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author | marha <marha@users.sourceforge.net> | 2011-10-05 17:37:34 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-10-05 17:37:34 +0200 |
commit | f7025b4baa1ba35ee796785641f04eac5bedb0a6 (patch) | |
tree | 3df62b7b501a478e212397883657a8a8be4db7a3 /mesalib/src/mesa/main/shaderobj.h | |
parent | 60adbfdea1ee754341d64454274e7aa83bae8971 (diff) | |
download | vcxsrv-f7025b4baa1ba35ee796785641f04eac5bedb0a6.tar.gz vcxsrv-f7025b4baa1ba35ee796785641f04eac5bedb0a6.tar.bz2 vcxsrv-f7025b4baa1ba35ee796785641f04eac5bedb0a6.zip |
mkfontscale pixman xserver xtrans libX11 libXdmcp libxcb libXmu mesa git update 5 oct 2011
Diffstat (limited to 'mesalib/src/mesa/main/shaderobj.h')
-rw-r--r-- | mesalib/src/mesa/main/shaderobj.h | 274 |
1 files changed, 137 insertions, 137 deletions
diff --git a/mesalib/src/mesa/main/shaderobj.h b/mesalib/src/mesa/main/shaderobj.h index 881856a02..941841d43 100644 --- a/mesalib/src/mesa/main/shaderobj.h +++ b/mesalib/src/mesa/main/shaderobj.h @@ -1,137 +1,137 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef SHADEROBJ_H
-#define SHADEROBJ_H
-
-
-#include "main/compiler.h"
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "program/ir_to_mesa.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-/**
- * Internal functions
- */
-
-extern void
-_mesa_init_shader_state(struct gl_context * ctx);
-
-extern void
-_mesa_free_shader_state(struct gl_context *ctx);
-
-
-extern void
-_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
- struct gl_shader *sh);
-
-extern struct gl_shader *
-_mesa_lookup_shader(struct gl_context *ctx, GLuint name);
-
-extern struct gl_shader *
-_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
-
-
-
-extern void
-_mesa_reference_shader_program(struct gl_context *ctx,
- struct gl_shader_program **ptr,
- struct gl_shader_program *shProg);
-extern void
-_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
-
-extern struct gl_shader *
-_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
-
-extern void
-_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog);
-
-extern struct gl_shader_program *
-_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
-
-extern struct gl_shader_program *
-_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
- const char *caller);
-
-extern void
-_mesa_clear_shader_program_data(struct gl_context *ctx,
- struct gl_shader_program *shProg);
-
-extern void
-_mesa_free_shader_program_data(struct gl_context *ctx,
- struct gl_shader_program *shProg);
-
-
-
-extern void
-_mesa_init_shader_object_functions(struct dd_function_table *driver);
-
-extern void
-_mesa_init_shader_state(struct gl_context *ctx);
-
-extern void
-_mesa_free_shader_state(struct gl_context *ctx);
-
-
-static INLINE gl_shader_type
-_mesa_shader_type_to_index(GLenum v)
-{
- switch (v) {
- case GL_VERTEX_SHADER:
- return MESA_SHADER_VERTEX;
- case GL_FRAGMENT_SHADER:
- return MESA_SHADER_FRAGMENT;
- case GL_GEOMETRY_SHADER:
- return MESA_SHADER_GEOMETRY;
- default:
- ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
- return MESA_SHADER_TYPES;
- }
-}
-
-
-static INLINE GLenum
-_mesa_shader_index_to_type(GLuint i)
-{
- static const GLenum enums[MESA_SHADER_TYPES] = {
- GL_VERTEX_SHADER,
- GL_FRAGMENT_SHADER,
- GL_GEOMETRY_SHADER ,
- };
- if (i >= MESA_SHADER_TYPES)
- return 0;
- else
- return enums[i];
-}
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SHADEROBJ_H */
+/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SHADEROBJ_H +#define SHADEROBJ_H + + +#include "main/compiler.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "program/ir_to_mesa.h" + +#ifdef __cplusplus +extern "C" { +#endif +/** + * Internal functions + */ + +extern void +_mesa_init_shader_state(struct gl_context * ctx); + +extern void +_mesa_free_shader_state(struct gl_context *ctx); + + +extern void +_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, + struct gl_shader *sh); + +extern struct gl_shader * +_mesa_lookup_shader(struct gl_context *ctx, GLuint name); + +extern struct gl_shader * +_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller); + + + +extern void +_mesa_reference_shader_program(struct gl_context *ctx, + struct gl_shader_program **ptr, + struct gl_shader_program *shProg); +extern void +_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader); + +extern struct gl_shader * +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); + +extern void +_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog); + +extern struct gl_shader_program * +_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name); + +extern struct gl_shader_program * +_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name, + const char *caller); + +extern void +_mesa_clear_shader_program_data(struct gl_context *ctx, + struct gl_shader_program *shProg); + +extern void +_mesa_free_shader_program_data(struct gl_context *ctx, + struct gl_shader_program *shProg); + + + +extern void +_mesa_init_shader_object_functions(struct dd_function_table *driver); + +extern void +_mesa_init_shader_state(struct gl_context *ctx); + +extern void +_mesa_free_shader_state(struct gl_context *ctx); + + +static inline gl_shader_type +_mesa_shader_type_to_index(GLenum v) +{ + switch (v) { + case GL_VERTEX_SHADER: + return MESA_SHADER_VERTEX; + case GL_FRAGMENT_SHADER: + return MESA_SHADER_FRAGMENT; + case GL_GEOMETRY_SHADER: + return MESA_SHADER_GEOMETRY; + default: + ASSERT(0 && "bad value in _mesa_shader_type_to_index()"); + return MESA_SHADER_TYPES; + } +} + + +static inline GLenum +_mesa_shader_index_to_type(GLuint i) +{ + static const GLenum enums[MESA_SHADER_TYPES] = { + GL_VERTEX_SHADER, + GL_FRAGMENT_SHADER, + GL_GEOMETRY_SHADER , + }; + if (i >= MESA_SHADER_TYPES) + return 0; + else + return enums[i]; +} + + +#ifdef __cplusplus +} +#endif + +#endif /* SHADEROBJ_H */ |