/shaderapi.c | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index d6acade3d..643ef516f 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -377,7 +377,7 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader) _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); /* alloc new, smaller array */ - newList = (struct gl_shader **) + newList = malloc((n - 1) * sizeof(struct gl_shader *)); if (!newList) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader"); @@ -703,9 +703,7 @@ shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source) return; /* free old shader source string and install new one */ - if (sh->Source) { - free((void *) sh->Source); - } + free((void *)sh->Source); sh->Source = source; sh->CompileStatus = GL_FALSE; #ifdef DEBUG @@ -1299,7 +1297,7 @@ read_shader(const char *fname) return NULL; } - buffer = (char *) malloc(max); + buffer = malloc(max); len = fread(buffer, 1, max, f); buffer[len] = 0; @@ -1336,7 +1334,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, * This array holds offsets of where the appropriate string ends, thus the * last element will be set to the total length of the source code. */ - offsets = (GLint *) malloc(count * sizeof(GLint)); + offsets = malloc(count * sizeof(GLint)); if (offsets == NULL) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); return; @@ -1363,7 +1361,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, * valgrind warnings in the parser/grammer code. */ totalLength = offsets[count - 1] + 2; - source = (GLcharARB *) malloc(totalLength * sizeof(GLcharARB)); + source = malloc(totalLength * sizeof(GLcharARB)); if (source == NULL) { free((GLvoid *) offsets); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); |