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authormarha <marha@users.sourceforge.net>2012-10-01 09:36:37 +0200
committermarha <marha@users.sourceforge.net>2012-10-01 09:36:37 +0200
commit7ed9dbafdbc724c1030404f29678559134de559b (patch)
treec19a8d332c4485b2b84a35ba5dd7b1767b4099b0 /mesalib/src/mesa/main/shaderapi.c
parent2cf1e3de4759264eac2fa8ac758ea750636542f8 (diff)
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libxcb mesa pixman xkeyboard-config git update 1 oct 2012
libxcb: 23911a707b8845bff52cd7853fc5d59fb0823cef mesa: c321b1bef15e2807de3f6225c4abcbf48969997a pixman: 183afcf1d95625a1f237ef349a1c8931d94d000d xkeyboard-config: 159e8db2a3829a11801d06cc6cad6d1378551dd5
Diffstat (limited to 'mesalib/src/mesa/main/shaderapi.c')
-rw-r--r--mesalib/src/mesa/main/shaderapi.c51
1 files changed, 32 insertions, 19 deletions
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c
index c2ec1fa42..6ee41f2b6 100644
--- a/mesalib/src/mesa/main/shaderapi.c
+++ b/mesalib/src/mesa/main/shaderapi.c
@@ -1686,25 +1686,29 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
* Plug in shader-related functions into API dispatch table.
*/
void
-_mesa_init_shader_dispatch(struct _glapi_table *exec)
+_mesa_init_shader_dispatch(const struct gl_context *ctx,
+ struct _glapi_table *exec)
{
#if FEATURE_GL
/* GL_ARB_vertex/fragment_shader */
- SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
- SET_GetHandleARB(exec, _mesa_GetHandleARB);
- SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
- SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
+ if (ctx->API != API_OPENGLES2) {
+ SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
+ SET_GetHandleARB(exec, _mesa_GetHandleARB);
+ SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
+ SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
+ SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
+ SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
+ SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
+ SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
+ SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
+ SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
+ }
+
SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
- SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
- SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
- SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
- SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
- SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
- SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
/* OpenGL 2.0 */
@@ -1727,23 +1731,32 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
- SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
+ if (ctx->API != API_OPENGLES2) {
+ SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
- SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
- SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
- SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
+ SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
+ SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
+ SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
+ }
/* GL_EXT_gpu_shader4 / GL 3.0 */
- SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
- SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);
+ if (ctx->API != API_OPENGLES2) {
+ SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
+ }
+ if (ctx->API != API_OPENGLES2 || _mesa_is_gles3(ctx)) {
+ SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);
+ }
/* GL_ARB_ES2_compatibility */
SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
+ SET_ShaderBinary(exec, _mesa_ShaderBinary);
/* GL_ARB_blend_func_extended */
- SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
- SET_GetFragDataIndex(exec, _mesa_GetFragDataIndex);
+ if (ctx->API != API_OPENGLES2) {
+ SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
+ SET_GetFragDataIndex(exec, _mesa_GetFragDataIndex);
+ }
#endif /* FEATURE_GL */
}