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author | marha <marha@users.sourceforge.net> | 2010-11-22 19:42:40 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-11-22 19:42:40 +0000 |
commit | 85ef9930f56bf15181f9a0b238f03d55303cf411 (patch) | |
tree | 63b43286956ebd1c35c96e9b3d5305aabdf71a0f /mesalib/src/mesa/main/shaderobj.h | |
parent | 94810d19989336862251dbf69c3f3acb18a9b06d (diff) | |
download | vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.tar.gz vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.tar.bz2 vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.zip |
Updated to mesalib 7.9
Diffstat (limited to 'mesalib/src/mesa/main/shaderobj.h')
-rw-r--r-- | mesalib/src/mesa/main/shaderobj.h | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/shaderobj.h b/mesalib/src/mesa/main/shaderobj.h new file mode 100644 index 000000000..cbe7ae7b0 --- /dev/null +++ b/mesalib/src/mesa/main/shaderobj.h @@ -0,0 +1,134 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SHADEROBJ_H +#define SHADEROBJ_H + + +#include "main/glheader.h" +#include "main/mtypes.h" +#include "program/ir_to_mesa.h" + +#ifdef __cplusplus +extern "C" { +#endif +/** + * Internal functions + */ + +extern void +_mesa_init_shader_state(GLcontext * ctx); + +extern void +_mesa_free_shader_state(GLcontext *ctx); + + +extern void +_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr, + struct gl_shader *sh); + +extern struct gl_shader * +_mesa_lookup_shader(GLcontext *ctx, GLuint name); + +extern struct gl_shader * +_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller); + + + +extern void +_mesa_reference_shader_program(GLcontext *ctx, + struct gl_shader_program **ptr, + struct gl_shader_program *shProg); +extern void +_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader); + +extern struct gl_shader * +_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); + +extern void +_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog); + +extern struct gl_shader_program * +_mesa_lookup_shader_program(GLcontext *ctx, GLuint name); + +extern struct gl_shader_program * +_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name, + const char *caller); + +extern void +_mesa_clear_shader_program_data(GLcontext *ctx, + struct gl_shader_program *shProg); + +extern void +_mesa_free_shader_program_data(GLcontext *ctx, + struct gl_shader_program *shProg); + + + +extern void +_mesa_init_shader_object_functions(struct dd_function_table *driver); + +extern void +_mesa_init_shader_state(GLcontext *ctx); + +extern void +_mesa_free_shader_state(GLcontext *ctx); + +static INLINE GLuint +_mesa_shader_type_to_index(GLenum v) +{ + switch(v) + { + case GL_VERTEX_SHADER: + return MESA_SHADER_VERTEX; + case GL_FRAGMENT_SHADER: + return MESA_SHADER_FRAGMENT; + case GL_GEOMETRY_SHADER: + return MESA_SHADER_GEOMETRY; + default: + ASSERT(0); + return ~0; + } +} + +static INLINE GLenum +_mesa_shader_index_to_type(GLuint i) +{ + GLenum enums[MESA_SHADER_TYPES] = { + GL_VERTEX_SHADER, + GL_FRAGMENT_SHADER, + GL_GEOMETRY_SHADER , + }; + if(i >= MESA_SHADER_TYPES) + return 0; + else + return enums[i]; +} + +#ifdef __cplusplus +} +#endif + +#endif /* SHADEROBJ_H */ |